Yeet-Haw
896 views20 hrs ago
Commander
Size: 101Salt sum: 32.34
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{"ops":[{"insert":"This is a for-fun sacrifice deck built around making tokens and using them to cheat out the biggest bois to smack your opponents as fast as possible and keep up pressure.\n\nFor turns 1-3 you should be trying to place down tokens if possible, so when your commander hits the field you can immediately also shoot out a large threat. \n \nYou should ideally get your commander out Turn 3-4. The ramp in this deck is light, while you can still normally cast your expensive threats, this deck can function at around 4 lands, so long as you have a reasonable colour spread between Red and Black. \n\nBetween turns 4-8 You should be trying to generate tokens while cheating out big threats. There is also enough removal to help with non-enchantment problems when needed.\n\nThere are multiple ways to win:\n\nCombat. By using damage multiplying effects, multiple combats, Board-wide goad or through multiple hard-hitting flying threats (Including your commander) you can wear down opponents while keeping your tokens for blocking. \n\nBurn. Deal direct damage to whittle down your opponent. In my experience these cards become removal magnets, but if left untouched for too long you can surge into a difficult to displace lead.\n\nCalamity. "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" Combos with multiple cards in this deck. If you need a game to end quickly, You can combo them with "},{"insert":{"card-link":"Angrath's Marauders"}},{"insert":", "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":","},{"insert":{"card-link":"Darksteel Colossus"}},{"insert":","},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":", "},{"insert":{"card-link":"Grave Titan"}},{"insert":", and"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":". Even if you don't have these threats, calamity at least makes you two tokens you can use as sacrifice fuel for your commander. \n\nThis decks main weakness is the long game. You'll struggle against green stompy decks if you don't pressure them early enough. This deck is also quite commander centric and Akul is vulnerable to counter-spells. The rest of your deck should be mostly safe from them, as your low cost spells are not worth it, and your expensive spells are cheated out. \n\nUpgrades: While this deck is intended to be for fun, You can cut cards like "},{"insert":{"card-link":"Anthem of Rakdos"}},{"insert":","},{"insert":{"card-link":"Delirium"}},{"insert":", or other damage multiplying cards and bump the lands up to 36/37. There are multiple angles you can go with this commander, this is a more balanced approach, built for explosive feast-or-famine gameplay, but you can smooth things out by adding in Mana rocks of your choice. Preferably coloured ones. You can also add "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"/"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" to help with Mana even more, as well as more sacrifice triggers to benefit even more from your commanders ability. \n\nBudget: You can also cut multiple expensive cards from this deck and replace them with more generic black/red/colourless big bad brutes, or just more support pieces or even lands. Cards like "},{"insert":{"card-link":"Maha, Its Feathers Night"}},{"insert":","},{"insert":{"card-link":"Moonshadow"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" can be safely removed and cut this decks cost back significantly. \n"}]}
Big Bois
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount

Darksteel Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem

The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
Legendary Creature - Demon Avatar

Big Bois
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Finisher
Anthem of Rakdos
Whenever a creature you control attacks, it gets +2/+0 until end of turn and this enchantment deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lil Fellahs
Hellspur Posse Boss
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When this creature enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
When this creature enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Rogue Lizard

Spiked Corridor
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Lil Fellahs
(CTRL to add secondary)
Protection
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Upgrade
Upgrade
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a for-fun sacrifice deck built around making tokens and using them to cheat out the biggest bois to smack your opponents as fast as possible and keep up pressure.\n\nFor turns 1-3 you should be trying to place down tokens if possible, so when your commander hits the field you can immediately also shoot out a large threat. \n \nYou should ideally get your commander out Turn 3-4. The ramp in this deck is light, while you can still normally cast your expensive threats, this deck can function at around 4 lands, so long as you have a reasonable colour spread between Red and Black. \n\nBetween turns 4-8 You should be trying to generate tokens while cheating out big threats. There is also enough removal to help with non-enchantment problems when needed.\n\nThere are multiple ways to win:\n\nCombat. By using damage multiplying effects, multiple combats, Board-wide goad or through multiple hard-hitting flying threats (Including your commander) you can wear down opponents while keeping your tokens for blocking. \n\nBurn. Deal direct damage to whittle down your opponent. In my experience these cards become removal magnets, but if left untouched for too long you can surge into a difficult to displace lead.\n\nCalamity. "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" Combos with multiple cards in this deck. If you need a game to end quickly, You can combo them with "},{"insert":{"card-link":"Angrath's Marauders"}},{"insert":", "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":","},{"insert":{"card-link":"Darksteel Colossus"}},{"insert":","},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":", "},{"insert":{"card-link":"Grave Titan"}},{"insert":", and"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":". Even if you don't have these threats, calamity at least makes you two tokens you can use as sacrifice fuel for your commander. \n\nThis decks main weakness is the long game. You'll struggle against green stompy decks if you don't pressure them early enough. This deck is also quite commander centric and Akul is vulnerable to counter-spells. The rest of your deck should be mostly safe from them, as your low cost spells are not worth it, and your expensive spells are cheated out. \n\nUpgrades: While this deck is intended to be for fun, You can cut cards like "},{"insert":{"card-link":"Anthem of Rakdos"}},{"insert":","},{"insert":{"card-link":"Delirium"}},{"insert":", or other damage multiplying cards and bump the lands up to 36/37. There are multiple angles you can go with this commander, this is a more balanced approach, built for explosive feast-or-famine gameplay, but you can smooth things out by adding in Mana rocks of your choice. Preferably coloured ones. You can also add "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"/"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" to help with Mana even more, as well as more sacrifice triggers to benefit even more from your commanders ability. \n\nBudget: You can also cut multiple expensive cards from this deck and replace them with more generic black/red/colourless big bad brutes, or just more support pieces or even lands. Cards like "},{"insert":{"card-link":"Maha, Its Feathers Night"}},{"insert":","},{"insert":{"card-link":"Moonshadow"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" can be safely removed and cut this decks cost back significantly. \n"}]}



















































































