zmarotrix
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Commander
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Jon Irenicus, Shattered One
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
Whenever a creature you own but don't control attacks, you draw a card.
Legendary Creature - Wizard Elf

Commander
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Copy
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Archfiend of the Dross
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature - Demon Phyrexian

Drain
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Draw
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Ebonblade Reaper
Whenever this creature attacks, you lose half your life, rounded up.
Whenever this creature deals combat damage to a player, that player loses half their life, rounded up.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever this creature deals combat damage to a player, that player loses half their life, rounded up.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature - Human Cleric

Finisher
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Removal
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Sac Outlet
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The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Tokens
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Coveted Falcon
Flying
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise
When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise
When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Creature Artifact - Bird

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Opening Hand Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A keepable hand must contain a clear path to casting "},{"insert":{"card-link":"Jon Irenicus, Shattered One"}},{"insert":" on or before turn four.\n\n"},{"attributes":{"bold":true},"insert":"A good hand includes at least three of the following five components:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Lands (2-3):"},{"insert":" Must provide access to both Blue and Black mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp (1-2):"},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Dimir Signet"}},{"insert":", "},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":", or "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A \"Gift\" Creature (1):"},{"insert":" Any of the deck's creatures with a downside ("},{"insert":{"card-link":"Phyrexian Soulgorger"}},{"insert":", "},{"insert":{"card-link":"Grid Monitor"}},{"insert":", "},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection/Interaction (1):"},{"insert":" "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Mithril Coat"}},{"insert":", "},{"insert":{"card-link":"Diplomatic Immunity"}},{"insert":", or a cheap counterspell like "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Value Engine (1):"},{"insert":" "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or a duplication spell like "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ideal Hand Example:"},{"insert":" "},{"insert":{"card-link":"Underground Sea"}},{"insert":", "},{"insert":{"card-link":"Polluted Delta"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":", "},{"insert":{"card-link":"Rhystic Study"}},{"insert":". This hand provides a turn-two Jon Irenicus with protection, a follow-up threat, and a value engine.\n\n"},{"attributes":{"bold":true},"insert":"Mulligan Rule:"},{"insert":" Mulligan any hand that does not have a clear path to 3-4 mana by turn three. Also, mulligan hands with more than two \"gift\" creatures but no ramp or protection. The deck is commander-centric; a hand without a plan to cast Jon Irenicus is a losing hand.\n\n\n"},{"attributes":{"bold":true},"insert":"Multiplayer (4-Player Pod) Guide"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1-4): Engine Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Cast "},{"insert":{"card-link":"Jon Irenicus, Shattered One"}},{"insert":" and ensure he remains on the battlefield.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nUse ramp to cast "},{"insert":{"card-link":"Jon Irenicus, Shattered One"}},{"insert":" by turn three."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use any remaining mana to deploy protection ("},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a creature to donate. At your end step, give it to the opponent with the strongest board presence or who appears to be the primary threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Use tutors to find missing core pieces.\n"},{"attributes":{"bold":true},"insert":"Priority 1:"},{"insert":" Ramp ("},{"insert":{"card-link":"Sol Ring"}},{"insert":") if you have none."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 2:"},{"insert":" Protection ("},{"insert":{"card-link":"Lightning Greaves"}},{"insert":") if Jon is vulnerable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 3:"},{"insert":" A \"gift\" creature if your hand lacks one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 5-9): Board Domination"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Donate multiple creatures to different opponents, establish defensive measures, and use card advantage to control the game.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nEach turn, aim to play another \"gift\" creature to donate. Prioritize spreading threats among opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy defensive enchantments ("},{"insert":{"card-link":"Propaganda"}},{"insert":", "},{"insert":{"card-link":"No Mercy"}},{"insert":"). As you create threats, you will become a target; these cards mitigate that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leverage the card draw from Jon Irenicus to keep your hand full of interaction and threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Use tutors to create an overwhelming advantage or find answers.