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Commander
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JephphrieCC

477 views2 days ago
Commander
Size: 100Salt sum: 39.91

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{"ops":[{"insert":{"card-link":"Helga, Skittish Seer"}},{"insert":" is such an important engine on her own a decent chunk of the deck (13 cards, might need more) is to guaranteeing She is cast on turn 2!\nFrom there it is 2-3 turns of tempo to grow her, Using Hatebears and other Stax pieces ("},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":" , "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" , "},{"insert":{"card-link":"Trinisphere"}},{"insert":" ) to maintain tempo by hindering the opponent's plays. By turns 5 and 6 I want to be mutating 2 or 3 times a turn and bouncing the stack to keep up pressure and draw to dig for the key pieces ("},{"insert":{"card-link":"Ivy, Gleeful Spellthief"}},{"insert":" , "},{"insert":{"card-link":"Spawnwrithe"}},{"insert":" , "},{"insert":{"card-link":"Conclave Evangelist"}},{"insert":" , "},{"insert":{"card-link":"Mirror-Sigil Sergeant"}},{"insert":" , "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" ) to close out the game.\n\nStarting Hand, please feel free to Mulligan Aggressively! The Deck needs to get Helga down turn 2 (So there is a category devoted to that purpose which I will explain later in the primer) but it also do not want to get Screwed/Flooded and loose tempo. Here is a list in order of importance\nTwo to Three lands (Ideally at least a green duel or a fetch to grab one)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One way to ramp immediately (certain cases it could live with Two but prefer One) "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One cheap creature to be a target for early mutate (6/13 ways to ramp are creatures so this can be fulfilled by the previous bulletin)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least One mana value 4 (or higher) creature to start growing Helga"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One mutate creature (they are all mana value 4 or higher, so this could be fulfilled by the previous bulletin)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One way to draw cards in addition to Helga"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One Stax Piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"So a basic ok hand could look like this ("},{"insert":{"card-link":"Island"}},{"insert":" "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":" "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" "},{"insert":{"card-link":"Migratory Greathorn"}},{"insert":" "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" "},{"insert":{"card-link":"Gaea's Herald"}},{"insert":" "},{"insert":{"card-link":"Yasharn, Implacable Earth"}},{"insert":" ) This plays as follows\n"},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":" to get "},{"insert":{"card-link":"Savannah"}},{"insert":" tap for G and play "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Island"}},{"insert":" tap for WUG and play "},{"insert":{"card-link":"Helga, Skittish Seer"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"tap for 2WG and play "},{"insert":{"card-link":"Yasharn, Implacable Earth"}},{"insert":" to get a "},{"insert":{"card-link":"Forest"}},{"insert":" and "},{"insert":{"card-link":"Plains"}},{"insert":" to hand play one as land for turn (Yasharn also stops opponent Fetch lands)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"play the other of lands we fetched last turn, tap for 1G to play "},{"insert":{"card-link":"Gaea's Herald"}},{"insert":" (either it baiting a counter/removal or resolve) tap for 2G to play "},{"insert":{"card-link":"Migratory Greathorn"}},{"insert":" and get a "},{"insert":{"card-link":"Forest"}},{"insert":" (biggest color in deck, though another Island might be fine) leaving Helga untapped with 3 power, so on an opponents turn if they search their library we can play "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" (but lets assume we didn't get the chance because fetch's are turned off and no one is running normal tutors)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untap, Upkeep, Draw, we have "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" and 7 other cards in hand, access to 10 mana and still have land drop for turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLet me explain all the cards that are devoted to getting Helga down on turn 2. \n"},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" "},{"insert":{"card-link":"Gilded Goose"}},{"insert":" all on their own grant the power to ramp to 3 and tap for One of any color to fill the gaps (this is why duels are so important)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Molt Tender"}},{"insert":" requires the use of a Fetch land, so that there is a card in bin to exile for One of any color."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":" requires 3 lands in opening (the only two lands that can not tap for mana the turn they are played are also on this list, and this guy can just put them in to play and then there is no problem, also this guy is a rare exception for wanting two cards from this category in the opening hand, also allows a way to ramp in a shock land without needing to pay the 2 life)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":" requires the other lands to tap for U and W but she does a great job of accomplishing the goal and is not able to be removed by the proverb (Bolt the Bird)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" quite easy, play turn 1 or 2 depending on preference or concern of turn 1 artifact hate, downside is similar to Goose and one other card on this list, which is not still having this in play to use on turn 3 to start building up Helga right away, so I won't shy away from a hand that has this and another piece from this category for an opener."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" X is 0 to get "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" tale as old as time... or at least 2011, requires a duel and the other land to tap for the 3rd color. Also Arbor can never be in opening hand to use Sun, but can be in the opening hand with Grazer to cheat it in."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Irrigation Ditch"}},{"insert":" alright I have teased this a bit, it is a really bad option on its own but still gets the job done, the other land needs to tap for W, and Turn three will untap with One land and Helga at 1 power so hopefully their is a second card from this category or a 3rd land in the opener which will require a Hail Mary "},{"insert":{"card-link":"Migratory Greathorn"}},{"insert":" to play onto Helga herself, even worse but still better than nothing are "},{"insert":{"card-link":"Huntmaster Liger"}},{"insert":" and "},{"insert":{"card-link":"Vulpikeet"}},{"insert":" , worse again if no 3rd land "},{"insert":{"card-link":"Parcelbeast"}},{"insert":" to start growing Helga or naked "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" /"},{"insert":{"card-link":"The Goose Mother"}},{"insert":" just to develop some play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Flare of Cultivation"}},{"insert":" pairs well with Grazer because there will be Three lands in play turn 1 and guaranteed Fourth turn 2 while still playing Helga. Still Fine with others just trading killable creatures with land drops to get the job done. Can even do Sun/Arbor into this and get to thinning the deck even faster."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gemstone Caverns"}},{"insert":" one of three \"Leyline step\" pieces, there will usually be a card in hand worth exiling, and even if it is a hard decision then that means the hand is rich with gasoline and the decision is arguing between the 99.997 and 99.998 percentile play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leyline of Abundance"}},{"insert":" truly the best at greeding with the others of this category. Allowing 1 land hands to be possible, got a Duel and Bird that is enough and on top of that it gives +1 G to Helga to allow multicolored casting from her alone. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" probably the worst in category however it fills the roll of improving the odds to get the other options, and feasibly this deck could go down to 5 cards, something like ("},{"insert":{"card-link":"Command Tower"}},{"insert":" "},{"insert":{"card-link":"Molt Tender"}},{"insert":" "},{"insert":{"card-link":"Dreamtail Heron"}},{"insert":" "},{"insert":{"card-link":"Fleetfoot Panther"}},{"insert":" "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" ) it is a little more than 99% chance to see at least 1 more land in those 5 cards, meaning I could play Helga on turn 2, and mutate the Heron onto Tender drawing 2 cards from in to start catching back up to even. I even have the Panther to bounce Tender if I kept it on the top of the pile. or lets say I have a 2nd land instead of Tender like this ("},{"insert":{"card-link":"Command Tower"}},{"insert":" "},{"insert":{"card-link":"Branchloft Pathway // Boulderloft Pathway"}},{"insert":" "},{"insert":{"card-link":"Dreamtail Heron"}},{"insert":" "},{"insert":{"card-link":"Fleetfoot Panther"}},{"insert":" "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" ) I now have exactly 7 cards in the deck that can fix this, so somewhere between 53 and 54% which is a lot better than getting the god 4 and top deck from another mulligan. And that is just if I see "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" so low, If my hand at 7,7,6 are close and have it, the I will likely keep the hand for the same reasons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"this also goes into another card I love, but have not decided to add it to the deck yet, but fills a similar role to "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" , in that it increases the odds of seeing a good hand during the mulligan. That card is of course "},{"insert":{"card-link":"Serum Powder"}},{"insert":" meaning while digging I could have 7/7/7/6/5 or 7/7/6/6/5 or 7/7/6/5/5 plus any of those having "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" to add 5 more cards seen to find the part needed. (honestly I may have talked my self into it and I hope I remember to update this along with the deck list."