6.1k views5 months ago
Commander
Size: 100Salt sum: 59.45
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Market_Gnome

6.1k views5 months ago
Commander
Size: 100Salt sum: 59.45

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{"ops":[{"insert":"TLDR: Generate infinite mana via combo, use that mana on the commander's ability to mill out your opponents, and win the game.\n\nI was not looking to build a bracket 4 deck when I started out, but it quickly became way too powerful for a bracket 3 deck. The original concept of the deck was to incorporate various combos to generate infinite mana and have a game-winning payoff for that mana in the command zone. Most of the good infinite mana combos are restricted to bracket 4, so I just went with it, while keeping the deck budget friendly. It's actually cheaper than most of my bracket 3 decks because I didn't take the expensive fast mana route that every other bracket 4 deck seems to go for. There are also no game changers in the deck, yet it's still able to win by turn 4 or 5.\n\n"},{"insert":{"card-link":"Ambassador Laquatus"}},{"insert":" is a hilarious commander to use in a bracket 4 deck, because almost no one has even heard of him. There are less than 200 decks on EDHREC using Laquatus as the commander, and only a dozen of them are bracket 4. I honestly couldn't think of a better commander to use for the deck's strategy. He's only 3 mana to cast, his ability can be used on the turn he comes out, and his ability works with colorless mana. With that in mind, you can just keep him safely in the command zone until you have your infinite mana combo going.\n\nSpeaking of which, let's discuss that infinite mana combo. There are actually 8 unique infinite mana combos in the deck, most of which contain interchangeable cards, so you have a higher chance of finding what you need. There's also a 9th combo that wins the game without generating infinite mana or using your commander.\n\nThe first combo uses "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" and "},{"insert":{"card-link":"Grand Architect"}},{"insert":". You'll need one blue mana available, both creatures on the battlefield, and Pili can't have summoning sickness. Start off by using your blue mana to turn Pili blue with the Architect's first activated ability. Use the Architect's second ability to tap Pili for two colorless mana. Use the two colorless mana to untap Pili, which generates one blue mana. Continue alternating between the Architect's second ability and Pili's untap ability an infinite number of times, to generate an infinite amount of blue mana. You can use that blue mana to cast your commander and use his ability an infinite number of times, completely milling out your opponents. Pili can be tutored for with "},{"insert":{"card-link":"Tribute Mage"}},{"insert":", "},{"insert":{"card-link":"Fabricate"}},{"insert":", or "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":". Pili is also used in the fifth combo.\n\nFor the second combo, you'll need "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":". Both artifacts need to be on the battlefield and you'll need two mana of any color available. At first glance, this one looks like it won't work, because you can't use the Rings on mana abilities. In order for it to work, start off by tapping the Monolith for 3 colorless mana. Use that mana to activate Monolith's last ability, but don't untap it yet. The rings will now trigger, allowing you to pay that 2 mana you had reserved, copying the untap ability. Resolve the "},{"attributes":{"bold":true},"insert":"copy"},{"insert":" of Monolith's last ability, untapping it. Before the original trigger resolves, tap the Monolith for 3 colorless mana. Now, let the original ability resolve, untapping the Monolith. Repeat the process an infinite number of times for infinite mana. Since this combo only produces colorless mana, you'll still need at least 2 blue mana from another source to get your commander out and make use of his ability for the win. The Rings and Monolith can both be tutored for with "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" or "},{"insert":{"card-link":"Fabricate"}},{"insert":". The Monolith is also used in combos 3 and 8, and it's probably the most important combo piece in the deck.\n\nThe third combo involves "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":". This one is just a simpler version of the second combo. Both cards need to be on the battlefield. Start off by tapping the Monolith for 3 colorless mana. Now with the Gadgeteer's discount, you can untap the Monolith for only 2 mana. Repeat the process an infinite number of times. Same with combo 2, you'll want two blue pips available for your commander, if he isn't out already. Forensic Gadgeteer is also used in combo 5.