niemand727
18.6k views18 days ago
Commander
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{"ops":[{"insert":"Is casting spells your favourite part of Magic the Gathering? Do you enjoy running 20+ lesson cards that are unplayable in any other deck? Do you like doing nothing the almost the whole game? Then fear not: "},{"insert":{"card-link":"Iroh, Grand Lotus"}},{"insert":" is for you!\n\nThe Gameplan:\nThis deck plays a lot like a combo deck, setting up for the entire game to then win on one ibbg turn.\n\nPhase 1: Setting up.\nThis is effectively the entire game, except your storm turn.\nYou have a couple goals during this time: (Ordered by importance)\n\nFill your graveyard with Lessons\nFind a cost Reducer\nPlay something to draw you cards when casting spells\nFind a Storm payoff (If your Stormpayoff is "},{"insert":{"card-link":"Stormsplitter"}},{"insert":" cast it in Phase 1)\nRamp either with actual Ramp or with Rituals (they can be in your graveyard)\nPlay some Haste enabler\n\nPhase 2: STORM OFF\nYou will now attepmpt to win the game. This is usually around turn 7.\n\nStep 1: Play a cost reducer if you dont have one on the battlefield\nStep 2: Play all of your Rituals\nStep 3: Cast Iroh\nStep 4: Recast all of your rituals from your gy with Iroh.\nIdeally you have 6+ Mana, if you dont thats fine\nStep 5: Cast all of your Lessons for free from your GY (thats why you need the cost reducer)\nNow you should have drawn a couple cards (or a billion if you have something like "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" ) and a Stormcount of 7+ You might even have more Mana if you drew into a Ritual!\n\nNow you should keep drwaing cards etc if you havent found a Stormpayoff (Remember can also cast from GY so sometimes you dont need it in your hand, this also allows casting it twice if you have it in your hand and a billion mana)\n\nOtherwise just cast the Stormpayoff, the creatures should have haste and with "},{"insert":{"card-link":"How to Start a Riot"}},{"insert":" and "},{"insert":{"card-link":"Overwhelming Victory"}},{"insert":" you can also pump them for free. This should be enough to kill the table or atleast 2 players\nStormpayoff Killcount (how high your Stormcount needs to be for a Stormpayoff to be lethal)\n"},{"insert":{"card-link":"Stormscale Scion // Stormscale Scion"}},{"insert":" Stormcount 8 is 36 damage in the air per player\nStormsplitter Stormcount 6 is 64 1/1's and one more is 128 1/1s with build in haste!\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" Stormcount 8 is ~ 30 damage per person in the air\n"},{"insert":{"card-link":"Aeve, Progenitor Ooze"}},{"insert":" Stormcount 10 is lethal i believe... have only played mono red so far and didnt have to do that math xd\n"}]}
Commander
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback .
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback .
Legendary Creature - Human Ally Noble

Commander
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Cost Reducer
Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Ral, Monsoon Mage
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard


Cost Reducer
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Draw
Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Enchantment

Guru Pathik
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
Legendary Creature - Human Ally Monk

Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant - Lesson

Draw
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Haste
Haste
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Land
Land
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Pump
Pump
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Ramp
Baral and Kari Zev
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Legendary Creature - Human

Ramp
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Recursion
Recursion
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Removal
Removal
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Ritual
Ritual
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STORM
Storm of Memories
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Sorcery

STORM
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Is casting spells your favourite part of Magic the Gathering? Do you enjoy running 20+ lesson cards that are unplayable in any other deck? Do you like doing nothing the almost the whole game? Then fear not: "},{"insert":{"card-link":"Iroh, Grand Lotus"}},{"insert":" is for you!\n\nThe Gameplan:\nThis deck plays a lot like a combo deck, setting up for the entire game to then win on one ibbg turn.\n\nPhase 1: Setting up.\nThis is effectively the entire game, except your storm turn.\nYou have a couple goals during this time: (Ordered by importance)\n\nFill your graveyard with Lessons\nFind a cost Reducer\nPlay something to draw you cards when casting spells\nFind a Storm payoff (If your Stormpayoff is "},{"insert":{"card-link":"Stormsplitter"}},{"insert":" cast it in Phase 1)\nRamp either with actual Ramp or with Rituals (they can be in your graveyard)\nPlay some Haste enabler\n\nPhase 2: STORM OFF\nYou will now attepmpt to win the game. This is usually around turn 7.\n\nStep 1: Play a cost reducer if you dont have one on the battlefield\nStep 2: Play all of your Rituals\nStep 3: Cast Iroh\nStep 4: Recast all of your rituals from your gy with Iroh.\nIdeally you have 6+ Mana, if you dont thats fine\nStep 5: Cast all of your Lessons for free from your GY (thats why you need the cost reducer)\nNow you should have drawn a couple cards (or a billion if you have something like "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" ) and a Stormcount of 7+ You might even have more Mana if you drew into a Ritual!\n\nNow you should keep drwaing cards etc if you havent found a Stormpayoff (Remember can also cast from GY so sometimes you dont need it in your hand, this also allows casting it twice if you have it in your hand and a billion mana)\n\nOtherwise just cast the Stormpayoff, the creatures should have haste and with "},{"insert":{"card-link":"How to Start a Riot"}},{"insert":" and "},{"insert":{"card-link":"Overwhelming Victory"}},{"insert":" you can also pump them for free. This should be enough to kill the table or atleast 2 players\nStormpayoff Killcount (how high your Stormcount needs to be for a Stormpayoff to be lethal)\n"},{"insert":{"card-link":"Stormscale Scion // Stormscale Scion"}},{"insert":" Stormcount 8 is 36 damage in the air per player\nStormsplitter Stormcount 6 is 64 1/1's and one more is 128 1/1s with build in haste!\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" Stormcount 8 is ~ 30 damage per person in the air\n"},{"insert":{"card-link":"Aeve, Progenitor Ooze"}},{"insert":" Stormcount 10 is lethal i believe... have only played mono red so far and didnt have to do that math xd\n"}]}

















































