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Mutate mechanic is the purpose of the build, I am sure other people can build \"better\" Helga decks and some can build \"better\" Mutate decks, my brain for some reason could only decide to even try and figure out how mutate works because of Helga's triggered ability. Here is the meat and potatoes of the mechanic and its use with Helga. Mutate is an alternate cost (generally cheaper but not sure on every single card printed) but just because the Mutate cost may be 3, the actual Mana Value is 4 (or greater) and would trigger Helga. When a creature Mutates it becomes one creature with the target. Top of pile determines the creatures (name, color, type, stats) however the entire stack adds to the abilities (Activated, Triggered, Static and their subsidiaries) so mutating a "},{"insert":{"card-link":"Majestic Auricorn"}},{"insert":" onto a "},{"insert":{"card-link":"Stormchaser Drake"}},{"insert":" you would first draw a card for targeting the drake, but after resolving you would have either a (Stormchaser Drake- 1U Creature-Drake Flying, Vigilance [Whenever it's the target of spell you control, draw a card.] [ Whenever it mutates gain 4 life.] 2/1) or a (Majestic Auricorn- 4W Creature-Unicorn Flying, Vigilance [Whenever it's the target of spell you control, draw a card.] [ Whenever it mutates gain 4 life.] 4/4) .... then gain 4 life for it mutating. Now as stated earlier the stack is one creature, so now what if "},{"insert":{"card-link":"Doom Blade"}},{"insert":" ? Well both cards go to the graveyard but only 1 death trigger happens. "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" ? both cards get exiled, only 1 leaves trigger. "},{"insert":{"card-link":"Momentary Blink"}},{"insert":" ? bother cards exile, but both cards have \"return to the battlefield\" timestamped on them, so both come back but not mutated because you are not paying the mutate casting cost because you not casting it... so 1 leaves trigger and 2 enters triggers. "},{"insert":{"card-link":"Unsummon"}},{"insert":" ? both cards to hand, 1 leaves trigger, but now from hand you can recast and mutate again. "},{"insert":{"card-link":"Doom Blade"}},{"insert":" but the stack is my commander? all cards go to your command zone, 1 leaves trigger. Your commander is a special property of the card itself between zones allowing you to cast it from the command zone, all the other cards do not have that property and are no longer mutated after leaving the battlefield so any and all of them are stuck until the end of game. Get it? Got it? Good! So besides what our opponents do to our creatures, the interaction we care about is back to hand! (though a abandon them all in the command zone sounds like a fun Bracket 1 gimmick deck)\n \nThe bounce mechanic (Return to Owners Hand) is a key piece for several reasons. Sometimes in the early turns the best or only mutate target is the mana dork ("},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" , "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" ) and in this great singleton format this deck is limited in the number of creatures with a mutate casting cost, so it needs to bounce the stack and mutate them on to better creatures as they are drawn. Next as an important reminder that all the decks mutate creatures have a mana value of 4 or greater and casting them multiple times (usually a bit cheaper "},{"insert":{"card-link":"Parcelbeast"}},{"insert":" ) but still Trigger Helga's ability to draw, gain a life, and get bigger. Which is why Helga is not a good target, or even to be considered a target for the mutate cards unless it is really desperate and in a 20+ turn game, or whiffed starting hand. If the deck bounces her to get the mutate creature back then it has to start her from square 1 again (also she is already a big target and I don't want to incidentally loose a key piece to Swords now being a 2 for 1). Now onto the most important part of bouncing!! it is all about the copies, so lets say we have "},{"insert":{"card-link":"Ivy, Gleeful Spellthief"}},{"insert":" in play and we cast "},{"insert":{"card-link":"Huntmaster Liger"}},{"insert":" for it's mutate cost targeting "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" , we then trigger Ivy and make a copy of Huntmaster targeting her, both resolve, and we have Two 3/4 Flyers that give each other creature +1/+1 (including Helga). Now I could go to combat and swing two 4/5 flyers at my opponents, or tap the mutated bird for a Blue Mana and play "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" returning both "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" and the actual card for "},{"insert":{"card-link":"Huntmaster Liger"}},{"insert":" , then Tap Helga for the exta +2 and recast Huntmaster now targeting my drake, and putting another copy on Ivy. My Mutated Drake gives +1/+1 for mutating once, but my Mutated Ivy gives +4/+4 (two separate +2/+2 triggers) and now I can swing with a 9/10 Flyer instead of an \"8/10\". Similar things happen with "},{"insert":{"card-link":"Spawnwrithe"}},{"insert":" or "},{"insert":{"card-link":"Conclave Evangelist"}},{"insert":" except It goes more wide by making multiple tokens. \n\nStax - I know, regardless of your opinion the word itself brings up groans and moans from a crowd as players remember their worst time playing against "},{"insert":{"card-link":"Stasis"}},{"insert":" or "},{"insert":{"card-link":"Counterbalance"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" , yet most will be just as quick to justify playing "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or "},{"insert":{"card-link":"Grave Pact"}},{"insert":" , some may not even realize that some of their cards are Stax like "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" or sometimes its just about you building \"good\" who wouldn't run "},{"insert":{"card-link":"Jokulhaups"}},{"insert":" in a Super Friends or Enchantment deck. The point is, no matter what eventually you have to break parody to try and end the game (preferably win, but i've been in my share of 3+hour I won't scoop out of spite games). If we didn't and it was all 99 lands and a commander that had mana value 99, people would just loose in turn order no need to play. That being said here is a description of how my Stax pieces fit into and actually break parody to try and stay ahead of the curve, with hopefully leaving enough room for people to bring a challenge (If I built it unbeatable it would be just as boring)\n\n"},{"insert":{"card-link":"Trinisphere"}},{"insert":" is just about the best for this deck as it does a lot less to hinder my plays as after my commander is down my favorite number is 4, Most mutate costs are already 3 or higher and agian I am trying to trigger Helga as much as possible early I am playing 4 drops or higher. It really only turns of cheap bouncing in the later stage of the game for itself, but some of the bounce cards are already mana value 3 or make up for it by having Flash. (notably "},{"insert":{"card-link":"Rescuer Chwinga"}},{"insert":" and "},{"insert":{"card-link":"Sunpearl Kirin"}},{"insert":" are also examples that say bounce a permanent so at the end of an opponents turn I can net -1 mana, to turn back on "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" and "},{"insert":{"card-link":"Faerie Impostor"}},{"insert":" for cheap powerful turns)\n\n"},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" is also key defense early, stopping my opponents "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or "},{"insert":{"card-link":"Treasure"}},{"insert":" and being able to out Tempo me during turns 3-5. The only two artifacts it turns off for me are "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" which is only in the deck as a way to play Helga on turn 2 so it will be gone before Collector is on the field, and "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" who can get bigger just through the mutate if I feel Collector is still protecting me more than the +5/+5 would benefit me, or I can waste a bounce on Collector allowing me to get the +5/+5. The only other possible Nonbo is with "},{"insert":{"card-link":"Souvenir Snatcher"}},{"insert":" but again, if I have amassed the better board or Artifacts I can just bounce Collector and use them.\n\n"},{"insert":{"card-link":"Yasharn, Implacable Earth"}},{"insert":" can come down early enough, and will shut down Fetch Lands, Tax Pyrexia mana, and turn off Sac Happy tokens players. All while being a 4 drop to further my own game plan.\n\n"},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":" all of my non creature spells are 3 or lower except for "},{"insert":{"card-link":"Leyline of Abundance"}},{"insert":" which is discard fodder after turn 0 anyway. Even when Teeg is paired with "},{"insert":{"card-link":"Trinisphere"}},{"insert":" I am not stopping people from playing the game, they just have to play at exact intervals of 3 mana or play creatures. \n\nAll the other Stax are similar but smaller impact effects, taxes on non creatures, limiting library searches to keep Fetch lands and other tutors to reading a tabloid instead of the whole Library of Congress. All in an effort to be just enough to compete in the final leg of the race, instead of tripping out the gate or most importantly being able to limit other racers from dogpiling as the deck makes a show to be best in class. \n\nI have plenty of Maybeboard cards that I am still testing, if people like the deck overall but you want to make your own changes feel free. I know some people might want to cut expensive duels because they don't want to proxy/want to build budget (I think it can work but main point to keep it in spirit is 99% of the lands need to make colored mana and come into play untapped). Some people may want to run Gamechangers, I have no problem with them myself just at some point making the list decided that was a personal design restriction for this deck specifically. If people are wondering its actual play threshold, it is designed to be Archenemy to Bracket 2 but still beatable, and also able to punch up to lower Bracket 4 but will feel like a challenge and feel extra satisfying in it's victory. I recently ran into a Video that measures deck power by total Mana Value (lower number = stronger) so if that is interesting to people current count is 187 (Not sure if Helga's ability itself and the fast pace to get her online should have a swing on that at all)\n\nOther than that I would hope the rest of the deck as is can be self explanatory, though I can hopefully answer any questions people may have. Sorry for the lengthy Ted Talk and subpar comedy routine. I mostly just hope people who are interested in an unprecedented way to play this commander. \n"}]}

