Fake-Eldrazi-Fan
391 views11 months ago
Commander
Size: 100Salt sum: 40.44
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Wort, the Raidmother
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Legendary Creature - Goblin Shaman

Commander
(Ctrl to add secondary)
Burn
(Ctrl to add secondary)
Copy
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Instant
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Recursion
(Ctrl to add secondary)
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Removal
(Ctrl to add secondary)
Tokens
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"What's an industrious mother to do about her infinite kids? Put them to work, of course! The deck is all about bracket 3 jank, with the goal of ramping out Wort as fast as possible so that the copying bafoonery can begin. The 6 cards we care about are: Wort, Brass's Bounty, Regrowth, Bala Ged Recovery, Revel of the Fallen Gods, and any pinger/storm payoff.\n\nThe whole goofy and convoluted 6 card combo goes something like this:\n\n-Have Wort out\n-Have a pinger on board/storm card in hand\n-Bala Ged Recovery is in your graveyard\n-Have Brass's Bounty in hand\n-Have Regrowth in hand\n-Have Revel of the Fallen God in hand\n-Have four untapped dudes (two must be red, two must be red and/or green)\n-Have 7 mana open, with at least 1 red pip\n-Have 10 lands\n\nOnce you have the necessary setup, you go as follows: \n\nBrass's Bounty and tap two red lil' guys to copy that sucker, making 20 treasures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate 16 of them and have specifically 3 green and 3 red mana, then cast Revel of the Fallen Gods and tap two of the red/green guys you had on board. Wort has now adopted 8 hasty goat kids. 9 mana is leftover, with a red and green pip respectively."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Regrowth and use two satyrs to tap and copy it, returning Brass's Bounty and Bala Ged Recovery to your hand. Total of 7 mana is left, with 1 pip being red."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Brass's Bounty again and tap 2 satyrs (put those kids to work), getting 20 more treasures for the hoard. All the cracked treasures have been used, and there are 4 left over from the first Brass's Bounty Cast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Crack open 19 treasures, making sure to have at least 4 green and 3 red pips."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Bala Ged Recovery for 2 and a green, tap the last two satyrs, and bring back Regrowth and Revel of the Fallen God to your hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You have 16 mana left, with at least 3 green and 3 red pips. There are 5 treasures left over from this whole thing, and the loop can start again from step 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWith the infinite mana and infinite storm count, you can cast either Ignite Memories to torch the whole table or Empty the Warrens with any of the haste enablers in the deck to swing for lethal. With Impact Tremors out, the 5 card loop pings the table to death. Throne of the God Pharaoh will also do the trick, since all the creatures from the loop will be tapped. Siege-Gang Lieutenant can serve as a backup and load your extra goblins from the warrens or by using the loop to generate more goblins if you have any goblin generators on board. This deck spits out tons of goblins, so having enough to mulch by the time you hit 10 lands is trivial. There is also a lot of ramp in the deck and a couple of cards to double land drops (Azusa, Oracle of Mul-Daya, and Exploration). 10 lands is mandatory for Brass's Bounty to start the loop. Greater Good, some other green draw, and Valakut Awakening as a wheel ensures that we will have the cards we need, and a few tutors are in here to try and get at least 2 pieces of this combo for sure. Hopefully you guys enjoy watching this ever-growing family of goats and goblins yearning for the Dyson Sphere and the subsequent machine gun that fires them all into anything that moves!\n"}]}



































































