236 views8 days ago
Commander
Size: 100Salt sum: 49.49
 avatar

Skeleblook

236 views8 days ago
Commander
Size: 100Salt sum: 49.49

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Primer:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[T0]: In your mulligan, look for "},{"attributes":{"italic":true},"insert":"at least"},{"insert":" 3 lands, and 1 draw piece. Above that, you may also get a boardwipe, a ramp piece, or even Doppelgang. Prioritize boardwipe + draw piece, over draw piece + ramp piece. Take Doppelgang in opener only if the rest of your hand is fine. Don't be afraid to cast it early, often for X=1, unless you know you're up against graveyard hate.\n[T1-T5]: Play lands and engine pieces to establish a (small) board presence. Politick midrange by using this apparent weakness to your advantage. Don't block unless you have to preserve life. Perform diplomacy with any control or landfall players, as you have reasonable evidence to provide that your actions inherently support them (which they do, but your best chance of victory lies later in the game).\n[T6+]: Cast boardwipes to buy time to find a graveyard recursion permanent like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":". During this period, make sure your boardwipes provide some amount of value for yourself, as you are only postponing the pressure until later. Once you find one, you can play it to fetch a boardwipe, cast it to pick everything up, and repeat on the next turn for between 7 and 9 mana. If you have 9-11 mana, you'll be able to create value from your pieces entering while setting your opponents back each turn, which puts you in the position to slowly win the game.\n[T14+]: Find a "},{"insert":{"card-link":"Doppelgang"}},{"insert":" and play a card like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" while you have at least 17 mana. Cast Doppelgang for X=5, targeting Eternal Witness and 4 basic lands (preferably yours, for the colored mana). When it resolves, you'll make 5 Eternal Witnesses and 20 basic lands. Have the Eternal Witnesses fetch you the Doppelgang, and now you're up 3 basics and 5 tokens in the same position. Repeat to make infinite permanents.\nIf your Doppelgang gets exiled, you'll be forced to make everyone draw out across ~70 turns by looping boardwipes, counterspells, and "},{"insert":{"card-link":"Blessed Respite"}},{"insert":". Say that this is your plan, to provide people the knowledge to concede of their own volition.\n\nTheory:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In my opinion, this deck is the pinnacle of Simic value generation. Almost every creature in this deck is not worth removing, yet each piece contributes a small part to its endless engine of resources. It heavily abuses other greedy value-based decks, since those decks will be stuck perpetually replaying engines, and never get to untap. Combined with the main win condition being weak creatures and hidden card advantage, means that it's a very perplexing deck for most to handle.\n\nThis deck can be easily improved with tutors, or by putting "},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":" in the Command zone. Do so if you wish. Most of the extra tech costs a lot of money, and isn't required for the deck to function.\n\nOne might think this deck needs more ramp, but the opposite is true. You get to play 1 land per turn for free, and ramp adds onto that count. If you fail to play a land, ramp becomes an expensive land to pay for. As you loop boardwipes, it becomes cheaper just to draw lands and play them one-by-one. This also has the added benefit of letting you dig for more interaction or combo pieces via draw, in later stages of the game.\nThis deck isn't perfect. It sometimes loses to: haste (sorcery boardwipes need a turn of summoning sickness), control (boardwipes kill the engine), and graveyard hate (which kills recursion). These pieces are ones you'll want to counterspell, if your livelihood isn't being threatened.\n"}]}

Commander

Qty: 1 Price: $4.99
Kruphix, God of Horizons
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
Legendary Creature Enchantment - God
Kruphix, God of Horizons (jou) 152

Commander

(CTRL to add secondary)

Draw

Qty: 21 Price: $11.83
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (ema) 156
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi
Anticausal Vestige (eoe) 1
Bellowing Crier
When this creature enters, draw a card, then discard a card.
Creature - Advisor Frog
Bellowing Crier (blb) 42
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (2x2) 194
Confounding Conundrum
When this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Enchantment
Confounding Conundrum (znr) 53
Cryogen Relic
When this artifact enters or leaves the battlefield, draw a card.
, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact
Cryogen Relic (eoe) 52
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (cmr) 223
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (j22) 295
Fblthp, the Lost
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Legendary Creature - Homunculus
Fblthp, the Lost (war) 50
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (c18) 94
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Omen of the Sea (thb) 58
Owl Familiar
Flying
When this creature enters, draw a card, then discard a card.
Creature - Bird
Owl Familiar (j25) 342
Pond Prophet
When this creature enters, draw a card.
Creature - Advisor Frog
Pond Prophet (blb) 229
Risen Reef
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Creature - Elemental
Risen Reef (m20) 217
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Roiling Dragonstorm (tdm) 55
Rune of Flight
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Enchantment - Aura Rune
Rune of Flight (khm) 75
Rune of Might
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Enchantment - Aura Rune
Rune of Might (khm) 191
Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature - Satyr
Satyr Wayfinder (uma) 180
Spreading Seas
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Enchantment - Aura
Spreading Seas (zen) 70
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (mh1) 190
Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard
Watcher for Tomorrow (mh1) 76

Draw

(CTRL to add secondary)

Land

Qty: 40 Price: $24.10
Forest
(
: Add
.)
Basic Land - Forest
Forest (fdn) 281
Island
(
: Add
.)
Basic Land - Island
Island (fdn) 275
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247

Land

(CTRL to add secondary)

Mass Bounce

Qty: 8 Price: $14.02
Coastal Breach
Undaunted (This spell costs
less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Coastal Breach (c16) 6
Crush of Tentacles
Surge
(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Sorcery
Crush of Tentacles (ogw) 53
Cyclone Summoner
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature - Wizard Giant
Cyclone Summoner (khm) 52
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (c18) 85
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (cmm) 89
Faerie Slumber Party
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."
Sorcery
Faerie Slumber Party (woe) 311
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (voc) 104
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Perplexing Test (blc) 171