Commander

Qty: 1 Price: $3.99
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with
in their mana costs.
Legendary Creature - Druid Frog
Helga, Skittish Seer (blb) 217

Commander

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Bounce

Qty: 9 Price: $3.19
Faerie Impostor
Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Creature - Rogue Faerie
Faerie Impostor (ddn) 43
Fleetfoot Panther
Flash
When this creature enters, return a green or white creature you control to its owner's hand.
Creature - Cat
Fleetfoot Panther (plst) PLS-108
Loyal Gryff
Flash
Flying
When this creature enters, you may return another creature you control to its owner's hand.
Creature - Hippogriff
Loyal Gryff (mid) 26
Quickling
Flash (You may cast this spell any time you could cast an instant.)
Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Creature - Rogue Faerie
Quickling (woc) 103
Rescuer Chwinga
Flash
Natural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.
Creature - Elemental Spirit
Rescuer Chwinga (clb) 39
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (mh3) 272
Stonecloaker
Flash
Flying
When this creature enters, return a creature you control to its owner's hand.
When this creature enters, exile target card from a graveyard.
Creature - Gargoyle
Stonecloaker (tsr) 45
Sunpearl Kirin
Flash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Creature - Kirin
Sunpearl Kirin (tdm) 29
Whitemane Lion
Flash
When this creature enters, return a creature you control to its owner's hand.
Creature - Cat
Whitemane Lion (dmr) 277