\n\nNumber four requires "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Banishing Knack"}},{"insert":", and "},{"insert":{"card-link":"Mirran Spy"}},{"insert":" or "},{"insert":{"card-link":"Battered Golem"}},{"insert":" . You'll need Sol Ring and ether Mirran Spy or Battered Golem on the battlefield, Banishing Knack in hand, and one blue mana available. Start off by using the mana to cast the Knack, targeting the Spy or Golem. Tap the Ring for 2 colorless mana. Tap the Spy or Golem with its new ability to return the Ring to your hand. Use one of your floating colorless mana to recast the Ring. The Spy or Golem triggers, untapping itself. Repeat the process for infinite colorless mana. You can tutor for Sol Ring with "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" or "},{"insert":{"card-link":"Fabricate"}},{"insert":", Battered Golemn with "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" or Fabricate, and you can find Banishing Knack with "},{"insert":{"card-link":"Merchant Scroll"}},{"insert":" or "},{"insert":{"card-link":"Solve the Equation"}},{"insert":".\n\nCombo 5 uses "},{"insert":{"card-link":"Pili-Pala"}},{"insert":", "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":", and "},{"insert":{"card-link":"Training Grounds"}},{"insert":", "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":", or "},{"insert":{"card-link":"Heartstone"}},{"insert":". Training Grounds, Forensic Gadgeteer, and Heartstone are only used for the discount on activated abilities, so it doesn't matter which one you use, you'll just need one of them on the battlefield for the discount. Besides that, you'll need the Mantle attached to Pili, and Pili can't have summoning sickness. Start out by tapping Pili for one blue mana. Use that mana to untap Pili, creating on blue mana in the process. Repeat those steps to generate an infinite amount of blue mana. Paradise Mantle can be tutored for with "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" or "},{"insert":{"card-link":"Fabricate"}},{"insert":", and Fabricate, along with "},{"insert":{"card-link":"Trophy Mage"}},{"insert":", can also be used to find Heartstone. Paradise Mantle is also used in combo 9. Training Grounds, along with Heartstone, can also be used in combos 8 and 9.\n\nThe sixth combo requires "},{"insert":{"card-link":"Omen Hawker"}},{"insert":" and either "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":", "},{"insert":{"card-link":"Freed from the Real"}},{"insert":", "},{"insert":{"card-link":"Niblis of the Breath"}},{"insert":", "},{"insert":{"card-link":"Puppeteer"}},{"insert":", or "},{"insert":{"card-link":"Tideforce Elemental"}},{"insert":". You'll need Omen Hawker on the battlefield without summoning sickness. If you're using one of the auras (Pemmin's Aura or Freed from the Real), it will need to be attached to the Hawker. If you're using one of the untap creatures (Niblis of the Breath, Puppeteer, or Tideforce Elemental), it will need to be on the battlefield without summoning sickness. Start the combo by tapping the Hawker for one colorless and one blue. Use the blue mana to untap him with your chosen aura or creature. Repeat the process, generating an infinite amount of colorless mana. The caveat with this combo is that you can only use this colorless mana to activate abilities, so you will need your commander out or have enough mana from other sources to get him out, before you can use that colorless mana on his ability. Pemmin's Aura and Free from the Real can also be used on the next combo.\n\nCombo 7 needs "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" or "},{"insert":{"card-link":"Freed from the Real"}},{"insert":", "},{"insert":{"card-link":"Coral Atoll"}},{"insert":" or "},{"insert":{"card-link":"High Tide"}},{"insert":", and "},{"insert":{"card-link":"Clever Conjurer"}},{"insert":", "},{"insert":{"card-link":"Forensic Researcher"}},{"insert":", "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":", "},{"insert":{"card-link":"Kelpie Guide"}},{"insert":", or "},{"insert":{"card-link":"Vizier of Tumbling Sands"}},{"insert":". To simplify this explanation, we'll call them our \"aura\", \"mana doubler\", and \"creature\". If you're using Coral Atoll as your mana doubler, you'll need it on the battlefield, untapped. If you're using High Tide as your mana doubler, you'll need one blue mana available to cast it. Whichever creature you choose will need to be on the battlefield without summoning sickness, and your aura will need to be attached to the creature. Start the combo by tapping Coral Atoll for a colorless and a blue or casting High Tide and tapping an island for two blue. Tap your creature to untap the land you used. Use one floating blue mana to untap the creature, with the aura's ability. Repeat the process to generate infinite mana. If you used Coral Atoll as your mana doubler, you'll be generating infinite colorless mana. If High Tide was used, it'll be infinite blue mana. High Tide can be tutor for with "},{"insert":{"card-link":"Merchant Scroll"}},{"insert":" or "},{"insert":{"card-link":"Solve the Equation"}},{"insert":", and Coral Atoll can be found with "},{"insert":{"card-link":"Urza's Cave"}},{"insert":".