4934 views49 days ago
Commander
Size: 100Est cost: $341.48Salt sum: 33.34
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Market_Gnome

4934 views49 days ago
Commander
Size: 100Est cost: $341.48Salt sum: 33.34

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{"ops":[{"attributes":{"underline":true},"insert":"THE CHALLENGE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\""},{"attributes":{"italic":true},"insert":"For December's deck building contest - build a Commander-legal deck that aims to execute a combo requiring five or more cards. Decks will be judged on the creativity and originality of their combo, as well as how they assemble the combo. Extra consideration will be given to decks that omit universal tutors ("},{"attributes":{"italic":true},"insert":{"card-link":"Demonic Tutor"}},{"attributes":{"italic":true},"insert":" , "},{"attributes":{"italic":true},"insert":{"card-link":"Gamble"}},{"attributes":{"italic":true},"insert":" , etc.) or exclude tutors entirely."},{"insert":"\"\n\nArchidekt's December challenge is no joke. The odds of naturally drawing five essential cards in a game without tutors are extremely low. It's also quite the challenge to come up with an original 5-card combo that isn't already known to the brilliant hive mind of the MTG community. This was already shaping up to be the most difficult build I've undertaken.\n\n"},{"attributes":{"underline":true},"insert":"THE COMBO"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIf I'm already going for an original combo, I might as well use a terrible card that rarely ever sees play in EDH. "},{"insert":{"card-link":"Wretched Throng"}},{"insert":" is the perfect candidate, seeing play in less than 200 decks according to EDHREC. The card was obviously not designed for a singleton format, so let's figure out a way to make it work.\n\nThe most obvious tool we need is a way to tuck WT (Wretched Throng) back into our library when it dies, so its effect can somehow target itself. "},{"insert":{"card-link":"Mortuary"}},{"insert":" and "},{"insert":{"card-link":"The Cauldron of Eternity"}},{"insert":" both have the effect we need, so I've included them both for redundancy. We'll only need one of them to pull off the combo, but it's nice to have a backup piece in case one gets exiled.\n\nWe'll also need a way to reduce the casting cost of WT to make this an infinite combo. "},{"insert":{"card-link":"The Sibsig Ceremony"}},{"insert":" is a perfect way to reduce WT's cost and have it die right away. Again for redundancy, we need a backup plan. "},{"insert":{"card-link":"Cloud Key"}},{"insert":" with \"creature\" chosen is the perfect plan B, so in it goes.\n\nNow we need to make one blue mana pip, so WT can be recast indefinitely. You know it, you love it, "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" is the star of the show here. This card, along with Mortuary, take up nearly half of the deck's budget, but they are essential for making this monstrosity of a combo work. Well, there is an alternative in the form of "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":", but it should be noted that Pitiless Plunderer won't work with Cloud Key. It needs The Sibsig Ceremony to kill WT.\n\nLastly, we want a payoff for those infinite death triggers to close out the game. Any "},{"insert":{"card-link":"Blood Artist"}},{"insert":" effect will do, so I've included it, along with "},{"insert":{"card-link":"Vengeful Bloodwitch"}},{"insert":", "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":", "},{"insert":{"card-link":"Diregraf Captain"}},{"insert":", "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":", and "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":". Please note that using one of the above-listed creatures will require you to cast them before casting The Sibsig Ceremony, or it will immediately die upon entering the battlefield.