Improbus
124 views13 months ago
Modern
Size: 60
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Burn
(Ctrl to add secondary)
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Pump
(Ctrl to add secondary)
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

Tokens
(Ctrl to add secondary)
Sideboard
(Ctrl to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Trigger Discipline — Izzet Prowess"},{"insert":"\n\n“Violence is efficiency, painted in red and blue.”\n\nThis is a lean, lethal Izzet Prowess shell that trades safety for tempo. Every spell is a spark that fuels velocity, and every mistake costs blood. It’s designed to punish hesitation — you’ll either win on turn 3–4 or force your opponent to prove they can stop it.\n\n"},{"attributes":{"bold":true},"insert":"Core Philosophy"},{"insert":"\nEvery card here either "},{"attributes":{"italic":true},"insert":"draws, burns, or grows."},{"insert":" Nothing else. Prowess triggers scale exponentially, so sequencing matters more than raw hand size. The deck thrives on small edges — free spells like Mutagenic Growth and Lava Dart are your math-breakers, while Bauble and Preordain sculpt lines to perfection.\n\n"},{"attributes":{"bold":true},"insert":"Opening Lines"},{"insert":"\n\nTurn 1: Fetch → Swiftspear / Channeler → Bauble."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Expressive Iteration or Cori-Steel Cutter for an equipment pump line."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Darts, Bolts, and Growths aggressively — you’re the beatdown."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Midgame Plan"},{"insert":"\nIf the game drags, Iteration and Preordain ensure you keep chaining spells while Channeler filters your graveyard for delirium. Cori-Steel Cutter and Slickshot Show-Off give explosive pseudo-double-strike turns, especially with Violent Urge as a closer.\n\n"},{"attributes":{"bold":true},"insert":"Sideboard Roles"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Meltdown / Tormod’s Crypt"},{"insert":" — Affinity, Hammer, and grave hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Spell Pierce / Snare"},{"insert":" — Protects your threats vs control and combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Unholy Heat"},{"insert":" — Clean answers to Murktide and Sheoldred."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Surgical Extraction"},{"insert":" — Free graveyard disruption post-board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Playstyle"},{"insert":"\nYou’re a scalpel disguised as a sledgehammer. Know when to hold back a free spell to maximize Prowess triggers, and when to cash it in to break parity. Every turn is a math problem with lethal potential. Play tight, stay aggressive, and remember — the game ends faster than your opponent thinks.\n"}]}




















