1.7k views5 days ago
Commander
Size: 100Salt sum: 36.93
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MST3000

1.7k views5 days ago
Commander
Size: 100Salt sum: 36.93

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{"ops":[{"insert":"It's Voltron time! Have you ever wanted to play a commander with so many abilities you need a dry erase board just to show them all? Then this is the deck for you. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"1) Rules Notes:"},{"insert":"\nHow many counters can one "},{"insert":{"card-link":"Indominus Rex, Alpha"}},{"insert":" have from a single cast? At first, you might say 12, since the card lists 12 abilities: flying, first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample and vigilance. You might lower that to 11 when you find out that the Sultai color identity does not currently have a creature that naturally has double strike. However, two of these keywords (hexproof and trample) have keyword variants. See the Comp Rules citation below:\n\n"},{"attributes":{"bold":true},"insert":"Magic Comp Rules 702.1c:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"An effect may state that \"the same is true for\" a list of keyword abilities or similar. If one of these keyword abilities has variants or variables and the effect grants that keyword of counters of that keyword to one of more objects and/or players, it grants each appropriate variant and variable of that keyword. "},{"insert":"\n\nThat means that cards like "},{"insert":{"card-link":"Breaker of Creation"}},{"insert":", "},{"insert":{"card-link":"Eradicator Valkyrie"}},{"insert":" , "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" and "},{"insert":{"card-link":"Thrasta, Tempest's Roar"}},{"insert":" can get you some hard to name counters. The Breaker is exceptionally powerful, granting you all five hexproof counters in one shot due to the way its ability is defined in the Comp Rules (see below):\n\n"},{"attributes":{"bold":true},"insert":"Magic Comp Rules 702.11g"},{"insert":" \n"},{"attributes":{"italic":true},"insert":"\"Hexproof from each [characteristic]\" is shorthand for \"hexproof from [quality A,]\" \"hexproof from [quality B],\" and so on for each possible quality the listed characteristic could have; it behaves as multiple separate hexproof abilities. "},{"insert":"\n\nAll of this brings the total up quite a bit, 20 by my count, if you wanted to min/max for that. For reference, to get all 20 in one activation requires 7 cards be discarded:\n"},{"insert":{"card-link":"Breaker of Creation"}},{"insert":" (the hexproof from individual colors) \n"},{"insert":{"card-link":"Eradicator Valkyrie"}},{"insert":" (hexproof from planeswalkers)\n"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" (hexproof from activated and triggered abilities)\n"},{"insert":{"card-link":"Thrasta, Tempest's Roar"}},{"insert":" (trample over planeswalkers)\n"},{"insert":{"card-link":"Hit-Monkey"}},{"insert":" (multiple ability coverage, nothing unique)\n"},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":" (first strike, multiple other ability coverage)\n"},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" (indestructible, multiple other ability coverage)\n\nThis is obviously a magic Christmas time scenario, and I am not currently including all these cards in the deck, but hey, I posed the question so I should at least try to answer it. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"2) Card Selection"},{"insert":"\nThe creature base is where you get to customize the deck and really show your style/preferences. Do you like Universes Beyond? Lets team up "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" , "},{"insert":{"card-link":"Hit-Monkey"}},{"insert":" , "},{"insert":{"card-link":"Karvanista, Loyal Lupari // Lupari Shield"}},{"insert":" , and "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" . You could also choose to max the number of potential counters from a single Enters trigger, or prioritize a single keyword or keyword combination. I think this would be an excellent decklist to utilize modular deckbuilding, where you have several packages of pitch creatures and rotate them in and out of the deck between games. To read more about modular deckbuilding, check out this article by Jonathan Zuccheti on edhrec:\n\nhttps://edhrec.com/articles/how-modular-deckbuilding-works-in-commander\n\nCurrently, I am using a complicated algorithm I like to call \"creatures that I think are cool.