\n\nTo sum this combo up, we need our Blood Artist effect out on the battlefield (part "},{"attributes":{"bold":true},"insert":"A"},{"insert":"). We also need Mortuary or The Cauldron of Eternity out on the battlefield (part "},{"attributes":{"bold":true},"insert":"B"},{"insert":"). For mana generation, we need Phyrexian Altar or Pitiless Plunderer out on the battlefield (part "},{"attributes":{"bold":true},"insert":"C"},{"insert":"). To reduce the casting cost of WT, we need The Sibsig Ceremony or Cloud Key out on the battlefield (part "},{"attributes":{"bold":true},"insert":"D"},{"insert":"). If Cloud Key is used, Pitiless Plunderer will not work for the combo. Lastly, we need the star of the show in hand, Wretched Throng (part "},{"attributes":{"bold":true},"insert":"E"},{"insert":").\n\nCast WT for one blue mana. If you're using The Sibsig Ceremony, it will trigger upon WT entering the battlefield. Before it resolves, sacrifice WT with Phyrexian Altar to float one blue mana. If you're using Pitiless Plunderer, just let Sibsig resolve so you can get your treasure token for mana. When WT dies, it gets tucked into the bottom or top of your library, depending on which part "},{"attributes":{"bold":true},"insert":"B"},{"insert":" you're using. Just make sure you let part "},{"attributes":{"bold":true},"insert":"B"},{"insert":" resolve before WT resolves, so you're able to use WT's ability on itself, putting it back into your hand from the library. Now you're able to recast WT with the floating blue mana or treasure token, and repeat the process an infinite number of times, draining your opponents' life totals with your part "},{"attributes":{"bold":true},"insert":"A"},{"insert":".\n\n"},{"attributes":{"underline":true},"insert":"TUTORS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe redundancy of having two options for our combo pieces is nice, but we'll still need some form of tutors in this deck, or we'll never pull off this combo in an actual game. I did my best to adhere to Archidekt's condition about universal tutors. To keep things fair and playable, I only used modal tutors that could be used for more than just searching for a card. "},{"insert":{"card-link":"Insatiable Avarice"}},{"insert":" can be used for card draw. "},{"insert":{"card-link":"Lively Dirge"}},{"insert":" can be used for its recursion effect. "},{"insert":{"card-link":"Scour for Scrap"}},{"insert":" can be used for its regrowth effect. "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" acts as a useful blocker. "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" and "},{"insert":{"card-link":"Perplex"}},{"insert":" can help protect our board state. "},{"insert":{"card-link":"Clutch of the Undercity"}},{"insert":" can act as removal or as a way to bounce back our own permanents before being destroyed/exiled. Finally, "},{"insert":{"card-link":"Shred Memory"}},{"insert":" is a great way to make sure an opponent isn't able to capitalize on our mill strategy.\n\n"},{"insert":{"card-link":"Raul, Trouble Shooter"}},{"insert":"'s mill and gravecast strategy is also going to help us find those combo pieces, which is why he was chosen as our commander. Milling is a lot more mana-efficient than drawing, so we're able to dig deep through our library, looking for combo pieces or tutors to find them. This was my attempt at getting around Archidekt's frown on tutors for this deck building contest. It's a lot easier to let those combo pieces hit the yard and cast them from there than it is to draw them naturally without universal tutors.