jnamtg
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Commander
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{"ops":[{"insert":"~cast vampires and build a reserve of opponent's cards in exile to beat them with~\n\nEvelyn is often enjoyed as a surprise mono black deck but I decided to be greedy with the manabase as usual in order to cover a red and blue splash that allows the deck to play much more interestingly and hold up mana rather than play everything other than Evelyn at sorcery speed. Evelyn I suppose is a fun counter to someone tutoring to top and forgetting she's flash in the command zone but I doubt that will ever happen in a non-casual game.\n\nThe blue splash enables a few key value pieces:\nprotection/recursion package in ghostly flicker, hide on the ceiling, and extraordinary journey as an offensive/tempo/killshot piece as well"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"running away with evelyn ETB advantage with displacer kitten and virtue of knowledge (which also ramps by doubling a fetch land on turn 3!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"don andres who very much mitigates the downside of opponents' cards being less good on your side, and ramps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ashiok whose ult also lets us free cast cards exiled with evelyn!!!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"leyline of anticipation to truly play the much more interesting hold-up-mana version of the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"theoretical duplication which looks for a strong token to populate with promise of aclazotz, goes CRAZY vs opps' persist/undying loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rimefire torque on curve should enable some phenomenal value if it sticks around, we have few spells that are good to copy but we'll exile plenty of opps'"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe red splash is additional bolstering of the deck's weaknesses and over-the-top card advantage:\nextra vampires with strong ETBs in thrillseeker and arsonist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mostly exile-synergy card advantage with nalfeshnee, party thrasher, wild-magic sorceror, molten echoes, charred/warped, prosper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rounder interaction package with vandalblast, d swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"chip damage with passionate archaeologist (especially good when you are playing big mana spells from exile for free!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe remainder of the deck is the straighforward vampires package. Rather than meathead board presence sorcery speed of boring bracket 2 tribal combat decks, I optimized for flash additional ETB value and playing on the stack. you CAN go hard on the board if you want to, but you need to be threatening to cast an opp's board wipe in exile to do so. Try not to cast any vampires until after evelyn is out, unless you absolutely need blockers or they're your ramp like master of dark rites. your perfect curve out is:\nt1 sol ring or master of dark rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t2 spellskite, varmint, arcane signet, call the bloodline, passionate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t3 glass-cast heart, vantress visions + fetchland, ritual into evelyn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t4 ritual into evelyn and get a 1-2 drop vampire out too"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThere's no reanimate cheat for it, only convoking with a vampire team, but there is the cedh package of broodlord-saw, for finding wincons late game like malakir blood witch, or rescuing evelyn from on-board enchantment removal in promise of aclazotz if she was turned into another creature or wasteland if she was turned into a land. To protect her (mainly from an opponent's board wipe spell you cast) there is the onboard pseudo boots in kaya's ghostform, plus all the blink, spellskite and deflecting swat.\n\nThe deck can mull to 5 easily since your plan to get evelyn out early will regain you card parity in short order. Fish for ramp and a cheap trigger after casting her. don't keep more lands than you need to as once she enters her etb should provide the rest of your land drops.\n\nThe primer can't really cover how to play opponent's decks but I will run a log of games I won along with how I won them:\n\ndeck's 2nd outing allowed a Nekusar opp to get life totals low, pulled ahead via bloodwitch ETB sac and recur, then attacked opps down the rest of the way and killed them with Nekusar's own Winds of change\n\ndeck's 4th outing was stuck on 4 lands until t9 so committed to cordial vampire and preacher of the schism on board, eventually outlasting with giant lifelinkers\n\ndeck's 7th outing was on the back foot for much of the game and down to 3 life but with a lot of castable cards in exile, then was able to Vantress Visions copy Ashiok's ultimate, securing win with an opp's Dragonlord Dromoka, another opp's Reunion of the House which brought back 7 vampires from my yard, and 4 of my own vampires in exile, then cast Malakir Bloodwitch from hand and blinked it with Hide on the Ceiling\n"}]}
Commander
Evelyn, the Covetous
Flash
Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Legendary Creature - Vampire Rogue

Commander
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Artifact
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact

Rimefire Torque
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Artifact

Artifact
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Creature
Asylum Visitor
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Wizard Vampire

Dusk Legion Sergeant
Menace
, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Vampire Soldier

Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble

Markov Baron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Noble

Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon

Nullpriest of Oblivion
Kicker (You may pay an additional as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric

Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard

Preacher of the Schism
Deathtouch
Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Creature - Vampire Cleric

Prosper, Tome-Bound
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Legendary Creature - Warlock Tiefling

Queen's Bay Paladin
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Knight Vampire

Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Timothar, Baron of Bats
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Legendary Creature - Vampire Noble