\" Tailor it to your playgroup. Ours has been going (+1/+1) counter crazy lately, so I added "},{"insert":{"card-link":"Sin, Unending Cataclysm"}},{"insert":" . It makes the board state much easier to keep track of, getting rid of all those various counters and maybe even reducing the player count as a little treat. \n\nClone effects that can copy a legendary creature are also hugely powerful. Indominus usually refills my hand when it is cast, so I am often ready to cast another one right away. "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":" , "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" , and "},{"insert":{"card-link":"Spark Double"}},{"insert":" all get you another copy of your favorite dino. Spark double even comes in with an additional +1/+1, netting you an additional card drawn from the \"enters\" ability. \n\nBoard sweepers should lean towards effects that leave behind an indestructible creature, which is why I am currently running "},{"insert":{"card-link":"Damnation"}},{"insert":" . "},{"insert":{"card-link":"Living Death"}},{"insert":" is usually an auto-include: with all those powerful creatures you are discarding, you should have a pretty great board state once it resolves. However, I need some faster, more flexible answers so I am currently running "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" . For that same reason,"},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" is also a must-have. You have to be careful, since it can kill your commander and there are a lot of mana dorks laying around who can get caught up in the Deluge, but the flexibility it provides is unmatched at the cost, and the life loss can be easily offset by your (sometimes) lifelinking Commander. \n\n The removal has a couple of fight spells that help your land count: "},{"insert":{"card-link":"Bushwhack"}},{"insert":" ,"},{"insert":{"card-link":"Khalni Ambush // Khalni Territory"}},{"insert":" , "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":" , and some versatile staples like "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" and "},{"insert":{"card-link":"Beast Within"}},{"insert":" . Also the free Commander spells like"},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" and"},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" , since you are already pretty dependent on your commander. Now for the all-star: "},{"insert":{"card-link":"Berserk"}},{"insert":" . This is just the best spell. You can use it on your commander to get a commander damage kill, or on one of your opponents’ creatures to cause a ton of damage that also results in a threatening creature dying. And the funniest part? Berserk “destroys” the creature, so if your commander has indestructible, you can cast it on him with no downside. Your berserk Dino will ignore the destroy effect and just go about his business chomping your opponents. This is also the reason I have added "},{"insert":{"card-link":"Simulacrum"}},{"insert":" to the Deck; all the indestructibility makes it a fun trick that often leaves me without losing a single creature. \n\nFor this deck, I think most ramp should be in the form of creatures, preferably with relevant keywords like "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" , or "},{"insert":{"card-link":"The Warring Triad"}},{"insert":" . I am not using a Sol Ring because my Commander doesn't have 2 generic mana in the cost, meaning the initial boost I would get from a Sol Ring is somewhat diminished. I have been trying to find decks to cut Sol Ring out of anyway, to add some variety to my ramp, so this, combined with the benefit I get in this deck from using mana creatures with keywords seemed like reason enough. These key-worded mana dorks can become threats themselves later in the game, after a "},{"insert":{"card-link":"Germination Practicum"}},{"insert":" or a "},{"insert":{"card-link":"Brokkos, Apex of Forever"}},{"insert":" . \n\nA lot of the card draw comes from the Commander, through the enters ability, clones with an enters ability, or combat triggers through "},{"insert":{"card-link":"Vraska Joins Up"}},{"insert":" and "},{"insert":{"card-link":"Blitzball Stadium"}},{"insert":" . Also, how amazing is Blitzball Stadium in this deck? Makes your commander unblockable and adds card draw for each kind of counter on it? This is a real Challenge the Stats (rip EDHrec Cast) contender, only showing up in about 9% of the Indominus decks. \n\nThe deck’s mana base is a work in progress. I am running 35 lands, plus 4 MDFC, plus 2 one-mana land cyclers - "},{"insert":{"card-link":"Bushwhack"}},{"insert":" and "},{"insert":{"card-link":"Generous Ent"}},{"insert":" which can act like tapped lands. I am trying to use the MDFC's and land cyclers to keep my gas level high, without having too many tapped lands (up to 6 counting 3 of the MDFC, the 2 land cyclers, and "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" ). \n\nWhen playing this deck you will be assessed as the threat, regardless of the board state, so this deck doesn’t win a lot. That being said, it is a heck of a lot of fun to play, and will give you some of the craziest plays you will ever see. \n"}]}

