1.2k views6 months ago
Commander
Size: 100Salt sum: 43.54
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Crezna

1.2k views6 months ago
Commander
Size: 100Salt sum: 43.54

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Commander

Qty: 1 Price: $1.99
Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake
Imoti, Celebrant of Bounty (mul) 173

Commander

(CTRL to add secondary)

4-CMC (Hidden Commander)

Qty: 1 Price: $0.79
Zur's Weirding
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Enchantment
Zur's Weirding (plst) 8ED-116

4-CMC (Hidden Commander)

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5-CMC

Qty: 9 Price: $71.41
All Suns' Dawn
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Sorcery
All Suns' Dawn (mm2) 138
Capture of Jingzhou
Take an extra turn after this one.
Sorcery
Capture of Jingzhou (cmm) 79
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Hour of Promise (hou) 120
Sages of the Anima
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Wizard Elf
Sages of the Anima (arb) 103
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (m20) 193
Temporal Manipulation
Take an extra turn after this one.
Sorcery
Temporal Manipulation (uma) 77
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (m10) 75
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

5-CMC

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6-CMC

Qty: 22 Price: $42.58
Aethersnipe
When this creature enters, return target nonland permanent to its owner's hand.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Aethersnipe (lrw) 50
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi
Anticausal Vestige (eoe) 1
Beluna's Gatekeeper
Creature - Soldier Giant
Beluna's Gatekeeper // Entry Denied (woe) 43
Cloudthresher
Flash
Reach
When this creature enters, it deals 2 damage to each creature with flying and each player.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Cloudthresher (lrw) 202
Cradle Clearcutter
Prototype
— 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
: Add an amount of
equal to this creature's power.
Creature Artifact - Golem
Cradle Clearcutter (bro) 198
Elvish Aberration
: Add
.
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Elf Mutant
Elvish Aberration (dmr) 156
Emerald Dragon
Flying, trample
Creature - Dragon
Emerald Dragon // Dissonant Wave (clb) 229
Greater Tanuki
Trample
Channel —
, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature Enchantment - Dog
Greater Tanuki (neo) 189
Horned Loch-Whale
Flash
Ward

This creature enters tapped unless it's your turn.
Creature - Whale
Horned Loch-Whale // Lagoon Breach (woe) 53
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (2xm) 175
Mechanozoa
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Jellyfish Robot
Mechanozoa (eoe) 66
Nissa's Renewal
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Sorcery
Nissa's Renewal (bfz) 180
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (xln) 71
Sakashima's Protege
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have this creature enter as a copy of any permanent that entered this turn.
Creature - Shapeshifter
Sakashima's Protege (cmr) 90
Sawtusk Demolisher
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Creature - Beast
Sawtusk Demolisher (c20) 64
Shefet Monitor
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
Creature - Lizard
Shefet Monitor (akh) 186
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Spectral Deluge (khc) 7
Stormkeld Vanguard
This creature can't be blocked by creatures with power 2 or less.
Creature - Warrior Giant
Stormkeld Vanguard // Bear Down (woe) 187
Sweet-Gum Recluse
Flash
Cascade
Reach
When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
Creature - Spider
Sweet-Gum Recluse (cmr) 260
Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery
Titania's Command (bro) 194
Verdant Confluence
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Verdant Confluence (cmm) 329
Verdant Mastery
You may pay
rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the
cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Sorcery
Verdant Mastery (stx) 146

