Cannelbrae
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Commander
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{"ops":[{"insert":"\nMono-White "},{"insert":{"card-link":"Mechtitan"}},{"insert":" "},{"insert":{"card-link":"Happily Ever After"}},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSure, you could go for a mono-white Happily Ever After win by generating a bunch of tokens of various colors—maybe a Cabaretti citizen for green, a Lorehold spirit for red, etc.—but why do all that work when one single "},{"insert":{"card-link":"Mechtitan"}},{"insert":" token can do it all for you?\n\nUntil you're ready to go for the win, this deck masquerades as a durdly and somewhat ineffective tokens deck that can't seem to find its token doublers or payoffs. Then you drop "},{"insert":{"card-link":"Happily Ever After"}},{"insert":" and "},{"insert":{"card-link":"Mechtitan Core"}},{"insert":", sac four artifact creature tokens to make Mechtitan, and you win as long as you can get to your upkeep with 40+ life and six or more card types between your battlefield and graveyard. This is easier than it might sound—you have artifact, creature, and enchantment covered by Mechtitan and Happily Ever After, and you probably have a land somewhere, so all you really need is two of the following card types somewhere: instant, sorcery, planeswalker, kindred. "},{"insert":{"card-link":"Crib Swap"}},{"insert":" gives you two all on its own! You could also add "},{"insert":{"card-link":"Invasion of Belenon // Belenon War Anthem"}},{"insert":" for a battle if you really want it.\n\nAll the 1- and 2-mana creatures and token generators help you convoke "},{"insert":{"card-link":"Bennie Bracks, Zoologist"}},{"insert":" out early, and then you can start drawing multiple cards each turn cycle with instant-speed tokens. Once you land one or two of the other six draw engines below, which trigger for most of the tokens and/or creatures in the deck, you can easily end up drawing 6+ cards per turn cycle.\n\n"},{"insert":{"card-link":"Caretaker's Talent"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Enduring Innocence"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mentor of the Meek"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rumor Gatherer"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tocasia's Welcome"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Welcoming Vampire"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe lifegain creatures keep you comfortably above 40, and although the manabase looks greedy, you're almost never stuck on mana thanks to the low curve and all the usual mono-white catch-up ramp with lands that reduce your total land count.\n\nSome notes on choosing token generators:\n\nCheap, repeatable token generators are of course the best options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Instant-speed token generators are also better, so you can draw more during each turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want your tokens to trigger all your draw engines, so they shouldn't have more than 2 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quality over quantity: Creating a single artifact creature token is better than creating two other tokens (e.g., "},{"insert":{"card-link":"Gather the Townsfolk"}},{"insert":"), because you want to maximize your chance of being able to activate Mechtitan Core whenever you want to to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNotable exclusions:\n\n"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":": At least in my playgroup, this frequently only generates one or two treasures before eating removal or everyone starts paying the 2, and it's a 4-mana enchantment that doesn't guarantee a token to draw off of and doesn't trigger all the creature-based draw engines. Also, I like to keep the deck at 3 gamechangers, and "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" is way more impactful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"From Father to Son"}},{"insert":": I think this would be good as long as there's at least one other target for it, like "},{"insert":{"card-link":"Night Scythe"}},{"insert":", but I'd rather just run better token generators and more flexible tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":": This would be great if the +2/+2 didn't mess up three of the draw engines (Enduring Innocence, Mentor of the Meek, and Welcoming Vampire)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vedalken Orrery"}},{"insert":": If you can use "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" to get Happily Ever After and/or Mechtitan Core down in the end step before your turn, that's great, but Vedalken Orrery has not been worth the card slot for me."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinally, would this deck be better as a "},{"insert":{"card-link":"Test of Endurance"}},{"insert":"/"},{"insert":{"card-link":"Felidar Sovereign"}},{"insert":" deck, completely foregoing Happily Ever After and Mechtitan (and the planeswalkers, and Crib Swap)? Without question. But where's the fun in that?\n"}]}
Commander
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid

Commander
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Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Draw
(CTRL to add secondary)
Land (32 mana-producing)
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land (32 mana-producing)
(CTRL to add secondary)
Life
Life
(CTRL to add secondary)
Mana
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Mana
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Recursion
Recursion
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Removal
Removal
(CTRL to add secondary)
Tokens
Ajani, Outland Chaperone
+1: Create a 1/1 green and white Kithkin creature token.
−2: Ajani deals 4 damage to target tapped creature.
−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
−2: Ajani deals 4 damage to target tapped creature.
−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
Legendary Planeswalker - Ajani