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Voldaren Thrillseeker
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
, Sacrifice this creature: It deals damage equal to its power to any target.
Creature - Vampire Warrior

Creature
(CTRL to add secondary)
Enchantment
Extraordinary Journey
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Voldaren Estate
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Land

Land
(CTRL to add secondary)
Planeswalker
Ashiok, Nightmare Muse
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library."
−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Legendary Planeswalker - Ashiok

Sorin the Mirthless
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
−2: Create a 2/3 black Vampire creature token with flying and lifelink.
−7: Sorin deals 13 damage to any target. You gain 13 life.
−2: Create a 2/3 black Vampire creature token with flying and lifelink.
−7: Sorin deals 13 damage to any target. You gain 13 life.
Legendary Planeswalker - Sorin

Planeswalker
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Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"~cast vampires and build a reserve of opponent's cards in exile to beat them with~\n\nEvelyn is often enjoyed as a surprise mono black deck but I decided to be greedy with the manabase as usual in order to cover a red and blue splash that allows the deck to play much more interestingly and hold up mana rather than play everything other than Evelyn at sorcery speed. Evelyn I suppose is a fun counter to someone tutoring to top and forgetting she's flash in the command zone but I doubt that will ever happen in a non-casual game.\n\nThe blue splash enables a few key value pieces:\nprotection/recursion package in ghostly flicker, hide on the ceiling, and extraordinary journey as an offensive/tempo/killshot piece as well"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"running away with evelyn ETB advantage with displacer kitten and virtue of knowledge (which also ramps by doubling a fetch land on turn 3!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"don andres who very much mitigates the downside of opponents' cards being less good on your side, and ramps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ashiok whose ult also lets us free cast cards exiled with evelyn!!!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"leyline of anticipation to truly play the much more interesting hold-up-mana version of the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"theoretical duplication which looks for a strong token to populate with promise of aclazotz, goes CRAZY vs opps' persist/undying loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rimefire torque on curve should enable some phenomenal value if it sticks around, we have few spells that are good to copy but we'll exile plenty of opps'"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe red splash is additional bolstering of the deck's weaknesses and over-the-top card advantage:\nextra vampires with strong ETBs in thrillseeker and arsonist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mostly exile-synergy card advantage with nalfeshnee, party thrasher, wild-magic sorceror, molten echoes, charred/warped, prosper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rounder interaction package with vandalblast, d swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"chip damage with passionate archaeologist (especially good when you are playing big mana spells from exile for free!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe remainder of the deck is the straighforward vampires package. Rather than meathead board presence sorcery speed of boring bracket 2 tribal combat decks, I optimized for flash additional ETB value and playing on the stack. you CAN go hard on the board if you want to, but you need to be threatening to cast an opp's board wipe in exile to do so. Try not to cast any vampires until after evelyn is out, unless you absolutely need blockers or they're your ramp like master of dark rites. your perfect curve out is:\nt1 sol ring or master of dark rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t2 spellskite, varmint, arcane signet, call the bloodline, passionate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t3 glass-cast heart, vantress visions + fetchland, ritual into evelyn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t4 ritual into evelyn and get a 1-2 drop vampire out too"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThere's no reanimate cheat for it, only convoking with a vampire team, but there is the cedh package of broodlord-saw, for finding wincons late game like malakir blood witch, or rescuing evelyn from on-board enchantment removal in promise of aclazotz if she was turned into another creature or wasteland if she was turned into a land. To protect her (mainly from an opponent's board wipe spell you cast) there is the onboard pseudo boots in kaya's ghostform, plus all the blink, spellskite and deflecting swat.\n\nThe deck can mull to 5 easily since your plan to get evelyn out early will regain you card parity in short order. Fish for ramp and a cheap trigger after casting her. don't keep more lands than you need to as once she enters her etb should provide the rest of your land drops.\n\nThe primer can't really cover how to play opponent's decks but I will run a log of games I won along with how I won them:\n\ndeck's 2nd outing allowed a Nekusar opp to get life totals low, pulled ahead via bloodwitch ETB sac and recur, then attacked opps down the rest of the way and killed them with Nekusar's own Winds of change\n\ndeck's 4th outing was stuck on 4 lands until t9 so committed to cordial vampire and preacher of the schism on board, eventually outlasting with giant lifelinkers\n\ndeck's 7th outing was on the back foot for much of the game and down to 3 life but with a lot of castable cards in exile, then was able to Vantress Visions copy Ashiok's ultimate, securing win with an opp's Dragonlord Dromoka, another opp's Reunion of the House which brought back 7 vampires from my yard, and 4 of my own vampires in exile, then cast Malakir Bloodwitch from hand and blinked it with Hide on the Ceiling\n"}]}




































































