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Commander
Size: 100Salt sum: 58.05
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presidentwyrm

374 views13 months ago
Commander
Size: 100Salt sum: 58.05

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Marneus Calgar
Double strike
Master Tactician — Whenever one or more tokens you control enter, draw a card.
Chapter Master —
: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
Legendary Creature - Warrior Astartes
Marneus Calgar (40k) 175

Commander

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Dark Ritual
Add
.
Instant
Dark Ritual (mb2) 179
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dsc) 248
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (j25) 476
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (tdc) 331
The Golden Throne
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day —
, Sacrifice a creature: Add three mana in any combination of colors.
Legendary Artifact
The Golden Throne (40k) 157

01. ramp it

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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (lcc) 125
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
And They Shall Know No Fear
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Instant
And They Shall Know No Fear (40k) 9
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (onc) 5
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (big) 2
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (tdc) 118
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (dsc) 221
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
Sorcery
Morningtide's Light (ecl) 27
Negate
Counter target noncreature spell.
Instant
Negate (mom) 68
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (acr) 85
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (clu) 71
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

02. evasion protection and removal

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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Company Commander
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Creature - Human Soldier
Company Commander (40k) 113
Deploy to the Front
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Sorcery
Deploy to the Front (40k) 184
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Creature - Homunculus
Homunculus Horde (fdn) 41
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (mid) 108
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor
Kambal, Profiteering Mayor (otj) 211
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (bro) 18
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (mh3) 38
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (tdc) 193
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Noble
Prince Imrahil the Fair (ltr) 219
Thalisse, Reverent Medium
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
Legendary Creature - Human Cleric
Thalisse, Reverent Medium (tdc) 306

03. tokens?

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Assault Intercessor
First strike, menace
Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Warrior Astartes
Assault Intercessor (40k) 104
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tdc) 171
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (tdc) 313
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana
Liliana, Dreadhorde General (fdn) 176
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Phyrexian Rebirth
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Sorcery
Phyrexian Rebirth (moc) 199
Sanguinary Priest
Lifelink
Blood Chalice — Whenever another creature you control dies, this creature deals 1 damage to any target.
Creature - Cleric Astartes
Sanguinary Priest (40k) 53
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dsc) 257

04. this is how we win

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Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (drc) 146
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (tdc) 348
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Plains
(
: Add
.)
Basic Land - Plains
Plains (tle) 299
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (3ed) 286
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (drc) 181
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

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Deck Info

Deck stats

41 pips - 32 cards
29 mana - 27 cards
10 pips - 9 cards
24 mana - 22 cards
20 pips - 17 cards
30 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\""},{"attributes":{"italic":true},"insert":"and though we may die in these mountains, we will die in service to something greater than blood"},{"insert":"\"\n\nEveryone loves a go wide token spawner right? Well that's what "},{"insert":{"card-link":"Marneus Calgar"}},{"insert":" was designed to do! Draw cards for each instance of token creation and spawn two guys for a little more than I would normally justify unless there was a big payoff. All-in-all, a perfectly fine esper commander with- hold on, what's that? Oh my, I think it's the phyrexian invasion! And, they've just destroyed all of my tokens to create one very big token with "},{"insert":{"card-link":"Phyrexian Rebirth"}},{"insert":"? Who could have seen this coming?\n\nMe, that's who.\n\nMay I introduce you to Go "},{"attributes":{"strike":true},"insert":"Wide"},{"insert":" Narrow, the token spawners nightmare, and my dream. We're going to spawn a bunch of tokens and then feed them to the phyrexians to create one (or two, or fifty-two, but we'll get to that later) giant phyrexian we can use to smash our competitors in a new and unexpected way. \n\nFirst things first, we need to lull them into a false sense of security and make them think they know exactly what we're planning.\nWe've loaded this deck up with token spawner staples like "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", "},{"insert":{"card-link":"Kambal, Profiteering Mayor"}},{"insert":", and "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":". They think they're getting a normal token spawning experience, and they'll plan accordingly. Which is fine. Ideally, they use their removal on some typical bombs like "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" or "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":", so they won't have it later when the "},{"attributes":{"italic":true},"insert":"horrors "},{"insert":"arrive."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We've got enough ramp and protection to weather the storm while we prepare for our invasion of the kitchen table. Commander staples like "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" and token spawner staples like "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" and "},{"insert":{"card-link":"The Golden Throne"}},{"insert":" meet to allow us to continue our facade while they unwittingly prepare to meet their end by playing more blockers, perhaps even doing some token spawning of their own. In the mean time, we can fly under the radar with "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":", "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":", etc. until we're ready to enact our plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhich leads me to\n\nTHE PLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIt's time to surprise them with the true horror of EDH: a late game board wipe. \nIdeally, you've played some important token doublers like "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":", or "},{"insert":{"card-link":"Mondrak, Glory Dominus"}},{"insert":" and some helpful equipment like "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" or "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":". Technically, none of these are necessary, but they will be super helpful when it comes to our plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Then, we need a LOT of tokens. Like, ideally, we just got swung at and "},{"insert":{"card-link":"Inkshield"}},{"insert":"ed our way into like 20-30 Inklings."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lastly, we need the pieces to complete our glorious path to perfection. That means, we need "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" on the field, or ready to go, "},{"insert":{"card-link":"Phyrexian Rebirth"}},{"insert":" in hand, and enough mana to equip all our fancy equipment to our new avatar of destruction. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Phyrexian Rebirth"}},{"insert":", ideally have a "},{"insert":{"card-link":"Swan Song"}},{"insert":" or "},{"insert":{"card-link":"Counterspell"}},{"insert":" in hand or "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" or "},{"insert":{"card-link":"Silence"}},{"insert":", "},{"attributes":{"italic":true},"insert":"just in case."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attach at minimum "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" and ideally "},{"insert":{"card-link":"Genji Glove"}},{"insert":" and "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" to your new Horror. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swing for the fences! If you have even one token doubler on the field, you will show your opponents the true meaning of fear. If you're able to get all of them on the field when you swing, I believe each opponent not taking the original Horror will have 24 coming at them, with the max being 52 total, including 24 going at each none blocker, and 4 from originally casting phyrexian rebirth with "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" and "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" on the field. But we're losing the plot. Even one big enough Horror coming at each opponent, potentially twice with "},{"insert":{"card-link":"Genji Glove"}},{"insert":" could be more than enough."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAnd that's it! There's enough tutors and card draw in the deck to ensure you can pull off the combo. A decent amount of protection and spot removal to keep you alive, and everything you need to show your opponents that they gotta expect the unexpected.\n\n\n\n\n"}]}
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