\n\nThe eighth combo is just a janky way of pulling off combo 3. "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" will once again be the star of the show. Instead of using Forensic Gadgeteer for our cost discount, we will instead be using "},{"insert":{"card-link":"Training Grounds"}},{"insert":" or "},{"insert":{"card-link":"Heartstone"}},{"insert":". Since those options only reduce the cost of a "},{"attributes":{"bold":true},"insert":"creature's"},{"insert":" ability, we'll need to use "},{"insert":{"card-link":"Behind the Mask"}},{"insert":", "},{"insert":{"card-link":"Relic's Roar"}},{"insert":", "},{"insert":{"card-link":"Ensoul Artifact"}},{"insert":", "},{"insert":{"card-link":"Karn's Touch"}},{"insert":", or "},{"insert":{"card-link":"Rise and Shine"}},{"insert":" to turn Basalt Monolith into a creature. You'll need to start the combo off with enough mana to cast your artifact animator, turning the Monolith into a creature. Tap the Monolith for 3 colorless mana. With the discount, you'll only need 2 of that mana to untap it. Repeat the process to generate an infinite amount of colorless mana. Most of the artifact animate spells can be tutored for with "},{"insert":{"card-link":"Merchant Scroll"}},{"insert":", "},{"insert":{"card-link":"Solve the Equation"}},{"insert":", or "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":".\n\nThis last combo does not generate infinite mana, but it does win the game by milling out your opponents. I wanted it include it because two of the components are using cards that are already used in other combos. "},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":" is the new kid on the block, and it's the only card in the deck with 4 or more mana cost. The other cards needed for this to word are "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":" and "},{"insert":{"card-link":"Training Grounds"}},{"insert":" or "},{"insert":{"card-link":"Heartstone"}},{"insert":". You'll need to start off with Training Grounds or Heartstone on the battlefield, the Mantle attached to Knacksaw Clique, and the Clique can't have summoning sickness. Use the Mantle to tap the Clique for one blue mana. Use that mana to untap the Clique and exile a card from the top of an opponent's library. Repeat the process until each opponent has their entire deck exiled. You don't even need your commander for this one to work.\n\nI'm sure there are more combos to be found with the cards in the deck that I haven't listed. Some of the ones I have found aren't even on EDHREC. To speed up a few of the combos, I've included "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" in the deck. If he comes down on turn 2, and something like "},{"insert":{"card-link":"Puppeteer"}},{"insert":" comes down on turn 3, I'm able to use Puppeteer's ability with Marvin without having to wait for Puppeteer's summoning sickness to go away. For a bit of insurance, there is a backup for some of these combos, and its name is "},{"insert":{"card-link":"Myr Welder"}},{"insert":". If "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":", "},{"insert":{"card-link":"Pili-Pala"}},{"insert":", or "},{"insert":{"card-link":"Sol Ring"}},{"insert":" get sent to the graveyard, and you need it for a combo, the Welder can take its place and save the day.\n\nBeyond combos, the deck is running a lot of tutors and draw spells that let me dig, like "},{"insert":{"card-link":"Opt"}},{"insert":" and "},{"insert":{"card-link":"Consider"}},{"insert":", helping me find any missing combo pieces. Since I'm in mono-blue, I also threw in "},{"insert":{"card-link":"Winter Moon"}},{"insert":" and "},{"insert":{"card-link":"Back to Basics"}},{"insert":" to help slow down opponents. Speaking of slowing them down, the rest of the deck is primarily counterspells that keep them from running away with the game. "},{"insert":{"card-link":"Ambassador Laquatus"}},{"insert":" actually has a few counterspells featuring his name in the title or flavor text, so I couldn't pass up the opportunity to include them. The two I went with are "},{"insert":{"card-link":"Laquatus's Disdain"}},{"insert":" and "},{"insert":{"card-link":"Grip of Amnesia"}},{"insert":". I'm sure many players would consider these \"bad\" spells, but think they'll put in plenty of work in bracket 4. If I wanted a $1000 deck, then sure, I'd include "},{"insert":{"card-link":"Mana Drain"}},{"insert":" and "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":", but that's not what this deck is about.\n\nTo me, this deck is about showcasing how you can build a bracket 4 deck on a budget, and they don't all have to be "},{"insert":{"card-link":"Winota, Joiner of Forces"}},{"insert":" either. For most players, "},{"insert":{"card-link":"Ambassador Laquatus"}},{"insert":" will look like a mill commander at first glance, which would be absolutely terrible in bracket 4. As you've seen, the trick is to save his ability for when you can mill them out completely. Decks like this are sure to raise eyebrows and scratch heads. But that's the best part of building decks and playing them, watching you opponents figure out how to react to unfamiliar situations. I hope this deck has inspired you to create your own budget bracket 4 head scratcher.\n"}]}

