1.5k views15 days ago
Commander
Size: 100Salt sum: 34.76
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Crimson_caldera

1.5k views15 days ago
Commander
Size: 100Salt sum: 34.76

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Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
Legendary Creature - Wizard Elder
Emet-Selch, Unsundered // Hades, Sorcerer of Eld (fin) 218Emet-Selch, Unsundered // Hades, Sorcerer of Eld (fin) 218

Commander

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Death Baron
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature - Wizard Zombie
Death Baron (fdn) 521
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Creature - Zombie Noble
Lost Monarch of Ifnir (drc) 11
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie
Mikaeus, the Unhallowed (dka) 70
Undead Warchief
Zombie spells you cast cost
less to cast.
Zombie creatures you control get +2/+1.
Creature - Zombie
Undead Warchief (fdc) 131
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (cmd) 71

Boost

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Diregraf Captain
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Creature - Soldier Zombie
Diregraf Captain (dka) 135
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (c14) 146
Plague Belcher
Menace
When this creature enters, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Creature - Beast Zombie
Plague Belcher (drc) 97
Vein Ripper
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Creature - Vampire Assassin
Vein Ripper (pmkm) 110p
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (bfz) 126

Drain

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Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (pd3) 20
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (prm) 105708
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (ema) 87
Hordewing Skaab
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Creature - Horror Zombie
Hordewing Skaab (mic) 15
Midnight Reaper
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Creature - Knight Zombie
Midnight Reaper (fdn) 609
Priest of Forgotten Gods
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add
and draw a card. (Activate only as an instant.)
Creature - Human Cleric
Priest of Forgotten Gods (soc) 225
Pyre of Heroes
,
, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Pyre of Heroes (pkhm) 241p
Selhoff Entomber
, Discard a creature card: Draw a card.
Creature - Zombie
Selhoff Entomber (vow) 76
Undead Augur
Whenever this creature or another Zombie you control dies, you draw a card and lose 1 life.
Creature - Wizard Zombie
Undead Augur (j22) 482
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Winternight Stories (tdm) 67

Draw/Tutor

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Geralf's Mindcrusher
When this creature enters, target player mills five cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Horror Zombie
Geralf's Mindcrusher (scd) 53
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (2x2) 218
Golgari Thug
When this creature dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Human Warrior
Golgari Thug (uma) 98
Mire Triton
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Creature - Merfolk Zombie
Mire Triton (fdc) 115
Paramecia Coloniex
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
Creature - Worm Zombie
Paramecia Coloniex (tmt) 70
Screeching Skaab
When this creature enters, mill two cards.
Creature - Zombie
Screeching Skaab (ddq) 48
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (m3c) 204
Undead Butler
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Creature - Zombie
Undead Butler (vow) 133

Mill

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Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (mh1) 81
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Ravenous Rotbelly
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
Creature - Horror Zombie
Ravenous Rotbelly (mic) 60
Stormscape Familiar
Flying
White spells and black spells you cast cost
less to cast.
Creature - Bird
Stormscape Familiar (pls) 36
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (pmh3) 110p

Ramp/Sac Outlet

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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (vma) 104
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Gravecrawler
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Creature - Zombie
Gravecrawler (ddq) 59
Gravespawn Sovereign
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
Creature - Zombie
Gravespawn Sovereign (mic) 120
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (mh2) 400
Poxwalkers
Deathtouch
Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return this card from your graveyard to the battlefield tapped.
Creature - Zombie
Poxwalkers (40k) 49
Prized Amalgam
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
Creature - Zombie
Prized Amalgam (2x2) 264
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (otp) 18
Rot Hulk
Menace
When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Creature - Zombie
Rot Hulk (drc) 98
Scourge of Nel Toth
Flying
You may cast this creature from your graveyard by paying
and sacrificing two creatures rather than paying its mana cost.
Creature - Dragon Zombie
Scourge of Nel Toth (jmp) 274
Sidisi, Regent of the Mire
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Zombie Snake Warlock
Sidisi, Regent of the Mire (ptdm) 92p
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (cmm) 195
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
: You may cast target Zombie creature card from your graveyard this turn.
Legendary Creature - Zombie Warlock
Zul Ashur, Lich Lord (pfdn) 77p

Recursion

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Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 80
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (plst) SCD-77
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (plst) CMD-83
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (hop) 28
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (cmd) 88
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (msc) 278
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Vindictive Lich
When this creature dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Creature - Wizard Zombie
Vindictive Lich (cmm) 196

Removal

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Cryptbreaker
,
, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and lose 1 life.
Creature - Zombie
Cryptbreaker (emn) 86
Geralf, Visionary Stitcher
Zombies you control have flying.
,
, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
Legendary Creature - Human Wizard
Geralf, Visionary Stitcher (dbl) 328
Headless Rider
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Creature - Zombie
Headless Rider (pvow) 118s
Necroduality
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Enchantment
Necroduality (vow) 70
Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature - Warrior Zombie
Wilhelt, the Rotcleaver (mic) 2

Tokens

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Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 22
Aether Hub
When this land enters, you get
(an energy counter).
: Add
.
, Pay
: Add one mana of any color.
Land
Aether Hub (plst) KLD-242
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (wwk) 132
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (who) 261
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (plst) ZNR-260Clearwater Pathway // Murkwater Pathway (plst) ZNR-260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (plst) MIC-170
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (one) 372
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (c19) 238
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (onc) 152
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (tdc) 363
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 270
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
River of Tears
: Add
. If you played a land this turn, add
instead.
Land
River of Tears (clb) 912
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (pfra) 189p
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (afc) 265
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (frc) 86
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fdn) 277
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (pneo) 278p
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (cmm) 1050
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (frc) 87
Unholy Grotto
: Add
.
,
: Put target Zombie card from your graveyard on top of your library.
Land
Unholy Grotto (drc) 182
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (pgrn) 259p

ZLand

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
18 pips - 17 cards
28 mana - 25 cards
65 pips - 49 cards
38 mana - 34 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This Zombie deck is designed like the slow rising of a tide of the dead. The early turns are spent in the shadows: digging through the graveyard, drawing cards, and quietly preparing the battlefield by burying key pieces. Between turns 1 and 3, milling and card selection build the foundation of the army to come.\nFrom turn 4 onward, the true resurrection begins: the first major zombies claw their way back into play through targeted reanimation spells. Turn 5 marks a tipping point — the horde rises en masse thanks to large-scale reanimation effects, flooding the battlefield with the undead.\nOnce the dead have returned, the machine accelerates: zombies multiply, die, and return again, generating value, draining opponents, and fueling ruthless sacrifice engines. As the game progresses, the graveyard becomes an extension of your hand — and the invasion grows ever more unstoppable.\n"}]}
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