gnotiseauton
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Commander
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Commander
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Commander
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Copy
Copy
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Counters
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Counters
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Draw
Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa

Survey Mechan
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs less to activate, where X is the number of differently named lands you control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs less to activate, where X is the number of differently named lands you control.
Creature Artifact - Robot

Draw
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Earthbend
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Avatar

Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
Creatures you control with +1/+1 counters on them have trample.
Creature - Mole Badger

Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Legendary Creature - Human Ally Noble

Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Solid Ground
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Enchantment

Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Earthbend
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Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Land
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Landfall
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Landfall
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Landfetch
Landfetch
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LTB
LTB
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Protection
Protection
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Ramp
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Removal
Canoptek Tomb Sentinel
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Insect

Removal
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Sac Outlet
Ragost, Deft Gastronaut
Artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life."
, , Sacrifice a Food: Ragost deals 3 damage to each opponent.
At the beginning of each end step, if you gained life this turn, untap Ragost.
, , Sacrifice a Food: Ragost deals 3 damage to each opponent.
At the beginning of each end step, if you gained life this turn, untap Ragost.
Legendary Creature - Lobster Citizen

Sac Outlet
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Sideboard
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enchantment

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Earth Kingdom General
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Creature - Human Soldier Ally

Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
Sorcery

Eriette's Tempting Apple
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
, , Sacrifice Eriette's Tempting Apple: You gain 3 life.
, , Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
, , Sacrifice Eriette's Tempting Apple: You gain 3 life.
, , Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
Legendary Artifact - Food

Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Ally Peasant

Heroic Sacrifice
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Instant

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Obuun, Mul Daya Ancestor
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
Legendary Creature - Elf Spirit

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Primal Growth
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment

Rockalanche
Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery - Lesson

Sapling Nursery
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment

The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Performer

Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
Toph's power is equal to the number of +1/+1 counters on lands you control.
Legendary Creature - Human Warrior Ally

Urza's Sylex
, , Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.
When Urza's Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
When Urza's Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Legendary Artifact

