212 views26 days ago
Commander
Size: 100Salt sum: 29.52
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Max@Arkanes.net

212 views26 days ago
Commander
Size: 100Salt sum: 29.52

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{"ops":[{"insert":"v 1.0.0 2026-06-24\n\n"},{"attributes":{"italic":true},"insert":"A casual bracket 2 Asmira, Holy Avenger deck built around small creatures with useful sacrifice effects, soft recursion, token makers, and protective martyrdom. The deck sacrifices its own creatures for ramp, removal, protection and value, then lets Asmira grow into a huge old-school avenger. It plays like Selesnya Aristocrats without black: less draining, more rebuilding, protecting, and eventually winning through counters, tokens, and one very determined Angel."},{"insert":"\n\nAsmira, Holy Avenger: The Martyr Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nDeck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a casual bracket 2 Asmira, Holy Avenger deck built around small creatures that sacrifice themselves, soft recursion engines, token production, and creature deaths that slowly turn into power.\nAsmira is an old-school commander with a very simple promise: at the beginning of each end step, she gets a +1/+1 counter for each creature put into your graveyard from the battlefield that turn. This deck is designed to make that happen naturally. Creatures sacrifice themselves for mana, removal, protection, ramp or card advantage, then Asmira collects the memory of those deaths and grows.\nThis is not a black Aristocrats deck. There are no Blood Artist-style drains here. Instead, the deck plays like Selesnya martyrdom: small creatures give themselves up for the greater good, then recursion brings them back, tokens replace them, and Asmira becomes a huge heroic threat.\nThe deck wants to feel old-fashioned, resilient and slightly solemn: a battlefield full of little saints, frogs, elves, mites, bodyguards and doomed farmers all quietly volunteering to become counters.\n\nPower Level and Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is intended as a bracket 2 deck.\nIt has strong synergies and a few powerful engines, but it is not built as a fast combo deck or a tuned sacrifice machine. The deck avoids hard locks, infinite combos and explosive cEDH-style acceleration. Its plan is more gradual: build a board, sacrifice creatures for value, recur them, protect key pieces, and let Asmira or a token army finish the game.\nThe deck contains efficient cards like Skullclamp, Ashnod’s Altar, Green Sun’s Zenith and strong recursion engines, but the overall structure remains casual and thematic. Many cards are included because they fit the idea of self-sacrificing creatures, protective martyrs and battlefield renewal.\nThe goal is not to end the game as quickly as possible. The goal is to make every small creature matter.\n\nWhy Asmira?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Asmira, Holy Avenger is the reason to build the deck this way.\nShe rewards creatures dying from your side of the battlefield, but she does so in a very old-school way. She does not draw cards, drain opponents, make tokens or protect herself. She simply grows. That means the rest of the deck must do the work: sacrifice creatures, recur them, generate tokens, and create enough value that Asmira’s counters become meaningful.\nAsmira is not the only win condition, but she is the emotional center of the deck. Every sacrificed Spore Frog, Sakura-Tribe Elder, Caustic Caterpillar or Benevolent Bodyguard can become part of her final attack.\nThe deck plays best when Asmira is treated as a payoff rather than the engine. The engine is the community of small creatures around her. Asmira is what happens when all those little deaths are remembered.\n\nMain Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually plays in three phases.\nIn the early game, the goal is to develop mana and deploy small creatures that can sacrifice themselves for value. Birds of Paradise, Fyndhorn Elves, Llanowar Elves, Citanul Stalwart, Diligent Farmhand, Dawntreader Elk, Sakura-Tribe Elder, Farhaven Elf, Ambitious Farmhand and Deep Gnome Terramancer help the deck build mana and hit land drops.\nIn the mid game, the deck starts turning creatures into resources. Sacrifice outlets such as Ashnod’s Altar, Spawning Pit, Evolutionary Leap, Fanatical Devotion, Martyr’s Cause, High Market, Miren, the Moaning Well and Lazotep Quarry allow creatures to die at the right time. These deaths can protect your board, prevent damage, create tokens, draw cards, find creatures or grow Asmira.\nIn the late game, the deck tries to convert this repeated value into a win. Asmira can become enormous. Blade of the Bloodchief can grow a creature very quickly. Court of Garenbrig can pile counters onto a threat. Field of Souls, Spawning Pit, Awakening Zone, Eldrazi Repurposer, Anafenza, Unyielding Lineage and Emrakul’s Evangel can build a token board. Ascend from Avernus, Dewdrop Cure and other recursion pieces can rebuild after a wipe.\nThe deck does not usually win in one sudden combo turn. It wins because small sacrifices add up until the board becomes too resilient or Asmira becomes too large to ignore.\n\nSacrifice Outlets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sacrifice outlets are essential because Asmira only cares about creatures going to your graveyard from the battlefield.\nAshnod’s Altar is one of the strongest outlets in the deck. It turns creatures into mana, which can fuel larger turns, recursion spells, or more board development. Spawning Pit turns dead creatures into future tokens. Evolutionary Leap turns creatures into more creatures. Fanatical Devotion protects key creatures by sacrificing others. Martyr’s Cause turns creature deaths into damage prevention.