Commander

Qty: 1 Price: $0.99
Ambassador Laquatus
: Target player mills three cards.
Legendary Creature - Wizard Merfolk
Ambassador Laquatus (10e) 65

Commander

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Combo

Qty: 7 Price: $5.25
Banishing Knack
Until end of turn, target creature gains "
: Return target nonland permanent to its owner's hand."
Instant
Banishing Knack (eve) 17
Battered Golem
This creature doesn't untap during your untap step.
Whenever an artifact enters, you may untap this creature.
Creature Artifact - Golem
Battered Golem (5dn) 106
Behind the Mask
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
Instant
Behind the Mask (mkm) 39
Ensoul Artifact
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Enchantment - Aura
Ensoul Artifact (plst) M15-54
Karn's Touch
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Instant
Karn's Touch (mmq) 86
Relic's Roar
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
Instant
Relic's Roar (lci) 71
Rise and Shine
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Rise and Shine (moc) 233

Combo

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Copy

Qty: 2 Price: $13.98
Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 253
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (cmr) 335

Copy

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Counterspell

Qty: 9 Price: $12.19
Counterbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Enchantment
Counterbalance (plst) CSP-31
Dispel
Counter target instant spell.
Instant
Dispel (wwk) 26
Grip of Amnesia
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
Instant
Grip of Amnesia (jud) 41
Laquatus's Disdain
Counter target spell cast from a graveyard.
Draw a card.
Instant
Laquatus's Disdain (jud) 44
Miscast
Counter target instant or sorcery spell unless its controller pays
.
Instant
Miscast (m21) 57
Refute
Counter target spell. Draw a card, then discard a card.
Instant
Refute (fdn) 48
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Remand (j25) 349
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (xln) 81
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (vow) 87

Counterspell

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Draw

Qty: 9 Price: $10.79
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (ltc) 187
Curate
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Instant
Curate (stx) 40
Deliberate
Scry 2, then draw a card.
Instant
Deliberate (znr) 56
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective
Forensic Gadgeteer (mkm) 57
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 51
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (xln) 65
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Stern Lesson
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Instant
Stern Lesson (bro) 64
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Thirst for Discovery (vow) 85

Draw

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Graveyard Hate

Qty: 3 Price: $19.97
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (dka) 149
Relic of Progenitus
: Target player exiles a card from their graveyard.
, Exile this artifact: Exile all graveyards. Draw a card.
Artifact
Relic of Progenitus (brc) 157
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (dmr) 235

Graveyard Hate

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Land

Qty: 32 (33 w/ MDFC)Price: $18.78
Coral Atoll
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add
.
Land
Coral Atoll (cmr) 480
Island
(
: Add
.)
Basic Land - Island
Island (10e) 370
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234

