HundredDucks
232 views4 months ago
Commander
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{"ops":[{"insert":"Similar to my Chulane deck in that it has high powered cards like tutors, recursion, removal, etc. But it tends to durdle and turn into solitaire. It seems to take a while to get my value engine going, and once I do, I have a lot of cards in hand, permanents, and mana, but it is hard to do anything with them. There are a few ways to get infinite mana with Basalt Monolith and other combo pieces like Rings of Brighthearth, as well as some continuous untapping of artifacts that allow me to draw cards, but it's hard to finish the game. I think I struggle remembering which combo pieces to use and which things need to trigger to win. I wonder if there is a way I could make this deck less combo-y and more straightforward so that it's more fun for myself to play and the table to play against. I really like the commander and the theme of it, I just need more to do than try to do combo off all the time.\n\nCards I'm thinking of cutting:\nWhispersilk Cloak (mostly there for protection, maybe redundant when I have Lightning Greaves and Swiftfoot Boots)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Umbral Mantle (weird mechanic, I'm not good at using it)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trading Post (lots of modes, but I typically go for the Draw a card one, and its at a point where I already have too much going on, so it can feel a bit forgettable and redundant)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thousand-Year Elixir (only really good to enable Osgir on the first turn he comes out. But that feels maybe too situational? I suppose tapping him is good, but I feel like I just don't play this card very well)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soul-Guide Lantern (one of many cantrip artifacts. Modal graveyard hate plus card draw feels okay, not amazing?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Domination (similar to Trading Post, I stick to mainly one mode for card draw. Maybe either keep this or trading post and remove the other?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirage Mirror (never feels that good. Don't get much value in getting it back from the graveyard, as there is no ETB, and making it into a copy is situational)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mycosynth Wellspring (one of many cantrips)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rings of Brighthearth (worth keeping if I want to keep the Basalt Monolith combo. But I don't feel I get value out of it outside of that combo?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key (worth keeping if I want to keep the Basalt Monolith combo. But I don't feel I get value out of it outside of that combo?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Krak-Clan Ironworks (I feel like I don't take enough advantage of this and instead use a lot of cantrips to get out lands. Which is the better approach?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coveted Jewel (Cool to copy it and draw 6 cards, but that rarely happens. Pretty high CMC too)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ichor Wellspring (One of many cantrips)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brainstone (one of many cantrips, although can take more than one turn to pay off)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battlemage's Bracers (only really good when equipped to Osgir, otherwise kind of a dead card)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion Sash (it's an Artifact, but never really feels on theme)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zirda, the Dawnwaker (decent enabler for Osgir and Basalt, but not many other situations. Plus it's not an artifact.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skyscanner (one of many cantrips, but this time on a semi-expensive creature)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oswald FIddlebender (tutors are nice, although he can be limiting depending on the stage of the game I'm at)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steel Hellkite (Cool when I get 2 of these as beaters. Acts as half a boardwipe sometimes, but that doesn't happen often)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista (I usually think of this as the thing to dump all of my mana from Basalt into, but it's hard to tutor for given the 0 CMC, and most of my tutoring is CMC specific)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Platinum Angel (pet card but really doesn't do much)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myr Battlesphere (fun beater but is it worthwhile?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kuldotha Forgemaster (like it in theory, but expesnive to play and expensive to activate)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jhoira's Familiar (enabler that is a little too expensive)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hellkite Tyrant (fun beater but I don't know if I've ever gotten the 20 artifact win)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Filigree Familiar (one of many cantrips)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eldrazi Displacer (I don't even remember why it's in here? Probably a combo piece, but the fact that I can't remember shows that I'm not playing it well)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ethersworn Canonist (It's an artifact, but is stax with no real payoff worth it? I guess I typically am less effected by it than opponents, but does that mean it's acutally good in this deck?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crashing Drawbridge (only really good for Osgir. I suppose some of the beater creatures being able to attack is nice, but often feels like a dead card)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combustible Gearhulk (I like modal, but oponent's choice modal isn't ideal, and I feel like the damage dealt is never that great. Plus it has a high CMC.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bronze Guardian (Kind of a fun protection card and possible beater, but not amazing)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm (mostly sticking to the 4 damage mode. I wonder if I could find any removal stapled onto an artifact for better value?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generous Gift (I wonder if I could find any removal stapled onto an artifact for better value?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daretti, Scrap Savant (Is artifact graveyard recursion on a Planeswalker that good when my commander and sometimes other cards can already do that?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ugin, the Ineffable (the removal is nice and mana reducer is nice, but at 6 mana, it's expensive and probably won't stick around long. Plus, maybe an artifact or creature would be more durable while giving the mana discount)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb (decent but running a proxy since my copy is in another deck. I don't love doing that and this doesn't make or break games)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inventor's Fair (I don't feel I often get the benefit of the tutor. I often forget about this and don't want to sacrifice lands when artifacts are such a more valuable sacrifice in this deck)"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Osgir, the Reconstructor
Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Legendary Creature - Artificer Giant

Commander
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Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(Ctrl to add secondary)
Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Creature