Commander

Qty: 1 Price: $44.99
Indominus Rex, Alpha
As Indominus Rex enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters, draw a card for each counter on it.
Legendary Creature - Dinosaur Mutant
Indominus Rex, Alpha (rex) 14

Commander

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Copy

Qty: 4 Price: $43.96
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (msc) 148
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (tle) 18
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 319
Yarok, the Desecrated
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Elemental Horror
Yarok, the Desecrated (slc) 25

Copy

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Counters

Qty: 3 Price: $13.07
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Madame Null, Power Broker
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
Legendary Creature - Demon Advisor
Madame Null, Power Broker (tmt) 66
Sin, Unending Cataclysm
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Legendary Creature - Avatar Leviathan
Sin, Unending Cataclysm (fic) 95

Counters

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Creature Abilities - Combat

Qty: 6 Price: $81.94
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (dmc) 143
Generous Ent
Reach
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Treefolk
Generous Ent (ltr) 169
Qarsi Revenant
Flying, deathtouch, lifelink
Renew —
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature - Vampire
Qarsi Revenant (tdm) 338
Scavenged Brawler
Flying, vigilance, trample, lifelink
, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
Creature Artifact - Construct
Scavenged Brawler (brc) 17
Sire of Seven Deaths
Reach, first strike
Vigilance, menace
Trample, lifelink
Ward—Pay 7 life.
Creature - Eldrazi
Sire of Seven Deaths (fdn) 292
Wurmcoil Engine
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Creature Artifact - Wurm Phyrexian
Wurmcoil Engine (sld) 2196

Creature Abilities - Combat

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Creature Abilities - Protection

Qty: 9 Price: $86.63
Breaker of Creation
When you cast this spell, you gain 1 life for each colorless permanent you control.
Hexproof from each color
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Creature - Eldrazi
Breaker of Creation (mh3) 1
Galactus, Devourer of Worlds
Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
Legendary Creature - Elder Alien
Galactus, Devourer of Worlds (msc) 8
Hit-Monkey
This spell can't be countered.
Reach, vigilance, deathtouch, hexproof, haste
Legendary Creature - Assassin Monkey
Hit-Monkey (msc) 723
Kefnet the Mindful
Flying, indestructible
Kefnet can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.
Legendary Creature - God
Kefnet the Mindful (dsc) 118
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Creature Artifact - Robot Utrom
Krang, Utrom Warlord (tmt) 290
Nightveil Predator
Flying, deathtouch
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Vampire
Nightveil Predator (rvr) 206
Rhonas the Indomitable
Deathtouch, indestructible
Rhonas can't attack or block unless you control another creature with power 4 or greater.
: Another target creature gets +2/+0 and gains trample until end of turn.
Legendary Creature - God
Rhonas the Indomitable (j22) 719
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Legendary Creature - God
Sab-Sunen, Luxa Embodied (dft) 221
Venomthrope
Flying, deathtouch, hexproof
Creature - Tyranid
Venomthrope (40k) 147

Creature Abilities - Protection

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Draw

Qty: 4 Price: $88.96
Blitzball Stadium
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! —
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Artifact
Blitzball Stadium (fic) 34
Glissa Sunslayer
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
Legendary Creature - Elf Zombie Phyrexian
Glissa Sunslayer (ecc) 122
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (tle) 41
Vraska Joins Up
When Vraska Joins Up enters, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
Legendary Enchantment
Vraska Joins Up (otj) 236

