The_Gary
1.8k views27 hrs ago
Commander
Size: 100Salt sum: 55.77
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{"ops":[{"insert":"Combo using Underworld Breach, Squandered Resources, and Will of the Sultai:\nMake sure Hearthhull is under my control"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap and sac all of my lands with Squandered Resources for double mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use some of that mana to pay for Will of the Sultai, targeting myself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mill 3 cards, return all land cards to the battlefield tapped, getting all my Landfall triggers as well as the +1/+1 counters from the second mode of Will of the Sultai"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Using Squandered Resources, sac all the lands again for mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exile the three cards I milled for that part of the escape cost for Underworld Breach, casting Will of the Sultai again"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 4 - 6 until I don't want to anymore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"As long as I start with at least 5 lands, you get near-infinite landfall triggers and infinite +1/+1 counters. With 6 lands, I get near-infinite mana as well. \n\nOkay, technically near-"},{"attributes":{"italic":true},"insert":"infinite"},{"insert":" because I will run out of cards in my deck. At most I'd be able to do this (99 - 5 lands - 3 combo cards) / 3 = 30 times, but if I can't win with a landfall deck getting even 100 triggers and 500 +1/+1 counters (triggering this 20 times for milling 60 cards, meaning I've used 30 cards for other things), then what am I even doing?\n"}]}
Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

Commander
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Genesis Device
When Genesis Device enters, search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle.
, , Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
, , Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
Legendary Artifact

Artifact
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Creature
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Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Draw
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Instant
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land
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Land Destruction
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Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Landfall
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Ramp
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Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Volcano Hellion
This creature has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Creature - Hellion

Removal
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Tokens
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Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Combo using Underworld Breach, Squandered Resources, and Will of the Sultai:\nMake sure Hearthhull is under my control"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap and sac all of my lands with Squandered Resources for double mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use some of that mana to pay for Will of the Sultai, targeting myself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mill 3 cards, return all land cards to the battlefield tapped, getting all my Landfall triggers as well as the +1/+1 counters from the second mode of Will of the Sultai"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Using Squandered Resources, sac all the lands again for mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exile the three cards I milled for that part of the escape cost for Underworld Breach, casting Will of the Sultai again"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 4 - 6 until I don't want to anymore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"As long as I start with at least 5 lands, you get near-infinite landfall triggers and infinite +1/+1 counters. With 6 lands, I get near-infinite mana as well. \n\nOkay, technically near-"},{"attributes":{"italic":true},"insert":"infinite"},{"insert":" because I will run out of cards in my deck. At most I'd be able to do this (99 - 5 lands - 3 combo cards) / 3 = 30 times, but if I can't win with a landfall deck getting even 100 triggers and 500 +1/+1 counters (triggering this 20 times for milling 60 cards, meaning I've used 30 cards for other things), then what am I even doing?\n"}]}

















































































