nevanda
1.4k views35 days ago
Commander
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{"ops":[{"insert":"What I Like Most About This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What I really like about this deck is how surprisingly fast it can be. With the right draws, it can explode very quickly, and the menace on the commander makes a huge difference when it comes to getting attacks through. I also really enjoy the copying aspect of the deck. Being able to copy different cards gives it a nice toolbox feel and makes each game a little different."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nThe Deck’s Biggest Weakness"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest weakness is how dependent the deck is on its commander. The commander often gets removed or dies in combat, and the deck doesn't have enough protection to keep it safe all the time. When the commander is gone, the deck can slow down quite a bit and has a harder time doing what it is supposed to do."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya, Aetherflux Genius is built around copying the best creature on the battlefield and getting paid for every time that copy enters and leaves.\nSatya attacks, creates a temporary copy of another nontoken creature. So any enters-the-battlefield abilities of the copied creature trigger immediately. \nThat makes the deck much less interested in Energy as a standalone strategy and much more interested in "},{"attributes":{"bold":true},"insert":"what the copied creature actually does"},{"insert":".\nA good copy draws cards, another one removes a permanent, creates more creatures or gains life.\nAnd when the copy eventually disappears, its leaves-the-battlefield or death ability can generate even more value.\nThe deck wants to turn every attack from Satya into another ETB, another LTB, and another opportunity to copy the creature that matters most.\n\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around creatures whose value comes from entering or leaving the battlefield.\nSatya gives you another copy of that effect every time she attacks.\nThe temporary nature of the token is often an advantage rather than a drawback.\nYou can spend Energy to keep a particularly valuable copy.\nOr you can simply let the token disappear and collect the value from its death or leaves-the-battlefield ability.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most games follow a similar pattern:\nDevelop mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish creatures with powerful ETB or LTB abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Satya, Aetherflux Genius"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and copy the creature that provides the most value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate more cards, tokens, Energy, or interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use those resources to create even more copies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiply the best ETB effects across several creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn the growing board into combat damage or direct damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use additional combats and temporary creatures to finish the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nETB Is the Real Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The most important creatures in the deck are those that are worth copying immediately.\nImportant examples include:\n"},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aerial Extortionist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guide of Souls"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Riddle Gate Gargoyle"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dawnbringer Cleric"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Deputy of Detention"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reflector Mage"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Boss's Chauffeur"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dust Animus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dire Fleet Daredevil"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ardent Elementalist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe point of these creatures is not necessarily their body.\nTheir real value is what happens when they enter.\nSatya effectively lets you choose one of those ETBs every time she attacks.\nThat makes the deck feel very different from a traditional token deck.\nYou are not making arbitrary copies.\nYou are repeatedly choosing the strongest trigger currently available.\n\nChoosing the Right Clone"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The best creature to copy changes constantly.\nEarly in the game, copying a ramp or card-draw creature is usually more important.\nOnce the battlefield develops, removal creatures become more valuable.\nWhen you are ready to finish the game, damage or token-producing creatures become much stronger.\n\nTemporary Copies Are a Feature"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya's copies are temporary by default.\nThat is not necessarily a problem.\nIf you spend the Energy, the copy stays.\nIf you do not, it is sacrificed at the next end step.\nThis gives the deck a useful choice every turn.\nYou can preserve an important copy when its body matters.\nOr you can accept the sacrifice and move on to the next target.\nThat creates an important principle:\n"},{"attributes":{"bold":true},"insert":"Not every Satya copy needs to survive."},{"insert":"\nSometimes the best copy is one that only exists long enough to generate an ETB or LTB and then disappears.\n\nLTB and Death Triggers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck also takes advantage of what happens when its temporary creatures leave.\nSacrificing the copy means the creature leaves the battlefield.\nIf that creature has a leaves-the-battlefield or death-related ability, that ability can trigger as well.\nFor example this creatures has great LTB effect:\n"},{"insert":{"card-link":"Archon of Justice"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Keiga, the Tide Star"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Anticausal Vestige"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thalakos Deceiver"}},{"insert":" you can sacrifice a copy to steal a creatutre"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ao, the Dawn Sky"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nClone Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is not relying exclusively on Satya.\nImportant copy effects include:\n"},{"insert":{"card-link":"Auton Soldier"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flamehold Grappler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cursed Mirror"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silent Hallcreeper"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rionya, Fire Dancer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Echoing Assault"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shaun, Father of Synths"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards give the deck additional ways to copy its best creatures.\nMore importantly, they make the deck less dependent on drawing its commander.