6-CMC

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7-CMC

Qty: 17 Price: $80.93
Annoyed Altisaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Dinosaur
Annoyed Altisaur (cmr) 216
Beanstalk Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Creature - Giant
Beanstalk Giant // Fertile Footsteps (cmm) 275
Boundless Realms
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Boundless Realms (plst) M13-162
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Dread Linnorm
This creature can't be blocked by creatures with power 3 or less.
Creature - Dragon Snake
Dread Linnorm // Scale Deflection (clb) 225
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (vow) 63
Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Creature Artifact - Golem
Meteor Golem (fic) 351
Mirrorshell Crab
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Channel —
, Discard this card: Counter target spell or ability unless its controller pays
.
Creature Artifact - Crab
Mirrorshell Crab (neo) 63
Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi
Nulldrifter (mh3) 13
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Sage of the Beyond
Flying
Spells you cast from anywhere other than your hand cost
less to cast.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Spirit Giant
Sage of the Beyond (khc) 6
Sapphire Dragon
Flying
Whenever this creature attacks or blocks, scry 2.
Creature - Dragon
Sapphire Dragon // Psionic Pulse (clb) 94
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (pjou) 51★
Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan
Starwinder (eoe) 79
Sword Coast Serpent
This creature can't be blocked as long as you've cast a noncreature spell this turn.
Creature - Dragon Serpent
Sword Coast Serpent // Capsizing Wave (clb) 99
Tlincalli Hunter
Trample
Once each turn, you may pay
rather than pay the mana cost for a creature spell you cast from exile.
Creature - Scout Scorpion
Tlincalli Hunter // Retrieve Prey (clb) 682
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197

7-CMC

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8-CMC

Qty: 3 Price: $6.27
Lashweed Lurker
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may put target nonland permanent on top of its owner's library.
Creature - Horror Eldrazi
Lashweed Lurker (emn) 9
Maelstrom Colossus
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Golem
Maelstrom Colossus (cmr) 322
Walker of the Grove
When this creature leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Walker of the Grove (uma) 191

8-CMC

(CTRL to add secondary)

9-CMC

Qty: 3 Price: $2.07
Bygone Colossus
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Giant Robot
Bygone Colossus (eoe) 235
Mockery of Nature
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may destroy target artifact or enchantment.
Creature - Beast Eldrazi
Mockery of Nature (emn) 10
Spring
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Spring // Mind (akh) 219

9-CMC

(CTRL to add secondary)

10-CMC

Qty: 2 Price: $4.98
Commit
Put target spell or nonland permanent into its owner's library second from the top.
Instant
Commit // Memory (akh) 211
Decimator of the Provinces
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Creature - Boar Eldrazi
Decimator of the Provinces (inr) 2

10-CMC

(CTRL to add secondary)

11-CMC

Qty: 1 Price: $4.49
The Pride of Hull Clade
This spell costs
less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk
The Pride of Hull Clade (mkm) 172

11-CMC

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12-CMC

Qty: 1 Price: $2.49
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdn) 222

12-CMC

(CTRL to add secondary)

Land

Qty: 40 Price: $404.40
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (bfz) 233
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 486
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (who) 273
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (fic) 393
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (fic) 403
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (lrw) 270
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (who) 290
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (fic) 410
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (who) 296
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fic) 419
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (2x2) 331
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (fic) 438
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (fic) 440
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (dmu) 261
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

(CTRL to add secondary)

Sideboard

Qty: 1 Price: $4.99
Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo
Keruga, the Macrosage (mul) 178

Sideboard

(CTRL to add secondary)