Charge of the Mites
Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Instant

Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Tokens
(CTRL to add secondary)
Tutors
Tutors
(CTRL to add secondary)
Winning
Happily Ever After
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Enchantment

Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Crew 2
Artifact - Vehicle

Winning
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\nMono-White "},{"insert":{"card-link":"Mechtitan"}},{"insert":" "},{"insert":{"card-link":"Happily Ever After"}},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSure, you could go for a mono-white Happily Ever After win by generating a bunch of tokens of various colors—maybe a Cabaretti citizen for green, a Lorehold spirit for red, etc.—but why do all that work when one single "},{"insert":{"card-link":"Mechtitan"}},{"insert":" token can do it all for you?\n\nUntil you're ready to go for the win, this deck masquerades as a durdly and somewhat ineffective tokens deck that can't seem to find its token doublers or payoffs. Then you drop "},{"insert":{"card-link":"Happily Ever After"}},{"insert":" and "},{"insert":{"card-link":"Mechtitan Core"}},{"insert":", sac four artifact creature tokens to make Mechtitan, and you win as long as you can get to your upkeep with 40+ life and six or more card types between your battlefield and graveyard. This is easier than it might sound—you have artifact, creature, and enchantment covered by Mechtitan and Happily Ever After, and you probably have a land somewhere, so all you really need is two of the following card types somewhere: instant, sorcery, planeswalker, kindred. "},{"insert":{"card-link":"Crib Swap"}},{"insert":" gives you two all on its own! You could also add "},{"insert":{"card-link":"Invasion of Belenon // Belenon War Anthem"}},{"insert":" for a battle if you really want it.\n\nAll the 1- and 2-mana creatures and token generators help you convoke "},{"insert":{"card-link":"Bennie Bracks, Zoologist"}},{"insert":" out early, and then you can start drawing multiple cards each turn cycle with instant-speed tokens. Once you land one or two of the other six draw engines below, which trigger for most of the tokens and/or creatures in the deck, you can easily end up drawing 6+ cards per turn cycle.\n\n"},{"insert":{"card-link":"Caretaker's Talent"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Enduring Innocence"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mentor of the Meek"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rumor Gatherer"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tocasia's Welcome"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Welcoming Vampire"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe lifegain creatures keep you comfortably above 40, and although the manabase looks greedy, you're almost never stuck on mana thanks to the low curve and all the usual mono-white catch-up ramp with lands that reduce your total land count.\n\nSome notes on choosing token generators:\n\nCheap, repeatable token generators are of course the best options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Instant-speed token generators are also better, so you can draw more during each turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want your tokens to trigger all your draw engines, so they shouldn't have more than 2 power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quality over quantity: Creating a single artifact creature token is better than creating two other tokens (e.g., "},{"insert":{"card-link":"Gather the Townsfolk"}},{"insert":"), because you want to maximize your chance of being able to activate Mechtitan Core whenever you want to to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNotable exclusions:\n\n"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":": At least in my playgroup, this frequently only generates one or two treasures before eating removal or everyone starts paying the 2, and it's a 4-mana enchantment that doesn't guarantee a token to draw off of and doesn't trigger all the creature-based draw engines. Also, I like to keep the deck at 3 gamechangers, and "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" is way more impactful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"From Father to Son"}},{"insert":": I think this would be good as long as there's at least one other target for it, like "},{"insert":{"card-link":"Night Scythe"}},{"insert":", but I'd rather just run better token generators and more flexible tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":": This would be great if the +2/+2 didn't mess up three of the draw engines (Enduring Innocence, Mentor of the Meek, and Welcoming Vampire)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vedalken Orrery"}},{"insert":": If you can use "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" to get Happily Ever After and/or Mechtitan Core down in the end step before your turn, that's great, but Vedalken Orrery has not been worth the card slot for me."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinally, would this deck be better as a "},{"insert":{"card-link":"Test of Endurance"}},{"insert":"/"},{"insert":{"card-link":"Felidar Sovereign"}},{"insert":" deck, completely foregoing Happily Ever After and Mechtitan (and the planeswalkers, and Crib Swap)? Without question. But where's the fun in that?\n"}]}








































































