896 views20 hrs ago
Commander
Size: 101Salt sum: 32.34
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Yeet-Haw

896 views20 hrs ago
Commander
Size: 101Salt sum: 32.34

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{"ops":[{"insert":"This is a for-fun sacrifice deck built around making tokens and using them to cheat out the biggest bois to smack your opponents as fast as possible and keep up pressure.\n\nFor turns 1-3 you should be trying to place down tokens if possible, so when your commander hits the field you can immediately also shoot out a large threat. \n \nYou should ideally get your commander out Turn 3-4. The ramp in this deck is light, while you can still normally cast your expensive threats, this deck can function at around 4 lands, so long as you have a reasonable colour spread between Red and Black. \n\nBetween turns 4-8 You should be trying to generate tokens while cheating out big threats. There is also enough removal to help with non-enchantment problems when needed.\n\nThere are multiple ways to win:\n\nCombat. By using damage multiplying effects, multiple combats, Board-wide goad or through multiple hard-hitting flying threats (Including your commander) you can wear down opponents while keeping your tokens for blocking. \n\nBurn. Deal direct damage to whittle down your opponent. In my experience these cards become removal magnets, but if left untouched for too long you can surge into a difficult to displace lead.\n\nCalamity. "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" Combos with multiple cards in this deck. If you need a game to end quickly, You can combo them with "},{"insert":{"card-link":"Angrath's Marauders"}},{"insert":", "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":","},{"insert":{"card-link":"Darksteel Colossus"}},{"insert":","},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":", "},{"insert":{"card-link":"Grave Titan"}},{"insert":", and"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":". Even if you don't have these threats, calamity at least makes you two tokens you can use as sacrifice fuel for your commander. \n\nThis decks main weakness is the long game. You'll struggle against green stompy decks if you don't pressure them early enough. This deck is also quite commander centric and Akul is vulnerable to counter-spells. The rest of your deck should be mostly safe from them, as your low cost spells are not worth it, and your expensive spells are cheated out. \n\nUpgrades: While this deck is intended to be for fun, You can cut cards like "},{"insert":{"card-link":"Anthem of Rakdos"}},{"insert":","},{"insert":{"card-link":"Delirium"}},{"insert":", or other damage multiplying cards and bump the lands up to 36/37. There are multiple angles you can go with this commander, this is a more balanced approach, built for explosive feast-or-famine gameplay, but you can smooth things out by adding in Mana rocks of your choice. Preferably coloured ones. You can also add "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"/"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" to help with Mana even more, as well as more sacrifice triggers to benefit even more from your commanders ability. \n\nBudget: You can also cut multiple expensive cards from this deck and replace them with more generic black/red/colourless big bad brutes, or just more support pieces or even lands. Cards like "},{"insert":{"card-link":"Maha, Its Feathers Night"}},{"insert":","},{"insert":{"card-link":"Moonshadow"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" can be safely removed and cut this decks cost back significantly. \n"}]}

Commander

Qty: 1 Price: $0.99
Akul the Unrepentant
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Legendary Creature - Dragon Rogue Scorpion
Akul the Unrepentant (otj) 346

Commander

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Big Bois

Qty: 17 Price: $129.43
Angrath's Marauders
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature - Human Pirate
Angrath's Marauders (xln) 132
Armaggon, Future Shark
Flash
When Armaggon enters, destroy up to three target creatures.
Legendary Creature - Horror Mutant Shark
Armaggon, Future Shark (tmt) 58
Avatar of Slaughter
All creatures have double strike and attack each combat if able.
Creature - Avatar
Avatar of Slaughter (cmm) 206
Bladewing, Deathless Tyrant
Flying, haste
Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
Legendary Creature - Dragon Skeleton
Bladewing, Deathless Tyrant (dmc) 9
Butcher of Malakir
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Creature - Vampire Warrior
Butcher of Malakir (lcc) 187
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount
Calamity, Galloping Inferno (otj) 116
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (dsc) 163
Darksteel Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem
Darksteel Colossus (fdn) 671
Grave Titan
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Creature - Giant
Grave Titan (ecc) 74
Kaervek the Merciless
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
Legendary Creature - Human Shaman
Kaervek the Merciless (2x2) 236
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Legendary Creature - Elemental Bird
Maha, Its Feathers Night (blb) 100
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
Legendary Creature - Human Noble
Ozai, the Phoenix King (tla) 235
Rakdos, Patron of Chaos
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Legendary Creature - Demon
Rakdos, Patron of Chaos (mkm) 224
Sire of Seven Deaths
Reach, first strike
Vigilance, menace
Trample, lifelink
Ward—Pay 7 life.
Creature - Eldrazi
Sire of Seven Deaths (fdn) 1
Slash, Reptile Rampager
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.
Whenever Slash attacks, create a 2/2 red Mutant creature token.
Legendary Creature - Mutant Berserker Turtle
Slash, Reptile Rampager (tmt) 108
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 149
The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
Legendary Creature - Demon Avatar
The Balrog of Moria (ltc) 46

