Nyhtella
1.4k views2 days ago
Commander
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{"ops":[{"attributes":{"bold":true},"insert":"The Point"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThe important aspect is making balloon animals. The Clown/Commander is very skilled at making balloon animals so much that they know a variety of different kinds of balloon animals. In no way will any of the non-token creatures actually attack, with one exception being "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" because that is how the horse makes more balloons. Just imagine that a clown makes a balloon animal of any of the non-legendary creatures in the deck, and then that balloon saddles and rides Calamity who then attacks saddled by a balloon and makes another balloon. I say that's pretty sick. The only others to attack are the balloons themselves, sure it might make the game longer because we're only swinging with 1/1 red balloons, but I think it's funny to beat 'em up with balloons.\n\n"},{"attributes":{"bold":true},"insert":"How the heck do you win?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThe only real option is with a few cards, one is "},{"insert":{"card-link":"Colos Yearling"}},{"insert":" because you can pump mana for big damage, another one is "},{"insert":{"card-link":"Spitting Hydra"}},{"insert":" because it'll be a 5/5 instead of a 1/1, and the other is with "},{"insert":{"card-link":"Adaptive Shimmerer"}},{"insert":" because it becomes a 4/4 instead of a 1/1. This is the case if one was to only beat them up with balloons. there is a better option with "},{"insert":{"card-link":"Savage Firecat"}},{"insert":" , but it really does want "},{"insert":{"card-link":"Renewed Solidarity"}},{"insert":" if we want to continue making more of them.\n\n"},{"attributes":{"bold":true},"insert":"-Can we get there?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t-Sort of, but I wouldn't count on it. The selection of cards is limited as you'll see in the building restrictions, but there are some useful tools like "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":" which is draw when making balloons or "},{"insert":{"card-link":"Sandworm"}},{"insert":" to thin the deck or potentially ramp if targeting an indestructible land like "},{"insert":{"card-link":"Rustvale Bridge"}},{"insert":", "},{"insert":{"card-link":"Darksteel Citadel"}},{"insert":", or "},{"insert":{"card-link":"Cascading Cataracts"}},{"insert":". We can even make balloons of "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" to discover more spells.\n\n"},{"attributes":{"bold":true},"insert":"Building Restrictions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThere are some deck building restrictions going on, one of which is semi unique creature types like only one card is under one creature type. There's a few that technically go under a couple creature types but are specifically counted for only one of their types. \n\tThe next restriction is there cannot be any humanoid-like creatures, this includes anything that is an animal but is a functional person to a degree. Things like leonins, aliens, goblins, etc.\n\tAnd no card can make non balloon tokens. Calamity technically can make other tokens but it's optional and we can choose not to. This why the cards "},{"insert":{"card-link":"Renewed Solidarity"}},{"insert":" and "},{"insert":{"card-link":"Determined Iteration"}},{"insert":" are under consideration. Especially renewed solidarity because it can make permanent balloons. Populate only works on creature tokens and if we only make balloons then it also only makes balloons. Only a few populate cards work and the only other one is "},{"insert":{"card-link":"Nesting Dovehawk"}},{"insert":" which I would love to put here if I wasn't so cheap on it right now. It would also mean I'd have to get rid of "},{"insert":{"card-link":"Eagle of Deliverance"}},{"insert":" which is kind of sick not gonna lie."},{"insert":{"card-link":"Song of the Worldsoul"}},{"insert":" might have a place here as well.\n"}]}
Commander
The Jolly Balloon Man
Haste
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Clown

Commander
(CTRL to add secondary)
Card Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Gila Courser
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Lizard Mount

Irascible Wolverine
When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Wolverine

Yidaro, Wandering Monster
Trample, haste
Cycling
When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Cycling
When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Legendary Creature - Dinosaur Turtle

Card Draw
(CTRL to add secondary)
Creature
Creature
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Damage
Mongoose Lizard
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it deals 1 damage to any target.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
When this creature enters, it deals 1 damage to any target.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Lizard Mongoose

Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf

Damage
(CTRL to add secondary)
Gets Bigger
Prairie Dog
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.
: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.
: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
Creature - Squirrel

Gets Bigger
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
More Balloons
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount

More Balloons
(CTRL to add secondary)
Protection
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount

Proud Pack-Rhino
When this creature enters, choose one —
• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rhino

Unswerving Sloth
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sloth Mount

Protection
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Simple Creatures
Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Legendary Creature - Ally Bison

Brightfield Glider
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Mount Possum

Cunning Coyote
Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Coyote

Pyreheart Wolf
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Wolf

Quilled Charger
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Porcupine Mount

Ragost, Deft Gastronaut
Artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life."
, , Sacrifice a Food: Ragost deals 3 damage to each opponent.
At the beginning of each end step, if you gained life this turn, untap Ragost.
, , Sacrifice a Food: Ragost deals 3 damage to each opponent.
At the beginning of each end step, if you gained life this turn, untap Ragost.
Legendary Creature - Lobster Citizen

Simple Creatures
(CTRL to add secondary)
Maybeboard
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"The Point"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThe important aspect is making balloon animals. The Clown/Commander is very skilled at making balloon animals so much that they know a variety of different kinds of balloon animals. In no way will any of the non-token creatures actually attack, with one exception being "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" because that is how the horse makes more balloons. Just imagine that a clown makes a balloon animal of any of the non-legendary creatures in the deck, and then that balloon saddles and rides Calamity who then attacks saddled by a balloon and makes another balloon. I say that's pretty sick. The only others to attack are the balloons themselves, sure it might make the game longer because we're only swinging with 1/1 red balloons, but I think it's funny to beat 'em up with balloons.\n\n"},{"attributes":{"bold":true},"insert":"How the heck do you win?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThe only real option is with a few cards, one is "},{"insert":{"card-link":"Colos Yearling"}},{"insert":" because you can pump mana for big damage, another one is "},{"insert":{"card-link":"Spitting Hydra"}},{"insert":" because it'll be a 5/5 instead of a 1/1, and the other is with "},{"insert":{"card-link":"Adaptive Shimmerer"}},{"insert":" because it becomes a 4/4 instead of a 1/1. This is the case if one was to only beat them up with balloons. there is a better option with "},{"insert":{"card-link":"Savage Firecat"}},{"insert":" , but it really does want "},{"insert":{"card-link":"Renewed Solidarity"}},{"insert":" if we want to continue making more of them.\n\n"},{"attributes":{"bold":true},"insert":"-Can we get there?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t-Sort of, but I wouldn't count on it. The selection of cards is limited as you'll see in the building restrictions, but there are some useful tools like "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":" which is draw when making balloons or "},{"insert":{"card-link":"Sandworm"}},{"insert":" to thin the deck or potentially ramp if targeting an indestructible land like "},{"insert":{"card-link":"Rustvale Bridge"}},{"insert":", "},{"insert":{"card-link":"Darksteel Citadel"}},{"insert":", or "},{"insert":{"card-link":"Cascading Cataracts"}},{"insert":". We can even make balloons of "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" to discover more spells.\n\n"},{"attributes":{"bold":true},"insert":"Building Restrictions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThere are some deck building restrictions going on, one of which is semi unique creature types like only one card is under one creature type. There's a few that technically go under a couple creature types but are specifically counted for only one of their types. \n\tThe next restriction is there cannot be any humanoid-like creatures, this includes anything that is an animal but is a functional person to a degree. Things like leonins, aliens, goblins, etc.\n\tAnd no card can make non balloon tokens. Calamity technically can make other tokens but it's optional and we can choose not to. This why the cards "},{"insert":{"card-link":"Renewed Solidarity"}},{"insert":" and "},{"insert":{"card-link":"Determined Iteration"}},{"insert":" are under consideration. Especially renewed solidarity because it can make permanent balloons. Populate only works on creature tokens and if we only make balloons then it also only makes balloons. Only a few populate cards work and the only other one is "},{"insert":{"card-link":"Nesting Dovehawk"}},{"insert":" which I would love to put here if I wasn't so cheap on it right now. It would also mean I'd have to get rid of "},{"insert":{"card-link":"Eagle of Deliverance"}},{"insert":" which is kind of sick not gonna lie."},{"insert":{"card-link":"Song of the Worldsoul"}},{"insert":" might have a place here as well.\n"}]}

































































