230 views11 months ago
Commander
Size: 100Salt sum: 29.48
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jeromewah

230 views11 months ago
Commander
Size: 100Salt sum: 29.48

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Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen
Iroh, Tea Master (tla) 228

Commander

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Jet, Freedom Fighter
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.
When Jet dies, put a +1/+1 counter on each of up to two target creatures.
Legendary Creature - Human Ally Rebel
Jet, Freedom Fighter (tla) 229
Kazuul Warlord
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
Creature - Warrior Minotaur Ally
Kazuul Warlord (zen) 134
Wartime Protestors
Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
Creature - Human Ally Rebel
Wartime Protestors (tla) 160

Anthem

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Akroan Horse
Defender
When this creature enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Creature Artifact - Horse
Akroan Horse (c16) 241
Bronze Bombshell
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
Creature Artifact - Construct
Bronze Bombshell (dis) 160
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (moc) 353
Goblin Guide
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature - Goblin Scout
Goblin Guide (2xm) 127
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Jinxed Choker
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
Artifact
Jinxed Choker (mrd) 189
Scaretiller
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Creature Artifact - Scarecrow
Scaretiller (otc) 266
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131

Cards to Give

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Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (clb) 14
Illuminate History
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Sorcery - Lesson
Illuminate History (stx) 108
Irreverent Gremlin
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Creature - Gremlin
Irreverent Gremlin (dsk) 142
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (tdc) 124
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (onc) 81
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (clb) 705
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (blc) 152
The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Roku // Avatar Roku (tla) 145The Legend of Roku // Avatar Roku (tla) 145
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (tdc) 135
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

Draw

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Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (c21) 172
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (woe) 21
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon
Scourge of the Throne (tdc) 230

Finisher

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Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (eoc) 58
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (clu) 231
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (eoc) 155
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (mkc) 263
Glittering Massif
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain
Glittering Massif (eoc) 22
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmm) 1003
Jasmine Dragon Tea Shop
: Add
.
: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
,
: Create a 1/1 white Ally creature token.
Land
Jasmine Dragon Tea Shop (tla) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tle) 290
Plains
(
: Add
.)
Basic Land - Plains
Plains (tle) 304
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (eoc) 23
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (eoc) 174
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Sun-Blessed Peak
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sun-Blessed Peak (tla) 280

Land

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Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson
Enter the Avatar State (tla) 18
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (mkc) 157
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant
Perch Protection (blc) 11
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (mkc) 92

Protection

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How to Start a Riot
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.
Instant - Lesson
How to Start a Riot (tla) 140
Overwhelming Victory
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
Instant - Lesson
Overwhelming Victory (tle) 123

Pump

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Aang's Journey
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson
Aang's Journey (tla) 1
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dmc) 177
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (plst) C21-12
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble
Discerning Financier (woe) 10
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (moc) 191
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (dsc) 100
Sol Ring
: Add
.
Artifact
Sol Ring (khc) 104
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (tdc) 329

Ramp

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Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Instant - Lesson
Airbender's Reversal (tla) 7
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mm3) 17
Reckless Blaze
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add
.
Sorcery - Lesson
Reckless Blaze (tle) 124
Reduce to Memory
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Sorcery - Lesson
Reduce to Memory (stx) 25
Start from Scratch
Choose one —
• Start from Scratch deals 1 damage to any target.
• Destroy target artifact.
Sorcery - Lesson
Start from Scratch (stx) 114
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Tuktuk Scrapper
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
Creature - Goblin Artificer Ally
Tuktuk Scrapper (wwk) 94
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Zuko's Exile (tla) 3

Removal

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Harmless Offering
Target opponent gains control of target permanent you control.
Sorcery
Harmless Offering (fdn) 625

Theft

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Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison
Appa, Steadfast Guardian (tla) 10
Gather the White Lotus
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Gather the White Lotus (tla) 20
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino
Master of Ceremonies (ncc) 18
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
Legendary Creature - Dragon
Ran and Shaw (tla) 150
Sun Warriors
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
: Create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Sun Warriors (tla) 244
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
Legendary Creature - Human Noble
Zuko, Avatar Hunter (tle) 246

