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Commander
Size: 100Salt sum: 37.5
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jnamtg

637 views13 days ago
Commander
Size: 100Salt sum: 37.5

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{"ops":[{"insert":"~cast vampires and build a reserve of opponent's cards in exile to beat them with~\n\nEvelyn is often enjoyed as a surprise mono black deck but I decided to be greedy with the manabase as usual in order to cover a red and blue splash that allows the deck to play much more interestingly and hold up mana rather than play everything other than Evelyn at sorcery speed. Evelyn I suppose is a fun counter to someone tutoring to top and forgetting she's flash in the command zone but I doubt that will ever happen in a non-casual game.\n\nThe blue splash enables a few key value pieces:\nprotection/recursion package in ghostly flicker, hide on the ceiling, and extraordinary journey as an offensive/tempo/killshot piece as well"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"running away with evelyn ETB advantage with displacer kitten and virtue of knowledge (which also ramps by doubling a fetch land on turn 3!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"don andres who very much mitigates the downside of opponents' cards being less good on your side, and ramps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ashiok whose ult also lets us free cast cards exiled with evelyn!!!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"leyline of anticipation to truly play the much more interesting hold-up-mana version of the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"theoretical duplication which looks for a strong token to populate with promise of aclazotz, goes CRAZY vs opps' persist/undying loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rimefire torque on curve should enable some phenomenal value if it sticks around, we have few spells that are good to copy but we'll exile plenty of opps'"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe red splash is additional bolstering of the deck's weaknesses and over-the-top card advantage:\nextra vampires with strong ETBs in thrillseeker and arsonist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mostly exile-synergy card advantage with nalfeshnee, party thrasher, wild-magic sorceror, molten echoes, charred/warped, prosper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rounder interaction package with vandalblast, d swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"chip damage with passionate archaeologist (especially good when you are playing big mana spells from exile for free!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe remainder of the deck is the straighforward vampires package. Rather than meathead board presence sorcery speed of boring bracket 2 tribal combat decks, I optimized for flash additional ETB value and playing on the stack. you CAN go hard on the board if you want to, but you need to be threatening to cast an opp's board wipe in exile to do so. Try not to cast any vampires until after evelyn is out, unless you absolutely need blockers or they're your ramp like master of dark rites. your perfect curve out is:\nt1 sol ring or master of dark rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t2 spellskite, varmint, arcane signet, call the bloodline, passionate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t3 glass-cast heart, vantress visions + fetchland, ritual into evelyn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t4 ritual into evelyn and get a 1-2 drop vampire out too"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThere's no reanimate cheat for it, only convoking with a vampire team, but there is the cedh package of broodlord-saw, for finding wincons late game like malakir blood witch, or rescuing evelyn from on-board enchantment removal in promise of aclazotz if she was turned into another creature or wasteland if she was turned into a land. To protect her (mainly from an opponent's board wipe spell you cast) there is the onboard pseudo boots in kaya's ghostform, plus all the blink, spellskite and deflecting swat.\n\nThe deck can mull to 5 easily since your plan to get evelyn out early will regain you card parity in short order. Fish for ramp and a cheap trigger after casting her. don't keep more lands than you need to as once she enters her etb should provide the rest of your land drops.\n\nThe primer can't really cover how to play opponent's decks but I will run a log of games I won along with how I won them:\n\ndeck's 2nd outing allowed a Nekusar opp to get life totals low, pulled ahead via bloodwitch ETB sac and recur, then attacked opps down the rest of the way and killed them with Nekusar's own Winds of change\n\ndeck's 4th outing was stuck on 4 lands until t9 so committed to cordial vampire and preacher of the schism on board, eventually outlasting with giant lifelinkers\n\ndeck's 7th outing was on the back foot for much of the game and down to 3 life but with a lot of castable cards in exile, then was able to Vantress Visions copy Ashiok's ultimate, securing win with an opp's Dragonlord Dromoka, another opp's Reunion of the House which brought back 7 vampires from my yard, and 4 of my own vampires in exile, then cast Malakir Bloodwitch from hand and blinked it with Hide on the Ceiling\n"}]}

Commander

Qty: 1 Price: $0.49
Evelyn, the Covetous
Flash
Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Legendary Creature - Vampire Rogue
Evelyn, the Covetous (psnc) 184p

Commander

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Artifact

Qty: 4 Price: $93.76
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mb2) 254
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
,
, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
,
, Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact
Glass-Cast Heart (voc) 56
Rimefire Torque
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Artifact
Rimefire Torque (ecl) 358
Sol Ring
: Add
.
Artifact
Sol Ring (pfdn) 1

