1.9k views8 hrs ago
Commander
Size: 100Salt sum: 51.33
 avatar

IcyToast99

1.9k views8 hrs ago
Commander
Size: 100Salt sum: 51.33

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"This is "},{"attributes":{"color":"#66b966","italic":true},"insert":"Master Summoner ★★★"},{"insert":" (little FFV reference), a high powered Bracket 4 turbo combo commander deck helmed by "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou're reading a primer mainly to answer one question : How do I win with this deck? \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"So here's the main combo lines needed to secure a win:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• "},{"attributes":{"background":"#a10000","bold":true},"insert":"Combo 1"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#a10000","italic":true},"insert":"Light of Judgement"},{"attributes":{"color":"#a10000"},"insert":" "},{"insert":"("},{"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" + "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis combo is the main way this deck wins games. Turns out it's also the easiest one to set up because it requires only 2 cards, those cards being "},{"insert":{"card-link":"Food Chain"}},{"insert":" and "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":". To start this combo, you must have "},{"insert":{"card-link":"Food Chain"}},{"insert":" and "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" on the battlefield. This shouldn't be too hard to do as "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" can be cast from your hand, graveyard or from exile. So tutors like "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" can exile "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" with no problems. Once both cards are on the battlefield, start by repeatedly exiling "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" with "},{"insert":{"card-link":"Food Chain"}},{"insert":" and recasting him from exile. This will allow "},{"insert":{"card-link":"Food Chain"}},{"insert":" to generate infinite mana of any color that can only be spent to cast creature spells. This might seem like a big restriction but it's no problem with this combo line! \n\nWith your shiny new infinite mana, you can initiate another loop by casting "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" from the command zone and exiling her over and over again with "},{"insert":{"card-link":"Food Chain"}},{"insert":". Repeatedly casting and exiling terra will allow us to exploit her ETB to the fullest. Every time she enters, she will mill 5 cards and we'll get to keep an enchantment from among those 5 into our hand. Keep doing this until "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" mills "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") and put it into your hand since he's both an enchantment and a creature. You may now cast "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") to get him onto the battlefield. \n\nAnd now for the finale! Cast and exile "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" over and over with "},{"insert":{"card-link":"Food Chain"}},{"insert":" again until "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") burns the whole table! Quite similar to his Light of Judgement from Final Fantasy VI isn't it.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Pro Tip:"},{"insert":" If ever "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") is in your graveyard, you can use "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"'s ETB to get something like "},{"insert":{"card-link":"Gloomshrieker"}},{"insert":" to get "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") back to your hand.\n\n• "},{"attributes":{"background":"#6b24b2","bold":true},"insert":"Combo 2"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#6b24b2","italic":true},"insert":"World of Ruin"},{"insert":" ("},{"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"insert":{"card-link":"Brain Freeze"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis second combo is a great backup plan, but it’s also a strong win line in its own right and can absolutely be your primary game plan! So to get this combo going, you'll need "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" on the battlefield. You'll also need "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" in your hand. (Either or both of them can also be in your graveyard, as you can cast them with "},{"insert":{"card-link":"Underworld Breach"}},{"insert":", you just need enough cards in your graveyard to pay their escape costs.) Start by casting "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and sac it for mana (blue mana in this case). Afterwards, cast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" and target yourself with it. From there, use "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" to escape "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" to continously mill yourself and generate the mana needed to recast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":".\n\nOnce your graveyard is full enough, start targeting your opponents with "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" instead. Keep doing this loop until the entire table is milled out and simply pass the turn to see each one of them lose the game. And just like Kefka, you’ve officially turned the whole world into a ruin.\n\n• "},{"attributes":{"background":"#0047b2","bold":true},"insert":"Combo 3"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#0047b2","italic":true},"insert":"Desperation Attack"},{"attributes":{"italic":true},"insert":" "},{"insert":"("},{"insert":{"card-link":"Moonmist"}},{"insert":" + "},{"insert":{"card-link":"The Apprentice's Folly"}},{"insert":" + "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis third combo line is exactly what the name suggests. Like the Desperation Attacks in "},{"attributes":{"italic":true},"insert":"Final Fantasy VI"},{"insert":", you won't be seeing this combo very often! It requires a hefty amount of mana and quite a bit of setup, making it more of a last-resort combo line.\n\nTo get this combo started, you'll need your commander, "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":", on the battlefield. Now cast "},{"insert":{"card-link":"Moonmist"}},{"insert":" on her to transform her into "},{"attributes":{"bold":true},"insert":"Esper Terra"},{"insert":" without having to pay the 6 mana needed to flip her over. If you have the mana to spare, you can simply transform her normally instead. Once "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" is flipped, cast "},{"insert":{"card-link":"The Apprentice's Folly"}},{"insert":". Its first chapter creates a nonlegendary copy of "},{"attributes":{"bold":true},"insert":"Esper Terra"},{"insert":", which is the key to the whole combo. From there, "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"'s Saga abilities allow the copies to repeatedly create more copies of themselves. That generates infinite 6/6 "},{"attributes":{"underline":true},"insert":"flying "},{"attributes":{"bold":true},"insert":"Esper Terras "},{"insert":"with "},{"attributes":{"underline":true},"insert":"haste"},{"insert":" and infinite mana of all colors in the process. \n\nFull swing on combat and that's game.\n\n"}]}