Big Bois

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Burn

Qty: 1 Price: $19.99
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Creature - Demon
Archfiend of Despair (frc) 46

Burn

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Draw

Qty: 6 Price: $25.45
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (spg) 32
Skull Clamp
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards.
Equip 1
Artifact Equipment
The Infamous Cruelclaw
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Legendary Creature - Mercenary Weasel
The Infamous Cruelclaw (blb) 219
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (khm) 117

Draw

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Finisher

Qty: 3 Price: $23.57
Anthem of Rakdos
Whenever a creature you control attacks, it gets +2/+0 until end of turn and this enchantment deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Anthem of Rakdos (dis) 102
City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125

Finisher

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Land

Qty: 35 Price: $73.45
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (scd) 300
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Jagged Barrens
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Jagged Barrens (otj) 259
Kher Keep
: Add
.
,
: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Land
Kher Keep (mkc) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 275
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (fic) 421
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (tmc) 73
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (otj) 274
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (m3c) 382
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Temple of the Dragon Queen
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As this land enters, choose a color.
: Add one mana of the chosen color.
Land
Temple of the Dragon Queen (afr) 357
Turbulent Crater
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Mountain
Turbulent Crater (frc) 16

Land

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Lil Fellahs

Qty: 16 Price: $81.72
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Sorcery
Dragon Fodder (fdn) 535
Endrek Sahr, Master Breeder
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr.
Legendary Creature - Human Wizard
Endrek Sahr, Master Breeder (c13) 76
Gleeful Demolition
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Sorcery
Gleeful Demolition (sch) 36
Hellspur Posse Boss
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When this creature enters, create two 1/1 red Mercenary creature tokens with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Rogue Lizard
Hellspur Posse Boss (otj) 128
Hordeling Outburst
Create three 1/1 red Goblin creature tokens.
Sorcery
Hordeling Outburst (plst) A25-134
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature - Goblin Warrior
Krenko, Mob Boss (cmm) 238
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (m13) 139
Mass Mutiny
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Mass Mutiny (otc) 174
Moonshadow
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Creature - Elemental
Moonshadow (ecl) 313
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Creature - Cat
Nine-Lives Familiar (fdn) 66
Prickly Pair
When this creature enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Plant Mercenary
Prickly Pair (otj) 137
Song of Totentanz
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Sorcery
Song of Totentanz (woe) 150
Spiked Corridor
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Spiked Corridor // Torture Pit (dsc) 28
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Legendary Creature - Human Mutant Ninja
Super Shredder (tmt) 83
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Sorcery
Tempt with Vengeance (tdc) 239
Thatcher Revolt
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Sorcery
Thatcher Revolt (avr) 158

Lil Fellahs

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Protection

Qty: 7 Price: $29.53
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Creature Artifact - Angel
Darksteel Angel (frc) 13
Delirium
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Instant
Delirium (mir) 260
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker
Kardur, Doomscourge (khm) 324
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add
.
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga
Maximum Carnage (spm) 83
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142

Protection

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Ramp

Qty: 4 Price: $28.76
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Devil
Mahadi, Emporium Master (clb) 429
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (c17) 221
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (frc) 63