\nHigh Market, Miren, the Moaning Well and Lazotep Quarry give the deck sacrifice outlets from the mana base, which is very useful because they are harder to interact with than normal permanents.\nThe deck wants sacrifice outlets that do more than sacrifice. Each one should convert death into mana, protection, cards, tokens or time.\n\nSelf-Sacrificing Creatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A large part of the deck is made of creatures that can sacrifice themselves for useful effects.\nSakura-Tribe Elder, Dawntreader Elk and Diligent Farmhand ramp while putting themselves into the graveyard. Caustic Caterpillar, Cankerbloom, Cathar Commando, Felidar Cub and Haywire Mite answer artifacts or enchantments. Bounty Agent can remove important legendary threats. Alseid of Life’s Bounty, Benevolent Bodyguard, Cliffside Rescuer, Dauntless Bodyguard, Dauntless Escort, Kami of False Hope, Spore Frog, Children of Korlis and Saffi Eriksdotter protect you, your board or a key creature.\nThese cards are perfect for Asmira because they do not need outside help to die. They give the deck agency. You can sacrifice them when the moment is right, gain their effect, and still contribute to Asmira’s end step trigger.\nThey are small, but they are never irrelevant.\n\nRecursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays many ways to bring creatures and small permanents back.\nAbiding Grace is excellent with the deck’s one-mana creatures and sacrifice effects. Aerith, Last Ancient, Bereaved Survivor, Court of Ardenvale, Battle of Hoover Dam, Emeria Shepherd, Luminous Broodmoth, Ascend from Avernus, Dewdrop Cure and Dusk // Dawn all help recover from removal or reuse sacrificed creatures.\nThis recursion is what makes the deck grindy. A Spore Frog or Kami of False Hope can buy time more than once. A sacrificed utility creature can return and answer another problem later. A board wipe does not always end the game for this deck, because many of the creatures are meant to die and come back.\nThe deck does not treat the graveyard as a failure state. It treats it as a waiting room.\n\nCard Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because many creatures sacrifice themselves, the deck needs ways to keep cards flowing.\nSkullclamp is one of the best draw engines in the deck, especially with small creatures and tokens. Fecundity rewards creature deaths, though it can help opponents too. Enduring Innocence helps draw cards from small creatures entering. Beast Whisperer and Elven Chorus reward the deck for casting creatures. Evolutionary Leap turns creatures into fresh creatures. Court of Ardenvale and Court of Garenbrig provide ongoing advantage if the monarch can be protected.\nThe deck also generates advantage through recursion. Returning a sacrificed creature is often just as good as drawing a new card, especially when that creature has another useful sacrifice ability.\nThe card advantage is not always flashy, but it is persistent. The deck keeps finding another body, another tool, another little volunteer.\n\nToken Production"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tokens are important because they provide sacrifice fodder and backup win conditions.\nAwakening Zone produces Eldrazi Spawn that can be sacrificed for mana. Spawning Pit creates tokens from stored charge counters. Field of Souls turns nontoken creature deaths into flying Spirit tokens. Eldrazi Repurposer creates Eldrazi Spawn. Emrakul’s Evangel can convert a board of small creatures into a mass of Eldrazi Horror tokens. Anafenza, Unyielding Lineage supports the deck’s death-trigger and token plan.\nTokens let the deck keep sacrificing without running out of material. They also provide a way to win if Asmira is removed too often.\nSometimes the deck wins with one giant holy avenger. Sometimes the martyrs bring friends.\n\nCounters and Growth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Asmira is the main counter payoff, but she is not alone.\nBlade of the Bloodchief can make a creature enormous as creatures die. Court of Garenbrig adds counters and card advantage. Anafenza, Unyielding Lineage and Battle of Hoover Dam also contribute to the deck’s death-trigger and counter themes. Damning Verdict can preserve creatures with counters while clearing away many opposing boards.\nAsmira herself can become very large after a single good sacrifice turn. Multiple self-sacrificing creatures, a token conversion, or a board wipe that sends your creatures to the graveyard can all make her grow dramatically.\nThe deck is not a pure +1/+1 counter deck, but counters are how the sacrifice plan becomes a combat threat.\n\nProtection and Fog Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck has a strong protective shell.\nSpore Frog, Kami of False Hope, Children of Korlis, Martyr’s Cause and Fanatical Devotion can buy time against combat damage. Alseid of Life’s Bounty, Benevolent Bodyguard, Dauntless Bodyguard, Cliffside Rescuer, Dauntless Escort and Saffi Eriksdotter protect important creatures or the whole board.\nThis protective package is very important for a bracket 2 deck. It helps the deck survive without playing like a hard control deck. It also fits the theme perfectly: creatures sacrifice themselves to save others.\nThe deck’s defense is not a wall. It is a line of volunteers stepping forward one at a time.\n\nRemoval"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The removal package is mostly creature-based and sacrifice-friendly.\nCaustic Caterpillar, Cankerbloom, Cathar Commando, Felidar Cub and Haywire Mite handle artifacts and enchantments while triggering Asmira. Bounty Agent can remove legendary permanents. Pest Infestation destroys artifacts and enchantments while creating tokens. Damning Verdict and Dusk // Dawn serve as board wipes that can be asymmetrical or help the deck rebuild.