Infinite_Maelstrom
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Commander
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{"ops":[{"insert":"Win with "},{"insert":{"card-link":"Battle of Wits"}},{"insert":"! Only cast one spell all game! No "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":" necessary! \n(Only a quick rule Zero that \"from outside the game\" actually means \"from outside the game\" instead of sideboard, exile, etc., otherwise you won't be able to get all 200+ Eldrazi cards into the game to win with. T's & C's apply. Use at your own risk.)\n\nIn order to win, all the non-land cards need to be in the library. Make sure you don't draw any of them by accident during your turns!\nSteps to win:\nPre-game: mulligan to ensure you have no non-land cards in hand. If you happen to draw a non-land card from this deck, depending on the card, the whole deck could break. Drawing "},{"insert":{"card-link":"Battle of Wits"}},{"insert":", or "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":", or a few combinations of other cards will not break the deck. But do not keep an opening hand with anything other than lands!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns: Play 1 land each turn until you have 8 mana available. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I have included all the multi-mana lands I can find so that you can get to 8 mana sooner. The fewer turns you take to cast "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":", the less likely you'll draw a nonland card and mess things up. Just make sure you don't play a tapped land on the turn you would otherwise have been able to cast the commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"I also included as many scry-lands as I could, such as "},{"insert":{"card-link":"Zhalfirin Void"}},{"insert":", so you can check the top card and make sure you don't accidentally draw something you don't want to. "},{"insert":{"card-link":"Soldevi Excavations"}},{"insert":" is the most useful in this regard, and probably the only thing in the deck that you might spend mana on, before casting the commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":". This is where the fun begins."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cascade into "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" and "},{"insert":{"card-link":"Creative Technique"}},{"insert":". Demonstrate "},{"insert":{"card-link":"Creative Technique"}},{"insert":". Since all three spells (BoW, CT, CT copy) will be on the stack after the double cascade triggers, you will be safe from accidentally getting Battle if you cascade into Creative technique first. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creative technique and it's copy will grab "},{"insert":{"card-link":"Primal Surge"}},{"insert":" and "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":". Primal surge will then put all the lands in your deck (the whole deck) onto your battlefield. If you get it first, it will also put the spawnsire onto the battlefield and the second creative technique will fizzle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use all the untapped lands to activate "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":"'s last ability, putting all the Eldrazi from the sideboard into the battlefield. Be sure you start with "},{"insert":{"card-link":"Emrakul, the Aeons Torn"}},{"insert":", then "},{"insert":{"card-link":"Inverter of Truth"}},{"insert":", then all the 200+ "},{"insert":{"card-link":"Endless One"}},{"insert":"s. This way the etb triggers resolve correctly. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All the "},{"insert":{"card-link":"Endless One"}},{"insert":"s will die due to state based actions, since they were cast with X=0, going to the graveyard. "},{"insert":{"card-link":"Inverter of Truth"}},{"insert":" will then turn your graveyard into your library. Finally,"},{"insert":{"card-link":"Emrakul, the Aeons Torn"}},{"insert":" will give you another turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the next turn, you win on your upkeep because of "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNotes: \nBecause you rule-zeroed spawnsire to work the way you want it to, the fact that Emrakul is banned doesn't matter, because it's outside the game. Similarly, there is no rule about "},{"attributes":{"italic":true},"insert":"owning"},{"insert":" >200 copies of "},{"insert":{"card-link":"Endless One"}},{"insert":", since they're outside the game and only get put into your library after deckbuilding restrictions are checked (at the start of the game).\n"}]}
Commander
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Commander
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Draw
Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery

Draw
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Land
Dwarven Hold
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Hollow Trees
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Sand Silos
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Land
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Tokens
Spawnsire of Ulamog
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Creature - Eldrazi

Tokens
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Sideboard
Emrakul, the Aeons Torn
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Sideboard
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Maybeboard
Aloy, Savior of Meridian
Vigilance, reach
In You, All Things Are Possible — Whenever one or more artifact creatures you control attack, discover X, where X is the greatest power among them. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
In You, All Things Are Possible — Whenever one or more artifact creatures you control attack, discover X, where X is the greatest power among them. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Human Warrior

Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Bismuth Mindrender
Devoid (This card has no color.)
Menace
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
Menace
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
Creature - Eldrazi

Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment

Buried Treasure
, Sacrifice this artifact: Add one mana of any color.
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact - Treasure

Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery

Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Win with "},{"insert":{"card-link":"Battle of Wits"}},{"insert":"! Only cast one spell all game! No "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":" necessary! \n(Only a quick rule Zero that \"from outside the game\" actually means \"from outside the game\" instead of sideboard, exile, etc., otherwise you won't be able to get all 200+ Eldrazi cards into the game to win with. T's & C's apply. Use at your own risk.)\n\nIn order to win, all the non-land cards need to be in the library. Make sure you don't draw any of them by accident during your turns!\nSteps to win:\nPre-game: mulligan to ensure you have no non-land cards in hand. If you happen to draw a non-land card from this deck, depending on the card, the whole deck could break. Drawing "},{"insert":{"card-link":"Battle of Wits"}},{"insert":", or "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":", or a few combinations of other cards will not break the deck. But do not keep an opening hand with anything other than lands!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns: Play 1 land each turn until you have 8 mana available. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I have included all the multi-mana lands I can find so that you can get to 8 mana sooner. The fewer turns you take to cast "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":", the less likely you'll draw a nonland card and mess things up. Just make sure you don't play a tapped land on the turn you would otherwise have been able to cast the commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"I also included as many scry-lands as I could, such as "},{"insert":{"card-link":"Zhalfirin Void"}},{"insert":", so you can check the top card and make sure you don't accidentally draw something you don't want to. "},{"insert":{"card-link":"Soldevi Excavations"}},{"insert":" is the most useful in this regard, and probably the only thing in the deck that you might spend mana on, before casting the commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":". This is where the fun begins."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cascade into "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" and "},{"insert":{"card-link":"Creative Technique"}},{"insert":". Demonstrate "},{"insert":{"card-link":"Creative Technique"}},{"insert":". Since all three spells (BoW, CT, CT copy) will be on the stack after the double cascade triggers, you will be safe from accidentally getting Battle if you cascade into Creative technique first. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creative technique and it's copy will grab "},{"insert":{"card-link":"Primal Surge"}},{"insert":" and "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":". Primal surge will then put all the lands in your deck (the whole deck) onto your battlefield. If you get it first, it will also put the spawnsire onto the battlefield and the second creative technique will fizzle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use all the untapped lands to activate "},{"insert":{"card-link":"Spawnsire of Ulamog"}},{"insert":"'s last ability, putting all the Eldrazi from the sideboard into the battlefield. Be sure you start with "},{"insert":{"card-link":"Emrakul, the Aeons Torn"}},{"insert":", then "},{"insert":{"card-link":"Inverter of Truth"}},{"insert":", then all the 200+ "},{"insert":{"card-link":"Endless One"}},{"insert":"s. This way the etb triggers resolve correctly. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All the "},{"insert":{"card-link":"Endless One"}},{"insert":"s will die due to state based actions, since they were cast with X=0, going to the graveyard. "},{"insert":{"card-link":"Inverter of Truth"}},{"insert":" will then turn your graveyard into your library. Finally,"},{"insert":{"card-link":"Emrakul, the Aeons Torn"}},{"insert":" will give you another turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the next turn, you win on your upkeep because of "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNotes: \nBecause you rule-zeroed spawnsire to work the way you want it to, the fact that Emrakul is banned doesn't matter, because it's outside the game. Similarly, there is no rule about "},{"attributes":{"italic":true},"insert":"owning"},{"insert":" >200 copies of "},{"insert":{"card-link":"Endless One"}},{"insert":", since they're outside the game and only get put into your library after deckbuilding restrictions are checked (at the start of the game).\n"}]}








