\n\nEnergy Is a Support Mechanic"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck does use Energy, but Energy is not the main strategy.\nIt exists primarily because Satya needs it to determine which copies survive.\nEvery time Satya attacks, you get two Energy.\nThat Energy can be used to preserve the best copies.\nAdditional Energy sources include:\n"},{"insert":{"card-link":"Aether Hub"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Conversion Apparatus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guide of Souls"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Izzet Generatorium"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Roil Cartographer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Riddle Gate Gargoyle"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sphinx of the Revelation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galvanic Discharge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Static Prison"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"HELIOS One"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jolted Awake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck therefore does not need to spend Energy just because it has it.\nEnergy should be treated as another resource that lets you decide which temporary creatures deserve to stay.\n\nSaving Energy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the most important decisions is knowing which copies are worth keeping.\nA temporary copy that gives you one excellent ETB may not need to survive.\nA copy of a powerful anthem, clone engine, or high-value creature may be worth preserving.\nA useful rule is:\n"},{"attributes":{"bold":true},"insert":"Spend Energy on permanents that increase the value of future attacks."},{"insert":"\nThere is little reason to spend Energy keeping a creature that has already done its job.\n\nCard Advantage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is heavily reliant on card advantage because every extra creature can potentially become another copy target.\nImportant sources include:\n"},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Anticausal Vestige"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frostcliff Siege"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Izzet Generatorium"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mister Fantastic, Reed Richards"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Roil Cartographer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rush of Inspiration // Crackling Falls"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silent Hallcreeper"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sphinx of the Revelation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Starwinder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aerial Extortionist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCard draw becomes particularly dangerous once you can copy the same draw creature multiple times.\nOne Satya attack can therefore become several additional cards, which then give you more ways to continue copying creatures.\n\nRamp"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck does not need a huge amount of traditional ramp, but it does need to reliably cast Satya and its larger clone targets.\nImportant ramp pieces include:\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Claim Jumper"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Conversion Apparatus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cursed Mirror"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sonic Screwdriver"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe most valuable ramp cards are the ones that continue contributing after your mana is established.\n"},{"attributes":{"bold":true},"insert":"Cursed Mirror"},{"insert":", for example, can begin as a mana rock and later become an ETB copy.\n\nToken Production"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck naturally produces a large number of temporary creature tokens.\nImportant token engines include:\n"},{"insert":{"card-link":"Satya, Aetherflux Genius"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Auton Soldier"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rionya, Fire Dancer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Echoing Assault"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shaun, Father of Synths"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Angel of Invention"}},{"attributes":{"bold":true},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Boss's Chauffeur"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese tokens are not simply an alternate win condition.\nThey are another way of multiplying the deck's ETB effects.\nThe board can therefore grow almost incidentally while the real engine is happening through the copied abilities.\n\nETB Damage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once the deck is creating several copies of creatures, direct damage becomes an easy way to convert that board into a win.\nImportant payoff cards include:\n"},{"insert":{"card-link":"Agate Instigator"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Valley Questcaller"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOne Satya attack can therefore create a creature, generate an ETB, and immediately contribute another point of damage.\nWith several copies entering in the same turn, the number of triggers can become substantial very quickly.\n\nLife Gain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Life gain gives the deck additional stability while also supporting the Energy package.\nImportant cards include:\n"},{"insert":{"card-link":"Guide of Souls"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dust Animus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Riddle Gate Gargoyle"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sphinx of the Revelation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Restoration Magic"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dawnbringer Cleric"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck can therefore afford to take longer games while continuing to build its board.\n\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck wants Satya to survive long enough to generate multiple attacks.\nImportant protection cards include:\n"},{"insert":{"card-link":"Bastion Protector"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Restoration Magic"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" (you can clone it too)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" is particularly useful because the deck often wants its creatures to attack for their triggers rather than for combat damage.\nThis gives you more control over combat while keeping the engine active.\n\nRecursion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains a smaller recursion package that lets it reuse the creatures that matter most.\nImportant cards include:\n"},{"insert":{"card-link":"Ardent Elementalist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jolted Awake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRemoval"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's interaction is heavily creature-based and works naturally with the copy strategy.