Bounce

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Christmas Land Finisher

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Conclave Evangelist
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature - Cleric Elephant
Conclave Evangelist (clu) 27
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy
Giggling Skitterspike (dsc) 39
Mirror-Sigil Sergeant
Trample
At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.
Creature - Soldier Rhino
Mirror-Sigil Sergeant (con) 12
Spawnwrithe
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature - Elemental
Spawnwrithe (plst) CMD-171

Christmas Land Finisher

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Copy

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Ivy, Gleeful Spellthief
Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
Legendary Creature - Rogue Faerie
Ivy, Gleeful Spellthief (dmu) 201

Copy

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Draw

Qty: 9 Price: $67.35
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (clu) 158
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Gnarlback Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that targets this creature, draw a card.
Creature - Rhino
Gnarlback Rhino (fdn) 638
Gretchen Titchwillow
: Draw a card. You may put a land card from your hand onto the battlefield.
Legendary Creature - Druid Halfling
Gretchen Titchwillow (afr) 223
Stormchaser Drake
Flying
Whenever this creature becomes the target of a spell you control, draw a card.
Creature - Drake
Stormchaser Drake (vow) 82
The Goose Mother
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Legendary Creature - Bird Hydra
The Goose Mother (soc) 312
Triton Fortune Hunter
Heroic — Whenever you cast a spell that targets this creature, draw a card.
Creature - Soldier Merfolk
Triton Fortune Hunter (ths) 69
Voracious Bibliophile
Flying, vigilance
Whenever you cast a spell with one or more targets, draw that many cards.
Creature - Dragon
Voracious Bibliophile (tdc) 23
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78

Draw

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Flash

Qty: 1 Price: $2.49
Heliod, the Radiant Dawn
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Enchantment - God
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17

Flash

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Land

Qty: 37 Price: $2453.85
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (fic) 403
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Plains
(
: Add
.)
Basic Land - Plains
Plains (tle) 304
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (fic) 432
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (tdc) 413

Land

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Mutate

Qty: 12 Price: $9.36
Archipelagore
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Creature - Leviathan
Archipelagore (iko) 41
Cubwarden
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Creature - Cat
Cubwarden (iko) 7
Dreamtail Heron
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
Creature - Elemental Bird
Dreamtail Heron (plst) IKO-47
Gemrazer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast
Gemrazer (iko) 155
Huntmaster Liger
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Creature - Cat
Huntmaster Liger (iko) 16
Majestic Auricorn
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
Whenever this creature mutates, you gain 4 life.
Creature - Unicorn
Majestic Auricorn (iko) 22
Migratory Greathorn
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Beast
Migratory Greathorn (iko) 165
Parcelbeast
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
,
: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Creature - Beast Elemental
Parcelbeast (iko) 199
Pouncing Shoreshark
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Creature - Beast Shark
Pouncing Shoreshark (iko) 64
Sawtusk Demolisher
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Creature - Beast
Sawtusk Demolisher (c20) 64
Souvenir Snatcher
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Creature - Bird
Souvenir Snatcher (c20) 38
Vulpikeet
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, put a +1/+1 counter on it.
Creature - Bird Fox
Vulpikeet (iko) 37

Mutate

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Protection

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Gaea's Herald
Creature spells can't be countered.
Creature - Elf
Gaea's Herald (10e) 265
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 304
Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Legendary Creature - Angel
Sigarda, Host of Herons (inr) 247

Protection

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Removal

Qty: 1 Price: $12.99
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177

Removal

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Stax

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Alms Collector
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Creature - Cleric Cat
Alms Collector (cmm) 10
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (clb) 688
Collector Ouphe
Activated abilities of artifacts can't be activated.
Creature - Ouphe
Collector Ouphe (plst) MH1-158
Gaddock Teeg
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with
in their mana costs can't be cast.
Legendary Creature - Advisor Kithkin
Gaddock Teeg (plst) UMA-199
Kataki, War's Wage
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay
."
Legendary Creature - Spirit
Kataki, War's Wage (mb2) 148
Loxodon Gatekeeper
Artifacts, creatures, and lands your opponents control enter tapped.
Creature - Soldier Elephant
Loxodon Gatekeeper (plst) RAV-25
Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost
to cast costs
to cast instead.)
Artifact
Trinisphere (2xm) 303
Vryn Wingmare
Flying
Noncreature spells cost
more to cast.
Creature - Pegasus
Vryn Wingmare (plst) M21-43
Yasharn, Implacable Earth
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Legendary Creature - Elemental Boar
Yasharn, Implacable Earth (znr) 240

Stax

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Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (tdc) 245
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 344
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (mb2) 68
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Flare of Cultivation (mh3) 154
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Gilded Goose
Flying
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Create a Food token.
, Sacrifice a Food: Add one mana of any color.
Creature - Bird
Gilded Goose (soc) 269
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Irrigation Ditch
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Irrigation Ditch (inv) 324
Leyline of Abundance
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional
.
: Put a +1/+1 counter on each creature you control.
Enchantment
Leyline of Abundance (m20) 179
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Molt Tender
: Mill a card. (Put the top card of your library into your graveyard.)
, Exile a card from your graveyard: Add one mana of any color.
Creature - Druid Insect
Molt Tender (dft) 171
Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Once Upon a Time (plst) ELD-169

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Potential bounce

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Dust Elemental
Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, return three creatures you control to their owner's hand.
Creature - Elemental
Dust Elemental (plc) 5
Fear of Isolation
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
Creature Enchantment - Nightmare
Fear of Isolation (dsk) 58
Kor Skyfisher
Flying
When this creature enters, return a permanent you control to its owner's hand.
Creature - Soldier Kor
Kor Skyfisher (plst) DDO-16
Man-o'-War
When this creature enters, return target creature to its owner's hand.
Creature - Jellyfish
Man-o'-War (dmr) 58
Mischievous Pup
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature - Dog
Mischievous Pup (fdn) 144
Sawtooth Loon
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
Creature - Bird
Sawtooth Loon (dmr) 199
Silver Drake
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
Creature - Drake
Silver Drake (pls) 125