Land

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Ramp

Qty: 11 Price: $46.69
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (drc) 51
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (c13) 237
Grand Architect
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add
. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Creature - Artificer Vedalken
Grand Architect (som) 33
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (plst) STH-134
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18b
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (brc) 145
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (blc) 280
Omen Hawker
: Add
. Spend this mana only to activate abilities.
Creature - Advisor Octopus
Omen Hawker (mom) 70
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
Sol Ring
: Add
.
Artifact
Sol Ring (lcc) 313
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 155

Ramp

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Recursion

Qty: 1 Price: $3.49
Myr Welder
Imprint —
: Exile target artifact card from a graveyard.
This creature has all activated abilities of all cards exiled with it.
Creature Artifact - Myr
Myr Welder (mbs) 118

Recursion

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Removal

Qty: 2 Price: $12.58
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (inr) 69
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241

Removal

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Stax

Qty: 3 Price: $7.07
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (uma) 46
Telepathy
Your opponents play with their hands revealed.
Enchantment
Telepathy (10e) 113
Winter Moon
Players can't untap more than one nonbasic land during their untap steps.
Artifact
Winter Moon (mh3) 213

Stax

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Tutor

Qty: 7 Price: $32.13
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (m10) 52
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (hml) 33
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (plst) RAV-60
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (mh1) 73
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (plst) DDU-41
Trophy Mage
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Trophy Mage (ddu) 42

Tutor

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Untap

Qty: 13 Price: $31.57
Clever Conjurer
Mage Hand —
: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Creature - Wizard Gnome
Clever Conjurer (afr) 51
Forensic Researcher
: Untap another target permanent you control.
, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Creature - Merfolk Detective
Forensic Researcher (mkm) 58
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (plst) SOK-38
Ioreth of the Healing House
: Untap another target permanent.
: Untap two other target legendary creatures.
Legendary Creature - Human Cleric
Ioreth of the Healing House (ltr) 56
Kelpie Guide
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
Creature - Beast
Kelpie Guide (stx) 45
Knacksaw Clique
Flying
,
: Target opponent exiles the top card of their library. Until end of turn, you may play that card. (
is the untap symbol.)
Creature - Rogue Faerie
Knacksaw Clique (shm) 42
Mirran Spy
Flying
Whenever you cast an artifact spell, you may untap target creature.
Creature - Drone
Mirran Spy (mbs) 26
Niblis of the Breath
Flying
,
: You may tap or untap target creature.
Creature - Spirit
Niblis of the Breath (dka) 44
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura
Pemmin's Aura (plst) SCG-45
Pili-Pala
Flying
,
: Add one mana of any color. (
is the untap symbol.)
Creature Artifact - Scarecrow
Pili-Pala (shm) 258
Puppeteer
,
: You may tap or untap target creature.
Creature - Human Wizard
Puppeteer (10e) 98
Tideforce Elemental
,
: You may tap or untap another target creature.
Landfall — Whenever a land you control enters, you may untap this creature.
Creature - Elemental
Tideforce Elemental (wwk) 41
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (akh) 75

