Lansfordben1@gmail.com
1.2k views3 months ago
Commander
Size: 100Salt sum: 49.96
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Artifact
Biorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip
Artifact - Equipment

Passenger Ferry
Whenever this Vehicle attacks, you may pay . When you do, another target attacking creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Subway Train
When this Vehicle enters, you may pay . If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Artifact
(CTRL to add secondary)
Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
(CTRL to add secondary)
Creature
Arachne, Psionic Weaver
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost more to cast.
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost more to cast.
Legendary Creature - Human Spider Hero

Madame Web, Clairvoyant
You may look at the top card of your library any time.
You may cast Spider spells and noncreature spells from the top of your library.
Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
You may cast Spider spells and noncreature spells from the top of your library.
Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
Legendary Creature - Advisor Mutant

Silk, Web Weaver
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
: Creatures you control get +2/+2 and gain vigilance until end of turn.
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
: Creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Spider Hero

SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Spider Hero

Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Legendary Creature - Spider Boar Hero

Spider-Man India
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature - Human Spider Hero

Spider-Man, Brooklyn Visionary
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Human Spider Hero

Spider-Man, Miles Morales
Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.)
Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Legendary Creature - Human Spider Hero

Spider-Man, Peter Parker
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spider Hero

Spider-UK
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Legendary Creature - Human Spider Hero

Spiders-Man, Heroic Horde
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
Legendary Creature - Spider Hero

