549 views12 months ago
Commander
Size: 100Salt sum: 16.61
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NasCollectibles

549 views12 months ago
Commander
Size: 100Salt sum: 16.61

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Baylen, the Haymaker
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
Legendary Creature - Warrior Rabbit
Baylen, the Haymaker (blb) 205

Commander

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Bitter Reunion
When this enchantment enters, you may discard a card. If you do, draw two cards.
, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Enchantment
Bitter Reunion (bro) 127
Melded Moxite
When this artifact enters, you may discard a card. If you do, draw two cards.
, Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
Artifact
Melded Moxite (eoe) 143
Quarrel's End
As an additional cost to cast this spell, discard a card.
Draw two cards and create a 1/1 white Human Soldier creature token.
Sorcery
Quarrel's End (ltr) 141
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (cmm) 66
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (eld) 146

Draw

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Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (ncc) 386
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (m21) 244
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (grn) 243
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (snc) 249
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (ncc) 389
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (ncc) 392
Command Bridge
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
: Add one mana of any color.
Land
Command Bridge (eoe) 252
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ncc) 395
Dwarven Mine
(
: Add
.)
This land enters tapped unless you control three or more other Mountains.
When this land enters untapped, create a 1/1 red Dwarf creature token.
Land - Mountain
Dwarven Mine (eld) 243
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (m3c) 340
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ncc) 400
Forest
(
: Add
.)
Basic Land - Forest
Forest (snc) 270
Forest
(
: Add
.)
Basic Land - Forest
Forest (snc) 271
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (ncc) 404
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (ncc) 405
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (gtc) 243
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (plst) C17-257
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (drc) 163
Kher Keep
: Add
.
,
: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Land
Kher Keep (onc) 157
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (ncc) 414
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 90
Nantuko Monastery
: Add
.
Threshold —
: This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
Land
Nantuko Monastery (dmr) 252
Naya Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Land
Naya Panorama (ncc) 417
Plains
(
: Add
.)
Basic Land - Plains
Plains (bro) 269
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (drc) 168
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (ncc) 423
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (grn) 255
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (ncc) 430
Vitu-Ghazi, the City-Tree
: Add
.
,
: Create a 1/1 green Saproling creature token.
Land
Vitu-Ghazi, the City-Tree (woc) 173

Land

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Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Lizard Eldrazi
Basking Broodscale (mh3) 145
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Call the Mountain Chocobo
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Call the Mountain Chocobo (fin) 131
Fertilid
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Creature - Elemental
Fertilid (mor) 122
Galactic Wayfarer
When this creature enters, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Human Scout
Galactic Wayfarer (eoe) 185
Goobbue Gardener
: Add
.
Creature - Beast Plant
Goobbue Gardener (fin) 188
Kav Landseeker
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, create a Lander token. At the beginning of the end step on your next turn, sacrifice that token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Soldier Kavu
Kav Landseeker (eoe) 138
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Many Partings (ltr) 176
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
Reach the Horizon
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Sorcery
Reach the Horizon (fin) 195
Scout the Wilderness
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Sorcery
Scout the Wilderness (dmu) 176

Ramp

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Airship Crash
Destroy target artifact, enchantment, or creature with flying.
Cycling
(
, Discard this card: Draw a card.)
Instant
Airship Crash (fin) 171
Artifact Mutation
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Instant
Artifact Mutation (ncc) 326
Aura Mutation
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Aura Mutation (ncc) 328
Cabaretti Charm
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Instant
Cabaretti Charm (snc) 300
Cabaretti Confluence
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Sorcery
Cabaretti Confluence (ncc) 69
Charge of the Mites
Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Instant
Charge of the Mites (one) 6
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Sorcery
Expel the Interlopers (tdc) 115
Flaxen Intruder
Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
Creature - Human Berserker
Flaxen Intruder // Welcome Home (eld) 155
Incandescent Aria
Incandescent Aria deals 3 damage to each nontoken creature.
Sorcery
Incandescent Aria (snc) 311
Shock
Shock deals 2 damage to any target.
Instant
Shock (m19) 156
Signature Slam
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Instant
Signature Slam (mh3) 168
Sprouting Renewal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.
Sorcery
Sprouting Renewal (rvr) 157
Verdant Command
Choose two —
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
Instant
Verdant Command (mh2) 182