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
60 pips - 52 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
14 mana - 10 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"TLDR: Generate infinite mana via combo, use that mana on the commander's ability to mill out your opponents, and win the game.\n\nI was not looking to build a bracket 4 deck when I started out, but it quickly became way too powerful for a bracket 3 deck. The original concept of the deck was to incorporate various combos to generate infinite mana and have a game-winning payoff for that mana in the command zone. Most of the good infinite mana combos are restricted to bracket 4, so I just went with it, while keeping the deck budget friendly. It's actually cheaper than most of my bracket 3 decks because I didn't take the expensive fast mana route that every other bracket 4 deck seems to go for. There are also no game changers in the deck, yet it's still able to win by turn 4 or 5.\n\n"},{"insert":{"card-link":"Ambassador Laquatus"}},{"insert":" is a hilarious commander to use in a bracket 4 deck, because almost no one has even heard of him. There are less than 200 decks on EDHREC using Laquatus as the commander, and only a dozen of them are bracket 4. I honestly couldn't think of a better commander to use for the deck's strategy. He's only 3 mana to cast, his ability can be used on the turn he comes out, and his ability works with colorless mana. With that in mind, you can just keep him safely in the command zone until you have your infinite mana combo going.\n\nSpeaking of which, let's discuss that infinite mana combo. There are actually 8 unique infinite mana combos in the deck, most of which contain interchangeable cards, so you have a higher chance of finding what you need. There's also a 9th combo that wins the game without generating infinite mana or using your commander.\n\nThe first combo uses "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" and "},{"insert":{"card-link":"Grand Architect"}},{"insert":". You'll need one blue mana available, both creatures on the battlefield, and Pili can't have summoning sickness. Start off by using your blue mana to turn Pili blue with the Architect's first activated ability. Use the Architect's second ability to tap Pili for two colorless mana. Use the two colorless mana to untap Pili, which generates one blue mana. Continue alternating between the Architect's second ability and Pili's untap ability an infinite number of times, to generate an infinite amount of blue mana. You can use that blue mana to cast your commander and use his ability an infinite number of times, completely milling out your opponents. Pili can be tutored for with "},{"insert":{"card-link":"Tribute Mage"}},{"insert":", "},{"insert":{"card-link":"Fabricate"}},{"insert":", or "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":". Pili is also used in the fifth combo.\n\nFor the second combo, you'll need "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":". Both artifacts need to be on the battlefield and you'll need two mana of any color available. At first glance, this one looks like it won't work, because you can't use the Rings on mana abilities. In order for it to work, start off by tapping the Monolith for 3 colorless mana. Use that mana to activate Monolith's last ability, but don't untap it yet. The rings will now trigger, allowing you to pay that 2 mana you had reserved, copying the untap ability. Resolve the "},{"attributes":{"bold":true},"insert":"copy"},{"insert":" of Monolith's last ability, untapping it. Before the original trigger resolves, tap the Monolith for 3 colorless mana. Now, let the original ability resolve, untapping the Monolith. Repeat the process an infinite number of times for infinite mana. Since this combo only produces colorless mana, you'll still need at least 2 blue mana from another source to get your commander out and make use of his ability for the win. The Rings and Monolith can both be tutored for with "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" or "},{"insert":{"card-link":"Fabricate"}},{"insert":". The Monolith is also used in combos 3 and 8, and it's probably the most important combo piece in the deck.\n\nThe third combo involves "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":". This one is just a simpler version of the second combo. Both cards need to be on the battlefield. Start off by tapping the Monolith for 3 colorless mana. Now with the Gadgeteer's discount, you can untap the Monolith for only 2 mana. Repeat the process an infinite number of times. Same with combo 2, you'll want two blue pips available for your commander, if he isn't out already. Forensic Gadgeteer is also used in combo 5.