IcyToast99
1.9k views8 hrs ago
Commander
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{"ops":[{"insert":"This is "},{"attributes":{"color":"#66b966","italic":true},"insert":"Master Summoner ★★★"},{"insert":" (little FFV reference), a high powered Bracket 4 turbo combo commander deck helmed by "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou're reading a primer mainly to answer one question : How do I win with this deck? \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"So here's the main combo lines needed to secure a win:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• "},{"attributes":{"background":"#a10000","bold":true},"insert":"Combo 1"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#a10000","italic":true},"insert":"Light of Judgement"},{"attributes":{"color":"#a10000"},"insert":" "},{"insert":"("},{"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" + "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis combo is the main way this deck wins games. Turns out it's also the easiest one to set up because it requires only 2 cards, those cards being "},{"insert":{"card-link":"Food Chain"}},{"insert":" and "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":". To start this combo, you must have "},{"insert":{"card-link":"Food Chain"}},{"insert":" and "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" on the battlefield. This shouldn't be too hard to do as "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" can be cast from your hand, graveyard or from exile. So tutors like "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" can exile "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" with no problems. Once both cards are on the battlefield, start by repeatedly exiling "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" with "},{"insert":{"card-link":"Food Chain"}},{"insert":" and recasting him from exile. This will allow "},{"insert":{"card-link":"Food Chain"}},{"insert":" to generate infinite mana of any color that can only be spent to cast creature spells. This might seem like a big restriction but it's no problem with this combo line! \n\nWith your shiny new infinite mana, you can initiate another loop by casting "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" from the command zone and exiling her over and over again with "},{"insert":{"card-link":"Food Chain"}},{"insert":". Repeatedly casting and exiling terra will allow us to exploit her ETB to the fullest. Every time she enters, she will mill 5 cards and we'll get to keep an enchantment from among those 5 into our hand. Keep doing this until "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" mills "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") and put it into your hand since he's both an enchantment and a creature. You may now cast "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") to get him onto the battlefield. \n\nAnd now for the finale! Cast and exile "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" over and over with "},{"insert":{"card-link":"Food Chain"}},{"insert":" again until "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") burns the whole table! Quite similar to his Light of Judgement from Final Fantasy VI isn't it.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Pro Tip:"},{"insert":" If ever "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") is in your graveyard, you can use "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"'s ETB to get something like "},{"insert":{"card-link":"Gloomshrieker"}},{"insert":" to get "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") back to your hand.\n\n• "},{"attributes":{"background":"#6b24b2","bold":true},"insert":"Combo 2"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#6b24b2","italic":true},"insert":"World of Ruin"},{"insert":" ("},{"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"insert":{"card-link":"Brain Freeze"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis second combo is a great backup plan, but it’s also a strong win line in its own right and can absolutely be your primary game plan! So to get this combo going, you'll need "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" on the battlefield. You'll also need "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" in your hand. (Either or both of them can also be in your graveyard, as you can cast them with "},{"insert":{"card-link":"Underworld Breach"}},{"insert":", you just need enough cards in your graveyard to pay their escape costs.) Start by casting "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and sac it for mana (blue mana in this case). Afterwards, cast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" and target yourself with it. From there, use "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" to escape "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" to continously mill yourself and generate the mana needed to recast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":".\n\nOnce your graveyard is full enough, start targeting your opponents with "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" instead. Keep doing this loop until the entire table is milled out and simply pass the turn to see each one of them lose the game. And just like Kefka, you’ve officially turned the whole world into a ruin.\n\n• "},{"attributes":{"background":"#0047b2","bold":true},"insert":"Combo 3"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#0047b2","italic":true},"insert":"Desperation Attack"},{"attributes":{"italic":true},"insert":" "},{"insert":"("},{"insert":{"card-link":"Moonmist"}},{"insert":" + "},{"insert":{"card-link":"The Apprentice's Folly"}},{"insert":" + "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis third combo line is exactly what the name suggests. Like the Desperation Attacks in "},{"attributes":{"italic":true},"insert":"Final Fantasy VI"},{"insert":", you won't be seeing this combo very often! It requires a hefty amount of mana and quite a bit of setup, making it more of a last-resort combo line.\n\nTo get this combo started, you'll need your commander, "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":", on the battlefield. Now cast "},{"insert":{"card-link":"Moonmist"}},{"insert":" on her to transform her into "},{"attributes":{"bold":true},"insert":"Esper Terra"},{"insert":" without having to pay the 6 mana needed to flip her over. If you have the mana to spare, you can simply transform her normally instead. Once "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" is flipped, cast "},{"insert":{"card-link":"The Apprentice's Folly"}},{"insert":". Its first chapter creates a nonlegendary copy of "},{"attributes":{"bold":true},"insert":"Esper Terra"},{"insert":", which is the key to the whole combo. From there, "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"'s Saga abilities allow the copies to repeatedly create more copies of themselves. That generates infinite 6/6 "},{"attributes":{"underline":true},"insert":"flying "},{"attributes":{"bold":true},"insert":"Esper Terras "},{"insert":"with "},{"attributes":{"underline":true},"insert":"haste"},{"insert":" and infinite mana of all colors in the process. \n\nFull swing on combat and that's game.\n\n"}]}
Commander
Terra, Magical Adept
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Wizard Warrior


Commander
(CTRL to add secondary)
Combo Line 01 - Squee Chain
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Combo Line 01 - Squee Chain
(CTRL to add secondary)
Combo Line 02 - Breach Freeze
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Combo Line 02 - Breach Freeze