Mass Bounce

(CTRL to add secondary)

Ramp

Qty: 8 Price: $4.10
Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (war) 149
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Elvish Rejuvenator
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Creature - Elf Druid
Elvish Rejuvenator (m3c) 226
Encroaching Dragonstorm
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Encroaching Dragonstorm (tdm) 142
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (c18) 146
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (fdn) 646
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (c15) 212

Ramp

(CTRL to add secondary)

Recursion

Qty: 6 Price: $5.80
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (uma) 45
Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (2x2) 145
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (mh1) 175
Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (m3c) 247
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (mh2) 179

Recursion

(CTRL to add secondary)

Removal

Qty: 11 Price: $6.87
Dismiss
Counter target spell.
Draw a card.
Instant
Dismiss (j22) 286
Dissipate
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Dissipate (m15) 51
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare
Fear of Impostors (dsk) 57
Foundation Breaker
When this creature enters, you may destroy target artifact or enchantment.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Foundation Breaker (mh2) 160
Frilled Mystic
Flash
When this creature enters, you may counter target spell.
Creature - Wizard Elf Lizard
Frilled Mystic (rvr) 183
Mystic Snake
Flash
When this creature enters, counter target spell.
Creature - Snake
Mystic Snake (a25) 208
Negate
Counter target noncreature spell.
Instant
Negate (dmu) 58
Plasm Capture
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Instant
Plasm Capture (otc) 237
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (m19) 196
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (2x2) 66
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Voidslime (rvr) 237

Removal

(CTRL to add secondary)

Tech

Qty: 5 Price: $29.95
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (lci) 249
Doppelgang
For each of X target permanents, create X tokens that are copies of that permanent.
Sorcery
Doppelgang (mkm) 198
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (m20) 64
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197

Tech

(CTRL to add secondary)

Maybeboard

Qty: 3 Price: $1.19
Bounding Krasis
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may tap or untap target creature.
Creature - Lizard Fish
Bounding Krasis (ori) 212
Dream Stalker
When this creature enters, return a permanent you control to its owner's hand.
Creature - Illusion
Dream Stalker (tsr) 63
Induced Amnesia
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards.
When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Enchantment
Induced Amnesia (rix) 40

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
55 pips - 37 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
38 pips - 31 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Primer:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[T0]: In your mulligan, look for "},{"attributes":{"italic":true},"insert":"at least"},{"insert":" 3 lands, and 1 draw piece. Above that, you may also get a boardwipe, a ramp piece, or even Doppelgang. Prioritize boardwipe + draw piece, over draw piece + ramp piece. Take Doppelgang in opener only if the rest of your hand is fine. Don't be afraid to cast it early, often for X=1, unless you know you're up against graveyard hate.\n[T1-T5]: Play lands and engine pieces to establish a (small) board presence. Politick midrange by using this apparent weakness to your advantage. Don't block unless you have to preserve life. Perform diplomacy with any control or landfall players, as you have reasonable evidence to provide that your actions inherently support them (which they do, but your best chance of victory lies later in the game).\n[T6+]: Cast boardwipes to buy time to find a graveyard recursion permanent like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":". During this period, make sure your boardwipes provide some amount of value for yourself, as you are only postponing the pressure until later. Once you find one, you can play it to fetch a boardwipe, cast it to pick everything up, and repeat on the next turn for between 7 and 9 mana. If you have 9-11 mana, you'll be able to create value from your pieces entering while setting your opponents back each turn, which puts you in the position to slowly win the game.\n[T14+]: Find a "},{"insert":{"card-link":"Doppelgang"}},{"insert":" and play a card like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" while you have at least 17 mana. Cast Doppelgang for X=5, targeting Eternal Witness and 4 basic lands (preferably yours, for the colored mana). When it resolves, you'll make 5 Eternal Witnesses and 20 basic lands. Have the Eternal Witnesses fetch you the Doppelgang, and now you're up 3 basics and 5 tokens in the same position. Repeat to make infinite permanents.\nIf your Doppelgang gets exiled, you'll be forced to make everyone draw out across ~70 turns by looping boardwipes, counterspells, and "},{"insert":{"card-link":"Blessed Respite"}},{"insert":". Say that this is your plan, to provide people the knowledge to concede of their own volition.\n\nTheory:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In my opinion, this deck is the pinnacle of Simic value generation. Almost every creature in this deck is not worth removing, yet each piece contributes a small part to its endless engine of resources. It heavily abuses other greedy value-based decks, since those decks will be stuck perpetually replaying engines, and never get to untap. Combined with the main win condition being weak creatures and hidden card advantage, means that it's a very perplexing deck for most to handle.\n\nThis deck can be easily improved with tutors, or by putting "},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":" in the Command zone. Do so if you wish. Most of the extra tech costs a lot of money, and isn't required for the deck to function.\n\nOne might think this deck needs more ramp, but the opposite is true. You get to play 1 land per turn for free, and ramp adds onto that count. If you fail to play a land, ramp becomes an expensive land to pay for. As you loop boardwipes, it becomes cheaper just to draw lands and play them one-by-one. This also has the added benefit of letting you dig for more interaction or combo pieces via draw, in later stages of the game.\nThis deck isn't perfect. It sometimes loses to: haste (sorcery boardwipes need a turn of summoning sickness), control (boardwipes kill the engine), and graveyard hate (which kills recursion). These pieces are ones you'll want to counterspell, if your livelihood isn't being threatened.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards