1.2k views3 months ago
Commander
Size: 100Salt sum: 49.96
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Lansfordben1@gmail.com

1.2k views3 months ago
Commander
Size: 100Salt sum: 49.96

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Commander

Qty: 1 Price: $4.99
Peter Parker
When Peter Parker enters, create a 2/1 green Spider creature token with reach.
: Transform Peter Parker. Activate only as a sorcery.
Legendary Creature - Human Scientist Hero
Peter Parker // Amazing Spider-Man (spm) 10Peter Parker // Amazing Spider-Man (spm) 10

Commander

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Artifact

Qty: 5 Price: $1.89
Biorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip
Artifact - Equipment
Biorganic Carapace (spm) 124
Hot Dog Cart
When this artifact enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
: Add one mana of any color.
Artifact
Hot Dog Cart (spm) 164
Passenger Ferry
Whenever this Vehicle attacks, you may pay
. When you do, another target attacking creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Passenger Ferry (spm) 170
Spider-Mobile
Trample
Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
Crew 2
Artifact - Vehicle
Spider-Mobile (spm) 174
Subway Train
When this Vehicle enters, you may pay
. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Subway Train (spm) 178

Artifact

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Creature

Qty: 27 Price: $80.48
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Legendary Creature - Hero Symbiote
Anti-Venom, Horrifying Healer (spm) 1
Arachne, Psionic Weaver
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost
more to cast.
Legendary Creature - Human Spider Hero
Arachne, Psionic Weaver (spm) 245
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Legendary Creature - Human Citizen
Aunt May (spm) 3
Daily Bugle Reporters
When this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
Creature - Human Citizen
Daily Bugle Reporters (spm) 6
Damage Control Crew
When this creature enters, choose one —
• Repair — Return target card with mana value 4 or greater from your graveyard to your hand.
• Impound — Exile target artifact or enchantment.
Creature - Human Citizen
Damage Control Crew (spm) 99
Flash Thompson, Spider-Fan
Flash
When Flash Thompson enters, choose one or both —
• Heckle — Tap target creature.
• Hero Worship — Untap target creature.
Legendary Creature - Human Citizen
Flash Thompson, Spider-Fan (spm) 7
Guy in the Chair
: Add one mana of any color.
Web Support —
,
: Put a +1/+1 counter on target Spider. Activate only as a sorcery.
Creature - Human Advisor
Guy in the Chair (spm) 102
Lyla, Holographic Assistant
Whenever you draw a card, put a +1/+1 counter on target creature.
Legendary Creature Artifact - Advisor Illusion
Lyla, Holographic Assistant (spe) 7
Madame Web, Clairvoyant
You may look at the top card of your library any time.
You may cast Spider spells and noncreature spells from the top of your library.
Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
Legendary Creature - Advisor Mutant
Madame Web, Clairvoyant (spm) 36
Mary Jane Watson
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Performer
Mary Jane Watson (spm) 134
Radioactive Spider
Reach, deathtouch
Fateful Bite —
, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Creature - Spider
Radioactive Spider (spm) 285
Silk, Web Weaver
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
: Creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Spider Hero
Silk, Web Weaver (spm) 145
SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Spider Hero
SP//dr, Piloted by Peni (spm) 147
Spectacular Spider-Man
Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Spider Hero
Spectacular Spider-Man (spm) 14
Spider-Girl, Legacy Hero
During your turn, Spider-Girl has flying.
When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token.
Legendary Creature - Human Spider Hero
Spider-Girl, Legacy Hero (spm) 149
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Legendary Creature - Spider Boar Hero
Spider-Ham, Peter Porker (spm) 114
Spider-Man 2099, Miguel O'Hara
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Human Spider Hero
Spider-Man 2099, Miguel O'Hara (spe) 8
Spider-Man India
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature - Human Spider Hero
Spider-Man India (spm) 151
Spider-Man, Brooklyn Visionary
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Human Spider Hero
Spider-Man, Brooklyn Visionary (spm) 115
Spider-Man, Miles Morales
Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.)
Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Legendary Creature - Human Spider Hero
Spider-Man, Miles Morales (spe) 18
Spider-Man, Peter Parker
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spider Hero
Spider-Man, Peter Parker (spe) 4
Spider-Man, Web-Slinger
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Legendary Creature - Human Spider Hero
Spider-Man, Web-Slinger (spm) 16
Spider-UK
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Legendary Creature - Human Spider Hero
Spider-UK (spm) 17
Spider-Woman, Stunning Savior
Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped.
Legendary Creature - Human Spider Hero
Spider-Woman, Stunning Savior (spm) 152
Spiders-Man, Heroic Horde
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
Legendary Creature - Spider Hero
Spiders-Man, Heroic Horde (spm) 117
Sun-Spider, Nimble Webber
During your turn, Sun-Spider has flying.
When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Spider Hero
Sun-Spider, Nimble Webber (spm) 154
Supportive Parents
Tap two untapped creatures you control: Add one mana of any color.
Creature - Human Citizen
Supportive Parents (spm) 119

