621 views9 days ago
Commander
Size: 100Salt sum: 40.73
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Uberstrata_Makes

621 views9 days ago
Commander
Size: 100Salt sum: 40.73

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{"ops":[{"insert":"The deck is built to feel like playing the story of "},{"attributes":{"italic":true},"insert":"The Lord of the Rings"},{"insert":".\nThe Nazgûl do not rush, they hunt, slowly, patiently, inevitably. Like Frodo, your opponents may survive the first encounter, They are unlikely to survive the second.\n\n"},{"attributes":{"italic":true},"insert":"\"They are the Nazgûl, Ringwraiths, the Enemy's most terribly servants. Darkness goes with them.\""},{"insert":"\n\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"This "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","underline":true},"insert":"Sauron, the Dark Lord"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" deck is a Grixis Wraith-tribal strategy built around the Ring-tempts mechanic. The commander acts as both a token generator (amassing Orcs from opponent spells) and a massive card-advantage engine (discard hand, draw four each time the Ring tempts you). The deck aims to create a wide board of Wraiths-using 9 copies of "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and type-changing enchantments like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Conspiracy"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Maskwood Nexus"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to turn every creature into a Wraith-then overwhelm opponents with combat damage backed by evasion (fear from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Cover of Darkness"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", shadow from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Minas Morgul, Dark Fortress"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or menace via "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"'s tokens). Multiple mass-reanimation spells ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rise of the Dark Realms"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Bloodline Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") provide resilience after board wipes. The deck wins through incremental combat and value, not fast combos."},{"insert":"\n\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Early Development:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Deploy "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" on turns 2-3 to start growing Wraiths and advancing the Ring-tempts chain. Use low-cost cantrips ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Birthday Escape"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sleight of Hand"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") to smooth draws."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Establish the Engine:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Cast "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sauron, the Dark Lord"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" around turn 5-6. His ward (sacrifice a legendary artifact or creature) protects him, and his ability to discard your hand for four new cards on each Ring tempts turns surplus lands into gas."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Type-Change Enablers:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Resolve "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Conspiracy"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Arcane Adaptation"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Xenograft"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Maskwood Nexus"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to make all your creatures Wraiths, unifying lords and token producers under one tribe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Swarm and Pump:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" creates a 3/3 menace Wraith token each time you cast an instant or sorcery. With nine or more Wraiths, they become 9/9 until end of turn. "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Witch-king, Bringer of Ruin"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Witch-king of Angmar"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" add additional pressure and removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mass Reanimation Finisher:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" When the board is wiped, use "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rise of the Dark Realms"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Haunting Voyage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to return all Wraiths at once, often rebuilding a lethal force in one turn. "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"One Ring to Rule Them All"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" can clear nonlegendary creatures and drain life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 3-4 lands (preferably untapped), a "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or other 2-drop, and a piece of early draw ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Call of the Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Night's Whisper"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Avoid:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Hands with only 2 lands and no early plays, or hands cluttered with 6-drop reanimation spells and no way to get to turn 5."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"Use the "},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Ring tempts"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" triggers aggressively with Sauron, the Dark Lord. Even a single tempt lets you discard your hand and draw four, turning dead late-game cards into fuel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"'s token creation works with any instant/sorcery, including your reanimation spells-plan to cast a mass reanimation after a wipe to also get a wave of 3/3 tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"The One Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" is both a draw engine and a protection spell on entry. Save it for a turn you expect to be targeted, or use it to reload after discarding your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"In the Darkness Bind Them"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" is a slow but powerful control-grabbing effect; its final chapter can steal multiple threatening creatures and let you swing for the win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mount Doom"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" provides repeatable pinging and a sacrifice outlet to clear all but two creatures at sorcery speed-use it to break stalemates."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Cavern of Souls"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" naming Wraith makes your key creatures uncounterable; name Wraith once you have a type-changer online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The entire recursion suite ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rise of the Dark Realms"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Haunting Voyage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", etc.) folds to a single "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rest in Peace"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Leyline of the Void"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". The deck runs no graveyard-hate interaction of its own to answer such pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Commander Dependence:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sauron, the Dark Lord"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" is the primary card-advantage engine. If he is repeatedly removed or countered, the deck struggles to refill its hand and loses the explosive wheel effect. Recasting at 8+ mana is painful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Slow Mana Base:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Twelve of the listed lands enter tapped or have conditional untap requirements. This delays the deck's curve by 1-2 turns, making it vulnerable to faster strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Limited Stack Interaction:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Only two counterspells ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glorious Gale"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Reinterpret"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and no free interaction means the deck can be disrupted by a well-timed combo or a key removal spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":" (x9):"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The backbone of the tribe; each ETB tempts the Ring and makes all Wraiths larger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Provides flying, protection from Ring-bearers, and a steady stream of Wraith tokens from instants/sorceries."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Conspiracy"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":" / "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Maskwood Nexus"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":" / "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Arcane Adaptation"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Turn every creature into a Wraith, unifying lords and enabling "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Cover of Darkness"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" fully."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Mass reanimation that brings back all Wraiths at once, often winning the game immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"The One Ring"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Indestructible draw engine that also gives a turn of protection; fuels the commander's discard-draw cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Rise of the Dark Realms"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The ultimate one-board mana sinks; steals all creatures from graveyards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"In the Darkness Bind Them"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Generates Wraith tokens and can steal multiple opposing creatures on chapter IV."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Cover of Darkness"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Gives all Wraiths fear (unblockable except by artifact creatures or black creatures), bypassing most blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Teferi's Ageless Insight"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Doubles draw from your many draw triggers, including the commander's wheel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Sauron, the Dark Lord"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The engine itself-tokens, card advantage, and a massive body with a protective ward."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Consistency: 6.25/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"6.25 The deck relies on a single conditional tutor ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ringsight"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and a handful of cantrips, resulting in a low tutor count. Its draw engines-"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"The One Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Teferi's Ageless Insight"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", the commander's wheel, and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Call of the Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"-are solid but not fast enough to push into higher tiers. The binding factor is the tutor column, which reads 6.25 given the sparse search suite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Resilience: 4/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"5 The base resilience is driven by a real threat base (ten-plus Wraiths, multiple lords, and token generators) and a strong recursion profile (four mass reanimation spells, plus single-target reanimation). However, the deck lacks board-level protection (no "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Heroic Intervention"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Teferi's Protection"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and its game plan is moderately dependent on the commander for card advantage. With a moderate commander-dependency tier (the engine stalls without Sauron), the effective score adjusts downward from the base of 5."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Interaction: 5.75/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"5.75 The deck contains a functional quantity of interactive cards, but its stack/timing profile is weak: only two counterspells ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glorious Gale"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Reinterpret"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), no free interaction, and no turn-protection effects. Most removal and disruption is sorcery-speed or conditional. The binding stack/timing column reads 5.75, and no caps apply (no symmetric board wipes beyond the mass reanimation spells, which are not wipes)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Speed: 4/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"4 (Turn 8-9) Goldfishing the median game: Turns 1-3 play lands and early "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"; turn 4-5 cast the commander; turns 6-7 develop the Wraith board with lords and type-changing enchantments; turns 8-9 execute a mass reanimation or an overwhelming combat step (often with unblockable fear) to eliminate opponents. The slow mana base and reliance on incremental value push the reliable win turn into the 8-9 range."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $21.99
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Legendary Creature - Avatar Horror
Sauron, the Dark Lord (ltr) 329

Commander

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Anthem

Qty: 7 Price: $44.89
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (ltc) 210
Arcane Adaptation
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Arcane Adaptation (xln) 46
Conspiracy
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Conspiracy (acr) 162
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (ons) 133
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (khm) 369
Sapphire Drake
Flying
Each creature you control with a +1/+1 counter on it has flying.
Creature - Drake
Sapphire Drake (gtc) 47
Xenograft
As this enchantment enters, choose a creature type.
Each creature you control is the chosen type in addition to its other types.
Enchantment
Xenograft (nph) 51

Anthem

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Copy

Qty: 1 Price: $4.49
Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (khm) 347

Copy

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Counters

Qty: 10 Price: $373.90
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 100
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 332
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 333
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 334
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 335
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 336
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 337
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 338
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 339
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (ltc) 351

Counters

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Draw

Qty: 8 Price: $189.14
Birthday Escape
Draw a card. The Ring tempts you.
Sorcery
Birthday Escape (ltr) 43
Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Enchantment
Call of the Ring (ltr) 355
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (ltc) 205
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Palantír of Orthanc (ltr) 247
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (woe) 67
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451
Witch-king, Sky Scourge
Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Wraith Noble
Witch-king, Sky Scourge (ltc) 511

Draw

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Land

Qty: 35 Price: $844.47
Barad-dûr
Barad-dûr enters tapped unless you control a legendary creature.
: Add
.
,
: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Barad-dûr (ltr) 425
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (unf) 279
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (ltc) 360
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (ltc) 362
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 349
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 484
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (lcc) 326
Crypt of the Eternals
When this land enters, you gain 1 life.
: Add
.
,
: Add
,
, or
.
Land
Crypt of the Eternals (hou) 169
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (ltc) 304
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (who) 1083
Great Hall of the Citadel
: Add
.
,
: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Land
Great Hall of the Citadel (ltr) 254
Island
(
: Add
.)
Basic Land - Island
Island (ltr) 274
Island
(
: Add
.)
Basic Land - Island
Island (ltr) 275
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 602
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add
.
,
: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Minas Morgul, Dark Fortress (ltc) 514
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 603
Mount Doom
, Pay 1 life: Add
or
.
,
: Mount Doom deals 1 damage to each opponent.
,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Mount Doom (ltr) 343
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ltr) 278
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ltr) 720
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ppro) 2022-3
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 344
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (m3c) 375
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (unf) 283
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (lcc) 354
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (ltc) 334
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ltr) 276
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ltr) 277
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land - Gate
The Black Gate (ltc) 160
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 339
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 665
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 300
Urborg
: Add
.
: Target creature loses first strike or swampwalk until end of turn.
Legendary Land
Urborg (ltc) 519
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (clu) 283

Land

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Protection

Qty: 3 Price: $31.97
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (tsb) 40
Undying Evil
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Instant
Undying Evil (dka) 77
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Undying Malice (fdn) 528

Protection

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Ramp

Qty: 8 Price: $36.22
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ltc) 273
Deathrender
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Deathrender (sld) 1573
Navigation Orb
,
, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Artifact
Navigation Orb (clb) 329
Relic of Sauron
: Add two mana in any combination of
,
, and/or
.
,
: Draw two cards, then discard a card.
Artifact
Relic of Sauron (ltc) 79
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "
: Add one mana of any color."
Snow Artifact
Replicating Ring (moc) 372
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 284
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (ltc) 290
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (lcc) 120

Ramp

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Recursion

Qty: 12 Price: $99.45
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Sorcery
Bloodline Bidding (ecl) 359
Extract from Darkness
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Sorcery
Extract from Darkness (ltc) 266
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Haunting Voyage (ecc) 75
Incarnation Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.
Sorcery
Incarnation Technique (c21) 41
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 323
Sam's Desperate Rescue
Return target creature card from your graveyard to your hand. The Ring tempts you.
Sorcery
Sam's Desperate Rescue (ltr) 105
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
Legendary Creature - Avatar Horror
Sauron, Lord of the Rings (ltc) 92
Sauron, the Necromancer
Menace
Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
Legendary Creature - Avatar Horror
Sauron, the Necromancer (ltr) 310
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 335
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (spg) 23
Virtue of Persistence
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Virtue of Persistence // Locthwain Scorn (sch) 35

Recursion

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Removal

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Glorious Gale
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
Instant
Glorious Gale (ltr) 51
Nazgûl Battle-Mace
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)
Equip
Artifact - Equipment
Nazgûl Battle-Mace (ltc) 510
One Ring to Rule Them All
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Enchantment - Saga
One Ring to Rule Them All (ltr) 102
Reinterpret
Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.
Instant
Reinterpret (c21) 73
Ringwraiths
When this creature enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return this card from your graveyard to your hand.
Creature - Knight Wraith
Ringwraiths (ltr) 385
Soothing of Sméagol
Return target nontoken creature to its owner's hand. The Ring tempts you.
Instant
Soothing of Sméagol (ltr) 70
Voracious Fell Beast
Flying
When this creature enters, each opponent sacrifices a creature of their choice. Create a Food token for each creature sacrificed this way. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Beast Drake
Voracious Fell Beast (ltr) 422
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Legendary Creature - Wraith Noble
Witch-king of Angmar (ltr) 423
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
Legendary Creature - Wraith Noble
Witch-king, Bringer of Ruin (ltr) 391