\nThis style of removal is slower than simply playing the most efficient answers, but it fits the deck much better. Removal creatures can be recurred, sacrificed, clamped, or counted by Asmira.\nThe deck wants its answers to be part of the engine.\n\nRamp and Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses creature-based ramp because creatures matter here.\nBirds of Paradise, Fyndhorn Elves, Llanowar Elves and Citanul Stalwart provide early acceleration. Sakura-Tribe Elder, Diligent Farmhand, Dawntreader Elk, Farhaven Elf, Ambitious Farmhand and Deep Gnome Terramancer help find lands. Awakening Zone, Blisterpod, Eldrazi Repurposer, Ashnod’s Altar, Awaken the Woods and Elven Chorus provide additional mana or mana-like resources.\nThis ramp package is intentionally creature-heavy. A ramp spell that is also a creature is better here than a clean sorcery, because it can die, be recurred, carry Skullclamp, or contribute to Asmira’s growth.\nThe mana base also supports the sacrifice theme with High Market, Miren, the Moaning Well and Lazotep Quarry.\n\nKey Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Asmira, Holy Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The commander and main combat payoff. She turns creature deaths into +1/+1 counters and can become huge over time.\nSkullclamp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the strongest card draw engines in the deck. Small creatures and tokens make it extremely efficient.\nAshnod’s Altar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A powerful sacrifice outlet that turns creatures into mana and enables large turns.\nSpawning Pit"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A sacrifice outlet that also stores value and creates tokens later.\nEvolutionary Leap"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turns expendable creatures into more creatures, helping the deck keep moving.\nFanatical Devotion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A sacrifice outlet that protects important creatures from destruction effects.\nMartyr’s Cause"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A flavorful and useful defensive sacrifice outlet that can prevent large amounts of damage.\nAbiding Grace"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Excellent recursion for many of the deck’s small creatures.\nLuminous Broodmoth"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A strong recursion piece that helps creatures return after dying.\nField of Souls"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turns nontoken creature deaths into flying tokens, helping the deck keep a board.\nEmeria Shepherd"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A powerful late-game recursion engine, especially with land drops.\nAscend from Avernus"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A major rebuild spell that can bring back many small creatures at once.\nBlade of the Bloodchief"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A counter payoff that can turn repeated deaths into a huge creature.\nDamning Verdict"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A board wipe that can preserve creatures with counters, including Asmira.\n\nHow to Mulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A good opening hand usually has three lands, or two lands plus ramp, at least one early creature, and either a sacrifice outlet, card draw, or a recursion piece.\nHands with only payoffs and no small creatures are usually too slow. Hands with small ramp creatures, Skullclamp, Evolutionary Leap, Abiding Grace or a sacrifice outlet are usually strong. A hand with o way to make creatures die may look good, but it often needs more support.\nThe deck does not always need to cast Asmira immediately. Sometimes it is better to build a small board first, so that when Asmira enters, the next sacrifice turn can immediately give her counters.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is resilient and grindy.\nIt makes small creatures feel important.\nIt has many built-in protection effects.\nIt can reuse removal creatures.\nIt can recover from board wipes.\nIt has a strong old-school commander identity.\nIt wins through both a large commander and token value.\nIt plays a very different kind of Selesnya game.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can be slow.\nAsmira does not generate value by herself.\nGraveyard hate can hurt the recursion plan.\nThe deck needs sacrifice outlets to control timing.\nSome cards are low-impact without recursion.\nIt can struggle against exile-based removal.\nIt may have trouble closing games if Asmira is repeatedly removed.\nThis deck is not built to explode early. It is built to endure, rebuild, and let every small sacrifice become part of a larger story.\n\nClosing Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Asmira, Holy Avenger: The Martyr Engine is a bracket 2 Selesnya sacrifice deck about small creatures doing meaningful things, dying at the right time, and returning when needed.\nIt is an Aristocrats deck without black, which means it does not drain the table to death. Instead, it protects, recurs, grows, and eventually wins through counters, tokens and accumulated devotion.\nThe deck’s promise is simple: no creature is too small to matter, no sacrifice is wasted, and Asmira remembers every one of them.\n\n"},{"attributes":{"italic":true},"insert":"Note: This primer was written with the assistance of AI, based on my own decklist, gameplay goals, card choices, and personal description of the deck’s intended playstyle."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $2.29
Asmira, Holy Avenger
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.
Legendary Creature - Human Cleric
Asmira, Holy Avenger (mir) 256

