Nreus
1.7k views2 days ago
Commander
Size: 100Salt sum: 37.96
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{"ops":[{"insert":"Who's your favorite delinquent princess???\n\nSwift strikes, precise spells, and the kind of psychological warfare that would make a Fire Nation therapist quit. This Grixis deck doesn’t just take over the battlefield—it turns combat into a most dangerous weapon.\n\n"},{"attributes":{"bold":true},"insert":"1. Establish Control & Resources"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Build your mana base fast so Azula arrives early with the resources of a true tyrant.\n\n"},{"attributes":{"bold":true},"insert":"2. Bring in the Princess"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once she’s out, keep protection ready so your spark of domination never gets snuffed.\n\n"},{"attributes":{"bold":true},"insert":"3. Strike with Precision "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fire off impactful spells and copy them relentlessly to overwhelm the table with ruthless efficiency.\n\n"},{"attributes":{"bold":true},"insert":"4. Move in the Shadows (Enable Flash)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With flash online, play on everyone else’s turn and dictate the tempo like the master manipulator you are.\n\n"},{"attributes":{"bold":true},"insert":"5. Hoard Power "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Quietly stockpile absurd amounts of mana with Ozai, Electro or Ashling until your “nothing turn” becomes a sudden coup.\n\n"},{"attributes":{"bold":true},"insert":"6. Deliver the Final Lesson"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Unload massive X spells or sharpen combat damage to end the game in a spectacular burst of Fire Nation supremacy.\n\n"},{"attributes":{"background":"#1f1f1f","color":"#bfbfbf","bold":true},"insert":"Don't flatter yourself. You were never even a player"},{"insert":"\n\n*I update my decks regularly so expect to see changes after each new set releases.\n*Standard disclaimer on my decks, I like to run MDFCs and utility lands and as such may use bounce lands in my decks to get addition use from them. If you don't like em feel free to do whatever you'd like but I love the flexibility they offer.*\n"}]}
Commander
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble

Commander
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Copy
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Copy
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Draw
Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana

Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Thor, God of Thunder
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature - Warrior God Hero

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Draw
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Finisher
Finisher
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Flashy
Flashy
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Ramp
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Recursion
Mysterious Stranger
Flash
When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
Creature - Human Rogue

Recursion
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Removal
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

Removal
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Sideboard
Sideboard
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Maybeboard
Shaun, Father of Synths
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.
When Shaun leaves the battlefield, exile all Synth tokens you control.
When Shaun leaves the battlefield, exile all Synth tokens you control.
Legendary Creature - Human Scientist

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Who's your favorite delinquent princess???\n\nSwift strikes, precise spells, and the kind of psychological warfare that would make a Fire Nation therapist quit. This Grixis deck doesn’t just take over the battlefield—it turns combat into a most dangerous weapon.\n\n"},{"attributes":{"bold":true},"insert":"1. Establish Control & Resources"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Build your mana base fast so Azula arrives early with the resources of a true tyrant.\n\n"},{"attributes":{"bold":true},"insert":"2. Bring in the Princess"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once she’s out, keep protection ready so your spark of domination never gets snuffed.\n\n"},{"attributes":{"bold":true},"insert":"3. Strike with Precision "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fire off impactful spells and copy them relentlessly to overwhelm the table with ruthless efficiency.\n\n"},{"attributes":{"bold":true},"insert":"4. Move in the Shadows (Enable Flash)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With flash online, play on everyone else’s turn and dictate the tempo like the master manipulator you are.\n\n"},{"attributes":{"bold":true},"insert":"5. Hoard Power "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Quietly stockpile absurd amounts of mana with Ozai, Electro or Ashling until your “nothing turn” becomes a sudden coup.\n\n"},{"attributes":{"bold":true},"insert":"6. Deliver the Final Lesson"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Unload massive X spells or sharpen combat damage to end the game in a spectacular burst of Fire Nation supremacy.\n\n"},{"attributes":{"background":"#1f1f1f","color":"#bfbfbf","bold":true},"insert":"Don't flatter yourself. You were never even a player"},{"insert":"\n\n*I update my decks regularly so expect to see changes after each new set releases.\n*Standard disclaimer on my decks, I like to run MDFCs and utility lands and as such may use bounce lands in my decks to get addition use from them. If you don't like em feel free to do whatever you'd like but I love the flexibility they offer.*\n"}]}









































































