Removal

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Tokens

Qty: 5 Price: $27.25
Drake Haven
Whenever you cycle or discard a card, you may pay
. If you do, create a 2/2 blue Drake creature token with flying.
Enchantment
Drake Haven (c20) 110
In the Darkness Bind Them
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Enchantment - Saga
In the Darkness Bind Them (ltc) 58
Lord of the Nazgûl
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Legendary Creature - Wraith Noble
Lord of the Nazgûl (ltc) 142
Mirror March
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Enchantment
Mirror March (plst) RNA-108
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (cmm) 673

Tokens

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Tutor

Qty: 1 Price: $0.79
Ringsight
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
Sorcery
Ringsight (ltr) 220

Tutor

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Tokens & Extras

Qty: 21 Price: $14.75
Drake
Flying
Creature Token - Drake
Drake (tfdn) 8
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (tltr) 11
Orc Army
Creature Token - Orc Army
Orc Army (tltr) 6
Replicated Ring
: Add one mana of any color.
Snow Artifact Token
Replicated Ring (tmoc) 41
Shapeshifter
Changeling (This token is every creature type.)
Creature Token - Shapeshifter
Shapeshifter (tdrc) 4
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem
The Ring // The Ring Tempts You (tltr) H13The Ring // The Ring Tempts You (tltr) H13
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tltr) 12
Wraith
Menace
Creature Token - Wraith
Wraith (tltc) 7

