presidentwyrm
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Commander
Size: 100Salt sum: 58.05
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01. ramp it
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

02. evasion protection and removal
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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Company Commander
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Creature - Human Soldier

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


03. tokens?
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Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

04. this is how we win
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"\""},{"attributes":{"italic":true},"insert":"and though we may die in these mountains, we will die in service to something greater than blood"},{"insert":"\"\n\nEveryone loves a go wide token spawner right? Well that's what "},{"insert":{"card-link":"Marneus Calgar"}},{"insert":" was designed to do! Draw cards for each instance of token creation and spawn two guys for a little more than I would normally justify unless there was a big payoff. All-in-all, a perfectly fine esper commander with- hold on, what's that? Oh my, I think it's the phyrexian invasion! And, they've just destroyed all of my tokens to create one very big token with "},{"insert":{"card-link":"Phyrexian Rebirth"}},{"insert":"? Who could have seen this coming?\n\nMe, that's who.\n\nMay I introduce you to Go "},{"attributes":{"strike":true},"insert":"Wide"},{"insert":" Narrow, the token spawners nightmare, and my dream. We're going to spawn a bunch of tokens and then feed them to the phyrexians to create one (or two, or fifty-two, but we'll get to that later) giant phyrexian we can use to smash our competitors in a new and unexpected way. \n\nFirst things first, we need to lull them into a false sense of security and make them think they know exactly what we're planning.\nWe've loaded this deck up with token spawner staples like "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", "},{"insert":{"card-link":"Kambal, Profiteering Mayor"}},{"insert":", and "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":". They think they're getting a normal token spawning experience, and they'll plan accordingly. Which is fine. Ideally, they use their removal on some typical bombs like "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" or "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":", so they won't have it later when the "},{"attributes":{"italic":true},"insert":"horrors "},{"insert":"arrive."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We've got enough ramp and protection to weather the storm while we prepare for our invasion of the kitchen table. Commander staples like "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" and token spawner staples like "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" and "},{"insert":{"card-link":"The Golden Throne"}},{"insert":" meet to allow us to continue our facade while they unwittingly prepare to meet their end by playing more blockers, perhaps even doing some token spawning of their own. In the mean time, we can fly under the radar with "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":", "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":", etc. until we're ready to enact our plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhich leads me to\n\nTHE PLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIt's time to surprise them with the true horror of EDH: a late game board wipe. \nIdeally, you've played some important token doublers like "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":", or "},{"insert":{"card-link":"Mondrak, Glory Dominus"}},{"insert":" and some helpful equipment like "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" or "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":". Technically, none of these are necessary, but they will be super helpful when it comes to our plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Then, we need a LOT of tokens. Like, ideally, we just got swung at and "},{"insert":{"card-link":"Inkshield"}},{"insert":"ed our way into like 20-30 Inklings."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lastly, we need the pieces to complete our glorious path to perfection. That means, we need "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" on the field, or ready to go, "},{"insert":{"card-link":"Phyrexian Rebirth"}},{"insert":" in hand, and enough mana to equip all our fancy equipment to our new avatar of destruction. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Phyrexian Rebirth"}},{"insert":", ideally have a "},{"insert":{"card-link":"Swan Song"}},{"insert":" or "},{"insert":{"card-link":"Counterspell"}},{"insert":" in hand or "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" or "},{"insert":{"card-link":"Silence"}},{"insert":", "},{"attributes":{"italic":true},"insert":"just in case."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attach at minimum "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" and ideally "},{"insert":{"card-link":"Genji Glove"}},{"insert":" and "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" to your new Horror. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swing for the fences! If you have even one token doubler on the field, you will show your opponents the true meaning of fear. If you're able to get all of them on the field when you swing, I believe each opponent not taking the original Horror will have 24 coming at them, with the max being 52 total, including 24 going at each none blocker, and 4 from originally casting phyrexian rebirth with "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" and "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" on the field. But we're losing the plot. Even one big enough Horror coming at each opponent, potentially twice with "},{"insert":{"card-link":"Genji Glove"}},{"insert":" could be more than enough."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAnd that's it! There's enough tutors and card draw in the deck to ensure you can pull off the combo. A decent amount of protection and spot removal to keep you alive, and everything you need to show your opponents that they gotta expect the unexpected.\n\n\n\n\n"}]}








































