Draw

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Finisher

Qty: 1 Price: $10.99
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (soa) 50

Finisher

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Land

Qty: 35 (39 w/ MDFC)Price: $430.75
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rna) 246
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (plst) ZNR-260Clearwater Pathway // Murkwater Pathway (plst) ZNR-260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7063
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (fic) 393
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 291
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (fic) 395
Island
(
: Add
.)
Basic Land - Island
Island (tla) 293
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (eoc) 165
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rav) 279
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (sld) 1535
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Turbulent Wilderness
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Forest
Turbulent Wilderness (soc) 59
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (eoc) 189
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (tdc) 413

Land

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Protection

Qty: 7 Price: $28.03
Agonasaur Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creature - Dinosaur
Agonasaur Rex (dft) 151
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) IFIYW-9
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Simulacrum
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Instant
Simulacrum (3ed) 130
Slippery Bogbonder
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Creature - Human Druid
Slippery Bogbonder (ncc) 312
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tle) 317

Protection

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Ramp

Qty: 13 Price: $97.87
Animal Attendant
: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it.
Creature - Human Citizen
Animal Attendant (tle) 128
Beastcaller Savant
Haste
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature - Elf Shaman Ally
Beastcaller Savant (bfz) 170
Biophagus
Genomic Enhancement —
: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
Creature - Human Wizard Tyranid
Biophagus (40k) 87
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (sld) 1675
Dark Ritual
Add
.
Instant
Dark Ritual (tmc) 131
Frog Butler
Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
Creature - Spirit Frog
Frog Butler (tmt) 114
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Leyline Prowler
Deathtouch, lifelink
: Add one mana of any color.
Creature - Beast Nightmare
Leyline Prowler (c21) 222
Noxious Newt
Deathtouch
: Add
.
Creature - Salamander
Noxious Newt (sos) 155
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (mh2) 430
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Creature - Plant
Sylvan Caryatid (tdc) 272
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 99
Transdimensional Bovine
Flying
: Add two mana of any one color.
Creature - Avatar Ox
Transdimensional Bovine (tmt) 134

Ramp

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Recursion

Qty: 4 Price: $59.96
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Brokkos, Apex of Forever
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast this card from your graveyard using its mutate ability.
Legendary Creature - Beast Elemental Nightmare
Brokkos, Apex of Forever (iko) 378
The Mimeoplasm
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Legendary Creature - Ooze
The Mimeoplasm (sld) 1773
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (sld) 2486

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Alpha Deathclaw
Menace, trample
When this creature enters or becomes monstrous, destroy target permanent.
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Creature - Mutant Lizard
Alpha Deathclaw (pip) 91
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (2x2) 175
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (mar) 33
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (sld) 1869
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (sld) 2019
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (tle) 309
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (tle) 307
Gemrazer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast
Gemrazer (pip) 351
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (2xm) 110
Weeping Angel
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.
If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
Creature Artifact - Angel Alien
Weeping Angel (who) 1140