(Ctrl to add secondary)
Instant
(Ctrl to add secondary)
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(Ctrl to add secondary)
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti

Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Planeswalker
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Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Similar to my Chulane deck in that it has high powered cards like tutors, recursion, removal, etc. But it tends to durdle and turn into solitaire. It seems to take a while to get my value engine going, and once I do, I have a lot of cards in hand, permanents, and mana, but it is hard to do anything with them. There are a few ways to get infinite mana with Basalt Monolith and other combo pieces like Rings of Brighthearth, as well as some continuous untapping of artifacts that allow me to draw cards, but it's hard to finish the game. I think I struggle remembering which combo pieces to use and which things need to trigger to win. I wonder if there is a way I could make this deck less combo-y and more straightforward so that it's more fun for myself to play and the table to play against. I really like the commander and the theme of it, I just need more to do than try to do combo off all the time.\n\nCards I'm thinking of cutting:\nWhispersilk Cloak (mostly there for protection, maybe redundant when I have Lightning Greaves and Swiftfoot Boots)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Umbral Mantle (weird mechanic, I'm not good at using it)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trading Post (lots of modes, but I typically go for the Draw a card one, and its at a point where I already have too much going on, so it can feel a bit forgettable and redundant)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thousand-Year Elixir (only really good to enable Osgir on the first turn he comes out. But that feels maybe too situational? I suppose tapping him is good, but I feel like I just don't play this card very well)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soul-Guide Lantern (one of many cantrip artifacts. Modal graveyard hate plus card draw feels okay, not amazing?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Domination (similar to Trading Post, I stick to mainly one mode for card draw. Maybe either keep this or trading post and remove the other?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirage Mirror (never feels that good. Don't get much value in getting it back from the graveyard, as there is no ETB, and making it into a copy is situational)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mycosynth Wellspring (one of many cantrips)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rings of Brighthearth (worth keeping if I want to keep the Basalt Monolith combo. But I don't feel I get value out of it outside of that combo?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key (worth keeping if I want to keep the Basalt Monolith combo. But I don't feel I get value out of it outside of that combo?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Krak-Clan Ironworks (I feel like I don't take enough advantage of this and instead use a lot of cantrips to get out lands. Which is the better approach?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coveted Jewel (Cool to copy it and draw 6 cards, but that rarely happens. Pretty high CMC too)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ichor Wellspring (One of many cantrips)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brainstone (one of many cantrips, although can take more than one turn to pay off)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battlemage's Bracers (only really good when equipped to Osgir, otherwise kind of a dead card)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion Sash (it's an Artifact, but never really feels on theme)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zirda, the Dawnwaker (decent enabler for Osgir and Basalt, but not many other situations. Plus it's not an artifact.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skyscanner (one of many cantrips, but this time on a semi-expensive creature)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oswald FIddlebender (tutors are nice, although he can be limiting depending on the stage of the game I'm at)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steel Hellkite (Cool when I get 2 of these as beaters. Acts as half a boardwipe sometimes, but that doesn't happen often)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista (I usually think of this as the thing to dump all of my mana from Basalt into, but it's hard to tutor for given the 0 CMC, and most of my tutoring is CMC specific)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Platinum Angel (pet card but really doesn't do much)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myr Battlesphere (fun beater but is it worthwhile?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kuldotha Forgemaster (like it in theory, but expesnive to play and expensive to activate)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jhoira's Familiar (enabler that is a little too expensive)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hellkite Tyrant (fun beater but I don't know if I've ever gotten the 20 artifact win)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Filigree Familiar (one of many cantrips)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eldrazi Displacer (I don't even remember why it's in here? Probably a combo piece, but the fact that I can't remember shows that I'm not playing it well)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ethersworn Canonist (It's an artifact, but is stax with no real payoff worth it? I guess I typically am less effected by it than opponents, but does that mean it's acutally good in this deck?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crashing Drawbridge (only really good for Osgir. I suppose some of the beater creatures being able to attack is nice, but often feels like a dead card)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combustible Gearhulk (I like modal, but oponent's choice modal isn't ideal, and I feel like the damage dealt is never that great. Plus it has a high CMC.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bronze Guardian (Kind of a fun protection card and possible beater, but not amazing)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm (mostly sticking to the 4 damage mode. I wonder if I could find any removal stapled onto an artifact for better value?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generous Gift (I wonder if I could find any removal stapled onto an artifact for better value?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daretti, Scrap Savant (Is artifact graveyard recursion on a Planeswalker that good when my commander and sometimes other cards can already do that?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ugin, the Ineffable (the removal is nice and mana reducer is nice, but at 6 mana, it's expensive and probably won't stick around long. Plus, maybe an artifact or creature would be more durable while giving the mana discount)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb (decent but running a proxy since my copy is in another deck. I don't love doing that and this doesn't make or break games)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inventor's Fair (I don't feel I often get the benefit of the tutor. I often forget about this and don't want to sacrifice lands when artifacts are such a more valuable sacrifice in this deck)"},{"attributes":{"list":"bullet"},"insert":"\n"}]}



































