Artifact

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Creature

Qty: 40 Price: $196.22
Asylum Visitor
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Wizard Vampire
Asylum Visitor (soi) 99
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (zen) 83
Bloodline Keeper
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Creature - Vampire
Bloodline Keeper // Lord of Lineage (v17) 4Bloodline Keeper // Lord of Lineage (v17) 4
Bloodline Necromancer
Lifelink
When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature - Wizard Vampire
Bloodline Necromancer (lcc) 185
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Bold Plagiarist
Flash
Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on this creature.
Creature - Vampire Rogue
Bold Plagiarist (c21) 37
Captivating Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Creature - Vampire
Captivating Vampire (m11) 87
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (rix) 64
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (lcc) 189
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (gtc) 61
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (clb) 63
Don Andres, the Renegade
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
Legendary Creature - Vampire Pirate
Don Andres, the Renegade (lcc) 28
Dusk Legion Sergeant
Menace
, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Vampire Soldier
Dusk Legion Sergeant (lcc) 48
Dusk Legion Zealot
When this creature enters, you draw a card and you lose 1 life.
Creature - Vampire Soldier
Dusk Legion Zealot (lcc) 194
Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble
Florian, Voldaren Scion (mid) 318
Gatekeeper of Malakir
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Creature - Vampire Warrior
Gatekeeper of Malakir (zen) 89
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 110
Malakir Bloodwitch
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature - Vampire Shaman
Malakir Bloodwitch (zen) 100
Markov Baron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Noble
Markov Baron (mat) 14
Master of Dark Rites
, Sacrifice another creature: Add
. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Creature - Vampire Cleric
Master of Dark Rites (lcc) 83
Mephidross Vampire
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Creature - Vampire
Mephidross Vampire (5dn) 53
Midnight Arsonist
When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Creature - Vampire
Midnight Arsonist (voc) 65
Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon
Nalfeshnee (clb) 632
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (voc) 134
Nullpriest of Oblivion
Kicker
(You may pay an additional
as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric
Nullpriest of Oblivion (znr) 118
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (tdc) 193
Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard
Party Thrasher (mh3) 419
Preacher of the Schism
Deathtouch
Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Creature - Vampire Cleric
Preacher of the Schism (lci) 113
Prosper, Tome-Bound
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Legendary Creature - Warlock Tiefling
Prosper, Tome-Bound (plst) AFC-2
Queen's Bay Paladin
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Knight Vampire
Queen's Bay Paladin (lci) 115
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Slaughter Specialist
When this creature enters, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
Creature - Vampire Warrior
Slaughter Specialist (pmid) 122p
Spellskite
: Change a target of target spell or ability to this creature. (
can be paid with either
or 2 life.)
Creature Artifact - Horror Phyrexian
Spellskite (nph) 159
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 29
Thieving Varmint
Deathtouch, lifelink
, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
Creature - Varmint
Thieving Varmint (otc) 59
Timothar, Baron of Bats
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay
and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Legendary Creature - Vampire Noble
Timothar, Baron of Bats (lcc) 210
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (mkc) 143
Vampire Hexmage
First strike
Sacrifice this creature: Remove all counters from target permanent.
Creature - Vampire Shaman
Vampire Hexmage (zen) 114
Voldaren Thrillseeker
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
Creature - Vampire Warrior
Voldaren Thrillseeker (mom) 171
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Legendary Creature - Vampire Aetherborn
Yahenni, Undying Partisan (lcc) 214

Creature

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Enchantment

Qty: 9 Price: $66.37
Call the Bloodline
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Enchantment
Call the Bloodline (soi) 103
Charred Foyer
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Charred Foyer // Warped Space (dsk) 340
Extraordinary Journey
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment
Extraordinary Journey (woe) 48
Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (plst) WAR-94
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (m20) 64
Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (voc) 148
Passionate Archaeologist
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Legendary Enchantment - Background
Passionate Archaeologist (clb) 656
Promise of Aclazotz
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Promise of Aclazotz // Foul Rebirth (lcc) 84
Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 279

Enchantment

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Instant

Qty: 7 Price: $140.23
Dark Ritual
Add
.
Instant
Dark Ritual (2ed) 99
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (avr) 57
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Instant
Hide on the Ceiling (spm) 249
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Theoretical Duplication
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
Instant
Theoretical Duplication (c21) 34

Instant

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Land

Qty: 35 (37 w/ MDFC)Price: $4288.65
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (zen) 211
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (dis) 171
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (chr) 112
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (zen) 219
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zen) 220
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zen) 223
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (2ed) 295
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (plc) 165
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (zen) 229
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291
Voldaren Estate
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
,
: Create a Blood token. This ability costs
less to activate for each Vampire you control. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Land
Voldaren Estate (vow) 403
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (tmp) 330
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rav) 286
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249