Ramp

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Recursion

Qty: 1 Price: $1.79
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 278

Recursion

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Removal

Qty: 8 Price: $5.78
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (otp) 37
Burn Down the House
Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.
Sorcery
Burn Down the House (mid) 131
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (mkc) 149
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (otp) 24
Juri, Master of the Revue
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri.
When Juri dies, it deals damage equal to its power to any target.
Legendary Creature - Human Shaman
Juri, Master of the Revue (eoc) 119
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (rtr) 184
Shoot the Sheriff
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Instant
Shoot the Sheriff (otj) 106
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (ecc) 134

Removal

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Tutor

Qty: 2 Price: $22.48
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 80
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91

Tutor

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Upgrade

Qty: 10 Price: $66.20
Big Apple, 3 a.m.
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
,
: Create a 1/1 black Rat creature token for each opponent you have.
Land
Big Apple, 3 a.m. (tmc) 42
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (dsc) 263
Blood for the Blood God!
This spell costs
less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Instant
Blood for the Blood God! (40k) 108
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (cmm) 805
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (clu) 141
Overseer of the Damned
Flying
When this creature enters, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Creature - Demon
Overseer of the Damned (mkc) 132
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Westvale Abbey
: Add
.
,
, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
,
, Sacrifice five creatures: Transform this land, then untap it.
Land
Westvale Abbey // Ormendahl, Profane Prince (inr) 287Westvale Abbey // Ormendahl, Profane Prince (inr) 287

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
44 pips - 33 cards
28 mana - 28 cards
59 pips - 41 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
5 mana - 5 cards
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Deck extras (0)

Description

{"ops":[{"insert":"This is a for-fun sacrifice deck built around making tokens and using them to cheat out the biggest bois to smack your opponents as fast as possible and keep up pressure.\n\nFor turns 1-3 you should be trying to place down tokens if possible, so when your commander hits the field you can immediately also shoot out a large threat. \n \nYou should ideally get your commander out Turn 3-4. The ramp in this deck is light, while you can still normally cast your expensive threats, this deck can function at around 4 lands, so long as you have a reasonable colour spread between Red and Black. \n\nBetween turns 4-8 You should be trying to generate tokens while cheating out big threats. There is also enough removal to help with non-enchantment problems when needed.\n\nThere are multiple ways to win:\n\nCombat. By using damage multiplying effects, multiple combats, Board-wide goad or through multiple hard-hitting flying threats (Including your commander) you can wear down opponents while keeping your tokens for blocking. \n\nBurn. Deal direct damage to whittle down your opponent. In my experience these cards become removal magnets, but if left untouched for too long you can surge into a difficult to displace lead.\n\nCalamity. "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" Combos with multiple cards in this deck. If you need a game to end quickly, You can combo them with "},{"insert":{"card-link":"Angrath's Marauders"}},{"insert":", "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":","},{"insert":{"card-link":"Darksteel Colossus"}},{"insert":","},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":", "},{"insert":{"card-link":"Grave Titan"}},{"insert":", and"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":". Even if you don't have these threats, calamity at least makes you two tokens you can use as sacrifice fuel for your commander. \n\nThis decks main weakness is the long game. You'll struggle against green stompy decks if you don't pressure them early enough. This deck is also quite commander centric and Akul is vulnerable to counter-spells. The rest of your deck should be mostly safe from them, as your low cost spells are not worth it, and your expensive spells are cheated out. \n\nUpgrades: While this deck is intended to be for fun, You can cut cards like "},{"insert":{"card-link":"Anthem of Rakdos"}},{"insert":","},{"insert":{"card-link":"Delirium"}},{"insert":", or other damage multiplying cards and bump the lands up to 36/37. There are multiple angles you can go with this commander, this is a more balanced approach, built for explosive feast-or-famine gameplay, but you can smooth things out by adding in Mana rocks of your choice. Preferably coloured ones. You can also add "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"/"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" to help with Mana even more, as well as more sacrifice triggers to benefit even more from your commanders ability. \n\nBudget: You can also cut multiple expensive cards from this deck and replace them with more generic black/red/colourless big bad brutes, or just more support pieces or even lands. Cards like "},{"insert":{"card-link":"Maha, Its Feathers Night"}},{"insert":","},{"insert":{"card-link":"Moonshadow"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" can be safely removed and cut this decks cost back significantly. \n"}]}
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