(CTRL to add secondary)
Combo Line 03 - Infinite 6/6 Terras
The Apprentice's Folly
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
Enchantment - Saga

Combo Line 03 - Infinite 6/6 Terras
(CTRL to add secondary)
Draw
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Removal
(CTRL to add secondary)
Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is "},{"attributes":{"color":"#66b966","italic":true},"insert":"Master Summoner ★★★"},{"insert":" (little FFV reference), a high powered Bracket 4 turbo combo commander deck helmed by "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou're reading a primer mainly to answer one question : How do I win with this deck? \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"So here's the main combo lines needed to secure a win:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• "},{"attributes":{"background":"#a10000","bold":true},"insert":"Combo 1"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#a10000","italic":true},"insert":"Light of Judgement"},{"attributes":{"color":"#a10000"},"insert":" "},{"insert":"("},{"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" + "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis combo is the main way this deck wins games. Turns out it's also the easiest one to set up because it requires only 2 cards, those cards being "},{"insert":{"card-link":"Food Chain"}},{"insert":" and "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":". To start this combo, you must have "},{"insert":{"card-link":"Food Chain"}},{"insert":" and "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" on the battlefield. This shouldn't be too hard to do as "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" can be cast from your hand, graveyard or from exile. So tutors like "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" can exile "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" with no problems. Once both cards are on the battlefield, start by repeatedly exiling "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" with "},{"insert":{"card-link":"Food Chain"}},{"insert":" and recasting him from exile. This will allow "},{"insert":{"card-link":"Food Chain"}},{"insert":" to generate infinite mana of any color that can only be spent to cast creature spells. This might seem like a big restriction but it's no problem with this combo line! \n\nWith your shiny new infinite mana, you can initiate another loop by casting "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" from the command zone and exiling her over and over again with "},{"insert":{"card-link":"Food Chain"}},{"insert":". Repeatedly casting and exiling terra will allow us to exploit her ETB to the fullest. Every time she enters, she will mill 5 cards and we'll get to keep an enchantment from among those 5 into our hand. Keep doing this until "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" mills "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") and put it into your hand since he's both an enchantment and a creature. You may now cast "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") to get him onto the battlefield. \n\nAnd now for the finale! Cast and exile "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" over and over with "},{"insert":{"card-link":"Food Chain"}},{"insert":" again until "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") burns the whole table! Quite similar to his Light of Judgement from Final Fantasy VI isn't it.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Pro Tip:"},{"insert":" If ever "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") is in your graveyard, you can use "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"'s ETB to get something like "},{"insert":{"card-link":"Gloomshrieker"}},{"insert":" to get "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") back to your hand.\n\n• "},{"attributes":{"background":"#6b24b2","bold":true},"insert":"Combo 2"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#6b24b2","italic":true},"insert":"World of Ruin"},{"insert":" ("},{"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"insert":{"card-link":"Brain Freeze"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis second combo is a great backup plan, but it’s also a strong win line in its own right and can absolutely be your primary game plan! So to get this combo going, you'll need "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" on the battlefield. You'll also need "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" in your hand. (Either or both of them can also be in your graveyard, as you can cast them with "},{"insert":{"card-link":"Underworld Breach"}},{"insert":", you just need enough cards in your graveyard to pay their escape costs.) Start by casting "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and sac it for mana (blue mana in this case). Afterwards, cast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" and target yourself with it. From there, use "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" to escape "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" to continously mill yourself and generate the mana needed to recast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":".\n\nOnce your graveyard is full enough, start targeting your opponents with "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" instead. Keep doing this loop until the entire table is milled out and simply pass the turn to see each one of them lose the game. And just like Kefka, you’ve officially turned the whole world into a ruin.\n\n• "},{"attributes":{"background":"#0047b2","bold":true},"insert":"Combo 3"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#0047b2","italic":true},"insert":"Desperation Attack"},{"attributes":{"italic":true},"insert":" "},{"insert":"("},{"insert":{"card-link":"Moonmist"}},{"insert":" + "},{"insert":{"card-link":"The Apprentice's Folly"}},{"insert":" + "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis third combo line is exactly what the name suggests. Like the Desperation Attacks in "},{"attributes":{"italic":true},"insert":"Final Fantasy VI"},{"insert":", you won't be seeing this combo very often! It requires a hefty amount of mana and quite a bit of setup, making it more of a last-resort combo line.\n\nTo get this combo started, you'll need your commander, "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":", on the battlefield. Now cast "},{"insert":{"card-link":"Moonmist"}},{"insert":" on her to transform her into "},{"attributes":{"bold":true},"insert":"Esper Terra"},{"insert":" without having to pay the 6 mana needed to flip her over. If you have the mana to spare, you can simply transform her normally instead. Once "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" is flipped, cast "},{"insert":{"card-link":"The Apprentice's Folly"}},{"insert":". Its first chapter creates a nonlegendary copy of "},{"attributes":{"bold":true},"insert":"Esper Terra"},{"insert":", which is the key to the whole combo. From there, "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"'s Saga abilities allow the copies to repeatedly create more copies of themselves. That generates infinite 6/6 "},{"attributes":{"underline":true},"insert":"flying "},{"attributes":{"bold":true},"insert":"Esper Terras "},{"insert":"with "},{"attributes":{"underline":true},"insert":"haste"},{"insert":" and infinite mana of all colors in the process. \n\nFull swing on combat and that's game.\n\n"}]}






















































































