mattfofatt01
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Commander
Size: 101Salt sum: 36.54
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Commander
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Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit

Beaters
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Counters
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The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Legendary Creature - Goblin Noble

Creature
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Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Draw
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Boggart Mischief
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment Kindred - Goblin

Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Impact Tremors
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Land
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Pre-Impact Tremors
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Ramp
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Grub, Storied Matriarch
Menace
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay . If you do, transform Grub.
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay . If you do, transform Grub.
Legendary Creature - Goblin Warlock


Recursion
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Removal
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Squee, Dubious Monarch
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature - Goblin Noble

Tokens
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Tutor
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Typically, each month I have to brew a new deck to fit the prompt. This month is different, as Gev and the Gobbo's is one of my pet decks and happens to be 1/9 of the Gev's \"goblin\" tagged decks on EDH rec. \n\nWhen Bloomburrow came out I loved the idea of a cheap 2 mana commander in Rakdos who was clearly looking to helm a lizard strategy. The only problem was that lizards are bad. I still really liked Gev but didn't know how to make the deck better. Enter one of Magic's most tried and true tribes, goblins. Most goblin decks aim to go wide with little 1/1's, but what if we could make buff all of our goblins to 4/4s to make a hoard of them even scarier. \n\n"},{"insert":{"card-link":"Gev, Scaled Scorch"}},{"insert":" is little lizard that doesn't do much for himself, but does a lot for his allies. Whenever a creature enters, it enters with an additional 1/1 counter for each opponent who lost life this turn. The overall goal is pretty simple. Get Gev out, play a card like "},{"insert":{"card-link":"Creeping Bloodsucker"}},{"insert":" to drain the table for at least 1, and bring out some creatures. These creatures are typically used to swing into enemies for damage but some cards that are staples in other goblin decks, like "},{"insert":{"card-link":"Impact Tremors"}},{"insert":", will burn the enemies as creatures enter "},{"insert":{"card-link":"All Will Be One"}},{"insert":" will further burn them as we place counters on them and a card like "},{"insert":{"card-link":"Ojer Axonil, Deepest Might // Ojer Axonil, Deepest Might"}},{"insert":" turn up the heat. A super new addition to the deck, "},{"insert":{"card-link":"The Great Goblin"}},{"insert":" is a really cool synergy piece that fits the deck well as it pings every time we create a goblin and allows for some increased draw power. Cards like "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":" typically enters as a 4/5 in this deck, and if he has haste (with"},{"insert":{"card-link":"Anger"}},{"insert":"in the graveyard), he attacks as a 5/6 and creates 5x 4/4 goblins for 3 mana. Whoa!\n\nAlthough he is not a goblin, "},{"insert":{"card-link":"Thundering Raiju"}},{"insert":" can end a game quickly. Coming down with haste he can swing as a 6/6 and can do a lot of damage to the table if there's a crew of goblins on board. \n\nMy favorite card of all time is "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" for how quickly it speeds games up, and it works very well in this deck to accelerate my plan and also ensure that Gev's ability triggers. \n\nOverall I've had a great time with this deck and think it's funny when I just stop reading Gev's text because I will never trigger his second ability since I don't run any lizards. \n"}]}





















































