Maybeboard

Qty: 48 Price: $430.26
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
Alrund's Epiphany
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Alrund's Epiphany (khm) 41
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (cmr) 217
Artisan of Kozilek
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Creature - Eldrazi
Artisan of Kozilek (cmm) 801
Bloomvine Regent
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
Creature - Dragon
Bloomvine Regent // Claim Territory (tdm) 136
Brinelin, the Moon Kraken
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Kraken
Brinelin, the Moon Kraken (cmm) 78
Conduit of Ruin
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs
less to cast.
Creature - Eldrazi
Conduit of Ruin (bfz) 4
Dawnglade Regent
When this creature enters, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.
Creature - Elk
Dawnglade Regent (cmr) 222
Dichotomancy
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Dichotomancy (plc) 38
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Dreamstone Hedron
: Add
.
,
, Sacrifice this artifact: Draw three cards.
Artifact
Dreamstone Hedron (cmm) 945
Elemental Teachings
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Instant - Lesson
Elemental Teachings (tla) 178
End-Raze Forerunners
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature - Boar
End-Raze Forerunners (clb) 822
Explore the Underdark
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Sorcery
Explore the Underdark (clb) 232
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (cn2) 30
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (cmm) 287
Gandalf, Westward Voyager
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
Legendary Creature - Wizard Avatar
Gandalf, Westward Voyager (ltc) 6
Herd Migration
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Sorcery
Herd Migration (dmu) 165
Karn's Temporal Sundering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Legendary Sorcery
Karn's Temporal Sundering (dom) 55
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (cmr) 239
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Krosan Tusker
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature - Beast Boar
Krosan Tusker (cmm) 302
Momir Vig, Simic Visionary
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Legendary Creature - Wizard Elf
Momir Vig, Simic Visionary (dis) 118
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (plst) M19-306
Nissa's Expedition
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Nissa's Expedition (c21) 200
Panglacial Wurm
Trample
While you're searching your library, you may cast this card from your library.
Creature - Wurm
Panglacial Wurm (csp) 116
Panoptic Mirror
Imprint —
,
: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.
Artifact
Panoptic Mirror (dst) 136
Primeval Protector
This spell costs
less to cast for each creature your opponents control.
When this creature enters, put a +1/+1 counter on each other creature you control.
Creature - Avatar
Primeval Protector (nec) 124
Sagu Wildling
Flying
When this creature enters, you gain 3 life.
Creature - Dragon
Sagu Wildling // Roost Seek (tdm) 157
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Seeds of Renewal
Undaunted (This spell costs
less to cast for each opponent.)
Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Sorcery
Seeds of Renewal (c16) 24
Slimefoot's Survey
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Sorcery
Slimefoot's Survey (dmu) 178
Spinewoods Armadillo
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Creature - Armadillo
Spinewoods Armadillo (otj) 182
Storm of Saruman
Ward

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment
Storm of Saruman (ltr) 72
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (inr) 90
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Take an extra turn after this one. Exile Temporal Trespass.
Sorcery
Temporal Trespass (frf) 55
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (pd3) 7
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
The Skullspore Nexus
This spell costs
less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
,
: Double target creature's power until end of turn.
Legendary Artifact
The Skullspore Nexus (lci) 212
Thrasta, Tempest's Roar
This spell costs
less to cast for each other spell cast this turn.
Trample, haste
Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)
Thrasta has hexproof as long as it entered this turn.
Legendary Creature - Dinosaur
Thrasta, Tempest's Roar (mh2) 178
Thryx, the Sudden Storm
Flash (You may cast this spell any time you could cast an instant.)
Flying
Spells you cast with mana value 5 or greater cost
less to cast and can't be countered.
Legendary Creature - Elemental Giant
Thryx, the Sudden Storm (cmm) 127
Time Stretch
Target player takes two extra turns after this one.
Sorcery
Time Stretch (dmr) 69
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (cmm) 327
Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add
.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin
Ugin, Eye of the Storms (tdm) 1
Ulvenwald Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Hydra
Ulvenwald Hydra (jmp) 439
Vorinclex
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian
Vorinclex // The Grand Evolution (mom) 213Vorinclex // The Grand Evolution (mom) 213
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (c17) 160

Maybeboard

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Tokens & Extras

Qty: 6 Price: $3.82
Bear
Creature Token - Bear
Bear (tbro) 2
Beast
Creature Token - Beast
Beast (teoc) 5
Elemental
Creature Token - Elemental
Elemental (tuma) 13
Elephant
Creature Token - Elephant
Elephant (tdft) 6
On an Adventure
After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.
Card
On an Adventure (twoe) 18
Zombie
Creature Token - Zombie
Zombie (tfic) 6

