332 views12 months ago
Commander
Size: 100Salt sum: 62.37
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zmarotrix

332 views12 months ago
Commander
Size: 100Salt sum: 62.37

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Jon Irenicus, Shattered One
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
Legendary Creature - Wizard Elf
Jon Irenicus, Shattered One (clb) 278

Commander

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Sower of Discord
Flying
As this creature enters, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Creature - Demon
Sower of Discord (cmm) 187

Burn

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Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34

Clones

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Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (blc) 276
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78

Copy

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Thought Devourer
Flying
Your maximum hand size is reduced by four.
Creature - Beast
Thought Devourer (ody) 105

Discard

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Archfiend of the Dross
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature - Demon Phyrexian
Archfiend of the Dross (one) 82
Ebon Drake
Flying
Whenever a player casts a spell, you lose 1 life.
Creature - Drake
Ebon Drake (5dn) 48
Flesh Reaver
Whenever this creature deals damage to a creature or opponent, this creature deals that much damage to you.
Creature - Horror Phyrexian
Flesh Reaver (dmr) 86
Wretched Anurid
Whenever another creature enters, you lose 1 life.
Creature - Beast Zombie Frog
Wretched Anurid (dmr) 109

Drain

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Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (ima) 47
Fateful Handoff
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Sorcery
Fateful Handoff (bro) 94
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sygg, River Cutthroat
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Legendary Creature - Merfolk Rogue
Sygg, River Cutthroat (znc) 103

Draw

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Ebonblade Reaper
Whenever this creature attacks, you lose half your life, rounded up.
Whenever this creature deals combat damage to a player, that player loses half their life, rounded up.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Cleric
Ebonblade Reaper (ons) 141

Finisher

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (zne) 21
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (plst) AVR-226
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (mkc) 254
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (who) 263
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (who) 274
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (pblb) 252p
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (sld) 1851
Island
(
: Add
.)
Basic Land - Island
Island (fin) 299
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mm3) 240
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (dsc) 295
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

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Abyssal Persecutor
Flying, trample
You can't win the game and your opponents can't lose the game.
Creature - Demon
Abyssal Persecutor (ima) 78
Diplomatic Immunity
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment - Aura
Diplomatic Immunity (mmq) 75
Evil Eye of Orms-by-Gore
Non-Eye creatures you control can't attack.
This creature can't be blocked except by Walls.
Creature - Eye
Evil Eye of Orms-by-Gore (dmr) 83
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (dmr) 95
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (c20) 123
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (ema) 219
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (mkc) 226
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (tdc) 318
Heartless Summoning
Creature spells you cast cost
less to cast.
Creatures you control get -1/-1.
Enchantment
Heartless Summoning (isd) 104
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (aa1) 20
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmm) 414

Ramp

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (m3c) 152
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Countersquall
Counter target noncreature spell. Its controller loses 2 life.
Instant
Countersquall (plst) DDH-59
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (c14) 104
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Demonic Taskmaster
Flying
At the beginning of your upkeep, sacrifice a creature other than this creature.
Creature - Demon
Demonic Taskmaster (inr) 104
Desecration Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
Creature - Elemental
Desecration Elemental (5dn) 45
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Filter Out
Return all noncreature, nonland permanents to their owners' hands.
Instant
Filter Out (mat) 7
Greater Harvester
At the beginning of your upkeep, sacrifice a permanent.
Whenever this creature deals combat damage to a player, that player sacrifices two permanents of their choice.
Creature - Horror
Greater Harvester (dst) 44
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
Instant
Heartless Act (tla) 103
Legerdemain
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Sorcery
Legerdemain (tpr) 57
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Creature - Demon
Lord of the Pit (ima) 96
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Negate
Counter target noncreature spell.
Instant
Negate (mom) 68
Phyrexian Negator
Trample
Whenever this creature is dealt damage, sacrifice that many permanents.
Creature - Horror Phyrexian
Phyrexian Negator (dde) 1
Phyrexian Obliterator
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Creature - Horror Phyrexian
Phyrexian Obliterator (one) 105
Plague Reaver
At the beginning of your end step, sacrifice each other creature you control.
Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Creature - Beast
Plague Reaver (cmr) 143
Rust Elemental
Flying
At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
Creature Artifact - Elemental
Rust Elemental (mrd) 234
Sudden Substitution
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Sudden Substitution (c19) 11
Switcheroo
Exchange control of two target creatures.
Sorcery
Switcheroo (m19) 78
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Instant
Wrong Turn (cmr) 107