Creature

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Draw

Qty: 3 Price: $27.97
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (sld) 7019
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (sld) 1996
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (mar) 13

Draw

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Enchantment

Qty: 9 Price: $21.59
Amazing Alliance
Creatures you control get +1/+1.
Whenever you attack with one or more legendary creatures, you gain that much life.
Enchantment
Amazing Alliance (spe) 2
Friendly Neighborhood
Enchant land
When this Aura enters, create three 1/1 green and white Human Citizen creature tokens.
Enchanted land has "
,
: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
Enchantment - Aura
Friendly Neighborhood (spm) 246
Future Flight
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
Enchantment - Aura
Future Flight (spe) 6
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (spm) 34
Rent Is Due
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Enchantment
Rent Is Due (spm) 247
Spider-Man No More
Enchant creature
Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Enchantment - Aura
Spider-Man No More (spm) 45
Wall Crawl
When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control.
Spiders you control get +1/+1 and can't be blocked by creatures with defender.
Enchantment
Wall Crawl (spm) 121
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Web Up (spm) 21
With Great Power . . .
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
With Great Power . . . (spm) 24

Enchantment

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Instant

Qty: 8 Price: $5.87
Amazing Acrobatics
Choose one or both —
• Counter target spell.
• Tap one or two target creatures.
Instant
Amazing Acrobatics (spm) 25
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Instant
Hide on the Ceiling (spm) 32
Secret Identity
Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant
Secret Identity (spm) 43
Spectacular Tactics
Choose one —
• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
• Destroy target creature with power 4 or greater.
Instant
Spectacular Tactics (spm) 15
Spider-Sense
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Instant
Spider-Sense (spm) 284
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Instant
Strength of Will (spm) 118
Sudden Strike
Destroy target attacking or blocking creature.
Instant
Sudden Strike (spm) 19
Terrific Team-Up
This spell costs
less to cast if you control a permanent with mana value 4 or greater.
One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
Instant
Terrific Team-Up (spm) 120

Instant

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Land

Qty: 37 Price: $50.81
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1994
Daily Bugle Building
: Add
.
,
: Add one mana of any color.
Smear Campaign —
,
: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Daily Bugle Building (spm) 179
Forest
(
: Add
.)
Basic Land - Forest
Forest (spm) 193
Island
(
: Add
.)
Basic Land - Island
Island (spm) 190
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 206
Plains
(
: Add
.)
Basic Land - Plains
Plains (spm) 189
Suburban Sanctuary
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Suburban Sanctuary (spm) 185
University Campus
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
University Campus (spm) 186
Urban Retreat
This land enters tapped.
: Add
,
, or
.
, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
Land
Urban Retreat (spm) 283
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188

Land

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Protection

Qty: 2 Price: $28.48
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 34
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 1992

Protection

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Ramp

Qty: 2 Price: $38.98
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1993
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (sld) 1991

Ramp

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Removal

Qty: 2 Price: $3.98
Leyline Binding
Flash
Domain — This spell costs
less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Leyline Binding (mar) 2
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (mar) 12

Removal

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Sorcery

Qty: 1 Price: $0.35
Scout the City
Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying.
Sorcery
Scout the City (spm) 113

Sorcery

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Tokens

Qty: 2 Price: $44.98
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Legendary Creature Enchantment - Spider
Arasta of the Endless Web (mar) 32
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (mar) 36

Tokens

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Deck Info

Deck stats

34 pips - 27 cards
19 mana - 19 cards
24 pips - 19 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
23 pips - 21 cards
16 mana - 16 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is my attempt to make a "},{"insert":{"card-link":"Peter Parker // Amazing Spider-Man"}},{"insert":" precon based entirely on just cards from the spider-mam sets only. Its based on cards I have in my collection.\n\nYou might be wondering, why the deck only has 7 creatures that are legendary with mana 4 or more without web-slinging. Thats because while Peter can drop in crazy expensive cards for cheap. Its actually not what's he's best at. What Peter really wants is web-slinging loops, and he does a great job at boosting the consistency in which this deck can get web-slinging loops off.\n\nOkay, whats a web-slinging loop and how do I get it to go off? A web-slinging loop is where you can consistency rotate 2 cards with web-slinging onto the field and back to your hand, repeatedly gaining value from their ETB effects. You need 3 things to make the loop, 1 tap engine card and 2 cards with web-slinging.\n\nTap engines: while you can attack with creatures to tap them, its not consistent. You need cards that will help you to tap your creatures in a way that your opponent cant easily mess with. So we need cards that can tap our creatures over and over. \n\nVehicles: "},{"insert":{"card-link":"Spider-Mobile"}},{"insert":", "},{"insert":{"card-link":"Subway Train"}},{"insert":", and "},{"insert":{"card-link":"Passenger Ferry"}},{"insert":". These are the best tap engines in the deck. These cards work because of an few unintentional mechanic of the CREW ability. Normally CREW works by tapping creatures with attack equal to or above the CREW cost, then the artifact becomes a creature. However there are two exploits about this mechanic that we can use to break this deck open. First, you can tap as many creatures as you want for the CREW effect, as long as their combined attack is over the crew cost. Second, CREW effect can be repeatedly activated as many times as you want in a turn, even if the artifact is already a creature. Normally this would mean you just tap creatures for no reason but for us it gives us a near infinite tap engine in one card. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n "},{"insert":{"card-link":"Supportive Parents"}},{"insert":" is the other tap engine. It does not have to tap to activate its ability, and it can use its ability as many times as you want in a turn. This is nice because it gives you mana to help pay for the web-slinging cost but is not as consistent as the vehicles because you need a lot of creatures on board to loop repeatedly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeb-slinging: there are 7 other web-slinging cards in the set normally but with Peter there are now 42 cards with web-slinging. Peter boots the consistency of this deck so much he is basically what makes it possible. For web-slinging loops we are looking to rotate 2 cards from the field to our hand over and over. So we need cards with great ETB effects to get value with 1 exception. (There are more cards to loop in the deck then these. These are just some standouts)\n\n"},{"insert":{"card-link":"Spider-Man, Brooklyn Visionary"}},{"insert":" this card is maybe the most important card in the deck besides Peter. To loop we are going to need mana and a lot of it! Looping this Miles to get lands, gives you more mana, to loop him even more. It gives you an expontional mana growth. He is one of the best cards in the deck. He is worth using defensive cards to save a resurrection effects to bring back. I would even recommend using your "},{"insert":{"card-link":"Radioactive Spider"}},{"insert":" search on him if you don't start with him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Arachne, Psionic Weaver"}},{"insert":" is a great card to loop. Not only is her web-slinging cost only 1W but the effect to look at your opponents hand can be repeated to look at your entire pods hands. Unfortunately her cost increasing effect resets when she leaves the field but with her cheap web-slinging cost and powerful information gathering shes a really solid loop choice "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Sun-Spider, Nimble Webber"}},{"insert":" this is a great card to repeatedly search aura and equipment. Looping her can turn Peter into a voltron commander very easily. Some notable choices are "},{"insert":{"card-link":"Biorganic Carapace"}},{"insert":" to help with card draw. "},{"insert":{"card-link":"With Great Power..."}},{"insert":" to provide protection and double down on voltron. "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" to protect Peter as a voltron. She can even search removal with "},{"insert":{"card-link":"Spider-Man No More"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spiders-Man, Heroic Horde"}},{"insert":" and "},{"insert":{"card-link":"Spider-Girl, Legacy Hero"}},{"insert":" are looped to make many tokens. This can be used to help loop with "},{"insert":{"card-link":"Supportive Parents"}},{"insert":" or become modified by cards like "},{"insert":{"card-link":"Spider-Man, Miles Morales"}},{"insert":" and increase the pay out of "},{"insert":{"card-link":"Biorganic Carapace"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Anti-Venom, Horrifying Healer"}},{"insert":" is a great resurrection card when looped to to repeatedly bring back "},{"insert":{"card-link":"Radioactive Spider"}},{"insert":" to search your entire deck for any spider-man you want. He is also just a good thing to loop after a bored wipe. He combos with "},{"insert":{"card-link":"With Great Power..."}},{"insert":" to make it so unless your opponent removes him. He makes you immortal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man 2099, Miguel O'Hara"}},{"insert":" with enough mana he is basically a board wipe. Looping him can bounce your opponents entire board back to their hand almost guaranteeing you to get the card draw from his second effect. Also he can be used to bounce your own cards back to your hand to continue your looping or get an ETB again from a card thats you cant loop like "},{"insert":{"card-link":"Daily Bugle Reporters"}},{"insert":", to resurrection "},{"insert":{"card-link":"Radioactive Spider"}},{"insert":" to get another search."