Sideboard
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Maybeboard
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"\n"},{"insert":{"image":"https://i.ibb.co/qtXVrWd/2dde40-f1d6807458e543bbbf443e48e04fa501-mv2.png"}},{"insert":"\n\nBeifong Metalbending Academy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We can describe this build as follows:"},{"attributes":{"italic":true},"insert":" “What if one could take advantage of both artifact- and land-matters archetypes/strategies, but in the same deck?”"},{"insert":"\n"},{"insert":{"card-link":"Toph, the First Metalbender"}},{"insert":" is a {1}{R}{G}{W} 3/3 Human Warrior Ally that has two static abilities. We'll analyze both of them, one at a time.\n\n\"Nontoken artifacts you control are lands in addition to their other types\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"First, it's notable that this is the first instance of this kind of effect in all MTG history. But there's a little caveat:\n\n"},{"insert":{"image":"https://i.ibb.co/2zyYjg7/Gemini-Generated-Image-abja70abja70abja2.png"}},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"(They don’t gain the ability to {T} for mana.)"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nLuckily, there are a lot of workarounds:\n"},{"insert":{"card-link":"Elsewhere Flask"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Energybending"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chromatic Lantern"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEven if we can't find those pieces, there are a lot of other things we can do with our now “landtifacts”:\n\nThey count as differently named lands for "},{"insert":{"card-link":"All-Fates Scroll"}},{"insert":" and "},{"insert":{"card-link":"Survey Mechan"}},{"insert":";"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" , "},{"insert":{"card-link":"Vesuva"}},{"insert":" and "},{"insert":{"card-link":"Manascape Refractor"}},{"insert":" can now copy any artifacts on the battlefield, or any permanent if we find "},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" or "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" ;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Planar Outburst"}},{"insert":" and "},{"insert":{"card-link":"Ondu Inversion // Ondu Skyruins"}},{"insert":" are now potentially asymmetric board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinally, they trigger landfall for:\n"},{"insert":{"card-link":"Felidar Retreat"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scute Swarm"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"And that happens every time they enter.\n\nThat brings us to the next ability...\n\n\"At the beginning of your end step, earthbend 2\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Target land you control becomes a 0/0 creature with haste that’s still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nEarthbend is the latest, in MTG history, in a series of effects that can turn our lands (or, in this case, artifacts) into creatures, but it has a crucial difference: when an earthbent land dies or is exiled, it will instantly return to the battlefield tapped, working as a pseudo blink/flicker strategy.\n\n"},{"insert":{"image":"https://i.ibb.co/YBWMnCR9/Gemini-Generated-Image-a12gkna12gkna12g2.png"}},{"insert":"\n\nThat can be pretty useful with artifacts that have both an ETB and an LTB triggered ability:\n"},{"insert":{"card-link":"Ichor Wellspring"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mycosynth Wellspring"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Prized Statue"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Given that, we can send them to the graveyard by simply blocking an opponent's creature.\n\nWe can also take advantage of eggs- and fetch-style effects, both in land and artifact form:\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mind Stone"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Horizon of Progress"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Evolving Wilds"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Moonsilver Key"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chromatic Star"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"(Some nasty things you can do here are recurring "},{"insert":{"card-link":"The Stasis Coffin"}},{"insert":" every turn or turning "},{"insert":{"card-link":"Oblivion Stone"}},{"insert":" and "},{"insert":{"card-link":"Urza's Sylex"}},{"insert":" into repeatable asymmetric board wipes.)\n\nWe can also sacrifice our now-artifact creature lands with:\n"},{"insert":{"card-link":"Cycle of Renewal"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Springbloom Druid"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Primal Growth"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Throne of Geth"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcbound Ravager"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLast but not least, we can simply turn "},{"insert":{"card-link":"Toph, the First Metalbender"}},{"insert":" into an artifact with one of our liquimetal tools: now she can earthbend herself (dodging nonland permanent removal and coming back from the graveyard after a board wipe or an exile, avoiding commander tax).\n\n"},{"insert":{"image":"https://i.ibb.co/GQSjYTcH/avatar-atla2.gif"}},{"insert":"\n\n\"That's a lot of "},{"attributes":{"strike":true},"insert":"fire"},{"insert":" earth, isn't it?\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"While we generate value, it's surely useful to attack our opponents, too.\n\nIf we can no longer rely on our commander, we have an earthbend redundancy package:\n"},{"insert":{"card-link":"Ba Sing Se"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Earthbender Ascension"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Toph, Hardheaded Teacher"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Toph, the Blind Bandit"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and so on.\n\nWe can proliferate our counters with:\n"},{"insert":{"card-link":"Karn's Bastion"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Evolution Sage"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Patrolling Peacemaker"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Surge Conductor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOr put some extra ones with:\n"},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gavony Township"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Inspiring Call"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hardened Scales"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ozolith, the Shattered Spire"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIndestructible creatures can help with sandbagging in more combat-focused metas:\n"},{"insert":{"card-link":"Slagwoods Bridge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thornglint Bridge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nutrient Block"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Terra Eternal"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat should suffice in order to make our board large; \nFor making it tall, one should remember that it's possible to earthbend an already earthbent land: \n\n"},{"insert":{"image":"https://i.ibb.co/Lhdj40Qc/Gemini-Generated-Image-y6fyxty6fyxty6fy2.png"}},{"insert":"\n\nthat can help if we want to make a single creature with greater stats as our earthbending triggers flow.\n\nHere we can count on some other manland effects, such as:\n"},{"insert":{"card-link":"Mishra's Factory"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Raging Ravine"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sylvan Awakening"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Obuun, Mul Daya Ancestor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nissa, Vital Force"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lair of the Hydra"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOr some evasion, like:\n"},{"insert":{"card-link":"Skarrg, the Rage Pits"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kodama of the West Tree"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Badgermole"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Earthbender Ascension"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn \"Magic Christmas land\", you can probably take out a player with "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" and "},{"insert":{"card-link":"Secret Tunnel"}},{"insert":" .\n\n\"And you will know my name is the Melon Lord\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://i.ibb.co/B5vMyhNQ/kfym04w822wa1.jpg"}},{"insert":"\n\nIn conclusion, this deck aims to be a high Bracket 2 – low Bracket 3 list: strong, but more focused on bending some rules and having fun with wacky interactions than on winning at all costs. Like Toph, it hits hard but doesn’t take itself too seriously with infinite combos and such: after all, she is "},{"attributes":{"strike":true},"insert":"the Melon Lord"},{"insert":" the greatest earthbender.\n"}]}















































































































































