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Commander
Size: 100Salt sum: 62.73
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Infinite_Maelstrom

186 views12 days ago
Commander
Size: 100Salt sum: 62.73

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{"ops":[{"insert":"Win with "},{"insert":{"card-link":"Battle of Wits"}},{"insert":"! Only cast one spell all game! No "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":" necessary! \n(Only a quick rule Zero that \"from outside the game\" actually means \"from outside the game\" instead of sideboard, exile, etc., otherwise you won't be able to get all 200+ Eldrazi cards into the game to win with. T's & C's apply. Use at your own risk.)\n\nIn order to win, all the non-land cards need to be in the library. Make sure you don't draw any of them by accident during your turns!\nSteps to win:\nPre-game: mulligan to ensure you have no non-land cards in hand. If you happen to draw a non-land card from this deck, depending on the card, the whole deck could break. Drawing "},{"insert":{"card-link":"Battle of Wits"}},{"insert":", or "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":", or a few combinations of other cards will not break the deck. But do not keep an opening hand with anything other than lands!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns: Play 1 land each turn until you have 8 mana available. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I have included all the multi-mana lands I can find so that you can get to 8 mana sooner. The fewer turns you take to cast "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":", the less likely you'll draw a nonland card and mess things up. Just make sure you don't play a tapped land on the turn you would otherwise have been able to cast the commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"I also included as many scry-lands as I could, such as "},{"insert":{"card-link":"Zhalfirin Void"}},{"insert":", so you can check the top card and make sure you don't accidentally draw something you don't want to. "},{"insert":{"card-link":"Soldevi Excavations"}},{"insert":" is the most useful in this regard, and probably the only thing in the deck that you might spend mana on, before casting the commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":". This is where the fun begins."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cascade into "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" and "},{"insert":{"card-link":"Creative Technique"}},{"insert":". Demonstrate "},{"insert":{"card-link":"Creative Technique"}},{"insert":". Since all three spells (BoW, CT, CT copy) will be on the stack after the double cascade triggers, you will be safe from accidentally getting Battle if you cascade into Creative technique first. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creative technique and it's copy will grab "},{"insert":{"card-link":"Primal Surge"}},{"insert":" and "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":". Primal surge will then put all the lands in your deck (the whole deck) onto your battlefield. If you get it first, it will also put the spawnsire onto the battlefield and the second creative technique will fizzle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use all the untapped lands to activate "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":"'s last ability, putting all the Eldrazi from the sideboard into the battlefield. Be sure you start with "},{"insert":{"card-link":"Emrakul, the Aeons Torn"}},{"insert":", then "},{"insert":{"card-link":"Inverter of Truth"}},{"insert":", then all the 200+ "},{"insert":{"card-link":"Endless One"}},{"insert":"s. This way the etb triggers resolve correctly. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All the "},{"insert":{"card-link":"Endless One"}},{"insert":"s will die due to state based actions, since they were cast with X=0, going to the graveyard. "},{"insert":{"card-link":"Inverter of Truth"}},{"insert":" will then turn your graveyard into your library. Finally,"},{"insert":{"card-link":"Emrakul, the Aeons Torn"}},{"insert":" will give you another turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the next turn, you win on your upkeep because of "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNotes: \nBecause you rule-zeroed spawnsire to work the way you want it to, the fact that Emrakul is banned doesn't matter, because it's outside the game. Similarly, there is no rule about "},{"attributes":{"italic":true},"insert":"owning"},{"insert":" >200 copies of "},{"insert":{"card-link":"Endless One"}},{"insert":", since they're outside the game and only get put into your library after deckbuilding restrictions are checked (at the start of the game).\n"}]}

Commander

Qty: 1 Price: $0.49
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental
Maelstrom Wanderer (cmm) 344

Commander

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Draw

Qty: 1 Price: $0.79
Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery
Creative Technique (c21) 49

