jeromewah
230 views11 months ago
Commander
Size: 100Salt sum: 29.48
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen

Commander
(Ctrl to add secondary)
Anthem
(Ctrl to add secondary)
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Legendary Creature - Human Avatar Ally

Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Nahiri's Resolve
Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Enchantment

Blink
(Ctrl to add secondary)
Jinxed Choker
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
Artifact

Cards to Give
(Ctrl to add secondary)
The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Draw
(Ctrl to add secondary)
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Finisher
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson

Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant

Protection
(Ctrl to add secondary)
Pump
(Ctrl to add secondary)
Aang's Journey
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson

Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Ramp
(Ctrl to add secondary)
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Tuktuk Scrapper
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
Creature - Goblin Artificer Ally

Removal
(Ctrl to add secondary)
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison

Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino

Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
Legendary Creature - Dragon

Tokens
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"\"In peace, sons bury their fathers. In war, fathers bury their sons.\" — Herodotus"},{"insert":"\n\nI built this \"lost\" pre-con with three objectives in mind that I wanted to achieve: \n\nFirstly, I wanted to use a "},{"attributes":{"underline":true},"insert":"unique archetype"},{"insert":" that is not commonly seen in commander (let alone in a pre-cons). The commander I chose for such an archetype was "},{"attributes":{"italic":true,"bold":true},"insert":"Iroh, Tea Master, "},{"insert":"who can either be a group hug or slug style commander.\n\nIroh poses many strong challenges as a commander for a pre-con because "},{"attributes":{"bold":true},"insert":"a)"},{"insert":" Gifting people cards might seem counter-intuitive to what most people expect from buying a pre-con, which is to actually use the cards they bought, and "},{"attributes":{"bold":true},"insert":"b) "},{"insert":"Iroh's ability inevitably leans deckbuilding into two extremes, either group-slug that stax and lock opponents from playing the game, or group-hug that can be too passive for new players to enjoy. \nThis challenge is also a strong reason why I wanted to try to make a pre-con for this commander.\n\nI decided I would design the pre-con that leans slightly towards group-hug, where I would seem to give opponents cards that only benefit them on paper, but in actuality, leverage the very strengths of Iron's own color identity. Many of white's biggest strengths when it comes to value is heavily reliant on opponents having more resources than you. By gifting cards like "},{"attributes":{"bold":true},"insert":"Walking Atlas, Scaretiller "},{"insert":"and my personal favorite, "},{"attributes":{"bold":true},"insert":"Coveted Jewel, "},{"insert":"opponents would have the ability to play more lands and therefore, cast more spells. This then makes cards like "},{"attributes":{"bold":true},"insert":"Monologue Tax "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Keeper of the Accord"},{"insert":" way easier to trigger, thus making the group-hug elements feel less like king-making and more like generating value for yourself. I also particularly picked cards like "},{"attributes":{"bold":true},"insert":"Trouble in Pairs "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Perch Protection for"},{"insert":" some much-needed reprints.\n\nHowever, we simply cannot afford to ignore the allure of some slug elements that the commander so obviously wants to do. Cards like"},{"attributes":{"bold":true},"insert":" Jinxed Choker"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Bronze Bombshell"},{"insert":" provide some of the needed sinister vibes to the gifts you are giving to your opponents, but don't feel too overbearing for them as well. Not too much, but just a little sprinkle of slug ;)\n\nThis deck also surrounds itself around a sub-theme of Allys, since Iroh can potentially produce a bunch of them. "},{"attributes":{"bold":true},"insert":"Jet, Freedom Fighter "},{"insert":"is a secondary commander that can help lean into the sub-theme, and it also leads to the second objective that I want for this deck which is to "},{"attributes":{"underline":true},"insert":"showcase the many aspects of the Avatar the show and Avatar the set"},{"insert":". Cards like "},{"attributes":{"bold":true},"insert":"Aang, Airbending Master"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Legend of Roku"},{"insert":" are not just memorable characters that fit with the wholesome vibe of particular Iron card, but they also have unique gameplay mechanics that are synergistic and thematic. Airbending can be used to blink Iroh to get more food (or tea!) tokens to gift to people, and I especially love the synergy that airbending and "},{"attributes":{"bold":true},"insert":"Ran and Shaw "},{"insert":"can offer, showcasing both air and firebending working in beautiful harmony. Ran and Shaw requires some Lesson support, so I added cards like "},{"attributes":{"bold":true},"insert":"How to Start a Riot "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Overwhelming Victory"},{"insert":" to help pump the allies. Teaching lessons and combing techniques of the different elements are all things that Iroh stood for in the show. I chose to focus on Avatar cards and tried my best to ignore cards of other UB sets, even if cards like "},{"attributes":{"bold":true},"insert":"Yes Man "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Pupu-UFO "},{"insert":"seem really good in the deck.\n\nThis deck's cohesion is, unfortunately, all over the place, even for a pre-con. It is trying to do too many things, without any of the elements being strong enough to carry the deck. However, I would argue that the biggest problem isn't with the strength of the deck, but with the fact that this pre-con is simply not intuitive enough for new players to pick up. The deck's main gameplan relies on micro-decisions that require players to be familiar with a frankly very niche and ultimately impact-less toolbox. Watering down the gameplan by adding more generic cards might work but loses a lot of what the flavor of the deck wants. Iroh is a commander best left as an open book for players to explore freely rather than confined to a constructed deck. This is, ultimately, the last objective for what I wanted to achieve for this deck; "},{"attributes":{"underline":true},"insert":"a \"lost\" pre-con "},{"insert":"that would actually be lost in development hell when constructing and not see the light of day on the shelves.\n"}]}




























