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Potential copy

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Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34
Fleeting Reflection
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
Instant
Fleeting Reflection (otj) 49
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Creature - Homunculus
Homunculus Horde (fdn) 41
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Myr Propagator
,
: Create a token that's a copy of this creature.
Creature Artifact - Myr
Myr Propagator (som) 182
Spitting Image
Create a token that's a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Spitting Image (c21) 229

Potential copy

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Potential Draw

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Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Biomechan Engineer
When this creature enters, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
: Draw two cards and create a 2/2 colorless Robot artifact creature token.
Creature - Artificer Insect
Biomechan Engineer (eoe) 213
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Creature - Merfolk Rogue
Cold-Eyed Selkie (otc) 218
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Nylea, Keen-Eyed
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost
less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Legendary Creature Enchantment - God
Nylea, Keen-Eyed (thb) 185
Owlin Spiralmancer
Flying, vigilance
Whenever you cast your first spell with
in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Creature - Wizard Bird
Owlin Spiralmancer (soc) 22
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 15
Primordial Sage
Whenever you cast a creature spell, you may draw a card.
Creature - Spirit
Primordial Sage (jmp) 422
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (plst) M20-191
Tanufel Rimespeaker
Whenever you cast a spell with mana value 4 or greater, draw a card.
Creature - Wizard Elemental
Tanufel Rimespeaker (ecl) 77
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Merfolk
Thrasios, Triton Hero (c16) 46
Tymora's Invoker
Sleight of Hand —
: Draw two cards.
Creature - Rogue Orc
Tymora's Invoker (clb) 101
Vivien's Arkbow
,
, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Vivien's Arkbow (war) 181

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Archetype of Courage
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Creature Enchantment - Human Soldier
Archetype of Courage (plst) BNG-4
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (plst) BNG-116
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (dsc) 111
Archon of Valor's Reach
Flying, vigilance, trample
As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
Creature - Archon
Archon of Valor's Reach (c20) 202
Chancellor of the Annex
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays
.
Flying
Whenever an opponent casts a spell, counter it unless that player pays
.
Creature - Angel Phyrexian
Chancellor of the Annex (plst) NPH-6
Chancellor of the Tangle
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add
.
Reach, vigilance
Creature - Beast Phyrexian
Chancellor of the Tangle (nph) 106
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Devourer of Destiny
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
Creature - Eldrazi
Devourer of Destiny (mh3) 2
Dryad Militant
(
can be paid with either
or
.)
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Creature - Soldier Dryad
Dryad Militant (fdn) 656
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Frost Titan
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Creature - Giant
Frost Titan (plst) M11-55
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (woc) 94
Glen Elendra Guardian
Flash
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
Creature - Wizard Faerie
Glen Elendra Guardian (ecl) 51
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Kinjalli's Sunwing
Flying
Creatures your opponents control enter tapped.
Creature - Dinosaur
Kinjalli's Sunwing (lcc) 130
Kudo, King Among Bears
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Legendary Creature - Bear
Kudo, King Among Bears (mh3) 192
Leyline of Lifeforce
If this card is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Enchantment
Leyline of Lifeforce (gpt) 90
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (jmp) 119
Maeve, Insidious Singer
: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)
Legendary Creature - Siren
Maeve, Insidious Singer (plst) GN3-2
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (plst) AKH-175
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (plst) IMA-221
Mystic Snake
Flash
When this creature enters, counter target spell.
Creature - Snake
Mystic Snake (a25) 208
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (tdc) 130
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (lcc) 171
Soulless Jailer
Permanent cards in graveyards can't enter the battlefield.
Players can't cast noncreature spells from graveyards or exile.
Creature Artifact - Golem Phyrexian
Soulless Jailer (one) 241
Sphinx of Foresight
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Creature - Sphinx
Sphinx of Foresight (rna) 55
Strict Proctor
Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays
.
Creature - Cleric Spirit
Strict Proctor (stx) 33
Urza's Bauble
, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Artifact
Urza's Bauble (5ed) 406
Voracious Greatshark
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, counter target artifact or creature spell.
Creature - Shark
Voracious Greatshark (j25) 382

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Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76

Potential Land

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Potential Mulligan Tools

Qty: 1 Price: $2.29
Serum Powder
: Add
.
Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Artifact
Serum Powder (ima) 228

Potential Mulligan Tools

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Potential Protection

Qty: 5 Price: $28.26
Bounty of the Hunt
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Instant
Bounty of the Hunt (all) 85
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (frc) 25
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (cmm) 308
Prismatic Strands
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Prismatic Strands (plst) JUD-18
Reverent Mantra
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Instant
Reverent Mantra (plst) MMQ-44

Potential Protection

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Potential Ramp

Qty: 11 Price: $152.51
Gene Pollinator
, Tap an untapped permanent you control: Add one mana of any color.
Creature Artifact - Insect Robot
Gene Pollinator (eoe) 186
Karametra, God of Harvests
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature Enchantment - God
Karametra, God of Harvests (plst) BNG-148
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (plst) MM2-151
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Rift Sower
: Add one mana of any color.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Elf Druid
Rift Sower (mh2) 170
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (who) 234
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Potential Ramp

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Potential Removal

Qty: 2 Price: $2.64
Chocobo Kick
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Sorcery
Chocobo Kick (fin) 178
Gargos, Vicious Watcher
Vigilance
Hydra spells you cast cost
less to cast.
Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
Legendary Creature - Hydra
Gargos, Vicious Watcher (m20) 172

Potential Removal

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Potential Turn 1 plays for turn 2 Helga

Qty: 9 Price: $52.87
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Elvish Pioneer
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Creature - Elf Druid
Elvish Pioneer (8ed) 243
Krosan Wayfarer
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
Creature - Human Druid
Krosan Wayfarer (jud) 123
Orochi Leafcaller
: Add one mana of any color.
Creature - Shaman Snake
Orochi Leafcaller (chk) 234
Sakura-Tribe Scout
: You may put a land card from your hand onto the battlefield.
Creature - Scout Shaman Snake
Sakura-Tribe Scout (plst) SOK-144
Skyshroud Ranger
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature - Elf Ranger
Skyshroud Ranger (10e) 297
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Potential Turn 1 plays for turn 2 Helga