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Blor the Impervious
Trample, hexproof, indestructible
Legendary Creature - Warrior Frog
Blor the Impervious (mbc) 28
Bribe Taker
Trample
When this creature enters, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on this creature.
Creature - Warrior Rhino
Bribe Taker (ncc) 55
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Hatred
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
Instant
Hatred (exo) 64
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (dsc) 373
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 13 cards
19 pips - 17 cards
31 mana - 26 cards
25 pips - 21 cards
36 mana - 29 cards
0 pips - 0 cards
0 mana - 13 cards
41 pips - 37 cards
44 mana - 38 cards
2 pips - 1 card
7 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"It's Voltron time! Have you ever wanted to play a commander with so many abilities you need a dry erase board just to show them all? Then this is the deck for you. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"1) Rules Notes:"},{"insert":"\nHow many counters can one "},{"insert":{"card-link":"Indominus Rex, Alpha"}},{"insert":" have from a single cast? At first, you might say 12, since the card lists 12 abilities: flying, first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample and vigilance. You might lower that to 11 when you find out that the Sultai color identity does not currently have a creature that naturally has double strike. However, two of these keywords (hexproof and trample) have keyword variants. See the Comp Rules citation below:\n\n"},{"attributes":{"bold":true},"insert":"Magic Comp Rules 702.1c:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"An effect may state that \"the same is true for\" a list of keyword abilities or similar. If one of these keyword abilities has variants or variables and the effect grants that keyword of counters of that keyword to one of more objects and/or players, it grants each appropriate variant and variable of that keyword. "},{"insert":"\n\nThat means that cards like "},{"insert":{"card-link":"Breaker of Creation"}},{"insert":", "},{"insert":{"card-link":"Eradicator Valkyrie"}},{"insert":" , "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" and "},{"insert":{"card-link":"Thrasta, Tempest's Roar"}},{"insert":" can get you some hard to name counters. The Breaker is exceptionally powerful, granting you all five hexproof counters in one shot due to the way its ability is defined in the Comp Rules (see below):\n\n"},{"attributes":{"bold":true},"insert":"Magic Comp Rules 702.11g"},{"insert":" \n"},{"attributes":{"italic":true},"insert":"\"Hexproof from each [characteristic]\" is shorthand for \"hexproof from [quality A,]\" \"hexproof from [quality B],\" and so on for each possible quality the listed characteristic could have; it behaves as multiple separate hexproof abilities. "},{"insert":"\n\nAll of this brings the total up quite a bit, 20 by my count, if you wanted to min/max for that. For reference, to get all 20 in one activation requires 7 cards be discarded:\n"},{"insert":{"card-link":"Breaker of Creation"}},{"insert":" (the hexproof from individual colors) \n"},{"insert":{"card-link":"Eradicator Valkyrie"}},{"insert":" (hexproof from planeswalkers)\n"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" (hexproof from activated and triggered abilities)\n"},{"insert":{"card-link":"Thrasta, Tempest's Roar"}},{"insert":" (trample over planeswalkers)\n"},{"insert":{"card-link":"Hit-Monkey"}},{"insert":" (multiple ability coverage, nothing unique)\n"},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":" (first strike, multiple other ability coverage)\n"},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" (indestructible, multiple other ability coverage)\n\nThis is obviously a magic Christmas time scenario, and I am not currently including all these cards in the deck, but hey, I posed the question so I should at least try to answer it. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"2) Card Selection"},{"insert":"\nThe creature base is where you get to customize the deck and really show your style/preferences. Do you like Universes Beyond? Lets team up "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" , "},{"insert":{"card-link":"Hit-Monkey"}},{"insert":" , "},{"insert":{"card-link":"Karvanista, Loyal Lupari // Lupari Shield"}},{"insert":" , and "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" . You could also choose to max the number of potential counters from a single Enters trigger, or prioritize a single keyword or keyword combination. I think this would be an excellent decklist to utilize modular deckbuilding, where you have several packages of pitch creatures and rotate them in and out of the deck between games. To read more about modular deckbuilding, check out this article by Jonathan Zuccheti on edhrec:\n\nhttps://edhrec.com/articles/how-modular-deckbuilding-works-in-commander\n\nCurrently, I am using a complicated algorithm I like to call \"creatures that I think are cool.