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
45 pips - 23 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
57 pips - 31 cards
29 mana - 25 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"If you want an insidious prison deck that slowly saps your opponents of their resources, all the while looking like a pile of big stompy draft chaff with a fun deck-building limitation, this is the deck for you. It is insanely fun to play, "},{"attributes":{"italic":true},"insert":"and "},{"insert":"play against, introducing playgroups to a novel gameplay dynamic that your deck is specifically built to take advantage of. This is by far my most heavily theory-crafted decklist, and I encourage you to give it a try.\n\nLet's take a look at our trio of commanders (yes, as in "},{"attributes":{"italic":true},"insert":"three"},{"insert":"), who run the cell block from behind bars. All three work in concert to create a brutal lock on the entire table, while also giving you (and only "},{"attributes":{"italic":true},"insert":"you"},{"insert":") the tools to grind your way out of it. First and foremost, "},{"attributes":{"bold":true},"insert":"Imoti, Celebrant of Bounty "},{"insert":"is the official face commander of deck. On cast, this 5-mana creature cascades, ripping through the top of your deck until you find a spell that costs 4 mana or fewer. Here is the most important aspect of this deck's construction: "},{"attributes":{"underline":true},"insert":"every card in this deck is mana value 5 or greater except for one,"},{"insert":" meaning there is only one legal target for Imoti to cascade into. Whether it's in the first five or at the bottom of your library, you will find the card you're looking for every time, unless of course you drew it beforehand. \n\nThat card is none other than "},{"attributes":{"bold":true},"insert":"Zur's Weirding"},{"insert":", a peculiar enchantment that requires everyone to reveal their hands, and allows any player to deny their opponents' draws at the meager cost of 2 life. There are few cards in Magic that warp the game around themselves like this enchantment does. Not only does it give everyone perfect information, but - and this is the insidious part - it makes them all willing participants in their own incarceration. I can't tell you how many times my opponents got into heated confrontations, spitefully ripping cards from each other's hands and stalling themselves out of the game, all the while I just sat there biding my time. Imoti and Zur's Weirding work so well together because the latter removes potential threats before they are ever cast, while the former allows you to play around this yourself by giving all your 6+ mana spells cascade. By the time you get to the late game, it's not uncommon for your opponents to be staring down an unbreakable board state backed up by a full hand of seven cards, whilst they have been reduced to top-decking for a way out (which, of course, you can just choose to make them discard).\n\nThe final piece of the puzzle here is your companion, "},{"attributes":{"bold":true},"insert":"Keruga, the Macrosage"},{"insert":". Keruga fits our colors perfectly, and is an auto-include for us given that our deck inherently meets her companionship requirements. Adding her to your hand as a special action gets around the Zur's Weirding lock, and by the time she comes down, she will often draw you more cards than your opponents will have life to deny you.\n\nNow, just because the average mana value of our deck is greater than 6 doesn't mean that we spend the first few turns sitting on our hands. This deck utilizes mechanics like aftermath, adventure, warp, channel, emerge, evoke, prototype and foretell to ensure that "},{"attributes":{"underline":true},"insert":"we are playing the entire game"},{"insert":", despite that initial cascade only "},{"attributes":{"italic":true},"insert":"seeing "},{"insert":"cards that technically cost too much to cast. We have to get creative here - without access to common green ramp spells, we are forced to play cards like "},{"attributes":{"bold":true},"insert":"Greater Tanuki"},{"insert":", "},{"attributes":{"bold":true},"insert":"Beanstalk Giant//Fertile Footsteps"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shefet Monitor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wandering Archaic//Explore the Vastlands"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Spring//Mind"},{"insert":". In the absence of efficient blue counter magic, we must rely on cards such as "},{"attributes":{"bold":true},"insert":"Commit//Memory"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mirrorshell Crab"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sapphire Dragon//Psionic Pulse"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Emerald Dragon//Dissonant Wave"},{"insert":". This deckbuilding quirk, however, is a "},{"attributes":{"italic":true},"insert":"feature"},{"insert":", not a bug. Your opponents will not see a single game changer or other well-known commander staple enter your hand, and are thus less inclined to pay the 2 life. A few turns of you drawing these janky, over-costed commons and uncommons will see you well on your way to outpacing your opponents and securing the win.