Commander

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Counters

Qty: 1 Price: $23.99
Court of Garenbrig
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Enchantment
Court of Garenbrig (woc) 25

Counters

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Death trigger

Qty: 1 Price: $11.99
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (zen) 196

Death trigger

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Draw

Qty: 5 Price: $33.45
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (grn) 123
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 368
Evolutionary Leap
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment
Evolutionary Leap (ncc) 288
Fecundity
Whenever a creature dies, that creature's controller may draw a card.
Enchantment
Fecundity (uma) 165
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210

Draw

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Land

Qty: 38 Price: $133.28
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (iko) 244
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (fic) 378
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 704
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (clb) 351
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Etched Cornfield
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Etched Cornfield (dsk) 258
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (m20) 246
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (soi) 274
Hidden Hideout
This land enters tapped.
: Add one mana of any color in your commander's color identity.
,
: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Hidden Hideout (tmc) 43
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (fic) 402
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (plst) ZNC-134
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Miren, the Moaning Well
: Add
.
,
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Legendary Land
Miren, the Moaning Well (sok) 163
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Radiant Grove
(
: Add
or
.)
This land enters tapped.
Land - Plains Forest
Radiant Grove (dmu) 253
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (who) 301
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (pip) 1041
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (bng) 165
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (sos) 265
Tranquil Expanse
This land enters tapped.
: Add
or
.
Land
Tranquil Expanse (ogw) 180

Land

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Protection

Qty: 10 Price: $14.36
Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (thb) 353
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (jud) 5
Children of Korlis
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Creature - Human Cleric Rebel
Children of Korlis (tsr) 14
Cliffside Rescuer
Vigilance
, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Creature - Soldier Kor
Cliffside Rescuer (c19) 1
Dauntless Bodyguard
As this creature enters, choose another creature you control.
Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Creature - Human Knight
Dauntless Bodyguard (dom) 14
Dauntless Escort
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Soldier Rhino
Dauntless Escort (arb) 67
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (soa) 4
Kami of False Hope
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Spirit
Kami of False Hope (bok) 10
Saffi Eriksdotter
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
Legendary Creature - Human Scout
Saffi Eriksdotter (tsr) 260
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (mh1) 180

