Pencilshaved
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Commander
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{"ops":[{"insert":"It's a delight when a commander and unrelated mechanic mesh so well, especially when they're both deep cuts. This deck is meant to leverage "},{"insert":{"card-link":"Senator Peacock"}},{"insert":" by combining her abilities with the Modular keyword, turning an otherwise classic mono-blue artifact deck into an aggressive beatdown strategy.\n\nPeacock makes every artifact a Clue, providing a sacrifice outlet that gives card draw and makes things unblockable when used. Modular creatures are perfect for these abilities, as easily sacrificing them for cards can also make the recipient of their counters guaranteed to connect. This interaction is the core of the deck, which is why nearly every Modular card is included, plus the honorary "},{"insert":{"card-link":"Iron Apprentice"}},{"insert":". Some standouts are "},{"insert":{"card-link":"Arcbound Crusher"}},{"insert":" to passively build counters, "},{"insert":{"card-link":"Arcbound Overseer"}},{"insert":" to buff other Modular creatures, and "},{"insert":{"card-link":"Arcbound Reclaimer"}},{"insert":" alongside recursion like "},{"insert":{"card-link":"Academy Ruins"}},{"insert":" or "},{"insert":{"card-link":"Bilbo, Thief in the Night"}},{"insert":" to constantly bring back creatures.\n\nThis plan is supplemented by 5 "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":"-type effects as backup draw that leverages unblockable creatures, and a few forms of card selection like Transmute to find critical game pieces. Mutagen tokens are also invaluable as sacrifice fodder and for counters, so cards able to make them offer a lot of value.\n\nTurning this Modular engine into a win just requires a good supply of payoffs. "},{"insert":{"card-link":"Hangarback Walker"}},{"insert":" and "},{"insert":{"card-link":"Big Mother Mouser"}},{"insert":" turn counters into a flood of tokens, and "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" quickly builds to explosive damage. My favorite is "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":": with so many creatures being base 0/0s, this plant is often a huge +6/+6 anthem.\n\nA weak point of this deck is having an essential and high-cost commander, requiring her to stay safe. 8 sources of low-cost ramp with a large land count help ensure she is cast on-curve or earlier. She's protected by sources of hexproof as well as interaction like counterspells (some of which are on sacrificial artifact bodies, like "},{"insert":{"card-link":"Diversion Unit"}},{"insert":"). Explosive late-game ramp like "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":" can offset her high casting costs, and "},{"insert":{"card-link":"Geode Golem"}},{"insert":" can bypass nontax costs entirely. In a pinch, a few cards can approximate her role, with cards like "},{"insert":{"card-link":"Radiant Lotus"}},{"insert":" for sacrificing and evasive keywords still helping get damage through.\n\nRemoval against the 99 tends to be a far lesser setback, as artifacts can be sacrificed for value in response. Still, Vehicles like "},{"insert":{"card-link":"The Indomitable"}},{"insert":" or lands like "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" can be safer destinations for counters, and "},{"insert":{"card-link":"Virulent Silencer"}},{"insert":" turns evasive creatures into a win even if counters or combat damage can't stick.\n"}]}
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Card Draw
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Card Selection
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Arcbound Fiend
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Horror

Arcbound Reclaimer
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Golem

Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct

Subterranean Schooner
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Crew 1
Artifact - Vehicle

Counters
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Interaction
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Land
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Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot

Phantom Steed
Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Creature - Illusion Horse

The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact

Mass Production
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Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Payloads
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Giant's Amulet
When this Equipment enters, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)
Equip
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment

Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment

Protection
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Ramp
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Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Rogue Halfling

Dollhouse of Horrors
, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Artifact

Doom's Time Platform
Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Artifact

Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Recursion
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"It's a delight when a commander and unrelated mechanic mesh so well, especially when they're both deep cuts. This deck is meant to leverage "},{"insert":{"card-link":"Senator Peacock"}},{"insert":" by combining her abilities with the Modular keyword, turning an otherwise classic mono-blue artifact deck into an aggressive beatdown strategy.\n\nPeacock makes every artifact a Clue, providing a sacrifice outlet that gives card draw and makes things unblockable when used. Modular creatures are perfect for these abilities, as easily sacrificing them for cards can also make the recipient of their counters guaranteed to connect. This interaction is the core of the deck, which is why nearly every Modular card is included, plus the honorary "},{"insert":{"card-link":"Iron Apprentice"}},{"insert":". Some standouts are "},{"insert":{"card-link":"Arcbound Crusher"}},{"insert":" to passively build counters, "},{"insert":{"card-link":"Arcbound Overseer"}},{"insert":" to buff other Modular creatures, and "},{"insert":{"card-link":"Arcbound Reclaimer"}},{"insert":" alongside recursion like "},{"insert":{"card-link":"Academy Ruins"}},{"insert":" or "},{"insert":{"card-link":"Bilbo, Thief in the Night"}},{"insert":" to constantly bring back creatures.\n\nThis plan is supplemented by 5 "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":"-type effects as backup draw that leverages unblockable creatures, and a few forms of card selection like Transmute to find critical game pieces. Mutagen tokens are also invaluable as sacrifice fodder and for counters, so cards able to make them offer a lot of value.\n\nTurning this Modular engine into a win just requires a good supply of payoffs. "},{"insert":{"card-link":"Hangarback Walker"}},{"insert":" and "},{"insert":{"card-link":"Big Mother Mouser"}},{"insert":" turn counters into a flood of tokens, and "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" quickly builds to explosive damage. My favorite is "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":": with so many creatures being base 0/0s, this plant is often a huge +6/+6 anthem.\n\nA weak point of this deck is having an essential and high-cost commander, requiring her to stay safe. 8 sources of low-cost ramp with a large land count help ensure she is cast on-curve or earlier. She's protected by sources of hexproof as well as interaction like counterspells (some of which are on sacrificial artifact bodies, like "},{"insert":{"card-link":"Diversion Unit"}},{"insert":"). Explosive late-game ramp like "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":" can offset her high casting costs, and "},{"insert":{"card-link":"Geode Golem"}},{"insert":" can bypass nontax costs entirely. In a pinch, a few cards can approximate her role, with cards like "},{"insert":{"card-link":"Radiant Lotus"}},{"insert":" for sacrificing and evasive keywords still helping get damage through.\n\nRemoval against the 99 tends to be a far lesser setback, as artifacts can be sacrificed for value in response. Still, Vehicles like "},{"insert":{"card-link":"The Indomitable"}},{"insert":" or lands like "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" can be safer destinations for counters, and "},{"insert":{"card-link":"Virulent Silencer"}},{"insert":" turns evasive creatures into a win even if counters or combat damage can't stick.\n"}]}

































































