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Commander
Size: 100Salt sum: 28.13
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Suizeigo

473 views16 hrs ago
Commander
Size: 100Salt sum: 28.13

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{"ops":[{"attributes":{"bold":true},"insert":"Doctor Doom, King of Latveria"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bracket 2 — Precon with Upgrades"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"You have entered the domain of Doctor Doom. Victory is not hoped for. Victory is planned."},{"insert":"\n\nThis deck is not built around a single path to victory. Doom has no need for such limitations. Instead, we build our board, accumulate our advantages, and patiently assemble the pieces of our inevitable conquest.\n\nThe deck embraces the "},{"attributes":{"bold":true},"insert":"Villain"},{"insert":" theme, using our numerous Villains and their "},{"attributes":{"bold":true},"insert":"connive"},{"insert":" triggers to generate value while steadily building an overwhelming board presence. We draw. We filter. We grow stronger. We assemble our army.\n\nAnd then, when the moment is right, "},{"attributes":{"bold":true},"insert":"Latveria strikes."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Loki Protocol"},{"insert":"\n\nOne of the most spectacular ways to end the game is through "},{"attributes":{"bold":true},"insert":"Loki, Lord of Misrule"},{"insert":".\n\nLoki can create additional copies of "},{"attributes":{"bold":true},"insert":"Doctor Doom, King of Latveria"},{"insert":", turning a single Doom into an entire army of Doom.\n\nAnd Doom does not tolerate inefficient armies.\n\nWith multiple copies of our commander on the battlefield, a single "},{"attributes":{"bold":true},"insert":"land discard"},{"insert":" can deal enormous amounts of damage to our opponents — potentially "},{"attributes":{"bold":true},"insert":"10, 14, or even more damage"},{"insert":", depending on how many Dooms we have managed to assemble.\n\nThe more Dooms, the better.\n\nNaturally, "},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":" has an important role here, doubling the relevant triggered abilities and allowing our Villainous machinery to become even more absurd.\n\nThis is not merely an army.\n\n"},{"attributes":{"bold":true},"insert":"This is Doom multiplied."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Villainous Conquest"},{"insert":"\n\nNot every victory needs to come directly from Doctor Doom.\n\nOur Villains are perfectly capable of conquering the battlefield themselves.\n\nThe deck generates a strong board state through its Villain theme and the many "},{"attributes":{"bold":true},"insert":"connive triggers"},{"insert":" spread throughout the deck. Connive allows us to continuously improve our creatures while digging deeper into the deck for the pieces we need.\n\nWe are not merely accumulating cards.\n\n"},{"attributes":{"bold":true},"insert":"We are accumulating power."},{"insert":"\n\nThe strategy is simple:\n\n"},{"attributes":{"bold":true},"insert":"Plan. Build. Prepare. Strike."},{"insert":"\n\nA particularly devastating sequence is to first clear the battlefield with a board wipe such as "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":", removing the obstacles that stand between Doom and victory.\n\nThen comes "},{"attributes":{"bold":true},"insert":"Behold the Sinister Six!"},{"insert":"\n\nWith the battlefield cleared, we can rebuild faster than our opponents and deploy powerful creatures and key figures such as "},{"attributes":{"bold":true},"insert":"The Squadron Sinister"},{"insert":", whose presence can give our six Villains "},{"attributes":{"bold":true},"insert":"haste"},{"insert":".\n\nThe result?\n\nAn army that was waiting patiently for its moment suddenly becomes an army attacking immediately.\n\nYour opponents will have no time to rebuild.\n\n"},{"attributes":{"bold":true},"insert":"The Doomsday Plan"},{"insert":"\n\nBut let us not forget the most important principle of this deck:\n\n"},{"attributes":{"bold":true},"insert":"Everything ultimately serves Doom."},{"insert":"\n\nWith "},{"attributes":{"bold":true},"insert":"Doctor Doom, Unrivaled"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doomsday"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Doombot Harbinger"},{"insert":", we can pursue yet another path toward our inevitable victory.\n\nThese cards allow us to embrace the most important aspect of playing Doctor Doom:\n\n"},{"attributes":{"bold":true},"insert":"There is always another plan."},{"insert":"\n\nIf one strategy fails, another is already in motion.\n\nIf the battlefield is lost, rebuild it.\n\nIf the army is destroyed, create another.\n\nIf the opponents believe they have finally stopped Doom…\n\n"},{"attributes":{"bold":true},"insert":"They have merely activated the next phase of his plan."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Doom Doctrine"},{"insert":"\n\nThis deck rewards patience and careful sequencing.\n\nDo not rush merely because you "},{"attributes":{"italic":true},"insert":"can"},{"insert":".\n\nDoom does not beg for victory.\n\nDoom "},{"attributes":{"bold":true},"insert":"engineers"},{"insert":" it.\n\nUse your early turns to establish your board and generate value through your Villains and connive effects. Identify which pieces of the deck are most useful for the current game, and quietly assemble the necessary components.\n\nThen choose your moment.\n\nPerhaps the table is weakened and "},{"attributes":{"bold":true},"insert":"Loki, Lord of Misrule"},{"insert":" can multiply your Dooms.\n\nPerhaps "},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":" can turn a strong board into an overwhelming one.\n\nPerhaps "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":" clears the way for "},{"attributes":{"bold":true},"insert":"Behold the Sinister Six!"},{"insert":" and an immediate assault.\n\nOr perhaps the true plan is to unleash "},{"attributes":{"bold":true},"insert":"Doctor Doom, Unrivaled"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doomsday"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Doombot Harbinger"},{"insert":" and bring the entire operation to its conclusion.\n\nThere is no single correct path.\n\nThere is only "},{"attributes":{"bold":true},"insert":"Doom’s path"},{"insert":".\n\nYour opponents may believe they are playing a game of Commander.\n\nThey are mistaken.\n\nThey are participating in "},{"attributes":{"bold":true},"insert":"Doom’s master plan"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Latveria will prevail."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"— Doctor Victor von Doom"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $15.99
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Noble
Doctor Doom, King of Latveria (msc) 880

