Jeryme
111 views5 months ago
Pauper
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Creature-Big stats
Creature-Big stats
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Creatures-Mill
Fallaji Archaeologist
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Scout

Town Greeter
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
Creature - Human Citizen

Creatures-Mill
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Instant
Instant
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Sideboard
Sideboard
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Deck Info
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Description
{"ops":[{"insert":"The game plan with this deck is quite simple:\n\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":"\n We conter pressure using high-toughness creatures that also self-mill, helping us fill the graveyard while occasionally recovering lands or useful sorceries.\n"},{"insert":{"card-link":"Fallaji Archaeologist"}},{"insert":" \n"},{"insert":{"card-link":"Satyr Wayfinder"}},{"insert":" \n"},{"insert":{"card-link":"Merfolk Secretkeeper // Venture Deeper"}},{"insert":" \n"},{"insert":{"card-link":"Town Greeter"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":"\n If possible, we cheat big-stat creatures onto the battlefield, with their cost reduced thanks to the self-mill. If we don’t have any in hand, our noncreature spells allow us to draw into them or bring them back from the graveyard. During this phase, we can also tempo the opponent with creatures or graveyard recursion that provide significant life gain.\n\nTemporisation\n"},{"insert":{"card-link":"Gnaw to the Bone"}},{"insert":" \nRevcovery/Draw\n"},{"insert":{"card-link":"Eviscerator's Insight"}},{"insert":" \n"},{"insert":{"card-link":"Unseal the Necropolis"}},{"insert":" \nCreature we want to cheat\n"},{"insert":{"card-link":"Chitin Gravestalker"}},{"insert":" \n"},{"insert":{"card-link":"Writhing Necromass"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\n We flood the board with creatures that become essentially free thanks to the graveyard setup. At this stage, we can often self-mill almost entirely and finish the game with a one-turn kill using our giant zombie.\n\nFlashback \n"},{"insert":{"card-link":"Gnaw to the Bone"}},{"insert":"\n"},{"insert":{"card-link":"Eviscerator's Insight"}},{"insert":"\n\nFinish\n"},{"insert":{"card-link":"Lotleth Giant"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Side Board:"},{"insert":"\nFor the sideboard, we need to clearly orient our choices against graveyard hate.\n\nSince we have access to blue,"},{"insert":{"card-link":"Spell Pierce"}},{"insert":" is a strong option to counter annoying spells that would disrupt our engine.\n\nBecause we don’t want to lower the number of creatures in the deck, offers a way to remove graveyard-hate cards directly from the opponent’s hand before they can use them."},{"insert":{"card-link":"Mesmeric Fiend"}},{"insert":" \n\nIf that’s not enough, we can also include "},{"insert":{"card-link":"Gurmag Angler"}},{"insert":" . It synergizes well with sideboarding: since we bring in more noncreature spells, we naturally reduce our creature count, making delve more efficient without interfering with our main plan. Gurmag Angler also lets us exile creatures after a mass graveyard exile from the opponent, meaning we don’t have to wait to rebuild 5 or 6 creatures in the graveyard in order to cheat a big-stat creature again.\n\nFinally, "},{"insert":{"card-link":"Masked Vandal"}},{"insert":" is a solid tool against artifact and enchantment strategies.\n"}]}
