\n\n"},{"attributes":{"underline":true},"insert":"PLAYSTYLE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou won't be winning through combat damage, so don't even bother attacking. There are plenty of creatures included to deter attacks from our opponents, such as "},{"insert":{"card-link":"Cruel Somnophage // Can't Wake Up"}},{"insert":", "},{"insert":{"card-link":"The Ancient One"}},{"insert":", "},{"insert":{"card-link":"Deathcap Marionette"}},{"insert":", and "},{"insert":{"card-link":"Mire Triton"}},{"insert":". Your focus should be on milling to find those combo pieces. Raul isn't the only card that lets us gravecast. "},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" and "},{"insert":{"card-link":"Reenact the Crime"}},{"insert":" can also fill in if Raul gets destroyed. Besides gravecast, we can also regrowth cards back to our hand from the graveyard. Some of the best options for this are "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":", "},{"insert":{"card-link":"Undead Butler"}},{"insert":", and "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":". Even better than gravecast or regrowth is direct recursion. "},{"insert":{"card-link":"Reanimate"}},{"insert":", "},{"insert":{"card-link":"Unearth"}},{"insert":", "},{"insert":{"card-link":"Stitch Together"}},{"insert":", and "},{"insert":{"card-link":"Victimize"}},{"insert":" are some of the all-stars that make it happen.\n\nCard draw is a little light in this deck, but that's made up for by using cards from our graveyard. Perhaps the most effective way to dig for combo pieces comes from combining draw with what we've managed to mill. "},{"insert":{"card-link":"Visions of Beyond"}},{"insert":" and "},{"insert":{"card-link":"Dig Through Time"}},{"insert":" fit perfectly into our game plan.\n\nRemoval is also a little light, for two reasons. First of all, we won't need to remove any blockers, since our win condition is not combat damage. Secondly, we're able to find removal spells easily and even reuse them from the graveyard, if necessary. This means that we won't need a lot of them taking up card slots in the deck. The one board wipe included, "},{"insert":{"card-link":"Nuclear Fallout"}},{"insert":", also helps us mill cards. Board wipes from our opponents are usually welcome, since they help fuel the graveyard.\n\nSince there are some symmetrical mill cards included, such as our commander, I've included six graveyard-hate cards to prevent opponents from taking advantage of our strategy. Two of my favorites in this deck are "},{"insert":{"card-link":"Grip of Amnesia"}},{"insert":" and "},{"insert":{"card-link":"Ashiok, Dream Render"}},{"insert":". Ashiok is also very useful for slowing down land-ramp players.\n\n"},{"attributes":{"underline":true},"insert":"HIGHLIGHTS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThere are a few cards that you might skim over without realizing their significance in the deck, so I'd like to cover them here.\n\n"},{"insert":{"card-link":"Wand of Vertebrae"}},{"insert":"'s primary use is obviously milling one card per turn, but it also acts as a way to protect key cards from graveyard-hate, tucking them back into your library at instant speed.\n\n"},{"insert":{"card-link":"Priest of Gix"}},{"insert":" acts as a ramp card once The Sibsig Ceremony or Cloud Key is out on the battlefield. This really helps you lay out all your combo pieces in one go.\n\n"},{"insert":{"card-link":"Shadow Kin"}},{"insert":" is a really clever form of recurring your Pitiless Plunderer or Blood Artist from the graveyard, but it can also be used to copy one of your opponents' big creatures to help block or grant you some other useful ability.\n\n"},{"attributes":{"underline":true},"insert":"CONCLUSION"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nInstead of just adding some random 5-card combo into a deck that already has a win condition, I really wanted to completely build this deck around the combo. I also wanted to be able to see this combo occasionally occur in a bracket 3 game of Commander. I do believe the deck succeeds on both fronts. Raul is certainly not a kill on sight commander, and I think you'll be able to go under the radar for a while. The massive amount of mill, redundancy of combo pieces, and modal tutors are all great ways of being able to see this monstrosity of a combo happen. Wretched Throng is certainly the last card anyone at the table is going to expect to see, just before losing to an infinite 5-card combo.\n"}]}

