298 views6 hrs ago
Commander
Size: 100Est cost: $667.12Salt sum: 48.2
The_Quasnork
298 views6 hrs ago
Commander
Size: 100Est cost: $667.12Salt sum: 48.2
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{"ops":[{"attributes":{"color":"#dddddd"},"insert":"Deck about copying cool things and exchanging control, mostly in your benefit. Lots of fun stuff that's shared around the board and niche interactions."},{"insert":"\n\nUse the artifacts and tutors to get more copying: mana/draw/untapper or trigger doubler/"},{"attributes":{"underline":true,"bold":true},"insert":"Sundial"},{"insert":" or "},{"attributes":{"underline":true,"bold":true},"insert":"Assault Suit"},{"insert":" to remove the sac trigger/"},{"attributes":{"underline":true,"bold":true},"insert":"Cursed Mirror"},{"insert":" to copy it after it becomes someone else's creature to make your own version of whatever you want/"},{"attributes":{"underline":true,"bold":true},"insert":"Mirror Box"},{"insert":" and "},{"attributes":{"underline":true,"bold":true},"insert":"Sakashima"},{"attributes":{"bold":true},"insert":" "},{"insert":"to break the legend rule.\n\n"},{"attributes":{"color":"#dddddd"},"insert":"Potential to copy lots of things and hand them around the board, or keep them. You'll be handing out card draw and ramp to try and make friends while you setup. (and its just fun to boost the board, sort-of a strategy to let them get cooler things for you to take... but not really)"},{"insert":"\n\nThe trick is that anything you copy with Saheeli cannot be sacrificed if it's controlled by another player, so handing it off makes it stay permanently. (you may steal it back later)\n\n"},{"attributes":{"color":"#dddddd"},"insert":"The best targets are ones with "},{"attributes":{"color":"#dddddd","bold":true},"insert":"ETB/Death triggers"},{"attributes":{"color":"#dddddd"},"insert":", and making things to give to your friends."},{"insert":"\n\n-Remember when things care about artifacts, Saheeli copies become artifacts as well.\n-Cards give themselves away for fun, but also so that if you exhange control of it for something better, they don't get to keep it.\n-Use the weak tokens to chump block or to exchange for better cards.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Reins of Power"},{"insert":" is the easiest way to sneak a win, as you'll often have a weaker board. \n-Threats like "},{"attributes":{"underline":true,"bold":true},"insert":"Agent of Treachery"},{"insert":" or "},{"attributes":{"underline":true,"bold":true},"insert":"Reef Worm"},{"insert":" are fun cards to copy.\n-Copy "},{"attributes":{"underline":true,"bold":true},"insert":"Hithlain Rope"},{"insert":" and "},{"attributes":{"underline":true,"bold":true},"insert":"Bucknard's Everfull Purse"},{"insert":" for maximum fun.\n-The two counterspell creatures are more for artifact board-wipe protection than anything else.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Perplexing Chimera"},{"insert":" deals mental damage, "},{"attributes":{"underline":true,"bold":true},"insert":"Sudden Substitution"},{"insert":" is similar.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Inevitable Betrayal"},{"insert":" lets you go get their coolest or most threatening target for you to try copying.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Alexios"},{"attributes":{"bold":true},"insert":" "},{"insert":"accelerates the game early on, but is mostly useless past the mid-game.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Rainbow Vale"},{"insert":" + "},{"attributes":{"underline":true,"bold":true},"insert":"Vedalken Plotter"},{"insert":", steal their lands? (don't be too mean or they'll hate you lol)\n"}]}
Commander
Commander
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1. Give
Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker

Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Khârn the Betrayer
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Legendary Creature - Berserker Astartes

1. Give
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2. Take
Inevitable Betrayal
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

2. Take
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3. Give and Take
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

3. Give and Take
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4. Present Factory
4. Present Factory
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5. TOYS
Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

5. TOYS
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5.1 Tutor
5.1 Tutor
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Lands
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Lands
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Sideboard
Chaos Mutation
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
Instant

Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Sideboard
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Maybeboard
Curse of Unbinding
Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Enchantment - Aura Curse

Pendant of Prosperity
This artifact enters under the control of an opponent of your choice.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#dddddd"},"insert":"Deck about copying cool things and exchanging control, mostly in your benefit. Lots of fun stuff that's shared around the board and niche interactions."},{"insert":"\n\nUse the artifacts and tutors to get more copying: mana/draw/untapper or trigger doubler/"},{"attributes":{"underline":true,"bold":true},"insert":"Sundial"},{"insert":" or "},{"attributes":{"underline":true,"bold":true},"insert":"Assault Suit"},{"insert":" to remove the sac trigger/"},{"attributes":{"underline":true,"bold":true},"insert":"Cursed Mirror"},{"insert":" to copy it after it becomes someone else's creature to make your own version of whatever you want/"},{"attributes":{"underline":true,"bold":true},"insert":"Mirror Box"},{"insert":" and "},{"attributes":{"underline":true,"bold":true},"insert":"Sakashima"},{"attributes":{"bold":true},"insert":" "},{"insert":"to break the legend rule.\n\n"},{"attributes":{"color":"#dddddd"},"insert":"Potential to copy lots of things and hand them around the board, or keep them. You'll be handing out card draw and ramp to try and make friends while you setup. (and its just fun to boost the board, sort-of a strategy to let them get cooler things for you to take... but not really)"},{"insert":"\n\nThe trick is that anything you copy with Saheeli cannot be sacrificed if it's controlled by another player, so handing it off makes it stay permanently. (you may steal it back later)\n\n"},{"attributes":{"color":"#dddddd"},"insert":"The best targets are ones with "},{"attributes":{"color":"#dddddd","bold":true},"insert":"ETB/Death triggers"},{"attributes":{"color":"#dddddd"},"insert":", and making things to give to your friends."},{"insert":"\n\n-Remember when things care about artifacts, Saheeli copies become artifacts as well.\n-Cards give themselves away for fun, but also so that if you exhange control of it for something better, they don't get to keep it.\n-Use the weak tokens to chump block or to exchange for better cards.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Reins of Power"},{"insert":" is the easiest way to sneak a win, as you'll often have a weaker board. \n-Threats like "},{"attributes":{"underline":true,"bold":true},"insert":"Agent of Treachery"},{"insert":" or "},{"attributes":{"underline":true,"bold":true},"insert":"Reef Worm"},{"insert":" are fun cards to copy.\n-Copy "},{"attributes":{"underline":true,"bold":true},"insert":"Hithlain Rope"},{"insert":" and "},{"attributes":{"underline":true,"bold":true},"insert":"Bucknard's Everfull Purse"},{"insert":" for maximum fun.\n-The two counterspell creatures are more for artifact board-wipe protection than anything else.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Perplexing Chimera"},{"insert":" deals mental damage, "},{"attributes":{"underline":true,"bold":true},"insert":"Sudden Substitution"},{"insert":" is similar.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Inevitable Betrayal"},{"insert":" lets you go get their coolest or most threatening target for you to try copying.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Alexios"},{"attributes":{"bold":true},"insert":" "},{"insert":"accelerates the game early on, but is mostly useless past the mid-game.\n-"},{"attributes":{"underline":true,"bold":true},"insert":"Rainbow Vale"},{"insert":" + "},{"attributes":{"underline":true,"bold":true},"insert":"Vedalken Plotter"},{"insert":", steal their lands? (don't be too mean or they'll hate you lol)\n"}]}






















































































































