benendenn
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Commander
Size: 100Salt sum: 27.72
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Counters
Malefic Scythe
This Equipment enters with a soul counter on it.
Equipped creature gets +1/+1 for each soul counter on this Equipment.
Whenever equipped creature dies, put a soul counter on this Equipment.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 for each soul counter on this Equipment.
Whenever equipped creature dies, put a soul counter on this Equipment.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Counters
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Creature
Creature
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Discard
Discard
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Drain
Drain
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Draw
Disturbing Mirth
When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards.
When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment

Polygraph Orb
When this artifact enters, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
, , Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
, , Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Artifact

Treasure Chest
, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Artifact

Draw
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Evasion
Evasion
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Instant
Vincent's Limit Break
Tiered (Choose one additional cost.)
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Instant

Instant
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Land
Land
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Lifegain
Lifegain
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Ramp
Ramp
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Recursion
Ayara, Widow of the Realm
, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
: Transform Ayara. Activate only as a sorcery. ( can be paid with either or 2 life.)
: Transform Ayara. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature - Elf Noble


Recursion
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Removal
Removal
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Sorcery
Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#000000"},"insert":"Pyre of the Fallen"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"1. 💀 Deck Concept: The Inevitable Toll"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Commander: Black Waltz No. 3"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Archetype: Rakdos Sacrifice/Drain Aggro-Midrange"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Goal: The deck's primary goal is to establish a lethal life-drain engine built on creature death and noncreature spell casting. We use our low mana curve (2.41 AMV) to accelerate our pressure and ensure the opponent's demise is a quick, foregone conclusion."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"2. 🎯 Strategy: The Dual Engine"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Our win condition relies on two powerful, independent engines that pressure the opponent's life total in different ways:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A. The Burn Protocol (Commander Focus)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Mechanism: Every noncreature spell cast triggers Black Waltz No. 3, dealing 2 damage to the opponent."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Role in 1v1: This is consistent, incremental damage that forces the opponent to respect our Commander and our instants/sorceries. Our spells are not just removal; they are also burn spells."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Key Cards: High volume of Instants/Sorceries (e.g., Terminate, Stone Rain, Diabolic Tutor) and low-cost Artifacts (Sol Ring, Arcane Signet)."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"B. The Sacrifice Drain (Win Condition Focus)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Mechanism: Use cheap, resilient creatures as fodder for sacrifice effects, which, in turn, trigger powerful life-drain payoffs."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Role in 1v1: This is the primary damage source. Vraan and Vito become monstrous threats that quickly drain the opponent's 20 starting life."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Key Cards:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Payoffs: Vito, Thorn of the Dusk Rose and Vraan, Executioner Thane."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Fodder/Recursion: Creatures like Dutiful Attendant and Silversmote Ghoul."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Outlets: Bone Splinters, Heartfire, and other spells that turn creatures into resources."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"3. ⏱️ Game Plan by Turns"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Turns 1-3 (setup): Establish ramp and disruption."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Turns 4-6 (establish engine): Cast the Commander and key drain pieces."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Turns 7+(closing): Maximize drain and secure the win."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"4. 🛑 Vulnerabilities"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Graveyard Hate: Cards that exile our graveyard (like Rest in Peace) are painful, as they shut down our sacrifice recursion."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"• Life Gain: Opponents with high amounts of life gain can counteract our drain strategy. We must prioritize removing those threats first."},{"insert":"\n"}]}



































































