Apostle_of_Laplace
293 views13 months ago
Commander
Size: 100Salt sum: 90.26
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
(Ctrl to add secondary)
Big Win Game Beater
(Ctrl to add secondary)
Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact

Lockout
(Ctrl to add secondary)
Pippin, Guard of the Citadel
Vigilance, ward
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
Legendary Creature - Soldier Halfling

Miscellaneous Cards
(Ctrl to add secondary)
Eaten by Piranhas
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchantment - Aura

Seal from Existence
Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment

Removal
(Ctrl to add secondary)
Stax: Activated Abilities
(Ctrl to add secondary)
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Stax: Card Draw
(Ctrl to add secondary)
Stax: Cheating Cost
(Ctrl to add secondary)
Stax: Comes Into Play Tapped
(Ctrl to add secondary)
Stax: Creatures Attacking
(Ctrl to add secondary)
Stax: ETB Effects
(Ctrl to add secondary)
Stax: Graveyards
(Ctrl to add secondary)
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax: Interrupts
(Ctrl to add secondary)
Stax: Rule of Law
(Ctrl to add secondary)
Stax: Spell Cost
(Ctrl to add secondary)
Stax: Tutors
(Ctrl to add secondary)
Stax: Unique Effects
(Ctrl to add secondary)
Z: Lands Who Cares
(Ctrl to add secondary)
Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Sales Pitch"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAre you tired of your friends going five or six mana ahead of curve? Infinite combos ending games short in an unsatisfying way? Are your opponents generally just allowed to play more things than you want them to have? Fortunately "},{"insert":{"card-link":"Lavinia, Azorius Renegade"}},{"insert":" can provide the perfect solution! \n\nTheory/Purpose"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe goal of this deck is to play a reasonable game of magic the gathering. As such by your mere presence you will be disabling cost cheating, no more using rituals to go ahead of curve, obliterate filthy land ramp abusers, and the \"people\" who \"play combo\" and seek to abruptly and unsatisfyingly end games on the stack will find their storm disabled, finally all of those glue eating Gruul players will be forced to actually "},{"attributes":{"italic":true},"insert":"read"},{"insert":" cards. Truly, everyone will thank you for making games so reasonable, so on curve, so as intended by wizards of the coast, and you will make many friends at your LGS. \n\nActually Winning The Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nLavinia has a few different win-cons, each of which works slightly different but mostly the same. \n\n"},{"attributes":{"bold":true},"insert":"Win Condition One:"},{"insert":" The funny lockout. "},{"insert":{"card-link":"Knowledge Pool"}},{"insert":" or "},{"insert":{"card-link":"Omen Machine"}},{"insert":" can both enable a lockout. While it is worse "},{"insert":{"card-link":"Eye of the Storm"}},{"insert":" disables sorceries and instants, and "},{"insert":{"card-link":"Weftwalking"}},{"insert":" also does a pseudo lockout if combined with a "},{"insert":{"card-link":"Rule of Law"}},{"insert":" effect.\n\n"},{"attributes":{"bold":true},"insert":"Win Condition Two:"},{"insert":" The successful rage bait. While this deck is clearly a simple arbiter of fair and reasonable MTG, some dirty evil malicious plays want to "},{"attributes":{"italic":true,"bold":true},"insert":"RAMP"},{"insert":" or even worse "},{"attributes":{"italic":true,"bold":true},"insert":"PLAY MORE THAN ONE SPELL"},{"insert":" IN A TURN. While these two are clearly evil enough, there are the unmentionable evil players who believe it is fair for them to "},{"attributes":{"italic":true},"insert":"draw cards"},{"insert":". When said unreasonable people who are clearly not playing the game the right way get stopped from doing things like this enough, they will potentially scoop to prevent themselves from being further embarrassed by their clear cheating, and that is a potential win. \n\n"},{"attributes":{"bold":true},"insert":"Win Condition Three: "},{"insert":"The old fashioned. When all else fails, simply play "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":"/"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":"/"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" and smack your opponents over the head repeatedly until they stop resisting and accept that this is reasonable. Just as WOTC intended. \n\nNarrative Conclusion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nTo wrap up this brief description, make sure you never forget to have fun! Everyone will appreciate finally getting to play on curve, getting to play their one spell per turn, and most importantly, not being forced to play into evil cheaters who seek to abuse the cards WOTC has printed over the years "},{"attributes":{"bold":true},"insert":"clearly by mistake"},{"insert":" because drawing more than one card per turn or god forbid playing "},{"attributes":{"italic":true},"insert":"ahead of the curve"},{"insert":" is just unreasonable. \n\nFinal Note: In case would be readers cannot sense or interpret it, this is satire. The deck is funny tho, they will play on curve and they will like it. \n"}]}
















































