Removal

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Phyrexian Soulgorger
Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow Creature Artifact - Construct Phyrexian
Phyrexian Soulgorger (plst) CSP-141

Sac Outlet

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Grid Monitor
You can't cast creature spells.
Creature Artifact - Construct
Grid Monitor (mrd) 183
Steel Golem
You can't cast creature spells.
Creature Artifact - Golem
Steel Golem (10e) 344

Stax

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The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken
The Watcher in the Water (ltr) 75

Tokens

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (plst) DDC-49
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

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Coveted Falcon
Flying
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise

When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Creature Artifact - Bird
Coveted Falcon (mkm) 48
Desecration Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Creature - Demon
Desecration Demon (fdn) 603
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Puca's Mischief
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Enchantment
Puca's Mischief (plst) SHM-47
Rotting Regisaur
At the beginning of your upkeep, discard a card.
Creature - Dinosaur Zombie
Rotting Regisaur (plst) M20-111
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (who) 222

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
34 pips - 24 cards
26 mana - 24 cards
39 pips - 27 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Opening Hand Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A keepable hand must contain a clear path to casting "},{"insert":{"card-link":"Jon Irenicus, Shattered One"}},{"insert":" on or before turn four.\n\n"},{"attributes":{"bold":true},"insert":"A good hand includes at least three of the following five components:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Lands (2-3):"},{"insert":" Must provide access to both Blue and Black mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp (1-2):"},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Chrome Mox"}},{"insert":",  "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Dimir Signet"}},{"insert":", "},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":", or "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A \"Gift\" Creature (1):"},{"insert":" Any of the deck's creatures with a downside ("},{"insert":{"card-link":"Phyrexian Soulgorger"}},{"insert":", "},{"insert":{"card-link":"Grid Monitor"}},{"insert":", "},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection/Interaction (1):"},{"insert":" "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Mithril Coat"}},{"insert":", "},{"insert":{"card-link":"Diplomatic Immunity"}},{"insert":", or a cheap counterspell like "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Value Engine (1):"},{"insert":" "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or a duplication spell like "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ideal Hand Example:"},{"insert":" "},{"insert":{"card-link":"Underground Sea"}},{"insert":", "},{"insert":{"card-link":"Polluted Delta"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":", "},{"insert":{"card-link":"Rhystic Study"}},{"insert":". This hand provides a turn-two Jon Irenicus with protection, a follow-up threat, and a value engine.\n\n"},{"attributes":{"bold":true},"insert":"Mulligan Rule:"},{"insert":" Mulligan any hand that does not have a clear path to 3-4 mana by turn three. Also, mulligan hands with more than two \"gift\" creatures but no ramp or protection. The deck is commander-centric; a hand without a plan to cast Jon Irenicus is a losing hand.\n\n\n"},{"attributes":{"bold":true},"insert":"Multiplayer (4-Player Pod) Guide"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1-4): Engine Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Cast "},{"insert":{"card-link":"Jon Irenicus, Shattered One"}},{"insert":" and ensure he remains on the battlefield.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nUse ramp to cast "},{"insert":{"card-link":"Jon Irenicus, Shattered One"}},{"insert":" by turn three."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use any remaining mana to deploy protection ("},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a creature to donate. At your end step, give it to the opponent with the strongest board presence or who appears to be the primary threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Use tutors to find missing core pieces.\n"},{"attributes":{"bold":true},"insert":"Priority 1:"},{"insert":" Ramp ("},{"insert":{"card-link":"Sol Ring"}},{"insert":") if you have none."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 2:"},{"insert":" Protection ("},{"insert":{"card-link":"Lightning Greaves"}},{"insert":") if Jon is vulnerable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 3:"},{"insert":" A \"gift\" creature if your hand lacks one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 5-9): Board Domination"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Donate multiple creatures to different opponents, establish defensive measures, and use card advantage to control the game.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nEach turn, aim to play another \"gift\" creature to donate. Prioritize spreading threats among opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy defensive enchantments ("},{"insert":{"card-link":"Propaganda"}},{"insert":", "},{"insert":{"card-link":"No Mercy"}},{"insert":"). As you create threats, you will become a target; these cards mitigate that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leverage the card draw from Jon Irenicus to keep your hand full of interaction and threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Use tutors to create an overwhelming advantage or find answers.