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Potential Tutor

Qty: 1 Price: $9.99
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 134

Potential Tutor

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Potential X Creature

Qty: 8 Price: $9.92
Dyadrine, Synthesis Amalgam
Trample
Dyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token.
Legendary Creature Artifact - Construct
Dyadrine, Synthesis Amalgam (eoe) 216
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (soc) 270
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Creature - Beast Jellyfish Hydra
Hydroid Krasis (m3c) 266
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
Creature - Hydra
Lifeblood Hydra (soc) 274
Marketback Walker
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Creature Artifact - Construct
Marketback Walker (dft) 235
Ochre Jelly
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze
Ochre Jelly (afr) 196
Steelbane Hydra
This creature enters with X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Creature - Hydra Turtle
Steelbane Hydra (soc) 288
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (soc) 356

Potential X Creature

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Deck Info

Deck stats

28 pips - 24 cards
20 mana - 20 cards
22 pips - 19 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
39 pips - 31 cards
28 mana - 28 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Helga, Skittish Seer"}},{"insert":" is such an important engine on her own a decent chunk of the deck (13 cards, might need more) is to guaranteeing She is cast on turn 2!\nFrom there it is 2-3 turns of tempo to grow her, Using Hatebears and other Stax pieces ("},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":" , "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" , "},{"insert":{"card-link":"Trinisphere"}},{"insert":" ) to maintain tempo by hindering the opponent's plays. By turns 5 and 6 I want to be mutating 2 or 3 times a turn and bouncing the stack to keep up pressure and draw to dig for the key pieces ("},{"insert":{"card-link":"Ivy, Gleeful Spellthief"}},{"insert":" , "},{"insert":{"card-link":"Spawnwrithe"}},{"insert":" , "},{"insert":{"card-link":"Conclave Evangelist"}},{"insert":" , "},{"insert":{"card-link":"Mirror-Sigil Sergeant"}},{"insert":" , "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" ) to close out the game.\n\nStarting Hand, please feel free to Mulligan Aggressively! The Deck needs to get Helga down turn 2 (So there is a category devoted to that purpose which I will explain later in the primer) but it also do not want to get Screwed/Flooded and loose tempo. Here is a list in order of importance\nTwo to Three lands (Ideally at least a green duel or a fetch to grab one)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One way to ramp immediately (certain cases it could live with Two but prefer One) "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One cheap creature to be a target for early mutate (6/13 ways to ramp are creatures so this can be fulfilled by the previous bulletin)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least One mana value 4 (or higher) creature to start growing Helga"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One mutate creature (they are all mana value 4 or higher, so this could be fulfilled by the previous bulletin)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One way to draw cards in addition to Helga"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One Stax Piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"So a basic ok hand could look like this ("},{"insert":{"card-link":"Island"}},{"insert":" "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":" "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" "},{"insert":{"card-link":"Migratory Greathorn"}},{"insert":" "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" "},{"insert":{"card-link":"Gaea's Herald"}},{"insert":" "},{"insert":{"card-link":"Yasharn, Implacable Earth"}},{"insert":" ) This plays as follows\n"},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":" to get "},{"insert":{"card-link":"Savannah"}},{"insert":" tap for G and play "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Island"}},{"insert":" tap for WUG and play "},{"insert":{"card-link":"Helga, Skittish Seer"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"tap for 2WG and play "},{"insert":{"card-link":"Yasharn, Implacable Earth"}},{"insert":" to get a "},{"insert":{"card-link":"Forest"}},{"insert":" and "},{"insert":{"card-link":"Plains"}},{"insert":" to hand play one as land for turn (Yasharn also stops opponent Fetch lands)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"play the other of lands we fetched last turn, tap for 1G to play "},{"insert":{"card-link":"Gaea's Herald"}},{"insert":" (either it baiting a counter/removal or resolve) tap for 2G to play "},{"insert":{"card-link":"Migratory Greathorn"}},{"insert":" and get a "},{"insert":{"card-link":"Forest"}},{"insert":" (biggest color in deck, though another Island might be fine) leaving Helga untapped with 3 power, so on an opponents turn if they search their library we can play "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" (but lets assume we didn't get the chance because fetch's are turned off and no one is running normal tutors)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untap, Upkeep, Draw, we have "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" and 7 other cards in hand, access to 10 mana and still have land drop for turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLet me explain all the cards that are devoted to getting Helga down on turn 2. \n"},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" "},{"insert":{"card-link":"Gilded Goose"}},{"insert":" all on their own grant the power to ramp to 3 and tap for One of any color to fill the gaps (this is why duels are so important)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Molt Tender"}},{"insert":" requires the use of a Fetch land, so that there is a card in bin to exile for One of any color."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":" requires 3 lands in opening (the only two lands that can not tap for mana the turn they are played are also on this list, and this guy can just put them in to play and then there is no problem, also this guy is a rare exception for wanting two cards from this category in the opening hand, also allows a way to ramp in a shock land without needing to pay the 2 life)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":" requires the other lands to tap for U and W but she does a great job of accomplishing the goal and is not able to be removed by the proverb (Bolt the Bird)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" quite easy, play turn 1 or 2 depending on preference or concern of turn 1 artifact hate, downside is similar to Goose and one other card on this list, which is not still having this in play to use on turn 3 to start building up Helga right away, so I won't shy away from a hand that has this and another piece from this category for an opener."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" X is 0 to get "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" tale as old as time... or at least 2011, requires a duel and the other land to tap for the 3rd color. Also Arbor can never be in opening hand to use Sun, but can be in the opening hand with Grazer to cheat it in."