Creature
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
Secret Identity
Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is my attempt to make a "},{"insert":{"card-link":"Peter Parker // Amazing Spider-Man"}},{"insert":" precon based entirely on just cards from the spider-mam sets only. Its based on cards I have in my collection.\n\nYou might be wondering, why the deck only has 7 creatures that are legendary with mana 4 or more without web-slinging. Thats because while Peter can drop in crazy expensive cards for cheap. Its actually not what's he's best at. What Peter really wants is web-slinging loops, and he does a great job at boosting the consistency in which this deck can get web-slinging loops off.\n\nOkay, whats a web-slinging loop and how do I get it to go off? A web-slinging loop is where you can consistency rotate 2 cards with web-slinging onto the field and back to your hand, repeatedly gaining value from their ETB effects. You need 3 things to make the loop, 1 tap engine card and 2 cards with web-slinging.\n\nTap engines: while you can attack with creatures to tap them, its not consistent. You need cards that will help you to tap your creatures in a way that your opponent cant easily mess with. So we need cards that can tap our creatures over and over. \n\nVehicles: "},{"insert":{"card-link":"Spider-Mobile"}},{"insert":", "},{"insert":{"card-link":"Subway Train"}},{"insert":", and "},{"insert":{"card-link":"Passenger Ferry"}},{"insert":". These are the best tap engines in the deck. These cards work because of an few unintentional mechanic of the CREW ability. Normally CREW works by tapping creatures with attack equal to or above the CREW cost, then the artifact becomes a creature. However there are two exploits about this mechanic that we can use to break this deck open. First, you can tap as many creatures as you want for the CREW effect, as long as their combined attack is over the crew cost. Second, CREW effect can be repeatedly activated as many times as you want in a turn, even if the artifact is already a creature. Normally this would mean you just tap creatures for no reason but for us it gives us a near infinite tap engine in one card. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n "},{"insert":{"card-link":"Supportive Parents"}},{"insert":" is the other tap engine. It does not have to tap to activate its ability, and it can use its ability as many times as you want in a turn. This is nice because it gives you mana to help pay for the web-slinging cost but is not as consistent as the vehicles because you need a lot of creatures on board to loop repeatedly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeb-slinging: there are 7 other web-slinging cards in the set normally but with Peter there are now 42 cards with web-slinging. Peter boots the consistency of this deck so much he is basically what makes it possible. For web-slinging loops we are looking to rotate 2 cards from the field to our hand over and over. So we need cards with great ETB effects to get value with 1 exception. (There are more cards to loop in the deck then these. These are just some standouts)\n\n"},{"insert":{"card-link":"Spider-Man, Brooklyn Visionary"}},{"insert":" this card is maybe the most important card in the deck besides Peter. To loop we are going to need mana and a lot of it! Looping this Miles to get lands, gives you more mana, to loop him even more. It gives you an expontional mana growth. He is one of the best cards in the deck. He is worth using defensive cards to save a resurrection effects to bring back. I would even recommend using your "},{"insert":{"card-link":"Radioactive Spider"}},{"insert":" search on him if you don't start with him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Arachne, Psionic Weaver"}},{"insert":" is a great card to loop. Not only is her web-slinging cost only 1W but the effect to look at your opponents hand can be repeated to look at your entire pods hands. Unfortunately her cost increasing effect resets when she leaves the field but with her cheap web-slinging cost and powerful information gathering shes a really solid loop choice "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Sun-Spider, Nimble Webber"}},{"insert":" this is a great card to repeatedly search aura and equipment. Looping her can turn Peter into a voltron commander very easily. Some notable choices are "},{"insert":{"card-link":"Biorganic Carapace"}},{"insert":" to help with card draw. "},{"insert":{"card-link":"With Great Power..."}},{"insert":" to provide protection and double down on voltron. "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" to protect Peter as a voltron. She can even search removal with "},{"insert":{"card-link":"Spider-Man No More"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spiders-Man, Heroic Horde"}},{"insert":" and "},{"insert":{"card-link":"Spider-Girl, Legacy Hero"}},{"insert":" are looped to make many tokens. This can be used to help loop with "},{"insert":{"card-link":"Supportive Parents"}},{"insert":" or become modified by cards like "},{"insert":{"card-link":"Spider-Man, Miles Morales"}},{"insert":" and increase the pay out of "},{"insert":{"card-link":"Biorganic Carapace"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Anti-Venom, Horrifying Healer"}},{"insert":" is a great resurrection card when looped to to repeatedly bring back "},{"insert":{"card-link":"Radioactive Spider"}},{"insert":" to search your entire deck for any spider-man you want. He is also just a good thing to loop after a bored wipe. He combos with "},{"insert":{"card-link":"With Great Power..."}},{"insert":" to make it so unless your opponent removes him. He makes you immortal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man 2099, Miguel O'Hara"}},{"insert":" with enough mana he is basically a board wipe. Looping him can bounce your opponents entire board back to their hand almost guaranteeing you to get the card draw from his second effect. Also he can be used to bounce your own cards back to your hand to continue your looping or get an ETB again from a card thats you cant loop like "},{"insert":{"card-link":"Daily Bugle Reporters"}},{"insert":", to resurrection "},{"insert":{"card-link":"Radioactive Spider"}},{"insert":" to get another search."