\nImportant removal includes:\n"},{"insert":{"card-link":"Aerial Extortionist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archon of Justice"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Austere Command"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Azure Beastbinder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chaos Warp"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dawnbringer Cleric"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Deputy of Detention"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galvanic Discharge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Razorgrass Ambush // Razorgrass Field"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reflector Mage"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Static Prison"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Unexplained Absence"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe ideal interaction spell does more than solve one problem.\nWhenever a removal creature is also a strong Satya target, you can turn your commander into a repeatable answer.\n\nTheft"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck also has a small theft package.\nImportant cards include:\n"},{"insert":{"card-link":"Dire Fleet Daredevil"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Keiga, the Tide Star"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thalakos Deceiver"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards are particularly interesting as copy targets because temporary copies can generate a permanent advantage before disappearing.\nA creature that sacrifices itself after attacking can be especially valuable because the copy's short lifespan becomes an advantage rather than a drawback.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand usually contains:\nThree or more lands or reliable mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one ramp piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one strong ETB creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either Satya or another clone engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideally one piece of interaction or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHands full of token payoffs but without creatures worth copying are usually too narrow.\nLikewise, hands containing several expensive clone effects without mana development are likely to be slow.\nThe ideal hand contains:\n"},{"attributes":{"bold":true},"insert":"mana + something worth copying + a way to copy it."},{"insert":"\n\nPlaying Satya"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not wait until you can create the \"perfect\" copy.\nSatya generates value simply by attacking.\nThe most important decision is which creature to copy.\nThe right target changes from turn to turn.\nEarly: "},{"attributes":{"bold":true},"insert":"copy a draw or ramp creature."},{"insert":"\nMidgame: "},{"attributes":{"bold":true},"insert":"copy interaction or another engine creature."},{"insert":"\nLate game: "},{"attributes":{"bold":true},"insert":"copy damage, token, or combat payoffs."},{"insert":"\nThe commander should be treated as a repeatable trigger generator rather than simply another attacker.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, prioritize maintaining the engine rather than maximizing the number of creatures you control.\nSpend Energy to preserve the copies that make future turns stronger.\nLet less important copies disappear. Keep protection available for Satya.\nIf your board already generates enough value, there is no reason to spend resources creating more bodies simply because you can.\nThe deck becomes much stronger when each copy serves a specific purpose.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, look for a creature that can immediately change the battlefield when copied.\nThe best recovery targets are usually:\ncard draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"token production,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"life gain,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or creatures that can generate several resources at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One good copied ETB can rebuild a hand or remove the permanent that is keeping you behind.\nYou do not need to recreate your entire board.\nYou need one strong creature and a way to copy it.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFocusing Too Much on Energy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Energy is important, but it is not the deck's primary resource.\nDo not make plays simply because they generate Energy.\nThe important question is whether that Energy lets you preserve a valuable copy or creates another meaningful interaction.\n\nAlways Paying to Keep the Copy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not every copy deserves to survive.\nSometimes you want exactly one ETB and then the token can disappear.\nEspecially when the copied creature has a useful death or LTB ability, sacrificing the token may be part of the plan\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attacking Satya Into a Bad Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Satya mainly needs to attack for his ability.\nThe actual combat damage can be secondary.\nUse cards like "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" and your evasive creatures to make sure the attack does not unnecessarily cost you a valuable board presence.\n\nFinishing the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck generally closes games by multiplying the number of creatures entering the battlefield and then converting those entries into damage or overwhelming combat pressure.\n\nETB Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Agate Instigator"}},{"insert":" or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" on the battlefield, every additional copy becomes another source of direct damage.\nThis means a single Satya attack can represent several separate damage triggers rather than only one attacking creature.\n\nWide Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copying token-producing creatures can quickly create enough bodies to overwhelm the table.\nCards such as "},{"attributes":{"bold":true},"insert":"Angel of Invention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Boss's Chauffeur"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Exalted Sunborn"},{"insert":" become much stronger when their token production is repeated.\n\nAdditional Combats"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Éomer, Marshal of Rohan"}},{"insert":" can generate additional combat phases when the right attacking legendary creatures die.\nThis gives the deck another way to convert temporary copies into additional attacks.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya, Aetherflux Genius is best understood as a "},{"attributes":{"bold":true},"insert":"clone engine built around ETB and LTB value"},{"insert":".\nThat is the heart of the deck. "},{"attributes":{"bold":true},"insert":"Copy the best creature, get the ETB, decide whether to keep the copy, get paid again when it leaves, and make the next copy even better."},{"insert":"\n"}]}
Commander
Satya, Aetherflux Genius
Menace, haste
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of equal to its mana value.
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of equal to its mana value.
Legendary Creature - Human Artificer