Removal

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Camaraderie
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Sorcery
Camaraderie (ncc) 334
Fortifying Provisions
Creatures you control get +0/+1.
When this enchantment enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Enchantment
Fortifying Provisions (eld) 13
Gimli's Axe
Equipped creature gets +3/+0.
As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gimli's Axe (ltr) 130
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (cmm) 31
Mandibular Kite
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has flying.
Equip
Artifact - Equipment
Mandibular Kite (mh3) 34
Spectral Hunt-Caller
: Creatures you control get +1/+1 and gain trample until end of turn.
Creature - Spirit Wolf
Spectral Hunt-Caller (j22) 45
Strength of the Coalition
Kicker
(You may pay an additional
as you cast this spell.)
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Instant
Strength of the Coalition (dmu) 180
Thunderfoot Baloth
Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature - Beast
Thunderfoot Baloth (ncc) 317
Tuskguard Captain
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
Creature - Human Warrior
Tuskguard Captain (cmm) 328

Support - Buff

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Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (jmp) 404
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (clu) 71

Support - Protection

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Anointer Priest
Whenever a creature token you control enters, you gain 1 life.
Embalm
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Creature - Human Cleric
Anointer Priest (akh) 3
Book of Mazarbul
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
Enchantment - Saga
Book of Mazarbul (ltr) 116
Cadira, Caller of the Small
Trample
Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Legendary Creature - Orc Ranger
Cadira, Caller of the Small (clb) 269
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (ncc) 195
Daring Piracy
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Enchantment
Daring Piracy (j22) 33
Griffin Aerie
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Enchantment
Griffin Aerie (wot) 5
Imodane's Recruiter
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
Creature - Human Knight
Imodane's Recruiter // Train Troops (woe) 229
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Legendary Creature - Human Druid
Jolrael, Mwonvuli Recluse (dmr) 165
Keldon Strike Team
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as this creature entered this turn, creatures you control have haste.
Creature - Human Warrior
Keldon Strike Team (dmu) 136
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (drc) 104
Mishra's Onslaught
Choose one —
• Create two 1/1 colorless Soldier artifact creature tokens.
• Creatures you control get +2/+0 until end of turn.
Instant
Mishra's Onslaught (bro) 143
Pugnacious Pugilist
Whenever this creature attacks, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Warrior Ogre
Pugnacious Pugilist (snc) 117
Queen Allenal of Ruadach
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Legendary Creature - Elf Noble
Queen Allenal of Ruadach (dmu) 309
Resolute Reinforcements
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Resolute Reinforcements (dmu) 29
Scepter of Celebration
Equipped creature gets +2/+0 and has trample.
Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.
Equip
Artifact - Equipment
Scepter of Celebration (ncc) 64
Squirrel Nest
Enchant land
Enchanted land has "
: Create a 1/1 green Squirrel creature token."
Enchantment - Aura
Squirrel Nest (dmr) 349
Veteran Soldier
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Legendary Enchantment - Background
Veteran Soldier (clb) 48
Vitu-Ghazi Guildmage
: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)
Creature - Shaman Dryad
Vitu-Ghazi Guildmage (rtr) 207

Token Synergy

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Hunting Pack
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Instant
Hunting Pack (mh2) 284
Mayael's Aria
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Enchantment
Mayael's Aria (2x2) 253
Over the Top
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Sorcery
Over the Top (bro) 146
Storm Herd
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Sorcery
Storm Herd (khc) 33