Commander

Qty: 1 Price: $0.35
Raul, Trouble Shooter
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Rogue Zombie Mutant
Raul, Trouble Shooter (pip) 115

Commander

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Combo

Qty: 13 Price: $114.29
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tdc) 171
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (inr) 97
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (tsr) 265
Diregraf Captain
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Creature - Soldier Zombie
Diregraf Captain (plst) DKA-135
Funeral Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Funeral Room // Awakening Hall (dsk) 100
Mortuary
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Enchantment
Mortuary (sth) 66
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (plst) UMA-232
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (pip) 187
The Cauldron of Eternity
This spell costs
less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
,
, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Artifact
The Cauldron of Eternity (eld) 82
The Sibsig Ceremony
Creature spells you cast cost
less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
Legendary Enchantment
The Sibsig Ceremony (tdm) 91
Vengeful Bloodwitch
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
Vengeful Bloodwitch (fdn) 76
Wretched Throng
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Creature - Horror Zombie
Wretched Throng (dbl) 358
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (blc) 190

Combo

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Creature Removal

Qty: 2 Price: $9.48
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Nuclear Fallout
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Sorcery
Nuclear Fallout (pip) 47

Creature Removal

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Draw

Qty: 4 Price: $10.32
Atrocious Experiment
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Atrocious Experiment (clb) 115
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (dsc) 115
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (dsc) 73
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (m12) 80

Draw

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Gravecast

Qty: 2 Price: $1.78
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk
Emry, Lurker of the Loch (eoc) 71
Reenact the Crime
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Instant
Reenact the Crime (mkm) 70

Gravecast

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Graveyard Hate

Qty: 1 Price: $2.29
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243

Graveyard Hate

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Graveyard Payoff

Qty: 1 Price: $2.49
The Ancient One
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Legendary Creature - Spirit God
The Ancient One (lci) 222

Graveyard Payoff

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Land

Qty: 34 (38 w/ MDFC)Price: $62.98
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (blc) 292
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (dsc) 265
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (pip) 254
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (lcc) 322
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 260Clearwater Pathway // Murkwater Pathway (znr) 260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 259
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (pip) 260
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (pip) 262
Duskmantle, House of Shadow
: Add
.
,
: Target player mills a card.
Land
Duskmantle, House of Shadow (plst) RAV-277
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (tdc) 363
Island
(
: Add
.)
Basic Land - Island
Island (pip) 320
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (mkc) 273
Mariposa Military Base
You may have this land enter tapped. If you do, you get two rad counters.
: Add
.
,
: Draw a card. This ability costs
less to activate for each rad counter you have.
Land
Mariposa Military Base (pip) 151
Memorial to Folly
This land enters tapped.
: Add
.
,
, Sacrifice this land: Return target creature card from your graveyard to your hand.
Land
Memorial to Folly (tdc) 377
Nephalia Drownyard
: Add
.
,
: Target player mills three cards.
Land
Nephalia Drownyard (lcc) 344
Restless Reef
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
Land
Restless Reef (lci) 282
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (pip) 321
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (dsc) 303
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (dsc) 307
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (dsc) 321
Unholy Grotto
: Add
.
,
: Put target Zombie card from your graveyard on top of your library.
Land
Unholy Grotto (drc) 182

Land

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Mill

Qty: 11 Price: $22.81
Ashiok, Dream Render
Spells and abilities your opponents control can't cause their controller to search their library.
−1: Target player mills four cards. Then exile each opponent's graveyard.
Legendary Planeswalker - Ashiok
Ashiok, Dream Render (war) 228
Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment
Cemetery Tampering (dsc) 135
Cruel Somnophage
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Creature - Nightmare
Cruel Somnophage // Can't Wake Up (woe) 222
Deathcap Marionette
Deathtouch
When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Creature - Fungus
Deathcap Marionette (lci) 100
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (ima) 200
Mire Triton
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Creature - Merfolk Zombie
Mire Triton (jmp) 257
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Shadow Kin
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.
Creature - Shapeshifter
Shadow Kin (mic) 16
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (m3c) 204
Undead Butler
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Creature - Zombie
Undead Butler (j25) 500
Wand of Vertebrae
: Mill a card.
,
, Exile this artifact: Shuffle up to five target cards from your graveyard into your library.
Artifact
Wand of Vertebrae (grn) 242

Mill

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Protection

Qty: 5 Price: $35.31
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Grip of Amnesia
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
Instant
Grip of Amnesia (jud) 41
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241

Protection

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Ramp

Qty: 12 Price: $42.30
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pip) 224
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Dark Ritual
Add
.
Instant
Dark Ritual (tmp) 118
Deranged Assistant
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Wizard
Deranged Assistant (inr) 61
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (lcc) 302
Millikin
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (tdc) 321
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (pip) 235
Priest of Gix
When this creature enters, add
.
Creature - Human Cleric Minion Phyrexian
Priest of Gix (j25) 121
Sol Ring
: Add
.
Artifact
Sol Ring (pip) 239
Songs of the Damned
Add
for each creature card in your graveyard.
Instant
Songs of the Damned (uma) 115
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (pip) 246
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color.
Legendary Creature Artifact - God
The Warring Triad (fic) 99

Ramp

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Recursion

Qty: 3 Price: $15.57
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (jmp) 270
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 278

Recursion

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Regrowth

Qty: 3 Price: $2.43
Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (cmr) 304
Ill-Gotten Gains
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Sorcery
Ill-Gotten Gains (cns) 114
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (fic) 286

Regrowth

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Tutor

Qty: 8 Price: $19.08
Clutch of the Undercity
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Clutch of the Undercity (plst) RAV-197
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 42
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 50
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Shred Memory
Exile up to four target cards from a single graveyard.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Shred Memory (rav) 105