Protection

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Ramp

Qty: 17 Price: $88.05
Ambitious Farmhand
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —
: Transform this creature. Activate only if you control three or more creatures with different powers.
Creature - Human Peasant
Ambitious Farmhand // Seasoned Cathar (mid) 2Ambitious Farmhand // Seasoned Cathar (mid) 2
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 170
Awakening Zone
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Enchantment
Awakening Zone (cmd) 142
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (sld) 176
Blisterpod
Devoid (This card has no color.)
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Blisterpod (bfz) 163
Citanul Stalwart
, Tap an untapped artifact or creature you control: Add one mana of any color.
Creature - Soldier Elf Druid
Citanul Stalwart (bro) 175
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Dawntreader Elk
, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elk
Dawntreader Elk (jmp) 387
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Diligent Farmhand
, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Creature - Human Druid
Diligent Farmhand (ody) 237
Eldrazi Repurposer
Devoid (This card has no color.)
When you cast this spell and when this creature dies, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Eldrazi Repurposer (mh3) 150
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (ltr) 160
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (sld) 766
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (ema) 175
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (m3c) 243

Ramp

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Recursion

Qty: 9 Price: $35.37
Abiding Grace
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Enchantment
Abiding Grace (mh2) 1
Aerith, Last Ancient
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Legendary Creature - Human Cleric Druid
Aerith, Last Ancient (fic) 76
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Battle of Hoover Dam
As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Enchantment
Battle of Hoover Dam (pip) 11
Bereaved Survivor
When another creature you control dies, transform this creature.
Creature - Human Peasant
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment
Court of Ardenvale (woc) 21
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Dewdrop Cure (blb) 10
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (bfz) 22
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (iko) 21

Recursion

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Removal

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Bounty Agent
Vigilance
, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Creature - Human Soldier
Bounty Agent (grn) 2
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (fdn) 139
Caustic Caterpillar
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Insect
Caustic Caterpillar (plst) ORI-170
Damning Verdict
Destroy all creatures with no counters on them.
Sorcery
Damning Verdict (ncc) 15
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (pakh) 210s
Felidar Cub
Sacrifice this creature: Destroy target enchantment.
Creature - Beast Cat
Felidar Cub (bfz) 25
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (bro) 199
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (c21) 65

Removal

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Sac Outlet

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Emrakul's Evangel
, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
Creature - Human Horror
Emrakul's Evangel (emn) 156
Fanatical Devotion
Sacrifice a creature: Regenerate target creature.
Enchantment
Fanatical Devotion (nem) 8
Martyr's Cause
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Enchantment
Martyr's Cause (ulg) 13
Spawning Pit
Sacrifice a creature: Put a charge counter on this artifact.
, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Artifact
Spawning Pit (dst) 141

Sac Outlet

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Tokens

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Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Legendary Creature - Soldier Spirit
Anafenza, Unyielding Lineage (ptdm) 2s
Field of Souls
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Enchantment
Field of Souls (ema) 11

Tokens

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Tutor

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Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment
Birthing Ritual (mh3) 337
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature Artifact - Construct
Brightglass Gearhulk (dft) 348
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (ema) 169