\n\nIn terms of overall construction, the ratio of each respective mana value to all the others is "},{"attributes":{"italic":true},"insert":"deliberate"},{"insert":". 6s and 7s make up the bulk of your library, acting as a sort of grease trap, \"catching\" your big 10-CMC+ cascades before they spill onto your 5-mana floor. The result is that you often stumble into two, three or even four additional cards off of a single "},{"attributes":{"bold":true},"insert":"Ghalta, Primal Hunger"},{"insert":", or "},{"attributes":{"bold":true},"insert":"The Pride of Hull Clade"},{"insert":". Of course, your cascades have to end eventually. Each 5-CMC spell in this deck is a card advantage "},{"attributes":{"italic":true},"insert":"machine"},{"insert":", netting you lands, tutoring up more creatures, reclaiming two cards from your graveyard, or (arguably most importantly), granting you an extra turn. "},{"attributes":{"bold":true},"insert":"Time Warp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Temporal Manipulation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Capture of Jingzhou"},{"insert":" together make up 33% of your 5-mana spell suite. In other words, statistically, a third of your cascades will result in an extra turn - and every turn you take over your opponents means more lands, more cascades and eventually more card advantage than they could hope to surmount.\n\nThat's the deck in a nutshell. Please, feel free to take the list, tweak it, play it, and tell me what you think! I'd love to see your suggestions in the comments for fun cards/mechanics that would fit well in the 99.\n\n"},{"attributes":{"bold":true},"insert":"IDEAL PLAY PATTERN"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"(Accelerate timeline by 1 turn if you began the game with Gemstone Caverns)"},{"insert":"\n\nTurn 1: Play a land. Pass."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Play a land. Use a 2-mana ability (if able). Pass."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3: Play a land. Use a 3-mana ramp ability or cast the 3-mana half of a split card. Pass."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4: Play a land. Cast Imoti, cascade into Zur's Weirding and pass. Start removing threats from players' hands as required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 5: Play a land. Start cascading into your big ramp spells and other advantage engines. Take an extra turn if able. Continue removing threats from players' hands as required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"FAQ SECTION"},{"insert":"\n\nQ: What happens if someone removes Zur's Weirding?\nA: We run some interaction to prevent that from happening, as well as recursion to get it back into our hand if need be. In my testing however, no one really targets Zur's Weirding. In fact, it's only ever been removed once, and that was due to a boardwipe that hit everything. It's as if players simply accept Zur's Weirding as part of the game, once it comes out. It's the most peculiar thing - it's as if the average player simply forgets that destroying it is even an option. I suspect there's something about its novelty and outwardly symmetric nature that prompts most players to treat it like a new rule, game type, or even an emblem.\n\nQ: How do you deal with board wipes, which seem like they'd be particularly punishing for this deck?\nA: If you see a board wipe, do not overextend. Wait until it is cast, then rebuild, OR ensure you have countermagic. That said, in an ideal game, your opponents are never going to "},{"attributes":{"italic":true},"insert":"draw"},{"insert":" a board wipe.\n\nQ: How does cascade work with mechanics that reduce casting casting costs or allow you to cast a spell for an alternative cost?