XironDarkstar
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Commander
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{"ops":[{"insert":"A goblin, a clown and a lich walk into a bar...\n\nNorman Osborn, Kefka and Nekusar all run very similar strategies. This deck is somewhat of an attempt at bringing these three commanders together while trying to avoid the most \"unfun\" aspects of each.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"THE COMMANDER"},{"insert":"\nNorman the man, is a great early game play, but he doesn't often make an appearance in games. In fact, I've gone several games where he was never cast. That's because the general gameplan here is centered around his sadistic and chaotic alter ego, the Green Goblin.\nGreen Goblin represents my favorite type of commander: an integral piece of the deck's engine, not the entire machine. He gives extra value to our discard strategy.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"POWER LEVEL & PLAY"},{"insert":"\nDue to the nature of discard & wheels, this deck is firmly in the Bracket 3 range. In true Grixis fashion, there is a focus on grinding down opponents with burn, rather than a sudden alpha strike or combo win.\nGreen Goblin's abilities turns every wheel and loot into extra card advantage and ramp. To capitalize on each discard, I run cards that provide mana, treasures, card draw and tokens, as well as burn cards.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CORNERSTONES"},{"insert":"\nBone Miser- Bone Miser hands down provides the most value when it comes to discard payoffs. Each card discarded provides more card draw, mana to float or token.\n\nAttunement- The best self wheel card in the deck. It's an engine in and of itself\n\nPhyrexian Altar- Several cards in the deck make incidental token creatures on discard. Rather than go wide, its easier to sacrifice them for mana to continue chaining spells.\n\nShadow of the Goblin- This spot can include other cards like Magmakin Artillerist and Glint-Horn Buccaneer. These spells turn our discard engine into a lethal threat.\n\n"}]}
Commander
Norman Osborn
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Legendary Creature - Human Scientist Villain


Commander
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Anthem
Anthem
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Burn
Burn
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Card Advantage
Path of the Pyromancer
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery

Card Advantage
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Clone
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Clone
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Discard
Green Goblin, Back for More
Flying, menace
At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Goblin Villain

Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Discard
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Discard Outlet
Kefka, Court Mage
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
Legendary Creature - Human Wizard


Discard Outlet
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Discard Pay
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Discard Pay
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Ramp
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Recursion
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Emet-Selch of the Third Seat
Spells you cast from your graveyard cost less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder

Recursion
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Removal
Removal
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Maybeboard
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
Legendary Creature - Elemental Villain

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"A goblin, a clown and a lich walk into a bar...\n\nNorman Osborn, Kefka and Nekusar all run very similar strategies. This deck is somewhat of an attempt at bringing these three commanders together while trying to avoid the most \"unfun\" aspects of each.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"THE COMMANDER"},{"insert":"\nNorman the man, is a great early game play, but he doesn't often make an appearance in games. In fact, I've gone several games where he was never cast. That's because the general gameplan here is centered around his sadistic and chaotic alter ego, the Green Goblin.\nGreen Goblin represents my favorite type of commander: an integral piece of the deck's engine, not the entire machine. He gives extra value to our discard strategy.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"POWER LEVEL & PLAY"},{"insert":"\nDue to the nature of discard & wheels, this deck is firmly in the Bracket 3 range. In true Grixis fashion, there is a focus on grinding down opponents with burn, rather than a sudden alpha strike or combo win.\nGreen Goblin's abilities turns every wheel and loot into extra card advantage and ramp. To capitalize on each discard, I run cards that provide mana, treasures, card draw and tokens, as well as burn cards.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CORNERSTONES"},{"insert":"\nBone Miser- Bone Miser hands down provides the most value when it comes to discard payoffs. Each card discarded provides more card draw, mana to float or token.\n\nAttunement- The best self wheel card in the deck. It's an engine in and of itself\n\nPhyrexian Altar- Several cards in the deck make incidental token creatures on discard. Rather than go wide, its easier to sacrifice them for mana to continue chaining spells.\n\nShadow of the Goblin- This spot can include other cards like Magmakin Artillerist and Glint-Horn Buccaneer. These spells turn our discard engine into a lethal threat.\n\n"}]}





















































