Land

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Planeswalker

Qty: 2 Price: $13.98
Ashiok, Nightmare Muse
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library."
−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Legendary Planeswalker - Ashiok
Ashiok, Nightmare Muse (thb) 256
Sorin the Mirthless
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
−2: Create a 2/3 black Vampire creature token with flying and lifelink.
−7: Sorin deals 13 damage to any target. You gain 13 life.
Legendary Planeswalker - Sorin
Sorin the Mirthless (vow) 337

Planeswalker

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Sorcery

Qty: 2 Price: $10.98
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (uds) 54
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (cmm) 646

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
14 pips - 11 cards
9 mana - 8 cards
69 pips - 45 cards
35 mana - 30 cards
16 pips - 13 cards
9 mana - 8 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"~cast vampires and build a reserve of opponent's cards in exile to beat them with~\n\nEvelyn is often enjoyed as a surprise mono black deck but I decided to be greedy with the manabase as usual in order to cover a red and blue splash that allows the deck to play much more interestingly and hold up mana rather than play everything other than Evelyn at sorcery speed. Evelyn I suppose is a fun counter to someone tutoring to top and forgetting she's flash in the command zone but I doubt that will ever happen in a non-casual game.\n\nThe blue splash enables a few key value pieces:\nprotection/recursion package in ghostly flicker, hide on the ceiling, and extraordinary journey as an offensive/tempo/killshot piece as well"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"running away with evelyn ETB advantage with displacer kitten and virtue of knowledge (which also ramps by doubling a fetch land on turn 3!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"don andres who very much mitigates the downside of opponents' cards being less good on your side, and ramps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ashiok whose ult also lets us free cast cards exiled with evelyn!!!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"leyline of anticipation to truly play the much more interesting hold-up-mana version of the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"theoretical duplication which looks for a strong token to populate with promise of aclazotz, goes CRAZY vs opps' persist/undying loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rimefire torque on curve should enable some phenomenal value if it sticks around, we have few spells that are good to copy but we'll exile plenty of opps'"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe red splash is additional bolstering of the deck's weaknesses and over-the-top card advantage:\nextra vampires with strong ETBs in thrillseeker and arsonist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mostly exile-synergy card advantage with nalfeshnee, party thrasher, wild-magic sorceror, molten echoes, charred/warped, prosper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rounder interaction package with vandalblast, d swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"chip damage with passionate archaeologist (especially good when you are playing big mana spells from exile for free!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe remainder of the deck is the straighforward vampires package. Rather than meathead board presence sorcery speed of boring bracket 2 tribal combat decks, I optimized for flash additional ETB value and playing on the stack. you CAN go hard on the board if you want to, but you need to be threatening to cast an opp's board wipe in exile to do so. Try not to cast any vampires until after evelyn is out, unless you absolutely need blockers or they're your ramp like master of dark rites. your perfect curve out is:\nt1 sol ring or master of dark rites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t2 spellskite, varmint, arcane signet, call the bloodline, passionate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t3 glass-cast heart, vantress visions + fetchland, ritual into evelyn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t4 ritual into evelyn and get a 1-2 drop vampire out too"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThere's no reanimate cheat for it, only convoking with a vampire team, but there is the cedh package of broodlord-saw, for finding wincons late game like malakir blood witch, or rescuing evelyn from on-board enchantment removal in promise of aclazotz if she was turned into another creature or wasteland if she was turned into a land. To protect her (mainly from an opponent's board wipe spell you cast) there is the onboard pseudo boots in kaya's ghostform, plus all the blink, spellskite and deflecting swat.\n\nThe deck can mull to 5 easily since your plan to get evelyn out early will regain you card parity in short order. Fish for ramp and a cheap trigger after casting her. don't keep more lands than you need to as once she enters her etb should provide the rest of your land drops.\n\nThe primer can't really cover how to play opponent's decks but I will run a log of games I won along with how I won them:\n\ndeck's 2nd outing allowed a Nekusar opp to get life totals low, pulled ahead via bloodwitch ETB sac and recur, then attacked opps down the rest of the way and killed them with Nekusar's own Winds of change\n\ndeck's 4th outing was stuck on 4 lands until t9 so committed to cordial vampire and preacher of the schism on board, eventually outlasting with giant lifelinkers\n\ndeck's 7th outing was on the back foot for much of the game and down to 3 life but with a lot of castable cards in exile, then was able to Vantress Visions copy Ashiok's ultimate, securing win with an opp's Dragonlord Dromoka, another opp's Reunion of the House which brought back 7 vampires from my yard, and 4 of my own vampires in exile, then cast Malakir Bloodwitch from hand and blinked it with Hide on the Ceiling\n"}]}
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