ValkyrieVixenn
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Commander
Size: 100Salt sum: 48.46
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Artifact
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Creature
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Enchantment
Enchantment
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Instant
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Tifa's Limit Break
Tiered (Choose one additional cost.)
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
Instant

Instant
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Land
Land
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Sorcery
Sorcery
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Maybeboard
Meltstrider's Resolve
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Enchantment - Aura

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"This mono-green landfall deck centers on aggressive land ramp to trigger Tifa Lockhart's landfall ability, doubling her power repeatedly for massive trample damage via commander hits or combat. Tifa is the core engine, efficiently cast early and recastable at low cost, synergizing perfectly with extra land plays from "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Azusa, Lost but Seeking"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Oracle of Mul Daya"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", and "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" to enable multi-trigger turns. Threats deploy via ramp spells and tutors, building a board of pumped creatures and tokens."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"In the beginning of the game you'll want to play basic Forests or mana-dorks like "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Elvish Mystic"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Llanowar Elves"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":". Use fetchlands ("},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Evolving Wilds"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Terramorphic Expanse"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":") or spells ("},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Rampant Growth"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Three Visits"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":") to hit land drops, revealing top cards with Oracle of Mul Daya, if she's been drawn. Prioritize extra land enablers like Azusa, Lost but Seeking or "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Explore"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" to curve out ahead."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"By turns 2-3 you’ll want to cast Tifa Lockhart, then chain land drops (via "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Crop Rotation"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Harrow"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", or "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Roiling Regrowth"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":") to double her power multiple times per turn for early pressure. Attach equipment like "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Swiftfoot Boots"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Sword of the Animist"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" for protection and extra lands. Build board with landfall creatures like "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Scute Swarm"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" for counters/tokens."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"From there on out you’ll want to resolve Dryad of the Ilysian Grove or "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Ancient Greenwarden"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" to double triggers and enable more lands. Use "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Scapeshift"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Skyshroud Claim"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" for mass landfall, pumping Tifa/Ashaya/Lumra to lethal sizes. Draw with "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Sylvan Library"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Horn of Greed"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" to maintain gas; protect with "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Heroic Intervention"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Blossoming Defense"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Then you’ll want to swing out with an oversized Tifa for 21 commander damage (e.g., 1→2→4→8→16 power in one turn). Alternatively, token swarms via Scute Swarm + landfall, or double power with "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Unnatural Growth"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"/Bristly Bill help with making combat lethal. If the game is stalled, tutor creatures with "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Worldly Tutor"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" or fight with "},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":{"card-link":"Archdruid's Charm"}},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"."},{"insert":"\n"}]}



































































