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Irrigation Ditch"}},{"insert":" alright I have teased this a bit, it is a really bad option on its own but still gets the job done, the other land needs to tap for W, and Turn three will untap with One land and Helga at 1 power so hopefully their is a second card from this category or a 3rd land in the opener which will require a Hail Mary "},{"insert":{"card-link":"Migratory Greathorn"}},{"insert":" to play onto Helga herself, even worse but still better than nothing are "},{"insert":{"card-link":"Huntmaster Liger"}},{"insert":" and "},{"insert":{"card-link":"Vulpikeet"}},{"insert":" , worse again if no 3rd land "},{"insert":{"card-link":"Parcelbeast"}},{"insert":" to start growing Helga or naked "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" /"},{"insert":{"card-link":"The Goose Mother"}},{"insert":" just to develop some play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Flare of Cultivation"}},{"insert":" pairs well with Grazer because there will be Three lands in play turn 1 and guaranteed Fourth turn 2 while still playing Helga. Still Fine with others just trading killable creatures with land drops to get the job done. Can even do Sun/Arbor into this and get to thinning the deck even faster."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gemstone Caverns"}},{"insert":" one of three \"Leyline step\" pieces, there will usually be a card in hand worth exiling, and even if it is a hard decision then that means the hand is rich with gasoline and the decision is arguing between the 99.997 and 99.998 percentile play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leyline of Abundance"}},{"insert":" truly the best at greeding with the others of this category. Allowing 1 land hands to be possible, got a Duel and Bird that is enough and on top of that it gives +1 G to Helga to allow multicolored casting from her alone. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" probably the worst in category however it fills the roll of improving the odds to get the other options, and feasibly this deck could go down to 5 cards, something like ("},{"insert":{"card-link":"Command Tower"}},{"insert":" "},{"insert":{"card-link":"Molt Tender"}},{"insert":" "},{"insert":{"card-link":"Dreamtail Heron"}},{"insert":" "},{"insert":{"card-link":"Fleetfoot Panther"}},{"insert":" "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" ) it is a little more than 99% chance to see at least 1 more land in those 5 cards, meaning I could play Helga on turn 2, and mutate the Heron onto Tender drawing 2 cards from in to start catching back up to even. I even have the Panther to bounce Tender if I kept it on the top of the pile. or lets say I have a 2nd land instead of Tender like this ("},{"insert":{"card-link":"Command Tower"}},{"insert":" "},{"insert":{"card-link":"Branchloft Pathway // Boulderloft Pathway"}},{"insert":" "},{"insert":{"card-link":"Dreamtail Heron"}},{"insert":" "},{"insert":{"card-link":"Fleetfoot Panther"}},{"insert":" "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" ) I now have exactly 7 cards in the deck that can fix this, so somewhere between 53 and 54% which is a lot better than getting the god 4 and top deck from another mulligan. And that is just if I see "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" so low, If my hand at 7,7,6 are close and have it, the I will likely keep the hand for the same reasons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"this also goes into another card I love, but have not decided to add it to the deck yet, but fills a similar role to "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" , in that it increases the odds of seeing a good hand during the mulligan. That card is of course "},{"insert":{"card-link":"Serum Powder"}},{"insert":" meaning while digging I could have 7/7/7/6/5 or 7/7/6/6/5 or 7/7/6/5/5 plus any of those having "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":" to add 5 more cards seen to find the part needed. (honestly I may have talked my self into it and I hope I remember to update this along with the deck list."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Mutate mechanic is the purpose of the build, I am sure other people can build \"better\" Helga decks and some can build \"better\" Mutate decks, my brain for some reason could only decide to even try and figure out how mutate works because of Helga's triggered ability. Here is the meat and potatoes of the mechanic and its use with Helga. Mutate is an alternate cost (generally cheaper but not sure on every single card printed) but just because the Mutate cost may be 3, the actual Mana Value is 4 (or greater) and would trigger Helga. When a creature Mutates it becomes one creature with the target. Top of pile determines the creatures (name, color, type, stats) however the entire stack adds to the abilities (Activated, Triggered, Static and their subsidiaries) so mutating a "},{"insert":{"card-link":"Majestic Auricorn"}},{"insert":" onto a "},{"insert":{"card-link":"Stormchaser Drake"}},{"insert":" you would first draw a card for targeting the drake, but after resolving you would have either a (Stormchaser Drake- 1U Creature-Drake Flying, Vigilance [Whenever it's the target of spell you control, draw a card.] [ Whenever it mutates gain 4 life.] 2/1) or a (Majestic Auricorn- 4W Creature-Unicorn Flying, Vigilance [Whenever it's the target of spell you control, draw a card.] [ Whenever it mutates gain 4 life.] 4/4) .... then gain 4 life for it mutating. Now as stated earlier the stack is one creature, so now what if "},{"insert":{"card-link":"Doom Blade"}},{"insert":" ? Well both cards go to the graveyard but only 1 death trigger happens. "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" ? both cards get exiled, only 1 leaves trigger. "},{"insert":{"card-link":"Momentary Blink"}},{"insert":" ? bother cards exile, but both cards have \"return to the battlefield\" timestamped on them, so both come back but not mutated because you are not paying the mutate casting cost because you not casting it... so 1 leaves trigger and 2 enters triggers. "},{"insert":{"card-link":"Unsummon"}},{"insert":" ? both cards to hand, 1 leaves trigger, but now from hand you can recast and mutate again. "},{"insert":{"card-link":"Doom Blade"}},{"insert":" but the stack is my commander? all cards go to your command zone, 1 leaves trigger. Your commander is a special property of the card itself between zones allowing you to cast it from the command zone, all the other cards do not have that property and are no longer mutated after leaving the battlefield so any and all of them are stuck until the end of game. Get it? Got it? Good! So besides what our opponents do to our creatures, the interaction we care about is back to hand! (though a abandon them all in the command zone sounds like a fun Bracket 1 gimmick deck)\n \nThe bounce mechanic (Return to Owners Hand) is a key piece for several reasons. Sometimes in the early turns the best or only mutate target is the mana dork ("},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" , "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" ) and in this great singleton format this deck is limited in the number of creatures with a mutate casting cost, so it needs to bounce the stack and mutate them on to better creatures as they are drawn. Next as an important reminder that all the decks mutate creatures have a mana value of 4 or greater and casting them multiple