Tokens

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Deck Info

Deck stats

41 pips - 30 cards
36 mana - 32 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
34 pips - 24 cards
41 mana - 29 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"\"In peace, sons bury their fathers. In war, fathers bury their sons.\" — Herodotus"},{"insert":"\n\nI built this \"lost\" pre-con with three objectives in mind that I wanted to achieve: \n\nFirstly, I wanted to use a "},{"attributes":{"underline":true},"insert":"unique archetype"},{"insert":" that is not commonly seen in commander (let alone in a pre-cons). The commander I chose for such an archetype was "},{"attributes":{"italic":true,"bold":true},"insert":"Iroh, Tea Master, "},{"insert":"who can either be a group hug or slug style commander.\n\nIroh poses many strong challenges as a commander for a pre-con because "},{"attributes":{"bold":true},"insert":"a)"},{"insert":" Gifting people cards might seem counter-intuitive to what most people expect from buying a pre-con, which is to actually use the cards they bought, and "},{"attributes":{"bold":true},"insert":"b) "},{"insert":"Iroh's ability inevitably leans deckbuilding into two extremes, either group-slug that stax and lock opponents from playing the game, or group-hug that can be too passive for new players to enjoy. \nThis challenge is also a strong reason why I wanted to try to make a pre-con for this commander.\n\nI decided I would design the pre-con that leans slightly towards group-hug, where I would seem to give opponents cards that only benefit them on paper, but in actuality, leverage the very strengths of Iron's own color identity. Many of white's biggest strengths when it comes to value is heavily reliant on opponents having more resources than you. By gifting cards like "},{"attributes":{"bold":true},"insert":"Walking Atlas, Scaretiller "},{"insert":"and my personal favorite, "},{"attributes":{"bold":true},"insert":"Coveted Jewel, "},{"insert":"opponents would have the ability to play more lands and therefore, cast more spells. This then makes cards like "},{"attributes":{"bold":true},"insert":"Monologue Tax "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Keeper of the Accord"},{"insert":" way easier to trigger, thus making the group-hug elements feel less like king-making and more like generating value for yourself. I also particularly picked cards like "},{"attributes":{"bold":true},"insert":"Trouble in Pairs "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Perch Protection for"},{"insert":" some much-needed reprints.\n\nHowever, we simply cannot afford to ignore the allure of some slug elements that the commander so obviously wants to do. Cards like"},{"attributes":{"bold":true},"insert":" Jinxed Choker"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Bronze Bombshell"},{"insert":" provide some of the needed sinister vibes to the gifts you are giving to your opponents, but don't feel too overbearing for them as well. Not too much, but just a little sprinkle of slug ;)\n\nThis deck also surrounds itself around a sub-theme of Allys, since Iroh can potentially produce a bunch of them. "},{"attributes":{"bold":true},"insert":"Jet, Freedom Fighter "},{"insert":"is a secondary commander that can help lean into the sub-theme, and it also leads to the second objective that I want for this deck which is to "},{"attributes":{"underline":true},"insert":"showcase the many aspects of the Avatar the show and Avatar the set"},{"insert":". Cards like "},{"attributes":{"bold":true},"insert":"Aang, Airbending Master"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Legend of Roku"},{"insert":" are not just memorable characters that fit with the wholesome vibe of particular Iron card, but they also have unique gameplay mechanics that are synergistic and thematic. Airbending can be used to blink Iroh to get more food (or tea!) tokens to gift to people, and I especially love the synergy that airbending and "},{"attributes":{"bold":true},"insert":"Ran and Shaw "},{"insert":"can offer, showcasing both air and firebending working in beautiful harmony. Ran and Shaw requires some Lesson support, so I added cards like "},{"attributes":{"bold":true},"insert":"How to Start a Riot "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Overwhelming Victory"},{"insert":" to help pump the allies. Teaching lessons and combing techniques of the different elements are all things that Iroh stood for in the show. I chose to focus on Avatar cards and tried my best to ignore cards of other UB sets, even if cards like "},{"attributes":{"bold":true},"insert":"Yes Man "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Pupu-UFO "},{"insert":"seem really good in the deck.\n\nThis deck's cohesion is, unfortunately, all over the place, even for a pre-con. It is trying to do too many things, without any of the elements being strong enough to carry the deck. However, I would argue that the biggest problem isn't with the strength of the deck, but with the fact that this pre-con is simply not intuitive enough for new players to pick up. The deck's main gameplan relies on micro-decisions that require players to be familiar with a frankly very niche and ultimately impact-less toolbox. Watering down the gameplan by adding more generic cards might work but loses a lot of what the flavor of the deck wants. Iroh is a commander best left as an open book for players to explore freely rather than confined to a constructed deck. This is, ultimately, the last objective for what I wanted to achieve for this deck; "},{"attributes":{"underline":true},"insert":"a \"lost\" pre-con "},{"insert":"that would actually be lost in development hell when constructing and not see the light of day on the shelves.\n"}]}
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