Spoop_Dogg
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Commander
Size: 100Salt sum: 32.8
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Commander
Chatzuk, Mighty Guitarist
Banding (Just ask around until you find someone who knows.)
Creature spells you cast with banding cost less to cast.
Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
Creature spells you cast with banding cost less to cast.
Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
Legendary Creature - Human Bard

Commander
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Combat Trick
Combat Trick
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Draw
Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf


Draw
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Gameplan
Baton of Morale
: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact

Benalish Hero
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier

Benalish Infantry
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier

Helm of Chatzuk
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact

Kjeldoran Skyknight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Knight

Kjeldoran Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Warrior

Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Pegasus

Nature's Blessing
, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment

Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Pikemen
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier

Timber Wolves
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Wolf

Gameplan
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal/Interaction
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal/Interaction
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Tutor
Tutor
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Maybeboard
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Encircling Fissure
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant

Instrument of the Bards
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
, : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
, : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Legendary Artifact

Kjeldoran Escort
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier

Kjeldoran Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: This creature gets +1/+0 until end of turn.
: This creature gets +0/+2 until end of turn.
: This creature gets +1/+0 until end of turn.
: This creature gets +0/+2 until end of turn.
Creature - Human Knight

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Intro:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Why does this deck exist? I opened a Mystery Booster 2 and cracked Chatzuk, Mighty Guitarist. I saw a keyword I haven't seen in a long time. I had some old cards that could use a home. A theme song got into my head. Time to assemble the band.\n\nWhy play this deck? I think it's a deck with a real old-school feel and a fun flavor. At least I tried to make it that way. It reminds me of playing an old deck I had with "},{"attributes":{"link":"https://scryfall.com/card/4ed/262/lure"},"insert":"Lure"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/5ed/336/venom"},"insert":"Venom"},{"insert":" and "},{"attributes":{"link":"https://scryfall.com/card/5ed/319/rabid-wombat"},"insert":"Rabid Wombat."},{"insert":" Sadly, these cards won't be making an appearance. Remember when EDH/Commander was fun? Remember when you'd see really old obscure cards and old interactions at a table? When your commander didn't have a win-con automatically built in? That's what I tried to do here. Base the deck around an obscure ability (Banding), include some weird cards (Helm of Chatzuk, Baton of Morale, Elvish Scout, Tempting Licid...) and make it work.\n\n\nWhat was I thinking?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attack with a Band and a creature with a \"Lure\" effect. Negate the combat damage dealt to the Lured creature. Repeat until opponents are dead. It's not the fastest deck. It's not the most efficient deck. It's just here if you want a to play a good casual game.\n\nLet's define our terms for the new players who haven't heard of \"Banding\", \"Lure\", \"Venom\" or \"Fog\".\n\n"},{"attributes":{"bold":true,"link":"https://mtg.fandom.com/wiki/Banding"},"insert":"Banding:"},{"attributes":{"bold":true},"insert":" "},{"insert":"An old keyword ability that allows a group of creatures to attack and block as a single unit. We're going to leverage this ability to make sure all creature combat is almost always in our favor. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Lure effects: "},{"insert":"There's this old card named "},{"attributes":{"link":"https://scryfall.com/card/ima/175/lure"},"insert":"Lure"},{"insert":". We're going to use a creature with a Lure effect to make sure our band of creatures is unblocked. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Venom effects:"},{"attributes":{"color":"#008a00"},"insert":" "},{"insert":" Based on another old card named "},{"attributes":{"link":"https://scryfall.com/card/5ed/336/venom"},"insert":"Venom"},{"insert":". It's like Deathtouch, but doesn't require the creature damage. All it requires is for the creature with the Venom effect to block or become blocked and all opposing creatures are destroyed. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Fog effects: "},{"insert":"Based on a card named "},{"attributes":{"link":"https://scryfall.com/card/4ed/244/fog"},"insert":"Fog"},{"insert":". Negate combat damage dealt by/dealt to a creature. We'll be using this to keep our Lured creature alive for the next combat round."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Dao of Chatzuk:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBanding:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Banding makes it so that creature combat is almost always in your favor. Chatzuk makes your weenies big enough to take out almost anything that stands in your way. Remember, you assign the combat damage. Assign it to an indestructible creature or a disposable creature. Not all of our creatures need to have banding since we can give banding to creatures that don't have the ability. \n\nWe're using Meekstone to keep our opponent's big creatures in check that's why we're not using anthems for our weenie deck. Chatzuk provides a significant power boost that wears out at the end of turn keeping our creatures untapped by Meekstone. Our board wipes will usually kill creatures with high power. \n\nLure effects:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As stated above, use these to make your band of creatures unblockable. Your opponents' creatures will be compelled to block these leaving your Band \n"},{"attributes":{"color":"#008a00"},"insert":"Taunting Elf "},{"insert":"- Lure effect already built in. So convenient."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Tempting Licid "},{"insert":"- Reusable Lure effect. Place this on a creature that has a built in Venom effect, Indestructible or a disposable creature. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Deftblade Elite"},{"insert":" - It's a localized Lure. It can only target one creature. it also comes in with a built in Fog effect. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFun card interactions:\n"},{"attributes":{"color":"#008a00"},"insert":"Taunting Elf or a creature enchanted with Tempting Licid + Infiltration Lens:"},{"insert":" Attack the player with the most creatures draw multiple cards. Infiltration Lens will draw you "},{"attributes":{"color":"#e60000","bold":true},"insert":"two cards per blocker."},{"attributes":{"bold":true},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Tempting Licid + Elven Warhouds: "},{"insert":"All creatures blocking Elven Warhouds will go on top of their owner's library. Basically they'll have to wait X turns to redeploy their board if their only drawing one card per turn. Most of the time they'll be deploying one or two creatures at a time. Especially infuriating if you use a local fog effect on Elven Warhounds so you do the same thing over and over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Tempting Licid + Toski, Bearer of Secrets: "},{"insert":"Needs no further explanation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nVenom effects:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Even without a Lure effect, adding these creatures to a band will make opponents think twice about engaging in combat with you.\n"},{"attributes":{"color":"#008a00"},"insert":"Abu Jafar "},{"insert":"- It will take almost anything if it gets killed in combat. He needs to die for the Venom effect to work. Don't use a Fog effect on him so he dies. You can always bring him back with Sun Titan for added fun."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Tangle Asp -"},{"insert":" Will kill almost anything it's blocking/blocked. Works well with a Lure effect or a Fog effect. Works best with both."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFog effects:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prevents your creatures from dying. Redirect all combat damage to one create, remove it from combat and prevent all damage done to it keeping it alive. Ideally, you'll want to use this on a creature with a Lure effect, but since creatures you have have banding, you can redirect all damage to a creature in a band, then negate all the damage. \n"},{"attributes":{"color":"#008a00"},"insert":"Reconnaissance - "},{"insert":"removes creatures from combat and prevents damage. Keeps your creatures alive for the next combat round while keeping creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Maze of Ith -"},{"insert":" Like Reconnaissance above, but on a Land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Labyrinth of Skophos -"},{"insert":" Like Maze of Ith, but requires 4 open mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Elvish Scout - "},{"insert":"LIke Labyrinth of Skophos, but on a creature. Requires 1 green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Spore Frog - "},{"insert":"Creature based fog. A contingency in case your opponents have a way of making combat unprofitable for you. Sometimes more infuriating than a boardwipe. Can be recovered/recurred with Sun Titan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTutors:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We're playing with 99 card decks (yes, EDH is normally 100 cards but we always have access to our commander). Tutors are here for consistency.\n"},{"attributes":{"color":"#008a00"},"insert":"Ranger of Eos -"},{"insert":" Finds creatures with Fog , Venom and Lure effects. I like to use it to find the Elvish Scout and Taunting Elf. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Crop Rotation - "},{"insert":"Our only game changer. I use it to find Maze of Ith or Labyrinth of Skophos."