\nA: Alternate costs and cost reduces don't reduce the mana value of the spell on the stack, therefore warping "},{"attributes":{"bold":true},"insert":"Bygone Colossus"},{"insert":" for 3 mana or evoking "},{"attributes":{"bold":true},"insert":"Walker of the Grove"},{"insert":" for 5 mana will still allow you to cascade for 8 and 7 mana, respectively. There are a few exceptions to this. Adventures, aftermath cards and MDFCs will only look at the side being cast when determining whether to cascade, and for what mana value (i.e., casting the Memory half of "},{"attributes":{"bold":true},"insert":"Commit//Memory"},{"insert":" from the graveyard will cause you to cascade for 5, not for 9). Additionally, prototype cards (here represented by just "},{"attributes":{"bold":true},"insert":"Cradle Clearcutter"},{"insert":") expressly state that their mana value changes when casting the prototype version, and therefore won't cascade - hence why we only run one of them.\n\nQ: Won't Imoti just cascade into split cards instead of Zur's Weirding?\nA: No. Due to a 2021 rules change, cascade checks for the total value of split cards (for aftermath split cards), or the value of the \"front\" card only (for cards with adventures and MDFCs). For example, if while cascading for 8 mana, you exile "},{"attributes":{"bold":true},"insert":"Spring//Mind"},{"insert":", you wouldn't be able to cast the Spring half, even though its mana value is less than 8, because the total mana value of the card is 9. Adventure cards are unique however in that, if the primary non-adventure half "},{"attributes":{"italic":true},"insert":"could "},{"insert":"be cast from exile while cascading, you may opt to cast the "},{"attributes":{"italic":true},"insert":"adventure "},{"insert":"half instead, provided that its mana value is "},{"attributes":{"italic":true},"insert":"also "},{"insert":"less than the cascading spell (which would be true for every adventure spell in this deck). For example, if you're cascading for 8 mana, and you exile "},{"attributes":{"bold":true},"insert":"Virtue of Strength//Garenbrig Growth"},{"insert":", you would first check to see if the Virtue of Strength half costs 8 mana or less (it does), and then you may opt to cast the Garenbrig Growth half if it also costs 8 mana or less (it does - not sure why you'd want to, but you could). Just bear in mind that choosing the later option would end your cascade right then and there, as you "},{"attributes":{"underline":true},"insert":"cannot"},{"insert":" cast Garenbrig Growth (CMC 1) and then cascade for 6.\n\nQ: Why do you run extra turn spells in Bracket 3?\nA: Players can still reasonably expect to run into extra turn spells in Bracket 3, as long as people aren't "},{"attributes":{"italic":true},"insert":"chaining "},{"insert":"extra turn spells (i.e., taking extra turns back to back). This is why I only keep three in the list, because the idea is to take at least one extra turn at some point, but only use it to catch up to the rest of the table. The very nature of this deck running so many high cost cards means that we will fall behind, despite the steps we've taken to mitigate this. An extra turn or two will help us bridge this gap. Is it possible to chain extra turns in this deck? Technically, yes. However, keep in mind that casting a card off cascade is entirely optional - you can always just decline to take that second extra turn. I know that answer won't satisfy everyone (it doesn't fully satisfy "},{"attributes":{"italic":true},"insert":"me"},{"insert":"). Future versions of this deck may see me play around with the number of extra turn spells, as I determine what bracket the deck naturally wants to be. In the meantime, just make sure you talk to your playgroup about their expectations and what kinds of things they do and don't want to see.\n\nQ: People HATE Lantern Control. Why is it that they seem to enjoy Zur's Weirding?\nA: Honestly that's something I'm still trying to wrap my head around, myself. Again, I think there's something fun about the participatory, almost-democratic nature of it that makes it fun where Lantern of Insight otherwise wouldn't be.\n\nQ: Is it possible to make a budget version of this deck?\nA: Absolutely! Most of the monetary value in the deck is made up of just a few cards (those aforementioned extra turn spells, along with the mana multipliers), while the vast majority of cards in the deck are commons and uncommons valued at less than $1. The deck would still function even if hollowed out of its big money cards, as all of the key pieces - Imoti, Zur's Weirding and Karuga - are still super affordable at time of writing. Conceivably, one could also convert the deck to a Pauper EDH deck, though this would involve removing the companion and replacing Zur's Weirding with some other common in a similar vein.\n\nQ: Why no Sol Ring?\nA: ...\n"}]}
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