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
20 pips - 18 cards
21 mana - 19 cards
52 pips - 38 cards
26 mana - 24 cards
7 pips - 7 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
14 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The deck is built to feel like playing the story of "},{"attributes":{"italic":true},"insert":"The Lord of the Rings"},{"insert":".\nThe Nazgûl do not rush, they hunt, slowly, patiently, inevitably. Like Frodo, your opponents may survive the first encounter, They are unlikely to survive the second.\n\n"},{"attributes":{"italic":true},"insert":"\"They are the Nazgûl, Ringwraiths, the Enemy's most terribly servants. Darkness goes with them.\""},{"insert":"\n\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"This "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","underline":true},"insert":"Sauron, the Dark Lord"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" deck is a Grixis Wraith-tribal strategy built around the Ring-tempts mechanic. The commander acts as both a token generator (amassing Orcs from opponent spells) and a massive card-advantage engine (discard hand, draw four each time the Ring tempts you). The deck aims to create a wide board of Wraiths-using 9 copies of "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and type-changing enchantments like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Conspiracy"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Maskwood Nexus"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to turn every creature into a Wraith-then overwhelm opponents with combat damage backed by evasion (fear from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Cover of Darkness"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", shadow from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Minas Morgul, Dark Fortress"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or menace via "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"'s tokens). Multiple mass-reanimation spells ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rise of the Dark Realms"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Bloodline Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") provide resilience after board wipes. The deck wins through incremental combat and value, not fast combos."},{"insert":"\n\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Early Development:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Deploy "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" on turns 2-3 to start growing Wraiths and advancing the Ring-tempts chain. Use low-cost cantrips ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Birthday Escape"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sleight of Hand"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") to smooth draws."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Establish the Engine:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Cast "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sauron, the Dark Lord"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" around turn 5-6. His ward (sacrifice a legendary artifact or creature) protects him, and his ability to discard your hand for four new cards on each Ring tempts turns surplus lands into gas."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Type-Change Enablers:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Resolve "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Conspiracy"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Arcane Adaptation"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Xenograft"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Maskwood Nexus"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to make all your creatures Wraiths, unifying lords and token producers under one tribe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Swarm and Pump:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" creates a 3/3 menace Wraith token each time you cast an instant or sorcery. With nine or more Wraiths, they become 9/9 until end of turn. "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Witch-king, Bringer of Ruin"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Witch-king of Angmar"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" add additional pressure and removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mass Reanimation Finisher:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" When the board is wiped, use "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rise of the Dark Realms"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Haunting Voyage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to return all Wraiths at once, often rebuilding a lethal force in one turn. "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"One Ring to Rule Them All"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" can clear nonlegendary creatures and drain life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 3-4 lands (preferably untapped), a "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or other 2-drop, and a piece of early draw ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Call of the Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Night's Whisper"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Avoid:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Hands with only 2 lands and no early plays, or hands cluttered with 6-drop reanimation spells and no way to get to turn 5."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"Use the "},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Ring tempts"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" triggers aggressively with Sauron, the Dark Lord. Even a single tempt lets you discard your hand and draw four, turning dead late-game cards into fuel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"'s token creation works with any instant/sorcery, including your reanimation spells-plan to cast a mass reanimation after a wipe to also get a wave of 3/3 tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"The One Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" is both a draw engine and a protection spell on entry. Save it for a turn you expect to be targeted, or use it to reload after discarding your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"In the Darkness Bind Them"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" is a slow but powerful control-grabbing effect; its final chapter can steal multiple threatening creatures and let you swing for the win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mount Doom"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" provides repeatable pinging and a sacrifice outlet to clear all but two creatures at sorcery speed-use it to break stalemates."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Cavern of Souls"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" naming Wraith makes your key creatures uncounterable; name Wraith once you have a type-changer online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The entire recursion suite ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rise of the Dark Realms"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Haunting Voyage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", etc.) folds to a single "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rest in Peace"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Leyline of the Void"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". The deck runs no graveyard-hate interaction of its own to answer such pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Commander Dependence:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sauron, the Dark Lord"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" is the primary card-advantage engine. If he is repeatedly removed or countered, the deck struggles to refill its hand and loses the explosive wheel effect. Recasting at 8+ mana is painful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Slow Mana Base:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Twelve of the listed lands enter tapped or have conditional untap requirements. This delays the deck's curve by 1-2 turns, making it vulnerable to faster strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Limited Stack Interaction:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Only two counterspells ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glorious Gale"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Reinterpret"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and no free interaction means the deck can be disrupted by a well-timed combo or a key removal spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":" (x9):"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The backbone of the tribe; each ETB tempts the Ring and makes all Wraiths larger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Lord of the Nazgul"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Provides flying, protection from Ring-bearers, and a steady stream of Wraith tokens from instants/sorceries."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Conspiracy"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":" / "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Maskwood Nexus"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":" / "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Arcane Adaptation"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Turn every creature into a Wraith, unifying lords and enabling "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Cover of Darkness"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" fully."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Patriarch's Bidding"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Mass reanimation that brings back all Wraiths at once, often winning the game immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"The One Ring"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Indestructible draw engine that also gives a turn of protection; fuels the commander's discard-draw cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Rise of the Dark Realms"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The ultimate one-board mana sinks; steals all creatures from graveyards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"In the Darkness Bind Them"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Generates Wraith tokens and can steal multiple opposing creatures on chapter IV."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Cover of Darkness"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Gives all Wraiths fear (unblockable except by artifact creatures or black creatures), bypassing most blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Teferi's Ageless Insight"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Doubles draw from your many draw triggers, including the commander's wheel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Sauron, the Dark Lord"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The engine itself-tokens, card advantage, and a massive body with a protective ward."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Consistency: 6.25/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"6.25 The deck relies on a single conditional tutor ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ringsight"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and a handful of cantrips, resulting in a low tutor count. Its draw engines-"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"The One Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Teferi's Ageless Insight"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", the commander's wheel, and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Call of the Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"-are solid but not fast enough to push into higher tiers. The binding factor is the tutor column, which reads 6.25 given the sparse search suite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Resilience: 4/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"5 The base resilience is driven by a real threat base (ten-plus Wraiths, multiple lords, and token generators) and a strong recursion profile (four mass reanimation spells, plus single-target reanimation). However, the deck lacks board-level protection (no "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Heroic Intervention"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Teferi's Protection"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and its game plan is moderately dependent on the commander for card advantage. With a moderate commander-dependency tier (the engine stalls without Sauron), the effective score adjusts downward from the base of 5."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Interaction: 5.75/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"5.75 The deck contains a functional quantity of interactive cards, but its stack/timing profile is weak: only two counterspells ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glorious Gale"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Reinterpret"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), no free interaction, and no turn-protection effects. Most removal and disruption is sorcery-speed or conditional. The binding stack/timing column reads 5.75, and no caps apply (no symmetric board wipes beyond the mass reanimation spells, which are not wipes)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Speed: 4/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"4 (Turn 8-9) Goldfishing the median game: Turns 1-3 play lands and early "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Nazgul"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"; turn 4-5 cast the commander; turns 6-7 develop the Wraith board with lords and type-changing enchantments; turns 8-9 execute a mass reanimation or an overwhelming combat step (often with unblockable fear) to eliminate opponents. The slow mana base and reliance on incremental value push the reliable win turn into the 8-9 range."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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