\n\nNumber four requires "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Banishing Knack"}},{"insert":", and "},{"insert":{"card-link":"Mirran Spy"}},{"insert":" or "},{"insert":{"card-link":"Battered Golem"}},{"insert":" . You'll need Sol Ring and ether Mirran Spy or Battered Golem on the battlefield, Banishing Knack in hand, and one blue mana available. Start off by using the mana to cast the Knack, targeting the Spy or Golem. Tap the Ring for 2 colorless mana. Tap the Spy or Golem with its new ability to return the Ring to your hand. Use one of your floating colorless mana to recast the Ring. The Spy or Golem triggers, untapping itself. Repeat the process for infinite colorless mana. You can tutor for Sol Ring with "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" or "},{"insert":{"card-link":"Fabricate"}},{"insert":", Battered Golemn with "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" or Fabricate, and you can find Banishing Knack with "},{"insert":{"card-link":"Merchant Scroll"}},{"insert":" or "},{"insert":{"card-link":"Solve the Equation"}},{"insert":".\n\nCombo 5 uses "},{"insert":{"card-link":"Pili-Pala"}},{"insert":", "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":", and "},{"insert":{"card-link":"Training Grounds"}},{"insert":", "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":", or "},{"insert":{"card-link":"Heartstone"}},{"insert":". Training Grounds, Forensic Gadgeteer, and Heartstone are only used for the discount on activated abilities, so it doesn't matter which one you use, you'll just need one of them on the battlefield for the discount. Besides that, you'll need the Mantle attached to Pili, and Pili can't have summoning sickness. Start out by tapping Pili for one blue mana. Use that mana to untap Pili, creating on blue mana in the process. Repeat those steps to generate an infinite amount of blue mana. Paradise Mantle can be tutored for with "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" or "},{"insert":{"card-link":"Fabricate"}},{"insert":", and Fabricate, along with "},{"insert":{"card-link":"Trophy Mage"}},{"insert":", can also be used to find Heartstone. Paradise Mantle is also used in combo 9. Training Grounds, along with Heartstone, can also be used in combos 8 and 9.\n\nThe sixth combo requires "},{"insert":{"card-link":"Omen Hawker"}},{"insert":" and either "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":", "},{"insert":{"card-link":"Freed from the Real"}},{"insert":", "},{"insert":{"card-link":"Niblis of the Breath"}},{"insert":", "},{"insert":{"card-link":"Puppeteer"}},{"insert":", or "},{"insert":{"card-link":"Tideforce Elemental"}},{"insert":". You'll need Omen Hawker on the battlefield without summoning sickness. If you're using one of the auras (Pemmin's Aura or Freed from the Real), it will need to be attached to the Hawker. If you're using one of the untap creatures (Niblis of the Breath, Puppeteer, or Tideforce Elemental), it will need to be on the battlefield without summoning sickness. Start the combo by tapping the Hawker for one colorless and one blue. Use the blue mana to untap him with your chosen aura or creature. Repeat the process, generating an infinite amount of colorless mana. The caveat with this combo is that you can only use this colorless mana to activate abilities, so you will need your commander out or have enough mana from other sources to get him out, before you can use that colorless mana on his ability. Pemmin's Aura and Free from the Real can also be used on the next combo.\n\nCombo 7 needs "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" or "},{"insert":{"card-link":"Freed from the Real"}},{"insert":", "},{"insert":{"card-link":"Coral Atoll"}},{"insert":" or "},{"insert":{"card-link":"High Tide"}},{"insert":", and "},{"insert":{"card-link":"Clever Conjurer"}},{"insert":", "},{"insert":{"card-link":"Forensic Researcher"}},{"insert":", "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":", "},{"insert":{"card-link":"Kelpie Guide"}},{"insert":", or "},{"insert":{"card-link":"Vizier of Tumbling Sands"}},{"insert":". To simplify this explanation, we'll call them our \"aura\", \"mana doubler\", and \"creature\". If you're using Coral Atoll as your mana doubler, you'll need it on the battlefield, untapped. If you're using High Tide as your mana doubler, you'll need one blue mana available to cast it. Whichever creature you choose will need to be on the battlefield without summoning sickness, and your aura will need to be attached to the creature. Start the combo by tapping Coral Atoll for a colorless and a blue or casting High Tide and tapping an island for two blue. Tap your creature to untap the land you used. Use one floating blue mana to untap the creature, with the aura's ability. Repeat the process to generate infinite mana. If you used Coral Atoll as your mana doubler, you'll be generating infinite colorless mana. If High Tide was used, it'll be infinite blue mana. High Tide can be tutor for with "},{"insert":{"card-link":"Merchant Scroll"}},{"insert":" or "},{"insert":{"card-link":"Solve the Equation"}},{"insert":", and Coral Atoll can be found with "},{"insert":{"card-link":"Urza's Cave"}},{"insert":".