\n"},{"attributes":{"bold":true},"insert":"Priority 1:"},{"insert":" Value Engines ("},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 2:"},{"insert":" Duplication spells ("},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"). Creating a token to donate is a superior strategy as you retain the original creature and still draw cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 3:"},{"insert":" Board interaction ("},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":") if an opponent's board is becoming unmanageable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Combos:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Duplication Engine:"},{"insert":" "},{"attributes":{"background":"#1f1f1f"},"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"/"},{"attributes":{"background":"#1f1f1f"},"insert":{"card-link":"Clever Impersonator"}},{"attributes":{"background":"#1f1f1f"},"insert":" "},{"insert":"+ any \"gift\" creature. Creates a donatable token that draws you a card when it attacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Player Removal:"},{"insert":" "},{"insert":{"card-link":"Archfiend of the Dross"}},{"insert":" + "},{"insert":{"card-link":"Heartless Act"}},{"insert":". Give the Archfiend to an opponent. When it has 4 counters, wait for their upkeep trigger and cast "},{"attributes":{"background":"#1f1f1f"},"insert":"Heartless Act"},{"insert":" to remove 3 counters, causing them to lose."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 10+): Closing the Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Eliminate the remaining players.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nBy this stage, the board should be chaotic and your opponents' resources depleted. Your hand should be full."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use mass removal like an overloaded "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" or "},{"insert":{"card-link":"All Is Dust"}},{"insert":" to clear the way, resetting your opponents while you maintain a full grip of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use your swap spells ("},{"insert":{"card-link":"Switcheroo"}},{"insert":", "},{"insert":{"card-link":"Puca's Mischief"}},{"insert":") to take any remaining high-value permanents from your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Tutor for the specific card that ends the game.\n"},{"attributes":{"bold":true},"insert":"Priority 1:"},{"insert":" "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Priority 2:"},{"insert":" A specific counterspell to stop a final, game-winning play from an opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pivot to 1v1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When two opponents are eliminated, Goad becomes a liability, forcing the gifted creatures to attack you.\n\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Immediately transition to a hard control strategy.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nIf available, use "},{"insert":{"card-link":"Homeward Path"}},{"insert":" to reclaim all creatures you own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your primary goal is now to establish the "},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":" lock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Immediately tutor for "},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":". Gift it to your opponent. They cannot win, and you cannot lose. Use subsequent tutors to find counterspells to protect it.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1v1 (Duel) Guide"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Early & Mid Game (Turns 1-7): The Lock"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Execute a two-card combo that removes the opponent from the game. The strategy is direct and non-political.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nFollow the same early game plan: ramp, cast Jon, protect him."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Goad is highly effective, forcing your opponent to attack and leave themselves open."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not waste resources on value engines like "},{"insert":{"card-link":"Rhystic Study"}},{"insert":". Focus entirely on assembling a game-winning combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Usage:"},{"insert":" Your tutors have only two targets.\n"},{"attributes":{"bold":true},"insert":"Plan A:"},{"insert":" Tutor for "},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":" . Gift it to the opponent. Use counterspells to protect it. You will win via attrition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":" Tutor for "},{"insert":{"card-link":"Archfiend of the Dross"}},{"insert":", then "},{"insert":{"card-link":"Heartless Act"}},{"insert":". Execute the combo to win on the spot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 8+)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Win through card advantage if your primary combos have been stopped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":" If the game reaches this stage, your opponent has managed your primary threats. Fall back on controlling the board with counterspells and removal. Use "},{"attributes":{"background":"#1f1f1f"},"insert":{"card-link":"Sygg, River Cutthroat"}},{"attributes":{"background":"#1f1f1f"},"insert":" "},{"insert":"and "},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":" to out-draw your opponent and win by overwhelming them with superior resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Expected Win Time:"},{"insert":" A 1v1 game should be won or decisively locked down by turns 6-8. A longer game favors traditional control decks, so your execution must be precise and fast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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