Commander

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Anthem

Qty: 1 Price: $0.69
The Squadron Sinister
Flying, haste
Other Villains you control get +2/+2 and have flying and haste.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Villain
The Squadron Sinister (msc) 417

Anthem

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Connive

Qty: 7 Price: $15.75
Iron Monger, Sadistic Tycoon
Flying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
Legendary Creature Artifact - Human Villain
Iron Monger, Sadistic Tycoon (msc) 350
Kang, Temporal Tyrant
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Villain
Kang, Temporal Tyrant (msh) 217
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma
Leader, Super-Genius (msh) 64
M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain
M.O.D.O.K. (msh) 106
Pharaoh Rama-Tut
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Villain Noble
Pharaoh Rama-Tut (msc) 634
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain
Prowler, Clawed Thief (msc) 186
Ultron, Unlimited
Flying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay
. If you do, create a 2/2 colorless Robot Villain artifact creature token.
Legendary Creature Artifact - Villain Robot
Ultron, Unlimited (msc) 422

Connive

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Copy

Qty: 4 Price: $68.76
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (spm) 27
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (mar) 99
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary
Taskmaster, Mercenary Mimic (msh) 232

Copy

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Creature

Qty: 1 Price: $0.49
Ares, God of War
Ares attacks each combat if able.
Whenever an attacking creature you control dies, return that card to its owner's hand.
Legendary Creature - Warrior Villain God
Ares, God of War (msh) 202

Creature

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Draw

Qty: 8 Price: $43.58
Archnemesis
Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player.
Enchantment - Aura
Archnemesis (msc) 74
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (msc) 284
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
Legendary Creature - Human Scientist Villain
Doctor Doom (msh) 95
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Legendary Creature - Human Scientist Villain
Doctor Octopus, Master Planner (spm) 128
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
Legendary Creature - Villain God Sorcerer
Loki, God of Mischief (pmei) 2026-14
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Titan of Littjara
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Creature - Illusion
Titan of Littjara (msc) 280
Typhoid Mary, Fractured
Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
• Mary — Create a Treasure token.
• Typhoid Mary — Draw a card.
• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Mutant Villain
Typhoid Mary, Fractured (msc) 99

Draw

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Enchantment

Qty: 3 Price: $1.47
Construct a Cosmic Cube
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Enchantment - Plan
Construct a Cosmic Cube (msh) 406
Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Enchantment - Plan
Doom Reigns Supreme (msh) 96
Glorious Purpose
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Enchantment - Plan
Glorious Purpose (msc) 31

Enchantment

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Finisher

Qty: 2 Price: $107.98
Doctor Doom, Unrivaled
Lifelink
: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
Legendary Creature - Human Villain Sorcerer
Doctor Doom, Unrivaled (msc) 654
Loki, Lord of Misrule
,
: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
Legendary Creature - Villain God Sorcerer
Loki, Lord of Misrule (msc) 628

Finisher

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Land

Qty: 35 Price: $89.32
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (fic) 374
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (msc) 228
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (msc) 232
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 380
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (msc) 243
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 383
Island
(
: Add
.)
Basic Land - Island
Island (spm) 190
Island
(
: Add
.)
Basic Land - Island
Island (msh) 435
Island
(
: Add
.)
Basic Land - Island
Island (msh) 436
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (spm) 192
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 439
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 440
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
: Add
,
, or
.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Oscorp Industries (spm) 182
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Scorched Geyser
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Mountain
Scorched Geyser (msc) 264
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (msc) 266
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (pecl) 267p
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (spm) 191
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 437
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 438
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275
Villainous Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
Villainous Hideout (msh) 454
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