\" Tailor it to your playgroup. Ours has been going (+1/+1) counter crazy lately, so I added "},{"insert":{"card-link":"Sin, Unending Cataclysm"}},{"insert":" . It makes the board state much easier to keep track of, getting rid of all those various counters and maybe even reducing the player count as a little treat. \n\nClone effects that can copy a legendary creature are also hugely powerful. Indominus usually refills my hand when it is cast, so I am often ready to cast another one right away. "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":" , "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" , and "},{"insert":{"card-link":"Spark Double"}},{"insert":" all get you another copy of your favorite dino. Spark double even comes in with an additional +1/+1, netting you an additional card drawn from the \"enters\" ability. \n\nBoard sweepers should lean towards effects that leave behind an indestructible creature, which is why I am currently running "},{"insert":{"card-link":"Damnation"}},{"insert":" . "},{"insert":{"card-link":"Living Death"}},{"insert":" is usually an auto-include: with all those powerful creatures you are discarding, you should have a pretty great board state once it resolves. However, I need some faster, more flexible answers so I am currently running "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" . For that same reason,"},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" is also a must-have. You have to be careful, since it can kill your commander and there are a lot of mana dorks laying around who can get caught up in the Deluge, but the flexibility it provides is unmatched at the cost, and the life loss can be easily offset by your (sometimes) lifelinking Commander. \n\n The removal has a couple of fight spells that help your land count: "},{"insert":{"card-link":"Bushwhack"}},{"insert":" ,"},{"insert":{"card-link":"Khalni Ambush // Khalni Territory"}},{"insert":" , "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":" , and some versatile staples like "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" and "},{"insert":{"card-link":"Beast Within"}},{"insert":" . Also the free Commander spells like"},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" and"},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" , since you are already pretty dependent on your commander. Now for the all-star: "},{"insert":{"card-link":"Berserk"}},{"insert":" . This is just the best spell. You can use it on your commander to get a commander damage kill, or on one of your opponents’ creatures to cause a ton of damage that also results in a threatening creature dying. And the funniest part? Berserk “destroys” the creature, so if your commander has indestructible, you can cast it on him with no downside. Your berserk Dino will ignore the destroy effect and just go about his business chomping your opponents. This is also the reason I have added "},{"insert":{"card-link":"Simulacrum"}},{"insert":" to the Deck; all the indestructibility makes it a fun trick that often leaves me without losing a single creature. \n\nFor this deck, I think most ramp should be in the form of creatures, preferably with relevant keywords like "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" , or "},{"insert":{"card-link":"The Warring Triad"}},{"insert":" . I am not using a Sol Ring because my Commander doesn't have 2 generic mana in the cost, meaning the initial boost I would get from a Sol Ring is somewhat diminished. I have been trying to find decks to cut Sol Ring out of anyway, to add some variety to my ramp, so this, combined with the benefit I get in this deck from using mana creatures with keywords seemed like reason enough. These key-worded mana dorks can become threats themselves later in the game, after a "},{"insert":{"card-link":"Germination Practicum"}},{"insert":" or a "},{"insert":{"card-link":"Brokkos, Apex of Forever"}},{"insert":" . \n\nA lot of the card draw comes from the Commander, through the enters ability, clones with an enters ability, or combat triggers through "},{"insert":{"card-link":"Vraska Joins Up"}},{"insert":" and "},{"insert":{"card-link":"Blitzball Stadium"}},{"insert":" . Also, how amazing is Blitzball Stadium in this deck? Makes your commander unblockable and adds card draw for each kind of counter on it? This is a real Challenge the Stats (rip EDHrec Cast) contender, only showing up in about 9% of the Indominus decks. \n\nThe deck’s mana base is a work in progress. I am running 35 lands, plus 4 MDFC, plus 2 one-mana land cyclers - "},{"insert":{"card-link":"Bushwhack"}},{"insert":" and "},{"insert":{"card-link":"Generous Ent"}},{"insert":" which can act like tapped lands. I am trying to use the MDFC's and land cyclers to keep my gas level high, without having too many tapped lands (up to 6 counting 3 of the MDFC, the 2 land cyclers, and "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" ). \n\nWhen playing this deck you will be assessed as the threat, regardless of the board state, so this deck doesn’t win a lot. That being said, it is a heck of a lot of fun to play, and will give you some of the craziest plays you will ever see. \n"}]}
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