Commander

Qty: 1 Price: $29.99
Terra, Magical Adept
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance —
,
: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Wizard Warrior
Terra, Magical Adept // Esper Terra (fin) 323Terra, Magical Adept // Esper Terra (fin) 323

Commander

(CTRL to add secondary)

Combo Line 01 - Squee Chain

Qty: 3 Price: $76.27
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (mmq) 246
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (fca) 14
Squee, the Immortal
You may cast this card from your graveyard or from exile.
Legendary Creature - Goblin
Squee, the Immortal (mul) 22

Combo Line 01 - Squee Chain

(CTRL to add secondary)

Combo Line 02 - Breach Freeze

Qty: 3 Price: $61.47
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (slc) 2
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (p30m) 2
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161

Combo Line 02 - Breach Freeze

(CTRL to add secondary)

Combo Line 03 - Infinite 6/6 Terras

Qty: 2 Price: $1.48
Moonmist
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Instant
Moonmist (isd) 195
The Apprentice's Folly
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
Enchantment - Saga
The Apprentice's Folly (woe) 200

Combo Line 03 - Infinite 6/6 Terras

(CTRL to add secondary)

Copy

Qty: 1 Price: $79.99
Flash Photography
You may cast this spell as though it had flash if it targets a permanent you control.
Create a token that's a copy of target permanent.
Flashback
Sorcery
Flash Photography (fic) 463

Copy

(CTRL to add secondary)

Draw

Qty: 10 Price: $63.80
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (soa) 25
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
Instant
Cloudshift (avr) 12
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman
Dragon's Rage Channeler (mb2) 56
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (inr) 64
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 420
Necrodominance
Skip your draw step.
At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Legendary Enchantment
Necrodominance (mh3) 102
Satyr Enchanter
Whenever you cast an enchantment spell, draw a card.
Creature - Druid Satyr
Satyr Enchanter (m19) 223
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (mh2) 214

Draw

(CTRL to add secondary)

Land

Qty: 35 Price: $119.27
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (dsc) 259
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (akh) 240
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 485
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (lcc) 326
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c20) 273
Forest
(
: Add
.)
Basic Land - Forest
Forest (unf) 244
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 306
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 307
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (drc) 157
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (tmc) 68
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Hidden Hideout
This land enters tapped.
: Add one mana of any color in your commander's color identity.
,
: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Hidden Hideout (tmc) 43
Island
(
: Add
.)
Basic Land - Island
Island (fin) 297
Island
(
: Add
.)
Basic Land - Island
Island (fin) 298
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (fic) 406
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fin) 304
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (c19) 262
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (tdm) 263
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (otc) 307
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (otc) 310
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 294
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 296
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (one) 373
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ktk) 241
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (c18) 275
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (fic) 420
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (c20) 318
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 300
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (sos) 265
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (soc) 419

Land

(CTRL to add secondary)

Protection

Qty: 2 Price: $12.28
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Silence
Your opponents can't cast spells this turn.
Instant
Silence (sld) 7003

Protection

(CTRL to add secondary)

Ramp

Qty: 16 Price: $143.40
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 334
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (fic) 483
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (fca) 44
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (soa) 92
Dark Ritual
Add
.
Instant
Dark Ritual (a25) 82
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (mb2) 81
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (pip) 198
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (ecc) 52
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (woc) 131
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (tsr) 190
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Tinder Wall
Defender (This creature can't attack.)
Sacrifice this creature: Add
.
, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
Creature - Plant Wall
Tinder Wall (ice) 270
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (mkc) 195

Ramp

(CTRL to add secondary)

Recursion

Qty: 6 Price: $25.40
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (ema) 78
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Gloomshrieker
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, return target permanent card from your graveyard to your hand.
If this creature would die, exile it instead.
Creature Enchantment - Beast Cat
Gloomshrieker (neo) 219
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Reclaim
Put target card from your graveyard on top of your library.
Instant
Reclaim (ori) 195
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (clb) 707

Recursion

(CTRL to add secondary)

Removal

Qty: 8 Price: $47.58
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (grn) 152
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (sld) 1870
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (4ed) 218
Seal of Primordium
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Primordium (tsr) 228
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40

Removal

(CTRL to add secondary)

Tutor

Qty: 13 Price: $210.87
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Cruel Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Cruel Tutor (tle) 24
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (slc) 4
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Demonic Counsel (dsk) 92
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (3ed) 105
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (mm3) 40
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (sld) 2492
Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (sld) 1861
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 401
Splinter's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Splinter's Technique (tmt) 80
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