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Protection

Qty: 3 Price: $17.97
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (mar) 68
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Thunderbolts Conspiracy
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
Thunderbolts Conspiracy (msh) 410

Protection

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Ramp

Qty: 12 Price: $188.34
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Avengers: Under Siege
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.
Enchantment - Saga
Avengers: Under Siege (msh) 205
Baron Strucker, HYDRA Overlord
Villain spells you cast cost
less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain
Baron Strucker, HYDRA Overlord (msh) 88
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (msc) 197
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Green Goblin, Nemesis
Flying
Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.
Whenever you discard a land card, create a tapped Treasure token.
Legendary Creature - Human Goblin Villain
Green Goblin, Nemesis (spe) 23
Loki's Scepter
When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
: Add one mana of any color.
Legendary Artifact
Loki's Scepter (msc) 56
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (msc) 160

Ramp

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Recursion

Qty: 7 Price: $109.43
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
Sorcery
Behold the Sinister Six! (spm) 51
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem
Legendary Creature - Villain Symbiote
Carnage, Crimson Chaos (spm) 227
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 558
Doom's Time Platform
Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Artifact
Doom's Time Platform (msc) 431
Doombot Harbinger
Flying
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
Creature Artifact - Villain Robot
Doombot Harbinger (msc) 655
Norman Osborn
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Legendary Creature - Human Scientist Villain
Norman Osborn // Green Goblin (spm) 39Norman Osborn // Green Goblin (spm) 39
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (mar) 20

Recursion

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Removal

Qty: 10 Price: $39.06
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Counterspell
Counter target spell.
Instant
Counterspell (mar) 9
Dark Deed
Target creature gets -4/-4 until end of turn.
Instant
Dark Deed (pw26) 12
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (msc) 576
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (msc) 157
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (mar) 62
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (msc) 162

Removal

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Tokens

Qty: 5 Price: $3.21
Criminal Enterprise
When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Enchantment
Criminal Enterprise (msc) 652
Living Laser
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Legendary Creature - Elemental Villain
Living Laser (msc) 366
Loki, the Deceiver
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
Legendary Creature - Villain God Sorcerer
Loki, the Deceiver (msc) 86
Madame Hydra
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Madame Hydra (msh) 221
Red Ghost, Intangible Genius
Ward

Red Ghost can't be blocked.
Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
Legendary Creature - Human Scientist Villain
Red Ghost, Intangible Genius (msc) 92

Tokens

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Tutor

Qty: 1 Price: $2.99
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (msc) 796

Tutor

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Tokens & Extras

Qty: 16 Price: $12.88
Ape Villain
Haste
Creature Token - Ape Villain
Ape Villain (tmsc) 26
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tmsc) 17
Doombot
Creature Artifact Token - Villain Robot
Doombot (tmsh) 18
Robot Villain
Creature Artifact Token - Villain Robot
Robot Villain (tmsh) 26
Rogue
Creature Token - Rogue
Rogue (tmsc) 25
Shapeshifter
Changeling (This token is every creature type.)
Creature Token - Shapeshifter
Shapeshifter (tmsc) 18
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tmsh) 27
Villain
Menace
Creature Token - Villain
Villain (tmsh) 25

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
25 pips - 21 cards
23 mana - 23 cards
45 pips - 38 cards
29 mana - 27 cards
16 pips - 16 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Doctor Doom, King of Latveria"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bracket 2 — Precon with Upgrades"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"You have entered the domain of Doctor Doom. Victory is not hoped for. Victory is planned."},{"insert":"\n\nThis deck is not built around a single path to victory. Doom has no need for such limitations. Instead, we build our board, accumulate our advantages, and patiently assemble the pieces of our inevitable conquest.\n\nThe deck embraces the "},{"attributes":{"bold":true},"insert":"Villain"},{"insert":" theme, using our numerous Villains and their "},{"attributes":{"bold":true},"insert":"connive"},{"insert":" triggers to generate value while steadily building an overwhelming board presence. We draw. We filter. We grow stronger. We assemble our army.\n\nAnd then, when the moment is right, "},{"attributes":{"bold":true},"insert":"Latveria strikes."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Loki Protocol"},{"insert":"\n\nOne of the most spectacular ways to end the game is through "},{"attributes":{"bold":true},"insert":"Loki, Lord of Misrule"},{"insert":".\n\nLoki can create additional copies of "},{"attributes":{"bold":true},"insert":"Doctor Doom, King of Latveria"},{"insert":", turning a single Doom into an entire army of Doom.\n\nAnd Doom does not tolerate inefficient armies.\n\nWith multiple copies of our commander on the battlefield, a single "},{"attributes":{"bold":true},"insert":"land discard"},{"insert":" can deal enormous amounts of damage to our opponents — potentially "},{"attributes":{"bold":true},"insert":"10, 14, or even more damage"},{"insert":", depending on how many Dooms we have managed to assemble.\n\nThe more Dooms, the better.\n\nNaturally, "},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":" has an important role here, doubling the relevant triggered abilities and allowing our Villainous machinery to become even more absurd.\n\nThis is not merely an army.\n\n"},{"attributes":{"bold":true},"insert":"This is Doom multiplied."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Villainous Conquest"},{"insert":"\n\nNot every victory needs to come directly from Doctor Doom.\n\nOur Villains are perfectly capable of conquering the battlefield themselves.\n\nThe deck generates a strong board state through its Villain theme and the many "},{"attributes":{"bold":true},"insert":"connive triggers"},{"insert":" spread throughout the deck. Connive allows us to continuously improve our creatures while digging deeper into the deck for the pieces we need.\n\nWe are not merely accumulating cards.\n\n"},{"attributes":{"bold":true},"insert":"We are accumulating power."},{"insert":"\n\nThe strategy is simple:\n\n"},{"attributes":{"bold":true},"insert":"Plan. Build. Prepare. Strike."},{"insert":"\n\nA particularly devastating sequence is to first clear the battlefield with a board wipe such as "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":", removing the obstacles that stand between Doom and victory.\n\nThen comes "},{"attributes":{"bold":true},"insert":"Behold the Sinister Six!"},{"insert":"\n\nWith the battlefield cleared, we can rebuild faster than our opponents and deploy powerful creatures and key figures such as "},{"attributes":{"bold":true},"insert":"The Squadron Sinister"},{"insert":", whose presence can give our six Villains "},{"attributes":{"bold":true},"insert":"haste"},{"insert":".\n\nThe result?\n\nAn army that was waiting patiently for its moment suddenly becomes an army attacking immediately.\n\nYour opponents will have no time to rebuild.\n\n"},{"attributes":{"bold":true},"insert":"The Doomsday Plan"},{"insert":"\n\nBut let us not forget the most important principle of this deck:\n\n"},{"attributes":{"bold":true},"insert":"Everything ultimately serves Doom."},{"insert":"\n\nWith "},{"attributes":{"bold":true},"insert":"Doctor Doom, Unrivaled"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doomsday"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Doombot Harbinger"},{"insert":", we can pursue yet another path toward our inevitable victory.\n\nThese cards allow us to embrace the most important aspect of playing Doctor Doom:\n\n"},{"attributes":{"bold":true},"insert":"There is always another plan."},{"insert":"\n\nIf one strategy fails, another is already in motion.\n\nIf the battlefield is lost, rebuild it.\n\nIf the army is destroyed, create another.\n\nIf the opponents believe they have finally stopped Doom…\n\n"},{"attributes":{"bold":true},"insert":"They have merely activated the next phase of his plan."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Doom Doctrine"},{"insert":"\n\nThis deck rewards patience and careful sequencing.\n\nDo not rush merely because you "},{"attributes":{"italic":true},"insert":"can"},{"insert":".\n\nDoom does not beg for victory.\n\nDoom "},{"attributes":{"bold":true},"insert":"engineers"},{"insert":" it.\n\nUse your early turns to establish your board and generate value through your Villains and connive effects. Identify which pieces of the deck are most useful for the current game, and quietly assemble the necessary components.\n\nThen choose your moment.\n\nPerhaps the table is weakened and "},{"attributes":{"bold":true},"insert":"Loki, Lord of Misrule"},{"insert":" can multiply your Dooms.\n\nPerhaps "},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":" can turn a strong board into an overwhelming one.\n\nPerhaps "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":" clears the way for "},{"attributes":{"bold":true},"insert":"Behold the Sinister Six!"},{"insert":" and an immediate assault.\n\nOr perhaps the true plan is to unleash "},{"attributes":{"bold":true},"insert":"Doctor Doom, Unrivaled"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doomsday"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Doombot Harbinger"},{"insert":" and bring the entire operation to its conclusion.\n\nThere is no single correct path.\n\nThere is only "},{"attributes":{"bold":true},"insert":"Doom’s path"},{"insert":".\n\nYour opponents may believe they are playing a game of Commander.\n\nThey are mistaken.\n\nThey are participating in "},{"attributes":{"bold":true},"insert":"Doom’s master plan"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Latveria will prevail."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"— Doctor Victor von Doom"},{"insert":"\n"}]}
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