\n"},{"attributes":{"bold":true},"insert":"Priority 1:"},{"insert":" Value Engines ("},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 2:"},{"insert":" Duplication spells ("},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"). Creating a token to donate is a superior strategy as you retain the original creature and still draw cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 3:"},{"insert":" Board interaction ("},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":") if an opponent's board is becoming unmanageable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Combos:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Duplication Engine:"},{"insert":" "},{"attributes":{"background":"#1f1f1f"},"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"/"},{"attributes":{"background":"#1f1f1f"},"insert":{"card-link":"Clever Impersonator"}},{"attributes":{"background":"#1f1f1f"},"insert":" "},{"insert":"+ any \"gift\" creature. Creates a donatable token that draws you a card when it attacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Player Removal:"},{"insert":" "},{"insert":{"card-link":"Archfiend of the Dross"}},{"insert":" + "},{"insert":{"card-link":"Heartless Act"}},{"insert":". Give the Archfiend to an opponent. When it has 4 counters, wait for their upkeep trigger and cast "},{"attributes":{"background":"#1f1f1f"},"insert":"Heartless Act"},{"insert":" to remove 3 counters, causing them to lose."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 10+): Closing the Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Eliminate the remaining players.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nBy this stage, the board should be chaotic and your opponents' resources depleted. Your hand should be full."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use mass removal like an overloaded "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" or "},{"insert":{"card-link":"All Is Dust"}},{"insert":" to clear the way, resetting your opponents while you maintain a full grip of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use your swap spells ("},{"insert":{"card-link":"Switcheroo"}},{"insert":", "},{"insert":{"card-link":"Puca's Mischief"}},{"insert":") to take any remaining high-value permanents from your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Tutor for the specific card that ends the game.\n"},{"attributes":{"bold":true},"insert":"Priority 1:"},{"insert":" "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 2:"},{"insert":" A specific counterspell to stop a final, game-winning play from an opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pivot to 1v1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When two opponents are eliminated, Goad becomes a liability, forcing the gifted creatures to attack you.\n\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Immediately transition to a hard control strategy.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nIf available, use "},{"insert":{"card-link":"Homeward Path"}},{"insert":" to reclaim all creatures you own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your primary goal is now to establish the "},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":" lock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Immediately tutor for "},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":". Gift it to your opponent. They cannot win, and you cannot lose. Use subsequent tutors to find counterspells to protect it.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1v1 (Duel) Guide"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Early & Mid Game (Turns 1-7): The Lock"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Execute a two-card combo that removes the opponent from the game. The strategy is direct and non-political.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nFollow the same early game plan: ramp, cast Jon, protect him."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Goad is highly effective, forcing your opponent to attack and leave themselves open."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not waste resources on value engines like "},{"insert":{"card-link":"Rhystic Study"}},{"insert":". Focus entirely on assembling a game-winning combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Your tutors have only two targets.\n"},{"attributes":{"bold":true},"insert":"Plan A:"},{"insert":" Tutor for "},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":" . Gift it to the opponent. Use counterspells to protect it. You will win via attrition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":" Tutor for "},{"insert":{"card-link":"Archfiend of the Dross"}},{"insert":", then "},{"insert":{"card-link":"Heartless Act"}},{"insert":". Execute the combo to win on the spot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 8+)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Win through card advantage if your primary combos have been stopped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":" If the game reaches this stage, your opponent has managed your primary threats. Fall back on controlling the board with counterspells and removal. Use "},{"attributes":{"background":"#1f1f1f"},"insert":{"card-link":"Sygg, River Cutthroat"}},{"attributes":{"background":"#1f1f1f"},"insert":" "},{"insert":"and "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":" to out-draw your opponent and win by overwhelming them with superior resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Expected Win Time:"},{"insert":" A 1v1 game should be won or decisively locked down by turns 6-8. A longer game favors traditional control decks, so your execution must be precise and fast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}


















































