Tutor

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Deck Info

Deck stats

44 pips - 32 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
34 pips - 30 cards
25 mana - 25 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"v 1.0.0 2026-06-24\n\n"},{"attributes":{"italic":true},"insert":"A casual bracket 2 Asmira, Holy Avenger deck built around small creatures with useful sacrifice effects, soft recursion, token makers, and protective martyrdom. The deck sacrifices its own creatures for ramp, removal, protection and value, then lets Asmira grow into a huge old-school avenger. It plays like Selesnya Aristocrats without black: less draining, more rebuilding, protecting, and eventually winning through counters, tokens, and one very determined Angel."},{"insert":"\n\nAsmira, Holy Avenger: The Martyr Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nDeck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a casual bracket 2 Asmira, Holy Avenger deck built around small creatures that sacrifice themselves, soft recursion engines, token production, and creature deaths that slowly turn into power.\nAsmira is an old-school commander with a very simple promise: at the beginning of each end step, she gets a +1/+1 counter for each creature put into your graveyard from the battlefield that turn. This deck is designed to make that happen naturally. Creatures sacrifice themselves for mana, removal, protection, ramp or card advantage, then Asmira collects the memory of those deaths and grows.\nThis is not a black Aristocrats deck. There are no Blood Artist-style drains here. Instead, the deck plays like Selesnya martyrdom: small creatures give themselves up for the greater good, then recursion brings them back, tokens replace them, and Asmira becomes a huge heroic threat.\nThe deck wants to feel old-fashioned, resilient and slightly solemn: a battlefield full of little saints, frogs, elves, mites, bodyguards and doomed farmers all quietly volunteering to become counters.\n\nPower Level and Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is intended as a bracket 2 deck.\nIt has strong synergies and a few powerful engines, but it is not built as a fast combo deck or a tuned sacrifice machine. The deck avoids hard locks, infinite combos and explosive cEDH-style acceleration. Its plan is more gradual: build a board, sacrifice creatures for value, recur them, protect key pieces, and let Asmira or a token army finish the game.\nThe deck contains efficient cards like Skullclamp, Ashnod’s Altar, Green Sun’s Zenith and strong recursion engines, but the overall structure remains casual and thematic. Many cards are included because they fit the idea of self-sacrificing creatures, protective martyrs and battlefield renewal.\nThe goal is not to end the game as quickly as possible. The goal is to make every small creature matter.\n\nWhy Asmira?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Asmira, Holy Avenger is the reason to build the deck this way.\nShe rewards creatures dying from your side of the battlefield, but she does so in a very old-school way. She does not draw cards, drain opponents, make tokens or protect herself. She simply grows. That means the rest of the deck must do the work: sacrifice creatures, recur them, generate tokens, and create enough value that Asmira’s counters become meaningful.\nAsmira is not the only win condition, but she is the emotional center of the deck. Every sacrificed Spore Frog, Sakura-Tribe Elder, Caustic Caterpillar or Benevolent Bodyguard can become part of her final attack.\nThe deck plays best when Asmira is treated as a payoff rather than the engine. The engine is the community of small creatures around her. Asmira is what happens when all those little deaths are remembered.\n\nMain Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually plays in three phases.\nIn the early game, the goal is to develop mana and deploy small creatures that can sacrifice themselves for value. Birds of Paradise, Fyndhorn Elves, Llanowar Elves, Citanul Stalwart, Diligent Farmhand, Dawntreader Elk, Sakura-Tribe Elder, Farhaven Elf, Ambitious Farmhand and Deep Gnome Terramancer help the deck build mana and hit land drops.\nIn the mid game, the deck starts turning creatures into resources. Sacrifice outlets such as Ashnod’s Altar, Spawning Pit, Evolutionary Leap, Fanatical Devotion, Martyr’s Cause, High Market, Miren, the Moaning Well and Lazotep Quarry allow creatures to die at the right time. These deaths can protect your board, prevent damage, create tokens, draw cards, find creatures or grow Asmira.\nIn the late game, the deck tries to convert this repeated value into a win. Asmira can become enormous. Blade of the Bloodchief can grow a creature very quickly. Court of Garenbrig can pile counters onto a threat. Field of Souls, Spawning Pit, Awakening Zone, Eldrazi Repurposer, Anafenza, Unyielding Lineage and Emrakul’s Evangel can build a token board. Ascend from Avernus, Dewdrop Cure and other recursion pieces can rebuild after a wipe.\nThe deck does not usually win in one sudden combo turn. It wins because small sacrifices add up until the board becomes too resilient or Asmira becomes too large to ignore.\n\nSacrifice Outlets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sacrifice outlets are essential because Asmira only cares about creatures going to your graveyard from the battlefield.\nAshnod’s Altar is one of the strongest outlets in the deck. It turns creatures into mana, which can fuel larger turns, recursion spells, or more board development. Spawning Pit turns dead creatures into future tokens. Evolutionary Leap turns creatures into more creatures. Fanatical Devotion protects key creatures by sacrificing others. Martyr’s Cause turns creature deaths into damage prevention.