Wincon

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Deck Info

Deck stats

27 pips - 24 cards
18 mana - 16 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
24 pips - 22 cards
20 mana - 18 cards
39 pips - 34 cards
20 mana - 20 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"I. Commander overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Baylen is a 3-colour (white, green, red) commander that rewards you for producing "},{"attributes":{"italic":true},"insert":"any"},{"insert":" kind of token (creatures, Food, Treasure, Blood, etc). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"His abilities: every time you tap one or more tokens, you get extra benefits (mana, card draw, sometimes damage) — so the focus is on "},{"attributes":{"italic":true},"insert":"making tokens"},{"insert":" and then "},{"attributes":{"italic":true},"insert":"using/tapping them"},{"insert":" efficiently. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because he doesn’t restrict you to only creature tokens, you have flexibility: Food/Treasure/Blood tokens all work, giving the deck more avenues."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"His role: mid-to-late game value engine. You build a wide token base, then you leverage Baylen to draw cards, generate resources, and push toward game-closing turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"II. Key strategies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A. Token generation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your first job is to "},{"attributes":{"italic":true},"insert":"make tokens"},{"insert":" reliably. Good sources: mass token spells (e.g., “create X human tokens”), landfall or repeated triggers (tokens when land enters, etc.), and auxiliary token producers (Food, Treasure, Blood)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because Baylen cares about tapping tokens, aim to generate tokens early, and build a board you can repeatedly use. For example, cards that trigger whenever you tap tokens or that produce tokens when you perform actions are strong."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Also aim for sustainability: board-wipes will happen. Token decks are vulnerable to sweeps. Including cards that help rebuild (token producers each turn, or ones that trigger from non-creature tokens) will keep you resilient."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"B. Resource generation & value engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you’ve generated tokens, you want to "},{"attributes":{"italic":true},"insert":"use"},{"insert":" them so Baylen gives you value. That might be tapping tokens for mana or card draw, so you can cast bigger spells or churn your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You’ll also lean into ramp: with lots of token production and token-tapping, you can accelerate into high-impact turns. Ramp helps you hit your late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drawing cards and generating mana sets you apart from many token decks which just go wide and hope. Baylen gives you a midrange engine to outvalue opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"C. Win-condition shift"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After building up tokens + resource engine, shift into the “close the game” mode. That can look like:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overrunning with a wide token army (attack with dozens of tokens)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using effects that convert tokens into direct damage (Treasure tokens that you sacrifice for damage, or effects that ping each opponent when a token is created)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using an overrun effect (pump the army, buff tokens) to finish off."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because you can both generate resources and concentrate power, you can shift from “build” to “finish” relatively smoothly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"D. Protect & reset awareness"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Since you are going wide and relying on a board full of tokens, you must anticipate board wipes and removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Include protection (instant-speed button spells, effects that save your tokens, or ones that leave you with tokens even after the wipe)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Also include “rebuild” tools: token producers that bounce back, or ones that arrive after a wipe so you aren’t completely reset."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"III. Win conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Go wide: Build a large number of tokens, especially cheap ones, then attack. With enough tokens, you’ll often overwhelm players who don’t have broad-scale removal or blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value engine -> finish: Use Baylen to draw lots of cards or generate extra mana, then cast a big “mass token + pump” spell. For example, spells like March of the Multitudes or Forth Eorlingas! produce lots of tokens, trigger Baylen for extra value, then you follow with a win-trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Direct damage via tokens: Some token producers generate non-creature tokens (Treasure, Food) or trigger damage when tokens appear. You can use those to chip away opponents. One example: effect that says “Whenever a token enters under your control, each opponent loses 1 life.” That kind of engine works well in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Big overrun finisher: Once your board is large and you have resources, cards like Craterhoof Behemoth or Jetmir, Nexus of Revels act as finishers: turn your wide board into lethal damage. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"IV. Typical play-path / sequencing"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early turns"},{"insert":": Ramp and produce initial token engines. Get mana rocks/signets, land ramp, and maybe deploy a token generator (even if small)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid game"},{"insert":": Start deploying bigger token spells; accumulate board presence. Begin tapping tokens for value via Baylen’s ability(s). Set up your engine: ramp + card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Watch the board"},{"insert":": Pay attention to other players’ threats and removal potential. If someone is about to wipe the board or blow up your tokens, consider using protective spells or holding off your big plays until it’s safer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late game pivot"},{"insert":": Once you have a solid board (say many tokens + Baylen generating value efficiently), deploy your finishing piece (overrun or damage engine). Use your extra mana and card draw to cast the finisher and push to victory."