Draw

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Enchantment

Qty: 1 Price: $1.79
Battle of Wits
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Enchantment
Battle of Wits (plst) M13-44

Enchantment

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Finisher

Qty: 1 Price: $8.49
Primal Surge
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Sorcery
Primal Surge (avr) 189

Finisher

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Land

Qty: 95 Price: $986.97
City of Traitors
When you play another land, sacrifice this land.
: Add
.
Land
City of Traitors (exo) 143
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (woe) 254
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (cma) 246
Dwarven Hold
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Dwarven Hold (5ed) 414
Dwarven Ruins
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Dwarven Ruins (6ed) 323
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Havenwood Battleground
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Havenwood Battleground (cma) 256
Hickory Woodlot
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Hickory Woodlot (mmq) 319
Hollow Trees
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Hollow Trees (5ed) 418
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Mercadian Bazaar
This land enters tapped.
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Mercadian Bazaar (mmq) 321
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tla) 285
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Rushwood Grove
This land enters tapped.
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Rushwood Grove (mmq) 325
Sand Silos
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Sand Silos (5ed) 423
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Saprazzan Cove
This land enters tapped.
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Saprazzan Cove (mmq) 327
Saprazzan Skerry
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Saprazzan Skerry (mmq) 328
Scorched Ruins
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
Land
Scorched Ruins (wth) 166
Soldevi Excavations
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
,
: Scry 1.
Land
Soldevi Excavations (all) 143
Svyelunite Temple
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Svyelunite Temple (6ed) 329
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (eoc) 187
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (tdc) 404
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (dsc) 313
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 255
Untaidake, the Cloud Keeper
Untaidake enters tapped.
, Pay 2 life: Add
. Spend this mana only to cast legendary spells.
Legendary Land
Untaidake, the Cloud Keeper (chk) 285
Zhalfirin Void
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
Zhalfirin Void (afc) 273

Land

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Tokens

Qty: 1 Price: $6.99
Spawnsire of Ulamog
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add
."
: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Creature - Eldrazi
Spawnsire of Ulamog (roe) 11

Tokens

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Sideboard

Qty: 207 Price: $167.73
Emrakul, the Aeons Torn
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Emrakul, the Aeons Torn (2x2) 1
Endless One
This creature enters with X +1/+1 counters on it.
Creature - Eldrazi
Endless One (cmm) 804
Inverter of Truth
Devoid (This card has no color.)
Flying
When this creature enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
Creature - Eldrazi
Inverter of Truth (ogw) 72

Sideboard

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Maybeboard

Qty: 18 Price: $310.90
Aloy, Savior of Meridian
Vigilance, reach
In You, All Things Are Possible — Whenever one or more artifact creatures you control attack, discover X, where X is the greatest power among them. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Human Warrior
Aloy, Savior of Meridian (sld) 2221
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Annoyed Altisaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Dinosaur
Annoyed Altisaur (mh3) 284
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (cmr) 217
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (mb2) 217
Bismuth Mindrender
Devoid (This card has no color.)
Menace
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
Creature - Eldrazi
Bismuth Mindrender (m3c) 51
Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Breaching Dragonstorm (tdm) 101
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sorcery
Bring to Light (2x2) 188
Buried Treasure
, Sacrifice this artifact: Add one mana of any color.
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact - Treasure
Buried Treasure (lci) 246
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (ltc) 509
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Contest of Claws (lcc) 12
Dance with Calamity
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Sorcery
Dance with Calamity (moc) 29
Djinn of Wishes
Flying
This creature enters with three wish counters on it.
, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Creature - Djinn
Djinn of Wishes (j22) 287
Esika, God of the Tree
Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and "
: Add one mana of any color."
Legendary Creature - God
Esika, God of the Tree // The Prismatic Bridge (khm) 168Esika, God of the Tree // The Prismatic Bridge (khm) 168
Fork
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Instant
Fork (3ed) 153
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (m3c) 293
Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment
Possibility Storm (dgm) 34
Transmogrify
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Sorcery
Transmogrify (m21) 167