\nHigh Market, Miren, the Moaning Well and Lazotep Quarry give the deck sacrifice outlets from the mana base, which is very useful because they are harder to interact with than normal permanents.\nThe deck wants sacrifice outlets that do more than sacrifice. Each one should convert death into mana, protection, cards, tokens or time.\n\nSelf-Sacrificing Creatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A large part of the deck is made of creatures that can sacrifice themselves for useful effects.\nSakura-Tribe Elder, Dawntreader Elk and Diligent Farmhand ramp while putting themselves into the graveyard. Caustic Caterpillar, Cankerbloom, Cathar Commando, Felidar Cub and Haywire Mite answer artifacts or enchantments. Bounty Agent can remove important legendary threats. Alseid of Life’s Bounty, Benevolent Bodyguard, Cliffside Rescuer, Dauntless Bodyguard, Dauntless Escort, Kami of False Hope, Spore Frog, Children of Korlis and Saffi Eriksdotter protect you, your board or a key creature.\nThese cards are perfect for Asmira because they do not need outside help to die. They give the deck agency. You can sacrifice them when the moment is right, gain their effect, and still contribute to Asmira’s end step trigger.\nThey are small, but they are never irrelevant.\n\nRecursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays many ways to bring creatures and small permanents back.\nAbiding Grace is excellent with the deck’s one-mana creatures and sacrifice effects. Aerith, Last Ancient, Bereaved Survivor, Court of Ardenvale, Battle of Hoover Dam, Emeria Shepherd, Luminous Broodmoth, Ascend from Avernus, Dewdrop Cure and Dusk // Dawn all help recover from removal or reuse sacrificed creatures.\nThis recursion is what makes the deck grindy. A Spore Frog or Kami of False Hope can buy time more than once. A sacrificed utility creature can return and answer another problem later. A board wipe does not always end the game for this deck, because many of the creatures are meant to die and come back.\nThe deck does not treat the graveyard as a failure state. It treats it as a waiting room.\n\nCard Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because many creatures sacrifice themselves, the deck needs ways to keep cards flowing.\nSkullclamp is one of the best draw engines in the deck, especially with small creatures and tokens. Fecundity rewards creature deaths, though it can help opponents too. Enduring Innocence helps draw cards from small creatures entering. Beast Whisperer and Elven Chorus reward the deck for casting creatures. Evolutionary Leap turns creatures into fresh creatures. Court of Ardenvale and Court of Garenbrig provide ongoing advantage if the monarch can be protected.\nThe deck also generates advantage through recursion. Returning a sacrificed creature is often just as good as drawing a new card, especially when that creature has another useful sacrifice ability.\nThe card advantage is not always flashy, but it is persistent. The deck keeps finding another body, another tool, another little volunteer.\n\nToken Production"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tokens are important because they provide sacrifice fodder and backup win conditions.\nAwakening Zone produces Eldrazi Spawn that can be sacrificed for mana. Spawning Pit creates tokens from stored charge counters. Field of Souls turns nontoken creature deaths into flying Spirit tokens. Eldrazi Repurposer creates Eldrazi Spawn. Emrakul’s Evangel can convert a board of small creatures into a mass of Eldrazi Horror tokens. Anafenza, Unyielding Lineage supports the deck’s death-trigger and token plan.\nTokens let the deck keep sacrificing without running out of material. They also provide a way to win if Asmira is removed too often.\nSometimes the deck wins with one giant holy avenger. Sometimes the martyrs bring friends.\n\nCounters and Growth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Asmira is the main counter payoff, but she is not alone.\nBlade of the Bloodchief can make a creature enormous as creatures die. Court of Garenbrig adds counters and card advantage. Anafenza, Unyielding Lineage and Battle of Hoover Dam also contribute to the deck’s death-trigger and counter themes. Damning Verdict can preserve creatures with counters while clearing away many opposing boards.\nAsmira herself can become very large after a single good sacrifice turn. Multiple self-sacrificing creatures, a token conversion, or a board wipe that sends your creatures to the graveyard can all make her grow dramatically.\nThe deck is not a pure +1/+1 counter deck, but counters are how the sacrifice plan becomes a combat threat.\n\nProtection and Fog Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck has a strong protective shell.\nSpore Frog, Kami of False Hope, Children of Korlis, Martyr’s Cause and Fanatical Devotion can buy time against combat damage. Alseid of Life’s Bounty, Benevolent Bodyguard, Dauntless Bodyguard, Cliffside Rescuer, Dauntless Escort and Saffi Eriksdotter protect important creatures or the whole board.\nThis protective package is very important for a bracket 2 deck. It helps the deck survive without playing like a hard control deck. It also fits the theme perfectly: creatures sacrifice themselves to save others.\nThe deck’s defense is not a wall. It is a line of volunteers stepping forward one at a time.\n\nRemoval"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The removal package is mostly creature-based and sacrifice-friendly.\nCaustic Caterpillar, Cankerbloom, Cathar Commando, Felidar Cub and Haywire Mite handle artifacts and enchantments while triggering Asmira. Bounty Agent can remove legendary permanents. Pest Infestation destroys artifacts and enchantments while creating tokens. Damning Verdict and Dusk // Dawn serve as board wipes that can be asymmetrical or help the deck rebuild.