Fenlrith
335 views4 months ago
Commander
Size: 100Salt sum: 31.55
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{"ops":[{"insert":"Hey, Thanks for taking a look. \n\nI loved the look of Lyse Hext when I first seen her and seen some budget friendly builds online which is where this deck first started from, \n\nI have added some upgrades from pulls and have played this deck a lot, it is a lot of fun, very explosive and extremely fast. \n\nThe goal is Voltron, getting Lyse to 11 power with double strike + a piece of evasion and kill off each opponent one turn at a time, Nearly every card in the deck enables a draw, this means that with a very low mana curve you are able to keep your hand full. \n\nShe is a menace to deal with and has done me well so far and is pretty known to the play group by now but with how fast she is out of the gate, they still struggle to keep her from clearing house. \n\nIt is important about who you select to kill off first, as by the time it comes around to the 1v1, there will be a chance the opponent has had enough time to build and be threatening, but with some well timed counterspells and protection, She will still manage to get through,. I tend to always leave at least 1 mana up to threaten some form of interruption. \n\nBuild some board presence if possible turn 1-3, play Lyse out on turn 4, keeping 1 mana up for protection/counterspells, and then turn 5 start killing. (turn 4 if no mana rocks, realistically turn you can cast Lyse and have 1 mana spare)\n\nI hope you have as much fun piloting this deck as I have had. \n\nYoutube credit of the original build : https://www.youtube.com/watch?v=RAvXi-Qhfmg&t=355s\n\nBy \"Based Deck Department\"\n\n\n"}]}
Commander
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Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Draw
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Evasion
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Land
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Center Soul
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Veil of Secrecy
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane

Protection
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Pump
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Forger's Foundry
: Add . When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
, : You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.
, : You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.
Artifact

Ramp
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Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Removal
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Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Sorcery
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Emerge Unscathed
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hey, Thanks for taking a look. \n\nI loved the look of Lyse Hext when I first seen her and seen some budget friendly builds online which is where this deck first started from, \n\nI have added some upgrades from pulls and have played this deck a lot, it is a lot of fun, very explosive and extremely fast. \n\nThe goal is Voltron, getting Lyse to 11 power with double strike + a piece of evasion and kill off each opponent one turn at a time, Nearly every card in the deck enables a draw, this means that with a very low mana curve you are able to keep your hand full. \n\nShe is a menace to deal with and has done me well so far and is pretty known to the play group by now but with how fast she is out of the gate, they still struggle to keep her from clearing house. \n\nIt is important about who you select to kill off first, as by the time it comes around to the 1v1, there will be a chance the opponent has had enough time to build and be threatening, but with some well timed counterspells and protection, She will still manage to get through,. I tend to always leave at least 1 mana up to threaten some form of interruption. \n\nBuild some board presence if possible turn 1-3, play Lyse out on turn 4, keeping 1 mana up for protection/counterspells, and then turn 5 start killing. (turn 4 if no mana rocks, realistically turn you can cast Lyse and have 1 mana spare)\n\nI hope you have as much fun piloting this deck as I have had. \n\nYoutube credit of the original build : https://www.youtube.com/watch?v=RAvXi-Qhfmg&t=355s\n\nBy \"Based Deck Department\"\n\n\n"}]}



















































