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Adapt"},{"insert":": If you’re suppressed (e.g., other players interacting heavily), use your value engine to out-grind them rather than rush. Baylen supports both aggressive wide board tactics "},{"attributes":{"italic":true},"insert":"and"},{"insert":" value-oriented play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"V. Common pitfalls & how to avoid them"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overextending"},{"insert":": If you go wide with tokens and opponents have a board wipe, you can be left stranded. Avoid committing everything at once if you suspect sweepers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Neglecting protection"},{"insert":": Tokens are cheap, but many opponents include specific token destruction or sweepers in their decks. Always have responses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ignoring Baylen’s value"},{"insert":": If you’re making tokens but not tapping them (or using Baylen’s ability), you’re missing the commander’s strength. Ensure you’re leveraging his value chain (tokens → tap → benefit)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finisher timing"},{"insert":": Deploying the finisher too early (before you have enough resources) or too late (when opponents have stabilized) can cost you the game. Recognise the right turn to shift."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board state control"},{"insert":": You might build a big board, but if you don’t have ways to circumvent flying blockers/unblockable or hit opponents unaffected by your wide board, your strategy might stall. Mix in ways to punch through or deliver damage outside of normal attack steps."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"VI. Possible upgrades & future additions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Since you enjoy refining and cataloging your collection (and vintage cards interest you), here are some upgrade ideas:\n\nMust-consider upgrades"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Parallel Lives"},{"insert":": These double tokens (and token triggers), hugely increasing your token output. Already seen commonly in many Baylen decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anointed Procession"},{"insert":": Similar token multiplier in white side. Great investment for token matters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":": If not already in, it’s a classic finisher for token decks; if you have a shell ready, adding or upgrading the finisher is wise."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":": Letting you untap your lands/permanents (including token producers) each opponent’s turn helps your ramp/value chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Refined mana base"},{"insert":": As you build out, consider upgrading fetches, shock lands, and utility lands (if not already) for smoother colour access and consistency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid-tier improvements"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Explore top-token support cards if budget allows: e.g., "},{"attributes":{"bold":true},"insert":"Warleader’s Call"},{"insert":", "},{"attributes":{"bold":true},"insert":"Intangible Virtue"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cathars’ Crusade"},{"insert":", or additional token producers like "},{"attributes":{"bold":true},"insert":"Tendershoot Dryad"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider more protective spells: premium tempo spells or ones that protect against exile-wraths (which many token decks fear)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you like specific themes (Food, Treasure, Blood), lean further into that subtheme with synergy cards (e.g., more Food token payoffs)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Budget substitutes / gradual upgrades"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you don’t yet own premium cards, look for budget options: instead of Doubling Season you could run "},{"attributes":{"bold":true},"insert":"Primal Vigor"},{"insert":"; instead of the highest-tier land you could run gain lands or cheaper duals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Focus on upgrading one piece at a time: ramp early, then token multipliers, then finishers, then protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"VII. Meta-adjustments & your play-group context"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Since you play casually with nearby friends (non-competitive), keep in mind:\n\nTune your interaction level: Too much “board wipe every turn” might slow the fun; keep the game flowing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ensure your finishers are "},{"attributes":{"italic":true},"insert":"clear"},{"insert":" so games don’t drag. Because you have resource engine, you can often close before two hours if you press."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Communicate your deck’s strategy: letting opponents know you’re building wide and value-oriented helps keep games fun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since you enjoy vintage cards and lore (you mentioned loving the lore of planes such as Ravnica), you could flavour-upgrade the deck with thematic cards (rabbit tokens, food tokens, treasure tokens) which also adds flavour for your play group."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"VIII. Summary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In essence: your Baylen deck is about building "},{"attributes":{"italic":true},"insert":"lots of tokens"},{"insert":", using them to generate "},{"attributes":{"italic":true},"insert":"resource engines"},{"insert":" (mana + card draw) thanks to Baylen, and then closing the game with either overwhelming board presence or direct damage/overrun finishers. The flexibility of token types means you can adapt to different game states, and your upgrade path is clear: token multipliers, strong finishers, and refined mana/interaction. Play carefully around sweeps, make sure you’re tapping tokens to get value, and look for the moment when you pivot into the win.\n\n"}]}
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