9 pips - 9 cards
35 mana - 30 cards
12 pips - 11 cards
36 mana - 31 cards
26 pips - 19 cards
43 mana - 33 cards
9 pips - 8 cards
38 mana - 32 cards
24 pips - 23 cards
38 mana - 32 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This is "},{"attributes":{"color":"#66b966","italic":true},"insert":"Master Summoner ★★★"},{"insert":" (little FFV reference), a high powered Bracket 4 turbo combo commander deck helmed by "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou're reading a primer mainly to answer one question : How do I win with this deck? \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"So here's the main combo lines needed to secure a win:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• "},{"attributes":{"background":"#a10000","bold":true},"insert":"Combo 1"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#a10000","italic":true},"insert":"Light of Judgement"},{"attributes":{"color":"#a10000"},"insert":" "},{"insert":"("},{"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" + "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis combo is the main way this deck wins games. Turns out it's also the easiest one to set up because it requires only 2 cards, those cards being "},{"insert":{"card-link":"Food Chain"}},{"insert":" and "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":". To start this combo, you must have "},{"insert":{"card-link":"Food Chain"}},{"insert":" and "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" on the battlefield. This shouldn't be too hard to do as "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" can be cast from your hand, graveyard or from exile. So tutors like "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" can exile "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" with no problems. Once both cards are on the battlefield, start by repeatedly exiling "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" with "},{"insert":{"card-link":"Food Chain"}},{"insert":" and recasting him from exile. This will allow "},{"insert":{"card-link":"Food Chain"}},{"insert":" to generate infinite mana of any color that can only be spent to cast creature spells. This might seem like a big restriction but it's no problem with this combo line! \n\nWith your shiny new infinite mana, you can initiate another loop by casting "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" from the command zone and exiling her over and over again with "},{"insert":{"card-link":"Food Chain"}},{"insert":". Repeatedly casting and exiling terra will allow us to exploit her ETB to the fullest. Every time she enters, she will mill 5 cards and we'll get to keep an enchantment from among those 5 into our hand. Keep doing this until "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" mills "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") and put it into your hand since he's both an enchantment and a creature. You may now cast "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") to get him onto the battlefield. \n\nAnd now for the finale! Cast and exile "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":" over and over with "},{"insert":{"card-link":"Food Chain"}},{"insert":" again until "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") burns the whole table! Quite similar to his Light of Judgement from Final Fantasy VI isn't it.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Pro Tip:"},{"insert":" If ever "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") is in your graveyard, you can use "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"'s ETB to get something like "},{"insert":{"card-link":"Gloomshrieker"}},{"insert":" to get "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Kefka Palazzo"},{"insert":") back to your hand.\n\n• "},{"attributes":{"background":"#6b24b2","bold":true},"insert":"Combo 2"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#6b24b2","italic":true},"insert":"World of Ruin"},{"insert":" ("},{"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"insert":{"card-link":"Brain Freeze"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis second combo is a great backup plan, but it’s also a strong win line in its own right and can absolutely be your primary game plan! So to get this combo going, you'll need "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" on the battlefield. You'll also need "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" in your hand. (Either or both of them can also be in your graveyard, as you can cast them with "},{"insert":{"card-link":"Underworld Breach"}},{"insert":", you just need enough cards in your graveyard to pay their escape costs.) Start by casting "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and sac it for mana (blue mana in this case). Afterwards, cast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" and target yourself with it. From there, use "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" to escape "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" to continously mill yourself and generate the mana needed to recast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":".\n\nOnce your graveyard is full enough, start targeting your opponents with "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" instead. Keep doing this loop until the entire table is milled out and simply pass the turn to see each one of them lose the game. And just like Kefka, you’ve officially turned the whole world into a ruin.\n\n• "},{"attributes":{"background":"#0047b2","bold":true},"insert":"Combo 3"},{"attributes":{"bold":true},"insert":" "},{"insert":"— "},{"attributes":{"color":"#0047b2","italic":true},"insert":"Desperation Attack"},{"attributes":{"italic":true},"insert":" "},{"insert":"("},{"insert":{"card-link":"Moonmist"}},{"insert":" + "},{"insert":{"card-link":"The Apprentice's Folly"}},{"insert":" + "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":")"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis third combo line is exactly what the name suggests. Like the Desperation Attacks in "},{"attributes":{"italic":true},"insert":"Final Fantasy VI"},{"insert":", you won't be seeing this combo very often! It requires a hefty amount of mana and quite a bit of setup, making it more of a last-resort combo line.\n\nTo get this combo started, you'll need your commander, "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":", on the battlefield. Now cast "},{"insert":{"card-link":"Moonmist"}},{"insert":" on her to transform her into "},{"attributes":{"bold":true},"insert":"Esper Terra"},{"insert":" without having to pay the 6 mana needed to flip her over. If you have the mana to spare, you can simply transform her normally instead. Once "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" is flipped, cast "},{"insert":{"card-link":"The Apprentice's Folly"}},{"insert":". Its first chapter creates a nonlegendary copy of "},{"attributes":{"bold":true},"insert":"Esper Terra"},{"insert":", which is the key to the whole combo. From there, "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":"'s Saga abilities allow the copies to repeatedly create more copies of themselves. That generates infinite 6/6 "},{"attributes":{"underline":true},"insert":"flying "},{"attributes":{"bold":true},"insert":"Esper Terras "},{"insert":"with "},{"attributes":{"underline":true},"insert":"haste"},{"insert":" and infinite mana of all colors in the process. \n\nFull swing on combat and that's game.\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards