BPRadiant
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Commander
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{"ops":[{"insert":"Toph the Aristocrat"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Toph, Hardheaded Teacher | "},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Gruul (Red/Green) | "},{"attributes":{"bold":true},"insert":"Format:"},{"insert":" Commander | "},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":" [3/4]\nThe Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Toph's attitude throughout Avatar was genuinely refreshing and instantly loveable, and when her card came out it flew completely under the radar due to the other Toph cards grabbing all the attention. That was actually part of the appeal. The card enables something genuinely unique, taking the aristocrats archetype into Gruul which is not a direction most people would ever consider. The result is a deck that surprises people constantly and does things Gruul decks simply aren't supposed to do.\nHow to Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The gameplan is getting "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" out and animating lands to sacrifice them for damage triggers. "},{"attributes":{"bold":true},"insert":"Anax"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hissing Iguanar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spiteful Prankster"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vicious Shadows"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Goblin Bombardment"},{"insert":" are your primary ping engines, converting every sacrificed land creature into direct damage that adds up faster than opponents expect. "},{"attributes":{"bold":true},"insert":"Titania"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Baloth Prime"},{"insert":" generate bodies every time you sacrifice an earthbent land, keeping your board stocked with fresh sacrifice fodder. The landfall package adds another dimension with "},{"attributes":{"bold":true},"insert":"Sabotender"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tannuk"},{"insert":" burning opponents on each land drop, "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" going wide, and "},{"attributes":{"bold":true},"insert":"Moraug"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Omnath"},{"insert":" generating additional combats and damage when the board is developed enough to close out the game.\nNotable Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The utility land package is one of the most satisfying parts of the deck. "},{"attributes":{"bold":true},"insert":"Ghost Quarter"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dust Bowl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scavenger Grounds"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Talon Gates of Madara"},{"insert":" all generate tremendous value when animated and sacrificed, giving you interaction and damage simultaneously. The land destruction angle is a particularly spicy element here, "},{"attributes":{"bold":true},"insert":"Ghost Quarter"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demolition Field"},{"insert":", "},{"attributes":{"bold":true},"insert":"From the Ashes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Keldon Arsonist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Raze"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Shivan Harvest"},{"insert":" give you a consistent package to punish expensive mana bases. There are few things more satisfying than hitting an opponent with a two thousand dollar mana base hard with repeated "},{"attributes":{"bold":true},"insert":"Ghost Quarter"},{"insert":" effects.\nThe draw package is surprisingly robust for Gruul. "},{"attributes":{"bold":true},"insert":"Meltstrider Eulogist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elvish Brushrider"},{"insert":", "},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tributary Instructor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aggressive Mining"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Dark-Dweller Oracle"},{"insert":" give you consistent ways to keep the gas flowing that most Gruul decks simply don't have access to. "},{"attributes":{"bold":true},"insert":"Evolutionary Leap"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fecundity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spinner of Souls"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Evolving Door"},{"insert":" add additional value generation that feels uniquely Gruul in how it operates.\nPiloting the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" out and start animating lands as quickly as possible. The key is identifying which lands to earthbend for maximum value, prioritizing your utility lands like "},{"attributes":{"bold":true},"insert":"Ghost Quarter"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Scavenger Grounds"},{"insert":" to get double value from their abilities and their sacrifice trigger. Keep your ping engines online and stack as many as possible before you start sacrificing in earnest since each additional "},{"attributes":{"bold":true},"insert":"Hissing Iguanar"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Spiteful Prankster"},{"insert":" multiplies the damage output significantly. If land destruction is relevant at your table don't be shy about deploying it early, shutting down an expensive mana base in the first few turns can completely change the dynamic of a game in your favor.\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck relies heavily on "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" being on the field to animate lands so targeted removal aimed at her consistently can slow the engine down significantly. Decks that don't play many creatures are also trickier to close out against since "},{"attributes":{"bold":true},"insert":"Vicious Shadows"},{"insert":" and similar effects scale with opponents creature counts. The deck also needs a reasonable number of lands to sacrifice so land hate aimed back at you can be problematic if you don't have enough redundancy in your draw package to rebuild.\nOpening Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You want three to four lands with green mana to get "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" out on curve and start earthbending immediately. At least one draw piece in your opener is ideal since the deck rewards keeping the gas flowing consistently. Going to six to find that combination is worth it, the earlier "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" is online the more value you can extract from your land sacrifice triggers.\nMaybeboard"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The maybeboard is things I've been testing off and on that I'm not totally sold on but require more testing to be definitive. \n"}]}
Commander
Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Commander
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Burn
Burn
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Draw
Draw
(CTRL to add secondary)
Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Land Destruction
Land Destruction
(CTRL to add secondary)
Landfall
Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Landfall
(CTRL to add secondary)
Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Ramp
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Xenagos, the Reveler
+1: Add X mana in any combination of and/or , where X is the number of creatures you control.
0: Create a 2/2 red and green Satyr creature token with haste.
−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
0: Create a 2/2 red and green Satyr creature token with haste.
−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Legendary Planeswalker - Xenagos

