SavageLord
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Commander
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{"ops":[{"insert":"Play big thing\neat big thing\npuke out lands\nrepeat\n(can't run a bunch of the good stuff outside of the good bulk I have so buget-ish )\nThe deck intents to play big creature on turn 2-3 before than dropping Gitrog, about 1-2 turns after. Then you either make Gitrog hard to block or get in on the player with the least defenses to get a bunch of draw and value off of Gitrog's ability. When playing this deck, I don't like to play Gitrog without getting a decently large creature in play for saddling. The deck mainly wins to two ways, a stupid amount of landfall triggers with something like an Avenger of Zendikar or Retreat to Hagra. The second way to win is by using Exsanguinate with an unholy amount of mana to drain everyone. Some key game wining cards for this deck can be dark depths+thespian stage, Selvala. The best card in the deck wall of blood for insane amounts of value when Gitrog goes off. The price for me to buys is 23 dollars thanks to good bulk so I would say the deck is more budget. This was originally made just to make a cool unique deck and explore more in green/black but turned into a deck I may get in on paper and have heavily worked on\n"}]}
The Gitrog, Ravenous Ride
Trample, haste
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
Legendary Creature - Horror Frog Mount

Commander
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Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment

Evasion
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Finisher
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Gitrog Chow
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Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Eusocial Engineering
Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Quest for the Necropolis
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Enchantment

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Land Synergy
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Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
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Removal
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Improvements(?)/Buy Layer
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Play big thing\neat big thing\npuke out lands\nrepeat\n(can't run a bunch of the good stuff outside of the good bulk I have so buget-ish )\nThe deck intents to play big creature on turn 2-3 before than dropping Gitrog, about 1-2 turns after. Then you either make Gitrog hard to block or get in on the player with the least defenses to get a bunch of draw and value off of Gitrog's ability. When playing this deck, I don't like to play Gitrog without getting a decently large creature in play for saddling. The deck mainly wins to two ways, a stupid amount of landfall triggers with something like an Avenger of Zendikar or Retreat to Hagra. The second way to win is by using Exsanguinate with an unholy amount of mana to drain everyone. Some key game wining cards for this deck can be dark depths+thespian stage, Selvala. The best card in the deck wall of blood for insane amounts of value when Gitrog goes off. The price for me to buys is 23 dollars thanks to good bulk so I would say the deck is more budget. This was originally made just to make a cool unique deck and explore more in green/black but turned into a deck I may get in on paper and have heavily worked on\n"}]}













































