\nThis style of removal is slower than simply playing the most efficient answers, but it fits the deck much better. Removal creatures can be recurred, sacrificed, clamped, or counted by Asmira.\nThe deck wants its answers to be part of the engine.\n\nRamp and Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses creature-based ramp because creatures matter here.\nBirds of Paradise, Fyndhorn Elves, Llanowar Elves and Citanul Stalwart provide early acceleration. Sakura-Tribe Elder, Diligent Farmhand, Dawntreader Elk, Farhaven Elf, Ambitious Farmhand and Deep Gnome Terramancer help find lands. Awakening Zone, Blisterpod, Eldrazi Repurposer, Ashnod’s Altar, Awaken the Woods and Elven Chorus provide additional mana or mana-like resources.\nThis ramp package is intentionally creature-heavy. A ramp spell that is also a creature is better here than a clean sorcery, because it can die, be recurred, carry Skullclamp, or contribute to Asmira’s growth.\nThe mana base also supports the sacrifice theme with High Market, Miren, the Moaning Well and Lazotep Quarry.\n\nKey Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Asmira, Holy Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The commander and main combat payoff. She turns creature deaths into +1/+1 counters and can become huge over time.\nSkullclamp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the strongest card draw engines in the deck. Small creatures and tokens make it extremely efficient.\nAshnod’s Altar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A powerful sacrifice outlet that turns creatures into mana and enables large turns.\nSpawning Pit"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A sacrifice outlet that also stores value and creates tokens later.\nEvolutionary Leap"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turns expendable creatures into more creatures, helping the deck keep moving.\nFanatical Devotion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A sacrifice outlet that protects important creatures from destruction effects.\nMartyr’s Cause"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A flavorful and useful defensive sacrifice outlet that can prevent large amounts of damage.\nAbiding Grace"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Excellent recursion for many of the deck’s small creatures.\nLuminous Broodmoth"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A strong recursion piece that helps creatures return after dying.\nField of Souls"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turns nontoken creature deaths into flying tokens, helping the deck keep a board.\nEmeria Shepherd"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A powerful late-game recursion engine, especially with land drops.\nAscend from Avernus"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A major rebuild spell that can bring back many small creatures at once.\nBlade of the Bloodchief"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A counter payoff that can turn repeated deaths into a huge creature.\nDamning Verdict"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A board wipe that can preserve creatures with counters, including Asmira.\n\nHow to Mulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A good opening hand usually has three lands, or two lands plus ramp, at least one early creature, and either a sacrifice outlet, card draw, or a recursion piece.\nHands with only payoffs and no small creatures are usually too slow. Hands with small ramp creatures, Skullclamp, Evolutionary Leap, Abiding Grace or a sacrifice outlet are usually strong. A hand with o way to make creatures die may look good, but it often needs more support.\nThe deck does not always need to cast Asmira immediately. Sometimes it is better to build a small board first, so that when Asmira enters, the next sacrifice turn can immediately give her counters.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is resilient and grindy.\nIt makes small creatures feel important.\nIt has many built-in protection effects.\nIt can reuse removal creatures.\nIt can recover from board wipes.\nIt has a strong old-school commander identity.\nIt wins through both a large commander and token value.\nIt plays a very different kind of Selesnya game.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can be slow.\nAsmira does not generate value by herself.\nGraveyard hate can hurt the recursion plan.\nThe deck needs sacrifice outlets to control timing.\nSome cards are low-impact without recursion.\nIt can struggle against exile-based removal.\nIt may have trouble closing games if Asmira is repeatedly removed.\nThis deck is not built to explode early. It is built to endure, rebuild, and let every small sacrifice become part of a larger story.\n\nClosing Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Asmira, Holy Avenger: The Martyr Engine is a bracket 2 Selesnya sacrifice deck about small creatures doing meaningful things, dying at the right time, and returning when needed.\nIt is an Aristocrats deck without black, which means it does not drain the table to death. Instead, it protects, recurs, grows, and eventually wins through counters, tokens and accumulated devotion.\nThe deck’s promise is simple: no creature is too small to matter, no sacrifice is wasted, and Asmira remembers every one of them.\n\n"},{"attributes":{"italic":true},"insert":"Note: This primer was written with the assistance of AI, based on my own decklist, gameplay goals, card choices, and personal description of the deck’s intended playstyle."},{"insert":"\n"}]}
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