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
30 pips - 23 cards
27 mana - 25 cards
51 pips - 41 cards
47 mana - 34 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
15 mana - 14 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true},"insert":"THE CHALLENGE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\""},{"attributes":{"italic":true},"insert":"For December's deck building contest - build a Commander-legal deck that aims to execute a combo requiring five or more cards. Decks will be judged on the creativity and originality of their combo, as well as how they assemble the combo. Extra consideration will be given to decks that omit universal tutors ("},{"attributes":{"italic":true},"insert":{"card-link":"Demonic Tutor"}},{"attributes":{"italic":true},"insert":" , "},{"attributes":{"italic":true},"insert":{"card-link":"Gamble"}},{"attributes":{"italic":true},"insert":" , etc.) or exclude tutors entirely."},{"insert":"\"\n\nArchidekt's December challenge is no joke. The odds of naturally drawing five essential cards in a game without tutors are extremely low. It's also quite the challenge to come up with an original 5-card combo that isn't already known to the brilliant hive mind of the MTG community. This was already shaping up to be the most difficult build I've undertaken.\n\n"},{"attributes":{"underline":true},"insert":"THE COMBO"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIf I'm already going for an original combo, I might as well use a terrible card that rarely ever sees play in EDH. "},{"insert":{"card-link":"Wretched Throng"}},{"insert":" is the perfect candidate, seeing play in less than 200 decks according to EDHREC. The card was obviously not designed for a singleton format, so let's figure out a way to make it work.\n\nThe most obvious tool we need is a way to tuck WT (Wretched Throng) back into our library when it dies, so its effect can somehow target itself. "},{"insert":{"card-link":"Mortuary"}},{"insert":" and "},{"insert":{"card-link":"The Cauldron of Eternity"}},{"insert":" both have the effect we need, so I've included them both for redundancy. We'll only need one of them to pull off the combo, but it's nice to have a backup piece in case one gets exiled.\n\nWe'll also need a way to reduce the casting cost of WT to make this an infinite combo. "},{"insert":{"card-link":"The Sibsig Ceremony"}},{"insert":" is a perfect way to reduce WT's cost and have it die right away. Again for redundancy, we need a backup plan. "},{"insert":{"card-link":"Cloud Key"}},{"insert":" with \"creature\" chosen is the perfect plan B, so in it goes.\n\nNow we need to make one blue mana pip, so WT can be recast indefinitely. You know it, you love it, "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" is the star of the show here. This card, along with Mortuary, take up nearly half of the deck's budget, but they are essential for making this monstrosity of a combo work. Well, there is an alternative in the form of "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":", but it should be noted that Pitiless Plunderer won't work with Cloud Key. It needs The Sibsig Ceremony to kill WT.\n\nLastly, we want a payoff for those infinite death triggers to close out the game. Any "},{"insert":{"card-link":"Blood Artist"}},{"insert":" effect will do, so I've included it, along with "},{"insert":{"card-link":"Vengeful Bloodwitch"}},{"insert":", "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":", "},{"insert":{"card-link":"Diregraf Captain"}},{"insert":", "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":", and "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":". Please note that using one of the above-listed creatures will require you to cast them before casting The Sibsig Ceremony, or it will immediately die upon entering the battlefield.\n\nTo sum this combo up, we need our Blood Artist effect out on the battlefield (part "},{"attributes":{"bold":true},"insert":"A"},{"insert":"). We also need Mortuary or The Cauldron of Eternity out on the battlefield (part "},{"attributes":{"bold":true},"insert":"B"},{"insert":"). For mana generation, we need Phyrexian Altar or Pitiless Plunderer out on the battlefield (part "},{"attributes":{"bold":true},"insert":"C"},{"insert":"). To reduce the casting cost of WT, we need The Sibsig Ceremony or Cloud Key out on the battlefield (part "},{"attributes":{"bold":true},"insert":"D"},{"insert":"). If Cloud Key is used, Pitiless Plunderer will not work for the combo. Lastly, we need the star of the show in hand, Wretched Throng (part "},{"attributes":{"bold":true},"insert":"E"},{"insert":").\n\nCast WT for one blue mana. If you're using The Sibsig Ceremony, it will trigger upon WT entering the battlefield. Before it resolves, sacrifice WT with Phyrexian Altar to float one blue mana. If you're using Pitiless Plunderer, just let Sibsig resolve so you can get your treasure token for mana. When WT dies, it gets tucked into the bottom or top of your library, depending on which part "},{"attributes":{"bold":true},"insert":"B"},{"insert":" you're using. Just make sure you let part "},{"attributes":{"bold":true},"insert":"B"},{"insert":" resolve before WT resolves, so you're able to use WT's ability on itself, putting it back into your hand from the library. Now you're able to recast WT with the floating blue mana or treasure token, and repeat the process an infinite number of times, draining your opponents' life totals with your part "},{"attributes":{"bold":true},"insert":"A"},{"insert":".\n\n"},{"attributes":{"underline":true},"insert":"TUTORS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe redundancy of having two options for our combo pieces is nice, but we'll still need some form of tutors in this deck, or we'll never pull off this combo in an actual game. I did my best to adhere to Archidekt's condition about universal tutors. To keep things fair and playable, I only used modal tutors that could be used for more than just searching for a card. "},{"insert":{"card-link":"Insatiable Avarice"}},{"insert":" can be used for card draw. "},{"insert":{"card-link":"Lively Dirge"}},{"insert":" can be used for its recursion effect. "},{"insert":{"card-link":"Scour for Scrap"}},{"insert":" can be used for its regrowth effect. "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" acts as a useful blocker. "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" and "},{"insert":{"card-link":"Perplex"}},{"insert":" can help protect our board state. "},{"insert":{"card-link":"Clutch of the Undercity"}},{"insert":" can act as removal or as a way to bounce back our own permanents before being destroyed/exiled. Finally, "},{"insert":{"card-link":"Shred Memory"}},{"insert":" is a great way to make sure an opponent isn't able to capitalize on our mill strategy.\n\n"},{"insert":{"card-link":"Raul, Trouble Shooter"}},{"insert":"'s mill and gravecast strategy is also going to help us find those combo pieces, which is why he was chosen as our commander. Milling is a lot more mana-efficient than drawing, so we're able to dig deep through our library, looking for combo pieces or tutors to find them. This was my attempt at getting around Archidekt's frown on tutors for this deck building contest. It's a lot easier to let those combo pieces hit the yard and cast them from there than it is to draw them naturally without universal tutors.\n\n"},{"attributes":{"underline":true},"insert":"PLAYSTYLE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou won't be winning through combat damage, so don't even bother attacking. There are plenty of creatures included to deter attacks from our opponents, such as "},{"insert":{"card-link":"Cruel Somnophage // Can't Wake Up"}},{"insert":", "},{"insert":{"card-link":"The Ancient One"}},{"insert":", "},{"insert":{"card-link":"Deathcap Marionette"}},{"insert":", and "},{"insert":{"card-link":"Mire Triton"}},{"insert":". Your focus should be on milling to find those combo pieces. Raul isn't the only card that lets us gravecast. "},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" and "},{"insert":{"card-link":"Reenact the Crime"}},{"insert":" can also fill in if Raul gets destroyed. Besides gravecast, we can also regrowth cards back to our hand from the graveyard. Some of the best options for this are "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":", "},{"insert":{"card-link":"Undead Butler"}},{"insert":", and "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":". Even better than gravecast or regrowth is direct recursion. "},{"insert":{"card-link":"Reanimate"}},{"insert":", "},{"insert":{"card-link":"Unearth"}},{"insert":", "},{"insert":{"card-link":"Stitch Together"}},{"insert":", and "},{"insert":{"card-link":"Victimize"}},{"insert":" are some of the all-stars that make it happen.\n\nCard draw is a little light in this deck, but that's made up for by using cards from our graveyard. Perhaps the most effective way to dig for combo pieces comes from combining draw with what we've managed to mill. "},{"insert":{"card-link":"Visions of Beyond"}},{"insert":" and "},{"insert":{"card-link":"Dig Through Time"}},{"insert":" fit perfectly into our game plan.\n\nRemoval is also a little light, for two reasons. First of all, we won't need to remove any blockers, since our win condition is not combat damage. Secondly, we're able to find removal spells easily and even reuse them from the graveyard, if necessary. This means that we won't need a lot of them taking up card slots in the deck. The one board wipe included, "},{"insert":{"card-link":"Nuclear Fallout"}},{"insert":", also helps us mill cards. Board wipes from our opponents are usually welcome, since they help fuel the graveyard.\n\nSince there are some symmetrical mill cards included, such as our commander, I've included six graveyard-hate cards to prevent opponents from taking advantage of our strategy. Two of my favorites in this deck are "},{"insert":{"card-link":"Grip of Amnesia"}},{"insert":" and "},{"insert":{"card-link":"Ashiok, Dream Render"}},{"insert":". Ashiok is also very useful for slowing down land-ramp players.\n\n"},{"attributes":{"underline":true},"insert":"HIGHLIGHTS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThere are a few cards that you might skim over without realizing their significance in the deck, so I'd like to cover them here.\n\n"},{"insert":{"card-link":"Wand of Vertebrae"}},{"insert":"'s primary use is obviously milling one card per turn, but it also acts as a way to protect key cards from graveyard-hate, tucking them back into your library at instant speed.\n\n"},{"insert":{"card-link":"Priest of Gix"}},{"insert":" acts as a ramp card once The Sibsig Ceremony or Cloud Key is out on the battlefield. This really helps you lay out all your combo pieces in one go.\n\n"},{"insert":{"card-link":"Shadow Kin"}},{"insert":" is a really clever form of recurring your Pitiless Plunderer or Blood Artist from the graveyard, but it can also be used to copy one of your opponents' big creatures to help block or grant you some other useful ability.\n\n"},{"attributes":{"underline":true},"insert":"CONCLUSION"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nInstead of just adding some random 5-card combo into a deck that already has a win condition, I really wanted to completely build this deck around the combo. I also wanted to be able to see this combo occasionally occur in a bracket 3 game of Commander. I do believe the deck succeeds on both fronts. Raul is certainly not a kill on sight commander, and I think you'll be able to go under the radar for a while. The massive amount of mill, redundancy of combo pieces, and modal tutors are all great ways of being able to see this monstrosity of a combo happen. Wretched Throng is certainly the last card anyone at the table is going to expect to see, just before losing to an infinite 5-card combo.\n"}]}
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