Ramp
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Recursion
Recursion
(CTRL to add secondary)
Removal
Wave of Vitriol
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery

Removal
(CTRL to add secondary)
Tokens
Anax, Hardened in the Forge
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Legendary Creature Enchantment - Demigod

Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast

Tokens
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Tutor
Tutor
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Toph the Aristocrat"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Toph, Hardheaded Teacher | "},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Gruul (Red/Green) | "},{"attributes":{"bold":true},"insert":"Format:"},{"insert":" Commander | "},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":" [3/4]\nThe Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Toph's attitude throughout Avatar was genuinely refreshing and instantly loveable, and when her card came out it flew completely under the radar due to the other Toph cards grabbing all the attention. That was actually part of the appeal. The card enables something genuinely unique, taking the aristocrats archetype into Gruul which is not a direction most people would ever consider. The result is a deck that surprises people constantly and does things Gruul decks simply aren't supposed to do.\nHow to Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The gameplan is getting "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" out and animating lands to sacrifice them for damage triggers. "},{"attributes":{"bold":true},"insert":"Anax"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hissing Iguanar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spiteful Prankster"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vicious Shadows"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Goblin Bombardment"},{"insert":" are your primary ping engines, converting every sacrificed land creature into direct damage that adds up faster than opponents expect. "},{"attributes":{"bold":true},"insert":"Titania"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Baloth Prime"},{"insert":" generate bodies every time you sacrifice an earthbent land, keeping your board stocked with fresh sacrifice fodder. The landfall package adds another dimension with "},{"attributes":{"bold":true},"insert":"Sabotender"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tannuk"},{"insert":" burning opponents on each land drop, "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" going wide, and "},{"attributes":{"bold":true},"insert":"Moraug"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Omnath"},{"insert":" generating additional combats and damage when the board is developed enough to close out the game.\nNotable Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The utility land package is one of the most satisfying parts of the deck. "},{"attributes":{"bold":true},"insert":"Ghost Quarter"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dust Bowl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scavenger Grounds"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Talon Gates of Madara"},{"insert":" all generate tremendous value when animated and sacrificed, giving you interaction and damage simultaneously. The land destruction angle is a particularly spicy element here, "},{"attributes":{"bold":true},"insert":"Ghost Quarter"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demolition Field"},{"insert":", "},{"attributes":{"bold":true},"insert":"From the Ashes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Keldon Arsonist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Raze"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Shivan Harvest"},{"insert":" give you a consistent package to punish expensive mana bases. There are few things more satisfying than hitting an opponent with a two thousand dollar mana base hard with repeated "},{"attributes":{"bold":true},"insert":"Ghost Quarter"},{"insert":" effects.\nThe draw package is surprisingly robust for Gruul. "},{"attributes":{"bold":true},"insert":"Meltstrider Eulogist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elvish Brushrider"},{"insert":", "},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tributary Instructor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aggressive Mining"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Dark-Dweller Oracle"},{"insert":" give you consistent ways to keep the gas flowing that most Gruul decks simply don't have access to. "},{"attributes":{"bold":true},"insert":"Evolutionary Leap"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fecundity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spinner of Souls"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Evolving Door"},{"insert":" add additional value generation that feels uniquely Gruul in how it operates.\nPiloting the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" out and start animating lands as quickly as possible. The key is identifying which lands to earthbend for maximum value, prioritizing your utility lands like "},{"attributes":{"bold":true},"insert":"Ghost Quarter"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Scavenger Grounds"},{"insert":" to get double value from their abilities and their sacrifice trigger. Keep your ping engines online and stack as many as possible before you start sacrificing in earnest since each additional "},{"attributes":{"bold":true},"insert":"Hissing Iguanar"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Spiteful Prankster"},{"insert":" multiplies the damage output significantly. If land destruction is relevant at your table don't be shy about deploying it early, shutting down an expensive mana base in the first few turns can completely change the dynamic of a game in your favor.\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck relies heavily on "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" being on the field to animate lands so targeted removal aimed at her consistently can slow the engine down significantly. Decks that don't play many creatures are also trickier to close out against since "},{"attributes":{"bold":true},"insert":"Vicious Shadows"},{"insert":" and similar effects scale with opponents creature counts. The deck also needs a reasonable number of lands to sacrifice so land hate aimed back at you can be problematic if you don't have enough redundancy in your draw package to rebuild.\nOpening Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You want three to four lands with green mana to get "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" out on curve and start earthbending immediately. At least one draw piece in your opener is ideal since the deck rewards keeping the gas flowing consistently. Going to six to find that combination is worth it, the earlier "},{"attributes":{"bold":true},"insert":"Toph"},{"insert":" is online the more value you can extract from your land sacrifice triggers.\nMaybeboard"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The maybeboard is things I've been testing off and on that I'm not totally sold on but require more testing to be definitive. \n"}]}















































