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man, Miles Morales"}},{"insert":" is a kill shot. Miles can easily be looped to give all creatures +5/+5 or more with trample, easily closing out most games. You can even get an extra +1/+1 by comboing him with "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":". He is a straight bomb in this deck. Miles is best win con in the deck for sure. Looping him with "},{"insert":{"card-link":"Spider-Man 2099, Miguel O'Hara"}},{"insert":" basically spells the end of the game for your entire pod."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man, Web-Slinger"}},{"insert":" is kind of the exception to the ETB effects idea. Normally looping with a card with no ETB would be bad but the thing is his web-slinging cost is only 1W. This mean while not ideal, he lets you get off more loops by being so cheap. So looping him with any of the other cards listed is still a great play. He is basicly a worse "},{"insert":{"card-link":"Arachne, Psionic Weaver"}},{"insert":" but having two cards in the deck with 1W web-slinging helps with consistency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSet ups: these are cards that are not in the looping combo but they help us gain value from our combo. We are looking for cards that have good effects \"when creatures enter\". While looping, we are going to have creatures entering the field over and over. \n\n"},{"insert":{"card-link":"Aunt May"}},{"insert":" is a great life gainer and buffer. While her buff doesn't stay for the creatures in the loop. She can gain you so much life in the late game. Her effect doesn't say you need to cast the creature, so you gain life for all tokens that enter too. This combos great with "},{"insert":{"card-link":"Silk, Web Weaver"}},{"insert":", not only are you getting triggers from the loop but when Silk makes a token you get the trigger again. There is a nice defensive combo with May, "},{"insert":{"card-link":"Spider-Man, Peter Parker"}},{"insert":" and Master Weaver, Protector of the Web ("},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":"). When your opponent plays a instant or sorcery to damage/destroy a creature, it triggers Master Weaver creating a token, the token triggers May giving you heath, the heath gain triggers Peter allowing you to give any creatures +1/+1 and indestructible for the turn. All you have to do is select the creature targeted by the damage/destroy and it fizzels. Also "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" and "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" triggers work great with her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"insert":{"card-link":"Silk, Web Weaver"}},{"insert":" is a create token generator to have out during a loop and works great with "},{"insert":{"card-link":"Aunt May"}},{"insert":" as mentioned ealier but is also one of the greatest contributors to the token synergy in the deck with "},{"insert":{"card-link":"Parallel Lives"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man India"}},{"insert":" is a great setup card to have out during a loop to help build your board with +1/+1 counter but also by giving creatures flying he helps get creatures through block to get the \"on damaging player\" triggers of cards like "},{"insert":{"card-link":"Biorganic Carapace"}},{"insert":" and "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Mary Jane Watson"}},{"insert":" is basic card draw but if you bounce her and play her again, she can give you 2 cards a turn, which is a nice draw effect. Her secret is in combo with Master Weaver, Protector of the Web ("},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":"). Her effect says \"each turn\". so when Master Weaver triggers on other players turns she draws you a card. Meaning its most likely a draw 3 effect before it gets back your turn. Also pairing well with "},{"insert":{"card-link":"Lyla, Holographic Assistant"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-UK"}},{"insert":" is okay. he has web-slinging and can help you loop if Peter is TKO but mostly he is good to give you that extra card at the end of the turn after a loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCards of note: \n\n"},{"insert":{"card-link":"Rent Is Due"}},{"insert":" is an amazing card in this deck DO NOT CUT IT. This deck generate so many tokens its easy to pay for but honestly, that is not even its best use. You can use it to set up for "},{"insert":{"card-link":"Spider-Sense"}},{"insert":" easily. Also you can tap cards that need to be protected like "},{"insert":{"card-link":"Aunt May"}},{"insert":" or "},{"insert":{"card-link":"Spider-Man, Brooklyn Visionary"}},{"insert":". Then if removal comes you can bounce them out with cards like "},{"insert":{"card-link":"Flash Thompson, Spider-Fan"}},{"insert":" or "},{"insert":{"card-link":"Spectacular Spider-Man"}},{"insert":". Putting them back into your hand. This deck needs card draw, keep it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spider-Man, Peter Parker"}},{"insert":" doesnt seem like he's doing much here but I promise there is enough heal synergy in this deck that he is worth keeping. Obviously with "},{"insert":{"card-link":"Aunt May"}},{"insert":" he works well. But if you loop "},{"insert":{"card-link":"Spider-Ham, Peter Porker"}},{"insert":" and generate several food tokens. You then have a way to at instant speed for 2 mana to gain 3 life and make a creature indestructible. With "},{"insert":{"card-link":"Amazing Alliance"}},{"insert":" you can pick any creatures going into combat to make invincible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinal thoughts:\nI love Spider-Man and I wanted to make a Spider-Man deck to live out that RP dream. I think the deck is fun for what it is. Its might be a bit more powerful then your average precon but I dont think its even as strong as the MH3 precons or LOTR precons. "},{"insert":{"card-link":"Peter Parker // Amazing Spider-Man"}},{"insert":" can be much stronger than this in a total legends matter deck bringing in cards from other sets. But this deck is for the spider-man fans and RPs, best enjoyed in a low strength causal environment. Build it for yourself or a big Spider-Man fan to get them into the game. \n\nNow get out there web-heads, show them a fun and flavorful deck. Web-sling into action as THE ONE AND ONLY AMAZING SPIDER-MAN!!!!\n"}]}

























