times (usually a bit cheaper "},{"insert":{"card-link":"Parcelbeast"}},{"insert":" ) but still Trigger Helga's ability to draw, gain a life, and get bigger. Which is why Helga is not a good target, or even to be considered a target for the mutate cards unless it is really desperate and in a 20+ turn game, or whiffed starting hand. If the deck bounces her to get the mutate creature back then it has to start her from square 1 again (also she is already a big target and I don't want to incidentally loose a key piece to Swords now being a 2 for 1). Now onto the most important part of bouncing!! it is all about the copies, so lets say we have "},{"insert":{"card-link":"Ivy, Gleeful Spellthief"}},{"insert":" in play and we cast "},{"insert":{"card-link":"Huntmaster Liger"}},{"insert":" for it's mutate cost targeting "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" , we then trigger Ivy and make a copy of Huntmaster targeting her, both resolve, and we have Two 3/4 Flyers that give each other creature +1/+1 (including Helga). Now I could go to combat and swing two 4/5 flyers at my opponents, or tap the mutated bird for a Blue Mana and play "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" returning both "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" and the actual card for "},{"insert":{"card-link":"Huntmaster Liger"}},{"insert":" , then Tap Helga for the exta +2 and recast Huntmaster now targeting my drake, and putting another copy on Ivy. My Mutated Drake gives +1/+1 for mutating once, but my Mutated Ivy gives +4/+4 (two separate +2/+2 triggers) and now I can swing with a 9/10 Flyer instead of an \"8/10\". Similar things happen with "},{"insert":{"card-link":"Spawnwrithe"}},{"insert":" or "},{"insert":{"card-link":"Conclave Evangelist"}},{"insert":" except It goes more wide by making multiple tokens. \n\nStax - I know, regardless of your opinion the word itself brings up groans and moans from a crowd as players remember their worst time playing against "},{"insert":{"card-link":"Stasis"}},{"insert":" or "},{"insert":{"card-link":"Counterbalance"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" , yet most will be just as quick to justify playing "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or "},{"insert":{"card-link":"Grave Pact"}},{"insert":" , some may not even realize that some of their cards are Stax like "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" or sometimes its just about you building \"good\" who wouldn't run "},{"insert":{"card-link":"Jokulhaups"}},{"insert":" in a Super Friends or Enchantment deck. The point is, no matter what eventually you have to break parody to try and end the game (preferably win, but i've been in my share of 3+hour I won't scoop out of spite games). If we didn't and it was all 99 lands and a commander that had mana value 99, people would just loose in turn order no need to play. That being said here is a description of how my Stax pieces fit into and actually break parody to try and stay ahead of the curve, with hopefully leaving enough room for people to bring a challenge (If I built it unbeatable it would be just as boring)\n\n"},{"insert":{"card-link":"Trinisphere"}},{"insert":" is just about the best for this deck as it does a lot less to hinder my plays as after my commander is down my favorite number is 4, Most mutate costs are already 3 or higher and agian I am trying to trigger Helga as much as possible early I am playing 4 drops or higher. It really only turns of cheap bouncing in the later stage of the game for itself, but some of the bounce cards are already mana value 3 or make up for it by having Flash. (notably "},{"insert":{"card-link":"Rescuer Chwinga"}},{"insert":" and "},{"insert":{"card-link":"Sunpearl Kirin"}},{"insert":" are also examples that say bounce a permanent so at the end of an opponents turn I can net -1 mana, to turn back on "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" and "},{"insert":{"card-link":"Faerie Impostor"}},{"insert":" for cheap powerful turns)\n\n"},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" is also key defense early, stopping my opponents "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or "},{"insert":{"card-link":"Treasure"}},{"insert":" and being able to out Tempo me during turns 3-5. The only two artifacts it turns off for me are "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" which is only in the deck as a way to play Helga on turn 2 so it will be gone before Collector is on the field, and "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" who can get bigger just through the mutate if I feel Collector is still protecting me more than the +5/+5 would benefit me, or I can waste a bounce on Collector allowing me to get the +5/+5. The only other possible Nonbo is with "},{"insert":{"card-link":"Souvenir Snatcher"}},{"insert":" but again, if I have amassed the better board or Artifacts I can just bounce Collector and use them.\n\n"},{"insert":{"card-link":"Yasharn, Implacable Earth"}},{"insert":" can come down early enough, and will shut down Fetch Lands, Tax Pyrexia mana, and turn off Sac Happy tokens players. All while being a 4 drop to further my own game plan.\n\n"},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":" all of my non creature spells are 3 or lower except for "},{"insert":{"card-link":"Leyline of Abundance"}},{"insert":" which is discard fodder after turn 0 anyway. Even when Teeg is paired with "},{"insert":{"card-link":"Trinisphere"}},{"insert":" I am not stopping people from playing the game, they just have to play at exact intervals of 3 mana or play creatures. \n\nAll the other Stax are similar but smaller impact effects, taxes on non creatures, limiting library searches to keep Fetch lands and other tutors to reading a tabloid instead of the whole Library of Congress. All in an effort to be just enough to compete in the final leg of the race, instead of tripping out the gate or most importantly being able to limit other racers from dogpiling as the deck makes a show to be best in class. \n\nI have plenty of Maybeboard cards that I am still testing, if people like the deck overall but you want to make your own changes feel free. I know some people might want to cut expensive duels because they don't want to proxy/want to build budget (I think it can work but main point to keep it in spirit is 99% of the lands need to make colored mana and come into play untapped). Some people may want to run Gamechangers, I have no problem with them myself just at some point making the list decided that was a personal design restriction for this deck specifically. If people are wondering its actual play threshold, it is designed to be Archenemy to Bracket 2 but still beatable, and also able to punch up to lower Bracket 4 but will feel like a challenge and feel extra satisfying in it's victory. I recently ran into a Video that measures deck power by total Mana Value (lower number = stronger) so if that is interesting to people current count is 187 (Not sure if Helga's ability itself and the fast pace to get her online should have a swing on that at all)\n\nOther than that I would hope the rest of the deck as is can be self explanatory, though I can hopefully answer any questions people may have. Sorry for the lengthy Ted Talk and subpar comedy routine. I mostly just hope people who are interested in an unprecedented way to play this commander. \n"}]}
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