PuppyDante
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Commander
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{"ops":[{"insert":"\"While it is always best to believe in oneself, a little help from others can be a great blessing.\" ~ Uncle Iroh"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Ally archtype, long supported through time from Zendikar sets, now perfected with Avatar the Last Airbender. Allies have powerful abilities that only get better the more Allies you have on the battlefield, with "},{"insert":{"card-link":"Katara, the Fearless"}},{"insert":" doubling the triggering of those abilities. We're also running "},{"insert":{"card-link":"Panharmonicon"}},{"insert":"to add even more additional triggers.\n\nMost Allies have a triggered ability, but we have cards like "},{"insert":{"card-link":"Herd Heirloom"}},{"insert":" , "},{"insert":{"card-link":"Winged Boots"}},{"insert":" , "},{"insert":{"card-link":"Combat Research"}},{"insert":" , and "},{"insert":{"card-link":"Tale of Katara and Toph"}},{"insert":" to give additional triggered abilities to our creatures.\n\nWe have Allies like "},{"insert":{"card-link":"Beastcaller Savant"}},{"insert":" , "},{"insert":{"card-link":"Great Divide Guide"}},{"insert":" ,"},{"insert":{"card-link":"Hermitic Herbalist"}},{"insert":" , and "},{"insert":{"card-link":"Harabaz Druid"}},{"insert":" to help ramp us mana. "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" and "},{"insert":{"card-link":"Springleaf Parade"}},{"insert":" help us create many more Allies, with the latter also ramping us more. \n\n"},{"insert":{"card-link":"Aang, Swift Savior // Aang and La, Ocean's Fury"}},{"insert":" , "},{"insert":{"card-link":"Chomping Changeling"}},{"insert":" , and "},{"insert":{"card-link":"Earth Kingdom Jailer"}},{"insert":" provide great removal. We have the clones "},{"insert":{"card-link":"Jwari Shapeshifter"}},{"insert":" , "},{"insert":{"card-link":"Spark Double"}},{"insert":" , "},{"insert":{"card-link":"Rally the Galadhrim"}},{"insert":" , "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" and "},{"insert":{"card-link":"Omni-Changeling"}},{"insert":" to let us double up on a few Allies. "},{"insert":{"card-link":"Ondu Cleric"}},{"insert":" provides massive life gain. "},{"insert":{"card-link":"Halimar Excavator"}},{"insert":" can mill out an opponent if we make 7 or more Ally tokens at once. "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":" , "},{"insert":{"card-link":"Waterbender's Restoration"}},{"insert":" , and "},{"insert":{"card-link":"Another Round"}},{"insert":" can let us flicker all our Allies to get more triggers, or be used as protection.\n\nFor token generation we have the aforementioned "},{"insert":{"card-link":"Springleaf Parade"}},{"insert":" . But we also have "},{"insert":{"card-link":"United Front"}},{"insert":"and "},{"insert":{"card-link":"Aang and Katara"}},{"insert":" that create many Allies. For smaller generation, we have "},{"insert":{"card-link":"Join the Ranks"}},{"insert":" , "},{"insert":{"card-link":"Invasion Reinforcements"}},{"insert":" , "},{"insert":{"card-link":"Suki, Kyoshi Warrior"}},{"insert":" , and "},{"insert":{"card-link":"Katara, Water Tribe's Hope"}},{"insert":" . \n\nFINISHING: We do have a couple finishers in the form of "},{"insert":{"card-link":"Appa, the Vigilant"}},{"insert":" and "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" . With a wide board, these can generate massive damage. \n"}]}
Artifact
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Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
Legendary Creature - Human Avatar Ally


Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison

Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When Katara enters, create a 1/1 white Ally creature token.
Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Legendary Creature - Human Warrior Ally

Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Legendary Creature - Human Ally Noble

Creature
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Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Enchantment
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Waterbender's Restoration
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant - Lesson

Instant
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Land
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Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Celestial Reunion
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Sorcery

Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"\"While it is always best to believe in oneself, a little help from others can be a great blessing.\" ~ Uncle Iroh"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Ally archtype, long supported through time from Zendikar sets, now perfected with Avatar the Last Airbender. Allies have powerful abilities that only get better the more Allies you have on the battlefield, with "},{"insert":{"card-link":"Katara, the Fearless"}},{"insert":" doubling the triggering of those abilities. We're also running "},{"insert":{"card-link":"Panharmonicon"}},{"insert":"to add even more additional triggers.\n\nMost Allies have a triggered ability, but we have cards like "},{"insert":{"card-link":"Herd Heirloom"}},{"insert":" , "},{"insert":{"card-link":"Winged Boots"}},{"insert":" , "},{"insert":{"card-link":"Combat Research"}},{"insert":" , and "},{"insert":{"card-link":"Tale of Katara and Toph"}},{"insert":" to give additional triggered abilities to our creatures.\n\nWe have Allies like "},{"insert":{"card-link":"Beastcaller Savant"}},{"insert":" , "},{"insert":{"card-link":"Great Divide Guide"}},{"insert":" ,"},{"insert":{"card-link":"Hermitic Herbalist"}},{"insert":" , and "},{"insert":{"card-link":"Harabaz Druid"}},{"insert":" to help ramp us mana. "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" and "},{"insert":{"card-link":"Springleaf Parade"}},{"insert":" help us create many more Allies, with the latter also ramping us more. \n\n"},{"insert":{"card-link":"Aang, Swift Savior // Aang and La, Ocean's Fury"}},{"insert":" , "},{"insert":{"card-link":"Chomping Changeling"}},{"insert":" , and "},{"insert":{"card-link":"Earth Kingdom Jailer"}},{"insert":" provide great removal. We have the clones "},{"insert":{"card-link":"Jwari Shapeshifter"}},{"insert":" , "},{"insert":{"card-link":"Spark Double"}},{"insert":" , "},{"insert":{"card-link":"Rally the Galadhrim"}},{"insert":" , "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" and "},{"insert":{"card-link":"Omni-Changeling"}},{"insert":" to let us double up on a few Allies. "},{"insert":{"card-link":"Ondu Cleric"}},{"insert":" provides massive life gain. "},{"insert":{"card-link":"Halimar Excavator"}},{"insert":" can mill out an opponent if we make 7 or more Ally tokens at once. "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":" , "},{"insert":{"card-link":"Waterbender's Restoration"}},{"insert":" , and "},{"insert":{"card-link":"Another Round"}},{"insert":" can let us flicker all our Allies to get more triggers, or be used as protection.\n\nFor token generation we have the aforementioned "},{"insert":{"card-link":"Springleaf Parade"}},{"insert":" . But we also have "},{"insert":{"card-link":"United Front"}},{"insert":"and "},{"insert":{"card-link":"Aang and Katara"}},{"insert":" that create many Allies. For smaller generation, we have "},{"insert":{"card-link":"Join the Ranks"}},{"insert":" , "},{"insert":{"card-link":"Invasion Reinforcements"}},{"insert":" , "},{"insert":{"card-link":"Suki, Kyoshi Warrior"}},{"insert":" , and "},{"insert":{"card-link":"Katara, Water Tribe's Hope"}},{"insert":" . \n\nFINISHING: We do have a couple finishers in the form of "},{"insert":{"card-link":"Appa, the Vigilant"}},{"insert":" and "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" . With a wide board, these can generate massive damage. \n"}]}















































































