the_laurien
602 views6 hrs ago
Commander
Size: 100Salt sum: 17.37
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"bold":true},"insert":"Play an intense thematic round of Commander with "},{"attributes":{"link":"https://archidekt.com/decks/17661784/aang_bends_earth_and_the_rules","bold":true},"insert":"Aang Bends Earth and Magic"},{"attributes":{"bold":true},"insert":", "},{"attributes":{"link":"https://archidekt.com/decks/22940077/secrets_of_bloodbending","bold":true},"insert":"Rise of Bloodbending"},{"attributes":{"bold":true},"insert":", "},{"attributes":{"link":"https://archidekt.com/decks/17744365/fire_loard_azula_attacks","bold":true},"insert":"Fire Lord Azula Attacks"},{"attributes":{"bold":true},"insert":" and this this Sokka deck."},{"insert":"\n\n\"Sokka Saves the Day\" is for the beginner at the table that just brought a Precon to have some fun with some good old midrange artifacts. Just like Sokka, you will find yourself facing against an aggressive fireloard, some bold guy being very flashy while bending all the rules and some dark powers that keep interrupting everything and dragging the game down.\n\nYour Gameplan:\n\n"},{"attributes":{"bold":true},"insert":"Spell Slinging"},{"insert":"\nYou want to cast as many spells in a single turn as possible and generate a huge board of prowess creatures. Each non-creature spell you cast with Sokka out gives you one more ally, and grows your allies by one for the turn.\n\nThis also means pacing your spells. It's okay to have a turn where you don't do much except holding up interaction if it means you get to explode all over the board next round. Saving up many spells to cast in a single big, splashy turn is a good strategy. And try to cast creatures bunched up in a single turn if the opportunity arises so you're not wasting potential prowess triggers.\n\nBe sure to also look out for having enough card draw. Because to win, you need both all the mana and all the cards.\n\n"},{"attributes":{"bold":true},"insert":"Cheap Equipments"},{"insert":"\nOne way to pace yourself is to cast a bunch of cheap equipment in one turn and then equip it to your army of allies the next turn.\n\n"},{"attributes":{"bold":true},"insert":"Going wide and going tall"},{"insert":"\nYour default strategy with this deck is to go wide and overrun everyone with a bunch of allies. However, you can also make sokka pretty big and go for a kill with commander damage. This deck has a fair bit of protection and counter-magic to make sure your big sokka won't die. It does not have a ton of ways to make him unblockable.\n\n"},{"attributes":{"bold":true},"insert":"Cards to look out for"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Impact Tremors"},{"insert":" will ping everyone while you are spell slinging."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Manifold Key"},{"insert":" can make Sokka unblock-able"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought"},{"insert":" lets you refuel cards while slinging off"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormchaser's Talent"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Boomerang Basics"},{"insert":" were the basis for an oppressive standard deck ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"This deck uses a Creative Commons Attribution ShareAlike license. Feel free to use it as long as you mention me and allow others to also remix your work. Ask me if that does not work for you."},{"insert":"\n"}]}
Commander
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Legendary Creature - Human Warrior Ally

Commander
(CTRL to add secondary)
Alternate Commander
Alternate Commander
(CTRL to add secondary)
Artifact
Artifact
(CTRL to add secondary)
Draw
Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Enchantment

Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Draw
(CTRL to add secondary)
Equipment
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Equipment
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
Enchantment - Aura

Invasion Submersible
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend : This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)
Exhaust — Waterbend : This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)
Artifact - Vehicle

Watery Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend : Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchanted creature doesn't untap during its controller's untap step.
Waterbend : Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment - Aura

Removal
(CTRL to add secondary)
Team Avatar Attacks
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Warrior Ally

The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
Legendary Creature - Human Artificer Ally

Team Avatar Attacks
(CTRL to add secondary)
That's rough buddy
That's rough buddy
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Play an intense thematic round of Commander with "},{"attributes":{"link":"https://archidekt.com/decks/17661784/aang_bends_earth_and_the_rules","bold":true},"insert":"Aang Bends Earth and Magic"},{"attributes":{"bold":true},"insert":", "},{"attributes":{"link":"https://archidekt.com/decks/22940077/secrets_of_bloodbending","bold":true},"insert":"Rise of Bloodbending"},{"attributes":{"bold":true},"insert":", "},{"attributes":{"link":"https://archidekt.com/decks/17744365/fire_loard_azula_attacks","bold":true},"insert":"Fire Lord Azula Attacks"},{"attributes":{"bold":true},"insert":" and this this Sokka deck."},{"insert":"\n\n\"Sokka Saves the Day\" is for the beginner at the table that just brought a Precon to have some fun with some good old midrange artifacts. Just like Sokka, you will find yourself facing against an aggressive fireloard, some bold guy being very flashy while bending all the rules and some dark powers that keep interrupting everything and dragging the game down.\n\nYour Gameplan:\n\n"},{"attributes":{"bold":true},"insert":"Spell Slinging"},{"insert":"\nYou want to cast as many spells in a single turn as possible and generate a huge board of prowess creatures. Each non-creature spell you cast with Sokka out gives you one more ally, and grows your allies by one for the turn.\n\nThis also means pacing your spells. It's okay to have a turn where you don't do much except holding up interaction if it means you get to explode all over the board next round. Saving up many spells to cast in a single big, splashy turn is a good strategy. And try to cast creatures bunched up in a single turn if the opportunity arises so you're not wasting potential prowess triggers.\n\nBe sure to also look out for having enough card draw. Because to win, you need both all the mana and all the cards.\n\n"},{"attributes":{"bold":true},"insert":"Cheap Equipments"},{"insert":"\nOne way to pace yourself is to cast a bunch of cheap equipment in one turn and then equip it to your army of allies the next turn.\n\n"},{"attributes":{"bold":true},"insert":"Going wide and going tall"},{"insert":"\nYour default strategy with this deck is to go wide and overrun everyone with a bunch of allies. However, you can also make sokka pretty big and go for a kill with commander damage. This deck has a fair bit of protection and counter-magic to make sure your big sokka won't die. It does not have a ton of ways to make him unblockable.\n\n"},{"attributes":{"bold":true},"insert":"Cards to look out for"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Impact Tremors"},{"insert":" will ping everyone while you are spell slinging."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Manifold Key"},{"insert":" can make Sokka unblock-able"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought"},{"insert":" lets you refuel cards while slinging off"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormchaser's Talent"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Boomerang Basics"},{"insert":" were the basis for an oppressive standard deck ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"This deck uses a Creative Commons Attribution ShareAlike license. Feel free to use it as long as you mention me and allow others to also remix your work. Ask me if that does not work for you."},{"insert":"\n"}]}

























































