Commander
(CTRL to add secondary)
Additional Combat
Additional Combat
(CTRL to add secondary)
Burn
Burn
(CTRL to add secondary)
Clones
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Clones
(CTRL to add secondary)
Counters
Ao, the Dawn Sky
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Legendary Creature - Dragon Spirit

Dust Animus
Flying
If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Spirit

Counters
(CTRL to add secondary)
Draw
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan

Draw
(CTRL to add secondary)
Interaction - multi
Interaction - multi
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Lifegain
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Lifegain
(CTRL to add secondary)
Protection
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
(CTRL to add secondary)
Ramp
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Ramp
(CTRL to add secondary)
Recursion
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get (two energy counters). Then you may pay an amount of equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue

Unexplained Absence
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Instant

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Removal
(CTRL to add secondary)
Theft
Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate

Theft
(CTRL to add secondary)
Tokens
Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen

Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Enchantment

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Rionya, Fire Dancer
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Legendary Creature - Human Wizard

Shaun, Father of Synths
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.
When Shaun leaves the battlefield, exile all Synth tokens you control.
When Shaun leaves the battlefield, exile all Synth tokens you control.
Legendary Creature - Human Scientist

Tokens
(CTRL to add secondary)
Maybeboard
Breathkeeper Seraph
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Creature - Angel

Ironwill Forger
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Artificer Orc

Maybeboard
(CTRL to add secondary)
Tokens & Extras
Map
, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map

Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"What I Like Most About This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What I really like about this deck is how surprisingly fast it can be. With the right draws, it can explode very quickly, and the menace on the commander makes a huge difference when it comes to getting attacks through. I also really enjoy the copying aspect of the deck. Being able to copy different cards gives it a nice toolbox feel and makes each game a little different."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nThe Deck’s Biggest Weakness"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest weakness is how dependent the deck is on its commander. The commander often gets removed or dies in combat, and the deck doesn't have enough protection to keep it safe all the time. When the commander is gone, the deck can slow down quite a bit and has a harder time doing what it is supposed to do."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya, Aetherflux Genius is built around copying the best creature on the battlefield and getting paid for every time that copy enters and leaves.\nSatya attacks, creates a temporary copy of another nontoken creature. So any enters-the-battlefield abilities of the copied creature trigger immediately. \nThat makes the deck much less interested in Energy as a standalone strategy and much more interested in "},{"attributes":{"bold":true},"insert":"what the copied creature actually does"},{"insert":".\nA good copy draws cards, another one removes a permanent, creates more creatures or gains life.\nAnd when the copy eventually disappears, its leaves-the-battlefield or death ability can generate even more value.\nThe deck wants to turn every attack from Satya into another ETB, another LTB, and another opportunity to copy the creature that matters most.\n\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around creatures whose value comes from entering or leaving the battlefield.\nSatya gives you another copy of that effect every time she attacks.\nThe temporary nature of the token is often an advantage rather than a drawback.\nYou can spend Energy to keep a particularly valuable copy.\nOr you can simply let the token disappear and collect the value from its death or leaves-the-battlefield ability.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most games follow a similar pattern:\nDevelop mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish creatures with powerful ETB or LTB abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Satya, Aetherflux Genius"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and copy the creature that provides the most value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate more cards, tokens, Energy, or interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use those resources to create even more copies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiply the best ETB effects across several creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn the growing board into combat damage or direct damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use additional combats and temporary creatures to finish the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nETB Is the Real Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The most important creatures in the deck are those that are worth copying immediately.\nImportant examples include:\n"},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aerial Extortionist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guide of Souls"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Riddle Gate Gargoyle"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dawnbringer Cleric"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Deputy of Detention"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reflector Mage"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Boss's Chauffeur"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dust Animus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dire Fleet Daredevil"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ardent Elementalist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe point of these creatures is not necessarily their body.\nTheir real value is what happens when they enter.\nSatya effectively lets you choose one of those ETBs every time she attacks.\nThat makes the deck feel very different from a traditional token deck.\nYou are not making arbitrary copies.\nYou are repeatedly choosing the strongest trigger currently available.\n\nChoosing the Right Clone"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The best creature to copy changes constantly.\nEarly in the game, copying a ramp or card-draw creature is usually more important.\nOnce the battlefield develops, removal creatures become more valuable.\nWhen you are ready to finish the game, damage or token-producing creatures become much stronger.\n\nTemporary Copies Are a Feature"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya's copies are temporary by default.\nThat is not necessarily a problem.\nIf you spend the Energy, the copy stays.\nIf you do not, it is sacrificed at the next end step.\nThis gives the deck a useful choice every turn.\nYou can preserve an important copy when its body matters.\nOr you can accept the sacrifice and move on to the next target.\nThat creates an important principle:\n"},{"attributes":{"bold":true},"insert":"Not every Satya copy needs to survive."},{"insert":"\nSometimes the best copy is one that only exists long enough to generate an ETB or LTB and then disappears.\n\nLTB and Death Triggers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck also takes advantage of what happens when its temporary creatures leave.\nSacrificing the copy means the creature leaves the battlefield.\nIf that creature has a leaves-the-battlefield or death-related ability, that ability can trigger as well.\nFor example this creatures has great LTB effect:\n"},{"insert":{"card-link":"Archon of Justice"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Keiga, the Tide Star"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Anticausal Vestige"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thalakos Deceiver"}},{"insert":" you can sacrifice a copy to steal a creatutre"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ao, the Dawn Sky"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nClone Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is not relying exclusively on Satya.\nImportant copy effects include:\n"},{"insert":{"card-link":"Auton Soldier"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flamehold Grappler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cursed Mirror"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silent Hallcreeper"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rionya, Fire Dancer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Echoing Assault"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shaun, Father of Synths"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards give the deck additional ways to copy its best creatures.\nMore importantly, they make the deck less dependent on drawing its commander.\n\nEnergy Is a Support Mechanic"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck does use Energy, but Energy is not the main strategy.\nIt exists primarily because Satya needs it to determine which copies survive.\nEvery time Satya attacks, you get two Energy.\nThat Energy can be used to preserve the best copies.\nAdditional Energy sources include:\n"},{"insert":{"card-link":"Aether Hub"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Conversion Apparatus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guide of Souls"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Izzet Generatorium"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Roil Cartographer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Riddle Gate Gargoyle"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sphinx of the Revelation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galvanic Discharge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Static Prison"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"HELIOS One"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jolted Awake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck therefore does not need to spend Energy just because it has it.\nEnergy should be treated as another resource that lets you decide which temporary creatures deserve to stay.\n\nSaving Energy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the most important decisions is knowing which copies are worth keeping.\nA temporary copy that gives you one excellent ETB may not need to survive.\nA copy of a powerful anthem, clone engine, or high-value creature may be worth preserving.