\n\nThe eighth combo is just a janky way of pulling off combo 3. "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" will once again be the star of the show. Instead of using Forensic Gadgeteer for our cost discount, we will instead be using "},{"insert":{"card-link":"Training Grounds"}},{"insert":" or "},{"insert":{"card-link":"Heartstone"}},{"insert":". Since those options only reduce the cost of a "},{"attributes":{"bold":true},"insert":"creature's"},{"insert":" ability, we'll need to use "},{"insert":{"card-link":"Behind the Mask"}},{"insert":", "},{"insert":{"card-link":"Relic's Roar"}},{"insert":", "},{"insert":{"card-link":"Ensoul Artifact"}},{"insert":", "},{"insert":{"card-link":"Karn's Touch"}},{"insert":", or "},{"insert":{"card-link":"Rise and Shine"}},{"insert":" to turn Basalt Monolith into a creature. You'll need to start the combo off with enough mana to cast your artifact animator, turning the Monolith into a creature. Tap the Monolith for 3 colorless mana. With the discount, you'll only need 2 of that mana to untap it. Repeat the process to generate an infinite amount of colorless mana. Most of the artifact animate spells can be tutored for with "},{"insert":{"card-link":"Merchant Scroll"}},{"insert":", "},{"insert":{"card-link":"Solve the Equation"}},{"insert":", or "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":".\n\nThis last combo does not generate infinite mana, but it does win the game by milling out your opponents. I wanted it include it because two of the components are using cards that are already used in other combos. "},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":" is the new kid on the block, and it's the only card in the deck with 4 or more mana cost. The other cards needed for this to word are "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":" and "},{"insert":{"card-link":"Training Grounds"}},{"insert":" or "},{"insert":{"card-link":"Heartstone"}},{"insert":". You'll need to start off with Training Grounds or Heartstone on the battlefield, the Mantle attached to Knacksaw Clique, and the Clique can't have summoning sickness. Use the Mantle to tap the Clique for one blue mana. Use that mana to untap the Clique and exile a card from the top of an opponent's library. Repeat the process until each opponent has their entire deck exiled. You don't even need your commander for this one to work.\n\nI'm sure there are more combos to be found with the cards in the deck that I haven't listed. Some of the ones I have found aren't even on EDHREC. To speed up a few of the combos, I've included "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" in the deck. If he comes down on turn 2, and something like "},{"insert":{"card-link":"Puppeteer"}},{"insert":" comes down on turn 3, I'm able to use Puppeteer's ability with Marvin without having to wait for Puppeteer's summoning sickness to go away. For a bit of insurance, there is a backup for some of these combos, and its name is "},{"insert":{"card-link":"Myr Welder"}},{"insert":". If "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":", "},{"insert":{"card-link":"Pili-Pala"}},{"insert":", or "},{"insert":{"card-link":"Sol Ring"}},{"insert":" get sent to the graveyard, and you need it for a combo, the Welder can take its place and save the day.\n\nBeyond combos, the deck is running a lot of tutors and draw spells that let me dig, like "},{"insert":{"card-link":"Opt"}},{"insert":" and "},{"insert":{"card-link":"Consider"}},{"insert":", helping me find any missing combo pieces. Since I'm in mono-blue, I also threw in "},{"insert":{"card-link":"Winter Moon"}},{"insert":" and "},{"insert":{"card-link":"Back to Basics"}},{"insert":" to help slow down opponents. Speaking of slowing them down, the rest of the deck is primarily counterspells that keep them from running away with the game. "},{"insert":{"card-link":"Ambassador Laquatus"}},{"insert":" actually has a few counterspells featuring his name in the title or flavor text, so I couldn't pass up the opportunity to include them. The two I went with are "},{"insert":{"card-link":"Laquatus's Disdain"}},{"insert":" and "},{"insert":{"card-link":"Grip of Amnesia"}},{"insert":". I'm sure many players would consider these \"bad\" spells, but think they'll put in plenty of work in bracket 4. If I wanted a $1000 deck, then sure, I'd include "},{"insert":{"card-link":"Mana Drain"}},{"insert":" and "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":", but that's not what this deck is about.\n\nTo me, this deck is about showcasing how you can build a bracket 4 deck on a budget, and they don't all have to be "},{"insert":{"card-link":"Winota, Joiner of Forces"}},{"insert":" either. For most players, "},{"insert":{"card-link":"Ambassador Laquatus"}},{"insert":" will look like a mill commander at first glance, which would be absolutely terrible in bracket 4. As you've seen, the trick is to save his ability for when you can mill them out completely. Decks like this are sure to raise eyebrows and scratch heads. But that's the best part of building decks and playing them, watching you opponents figure out how to react to unfamiliar situations. I hope this deck has inspired you to create your own budget bracket 4 head scratcher.\n"}]}
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