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man, Miles Morales"}},{"insert":" is a kill shot. Miles can easily be looped to give all creatures +5/+5 or more with trample, easily closing out most games. You can even get an extra +1/+1 by comboing him with "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":". He is a straight bomb in this deck. Miles is best win con in the deck for sure. Looping him with "},{"insert":{"card-link":"Spider-Man 2099, Miguel O'Hara"}},{"insert":" basically spells the end of the game for your entire pod."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man, Web-Slinger"}},{"insert":" is kind of the exception to the ETB effects idea. Normally looping with a card with no ETB would be bad but the thing is his web-slinging cost is only 1W. This mean while not ideal, he lets you get off more loops by being so cheap. So looping him with any of the other cards listed is still a great play. He is basicly a worse "},{"insert":{"card-link":"Arachne, Psionic Weaver"}},{"insert":" but having two cards in the deck with 1W web-slinging helps with consistency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSet ups: these are cards that are not in the looping combo but they help us gain value from our combo. We are looking for cards that have good effects \"when creatures enter\". While looping, we are going to have creatures entering the field over and over. \n\n"},{"insert":{"card-link":"Aunt May"}},{"insert":" is a great life gainer and buffer. While her buff doesn't stay for the creatures in the loop. She can gain you so much life in the late game. Her effect doesn't say you need to cast the creature, so you gain life for all tokens that enter too. This combos great with "},{"insert":{"card-link":"Silk, Web Weaver"}},{"insert":", not only are you getting triggers from the loop but when Silk makes a token you get the trigger again. There is a nice defensive combo with May, "},{"insert":{"card-link":"Spider-Man, Peter Parker"}},{"insert":" and Master Weaver, Protector of the Web ("},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":"). When your opponent plays a instant or sorcery to damage/destroy a creature, it triggers Master Weaver creating a token, the token triggers May giving you heath, the heath gain triggers Peter allowing you to give any creatures +1/+1 and indestructible for the turn. All you have to do is select the creature targeted by the damage/destroy and it fizzels. Also "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" and "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" triggers work great with her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"insert":{"card-link":"Silk, Web Weaver"}},{"insert":" is a create token generator to have out during a loop and works great with "},{"insert":{"card-link":"Aunt May"}},{"insert":" as mentioned ealier but is also one of the greatest contributors to the token synergy in the deck with "},{"insert":{"card-link":"Parallel Lives"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man India"}},{"insert":" is a great setup card to have out during a loop to help build your board with +1/+1 counter but also by giving creatures flying he helps get creatures through block to get the \"on damaging player\" triggers of cards like "},{"insert":{"card-link":"Biorganic Carapace"}},{"insert":" and "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Mary Jane Watson"}},{"insert":" is basic card draw but if you bounce her and play her again, she can give you 2 cards a turn, which is a nice draw effect. Her secret is in combo with Master Weaver, Protector of the Web ("},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":"). Her effect says \"each turn\". so when Master Weaver triggers on other players turns she draws you a card. Meaning its most likely a draw 3 effect before it gets back your turn. Also pairing well with "},{"insert":{"card-link":"Lyla, Holographic Assistant"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-UK"}},{"insert":" is okay. he has web-slinging and can help you loop if Peter is TKO but mostly he is good to give you that extra card at the end of the turn after a loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCards of note: \n\n"},{"insert":{"card-link":"Rent Is Due"}},{"insert":" is an amazing card in this deck DO NOT CUT IT. This deck generate so many tokens its easy to pay for but honestly, that is not even its best use. You can use it to set up for "},{"insert":{"card-link":"Spider-Sense"}},{"insert":" easily. Also you can tap cards that need to be protected like "},{"insert":{"card-link":"Aunt May"}},{"insert":" or "},{"insert":{"card-link":"Spider-Man, Brooklyn Visionary"}},{"insert":". Then if removal comes you can bounce them out with cards like "},{"insert":{"card-link":"Flash Thompson, Spider-Fan"}},{"insert":" or "},{"insert":{"card-link":"Spectacular Spider-Man"}},{"insert":". Putting them back into your hand. This deck needs card draw, keep it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man, Peter Parker"}},{"insert":" doesnt seem like he's doing much here but I promise there is enough heal synergy in this deck that he is worth keeping. Obviously with "},{"insert":{"card-link":"Aunt May"}},{"insert":" he works well. But if you loop "},{"insert":{"card-link":"Spider-Ham, Peter Porker"}},{"insert":" and generate several food tokens. You then have a way to at instant speed for 2 mana to gain 3 life and make a creature indestructible. With "},{"insert":{"card-link":"Amazing Alliance"}},{"insert":" you can pick any creatures going into combat to make invincible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinal thoughts:\nI love Spider-Man and I wanted to make a Spider-Man deck to live out that RP dream. I think the deck is fun for what it is. Its might be a bit more powerful then your average precon but I dont think its even as strong as the MH3 precons or LOTR precons. "},{"insert":{"card-link":"Peter Parker // Amazing Spider-Man"}},{"insert":" can be much stronger than this in a total legends matter deck bringing in cards from other sets. But this deck is for the spider-man fans and RPs, best enjoyed in a low strength causal environment. Build it for yourself or a big Spider-Man fan to get them into the game. \n\nNow get out there web-heads, show them a fun and flavorful deck. Web-sling into action as THE ONE AND ONLY AMAZING SPIDER-MAN!!!!\n"}]}
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