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
3 pips - 2 cards
38 mana - 35 cards
0 pips - 0 cards
0 mana - 5 cards
2 pips - 2 cards
36 mana - 33 cards
3 pips - 2 cards
37 mana - 34 cards
0 pips - 0 cards
20 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Win with "},{"insert":{"card-link":"Battle of Wits"}},{"insert":"! Only cast one spell all game! No "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":" necessary! \n(Only a quick rule Zero that \"from outside the game\" actually means \"from outside the game\" instead of sideboard, exile, etc., otherwise you won't be able to get all 200+ Eldrazi cards into the game to win with. T's & C's apply. Use at your own risk.)\n\nIn order to win, all the non-land cards need to be in the library. Make sure you don't draw any of them by accident during your turns!\nSteps to win:\nPre-game: mulligan to ensure you have no non-land cards in hand. If you happen to draw a non-land card from this deck, depending on the card, the whole deck could break. Drawing "},{"insert":{"card-link":"Battle of Wits"}},{"insert":", or "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":", or a few combinations of other cards will not break the deck. But do not keep an opening hand with anything other than lands!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns: Play 1 land each turn until you have 8 mana available. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I have included all the multi-mana lands I can find so that you can get to 8 mana sooner. The fewer turns you take to cast "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":", the less likely you'll draw a nonland card and mess things up. Just make sure you don't play a tapped land on the turn you would otherwise have been able to cast the commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"I also included as many scry-lands as I could, such as "},{"insert":{"card-link":"Zhalfirin Void"}},{"insert":", so you can check the top card and make sure you don't accidentally draw something you don't want to. "},{"insert":{"card-link":"Soldevi Excavations"}},{"insert":" is the most useful in this regard, and probably the only thing in the deck that you might spend mana on, before casting the commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":". This is where the fun begins."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cascade into "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" and "},{"insert":{"card-link":"Creative Technique"}},{"insert":". Demonstrate "},{"insert":{"card-link":"Creative Technique"}},{"insert":". Since all three spells (BoW, CT, CT copy) will be on the stack after the double cascade triggers, you will be safe from accidentally getting Battle if you cascade into Creative technique first. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creative technique and it's copy will grab "},{"insert":{"card-link":"Primal Surge"}},{"insert":" and "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":". Primal surge will then put all the lands in your deck (the whole deck) onto your battlefield. If you get it first, it will also put the spawnsire onto the battlefield and the second creative technique will fizzle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use all the untapped lands to activate "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":"'s last ability, putting all the Eldrazi from the sideboard into the battlefield. Be sure you start with "},{"insert":{"card-link":"Emrakul, the Aeons Torn"}},{"insert":", then "},{"insert":{"card-link":"Inverter of Truth"}},{"insert":", then all the 200+ "},{"insert":{"card-link":"Endless One"}},{"insert":"s. This way the etb triggers resolve correctly. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All the "},{"insert":{"card-link":"Endless One"}},{"insert":"s will die due to state based actions, since they were cast with X=0, going to the graveyard. "},{"insert":{"card-link":"Inverter of Truth"}},{"insert":" will then turn your graveyard into your library. Finally,"},{"insert":{"card-link":"Emrakul, the Aeons Torn"}},{"insert":" will give you another turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the next turn, you win on your upkeep because of "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNotes: \nBecause you rule-zeroed spawnsire to work the way you want it to, the fact that Emrakul is banned doesn't matter, because it's outside the game. Similarly, there is no rule about "},{"attributes":{"italic":true},"insert":"owning"},{"insert":" >200 copies of "},{"insert":{"card-link":"Endless One"}},{"insert":", since they're outside the game and only get put into your library after deckbuilding restrictions are checked (at the start of the game).\n"}]}
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