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Yisan, the Wanderer Bard -"},{"insert":" Adds flavor. This is a deck built on \"Banding\". Bands have singers. Chatzuk is a guitarist. Yisan to bring the boys to the yard. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Instrument of the Bards - "},{"insert":"The weakest of our tutors. Works like Yisan but remember, adding a harmony counter to it is a \"may\" ability. You can use it to tutor a multiple creatures with the same CMC."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCard Draw:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Infiltration Lens "},{"insert":"- See Fun Card Interactions above."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Recruitment Officer, Duskwatch Recruiter and Beast Whisperer "},{"insert":"are our creature based card draw since it adds more power to the band. It's a nice thing that most of these don't need to be untapped to draw us cards. We'll need to spend mana to activate the Recruiters, but it lets us choose which creatures cards to place in hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Guardian Project"},{"insert":" draws a card when we cast a creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Lifecrafter's Beastiary -"},{"insert":" Needs mana to draw cards. It does allow us to scry, which works well with..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Rowan "},{"attributes":{"color":"#ffffff"},"insert":"- allows us to draw a 2nd card increasing the chances of drawing a non-land card. Also it's cheap and I can't afford another Sylvan Library or Mirri's Guile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Truce -"},{"attributes":{"color":"#ffffff"},"insert":" 3 mana, draw 2 at instant speed. In white. Also the gain life mode might come in handy. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Harmonize - "},{"attributes":{"color":"#ffffff"},"insert":"It boggles the mind what this does."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAnthems:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Not quite. We're basically playing a White Weenie deck from the 90's. In these type of decks, we need to choose cards that raise the floor of our entire army, instead of individual creatures. We need to make our opponents react to us, instead of the other way around.\n\nInstead of anthems that boost power and toughness, our anthems add to what our small band of creatures can do. \n "},{"attributes":{"color":"#008a00"},"insert":"Brave the Sands"},{"insert":" gives our creatures Vigilance. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Primal Rage "},{"insert":"gives our creatures Trample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Odric, Master Tactician "},{"insert":"gives creatures other keyword abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Icatian Skirmishers "},{"insert":"gives attacking creatures banded with it First Strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBoardwipes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We want our boardwipes to affect only our opponents. With this thinking see Anthems above. We want to keep our creatures a small as possible so they don't die and they aren't affected by the"},{"attributes":{"color":"#008a00"},"insert":" Meekstone."},{"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Dusk/Dawn -"},{"attributes":{"color":"#ffffff"},"insert":" The Dusk side destroys creatures with power 3 or greater keeping most of our band safe. The Dawn side comes in handy late game, we can bring them back. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Retribution of the Meek -"},{"attributes":{"color":"#ffffff"},"insert":" Kills creatures with power 4 or greater. Great to cast before combat lessening the resistance our band of creatures will need to overcome."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Winds of Abandon "},{"attributes":{"color":"#ffffff"},"insert":"- Doubles as both single-target removal, or if it gets to the really late game, a one sided board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Spore Frog "},{"attributes":{"color":"#ffffff"},"insert":"- Not exactly a boardwipe, but it does negate 1 round of combat damage. Sun Titan brings it back so you can keep doing this to preserve your life total."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Tempting Licid + Elven Warhouds -"},{"attributes":{"color":"#ffffff"},"insert":" See Fun Interactions above."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nMaybe?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are nice to have but I'll need to either buy or find a way to fit them in the deck. I'll also need to playtest them.\nSettle the wreckage - A Fog-like effect. Prevents damage but ramps the opponent. Costs 4 mana but is instant speed. I might replace Winds of Abandon with this one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toski, Bearer of Secrets - Indestructible Card draw. Looks like it might work well with the Lure Effects but I'll have to find an affordable copy. This will probably replace Stuffy Doll. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need to find a haste enabler. Preferably one-sided (does not affect your opponents creatures which is why i didn't include Concordant Crossroads) and creature based. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}





























































