\nA useful rule is:\n"},{"attributes":{"bold":true},"insert":"Spend Energy on permanents that increase the value of future attacks."},{"insert":"\nThere is little reason to spend Energy keeping a creature that has already done its job.\n\nCard Advantage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is heavily reliant on card advantage because every extra creature can potentially become another copy target.\nImportant sources include:\n"},{"insert":{"card-link":"Aether Channeler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Anticausal Vestige"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frostcliff Siege"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Izzet Generatorium"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mister Fantastic, Reed Richards"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Roil Cartographer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rush of Inspiration // Crackling Falls"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silent Hallcreeper"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sphinx of the Revelation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Starwinder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aerial Extortionist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCard draw becomes particularly dangerous once you can copy the same draw creature multiple times.\nOne Satya attack can therefore become several additional cards, which then give you more ways to continue copying creatures.\n\nRamp"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck does not need a huge amount of traditional ramp, but it does need to reliably cast Satya and its larger clone targets.\nImportant ramp pieces include:\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Claim Jumper"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Conversion Apparatus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cursed Mirror"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sonic Screwdriver"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe most valuable ramp cards are the ones that continue contributing after your mana is established.\n"},{"attributes":{"bold":true},"insert":"Cursed Mirror"},{"insert":", for example, can begin as a mana rock and later become an ETB copy.\n\nToken Production"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck naturally produces a large number of temporary creature tokens.\nImportant token engines include:\n"},{"insert":{"card-link":"Satya, Aetherflux Genius"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Auton Soldier"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rionya, Fire Dancer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Echoing Assault"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shaun, Father of Synths"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Angel of Invention"}},{"attributes":{"bold":true},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Boss's Chauffeur"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese tokens are not simply an alternate win condition.\nThey are another way of multiplying the deck's ETB effects.\nThe board can therefore grow almost incidentally while the real engine is happening through the copied abilities.\n\nETB Damage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once the deck is creating several copies of creatures, direct damage becomes an easy way to convert that board into a win.\nImportant payoff cards include:\n"},{"insert":{"card-link":"Agate Instigator"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Valley Questcaller"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOne Satya attack can therefore create a creature, generate an ETB, and immediately contribute another point of damage.\nWith several copies entering in the same turn, the number of triggers can become substantial very quickly.\n\nLife Gain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Life gain gives the deck additional stability while also supporting the Energy package.\nImportant cards include:\n"},{"insert":{"card-link":"Guide of Souls"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dust Animus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Riddle Gate Gargoyle"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sphinx of the Revelation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Restoration Magic"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dawnbringer Cleric"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck can therefore afford to take longer games while continuing to build its board.\n\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck wants Satya to survive long enough to generate multiple attacks.\nImportant protection cards include:\n"},{"insert":{"card-link":"Bastion Protector"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Restoration Magic"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" (you can clone it too)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" is particularly useful because the deck often wants its creatures to attack for their triggers rather than for combat damage.\nThis gives you more control over combat while keeping the engine active.\n\nRecursion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains a smaller recursion package that lets it reuse the creatures that matter most.\nImportant cards include:\n"},{"insert":{"card-link":"Ardent Elementalist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jolted Awake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRemoval"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's interaction is heavily creature-based and works naturally with the copy strategy.\nImportant removal includes:\n"},{"insert":{"card-link":"Aerial Extortionist"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archon of Justice"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Austere Command"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Azure Beastbinder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chaos Warp"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dawnbringer Cleric"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Deputy of Detention"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galvanic Discharge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Razorgrass Ambush // Razorgrass Field"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reflector Mage"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Static Prison"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Unexplained Absence"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe ideal interaction spell does more than solve one problem.\nWhenever a removal creature is also a strong Satya target, you can turn your commander into a repeatable answer.\n\nTheft"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck also has a small theft package.\nImportant cards include:\n"},{"insert":{"card-link":"Dire Fleet Daredevil"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Keiga, the Tide Star"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thalakos Deceiver"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards are particularly interesting as copy targets because temporary copies can generate a permanent advantage before disappearing.\nA creature that sacrifices itself after attacking can be especially valuable because the copy's short lifespan becomes an advantage rather than a drawback.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand usually contains:\nThree or more lands or reliable mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one ramp piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one strong ETB creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either Satya or another clone engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideally one piece of interaction or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHands full of token payoffs but without creatures worth copying are usually too narrow.\nLikewise, hands containing several expensive clone effects without mana development are likely to be slow.\nThe ideal hand contains:\n"},{"attributes":{"bold":true},"insert":"mana + something worth copying + a way to copy it."},{"insert":"\n\nPlaying Satya"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not wait until you can create the \"perfect\" copy.\nSatya generates value simply by attacking.\nThe most important decision is which creature to copy.\nThe right target changes from turn to turn.\nEarly: "},{"attributes":{"bold":true},"insert":"copy a draw or ramp creature."},{"insert":"\nMidgame: "},{"attributes":{"bold":true},"insert":"copy interaction or another engine creature."},{"insert":"\nLate game: "},{"attributes":{"bold":true},"insert":"copy damage, token, or combat payoffs."},{"insert":"\nThe commander should be treated as a repeatable trigger generator rather than simply another attacker.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, prioritize maintaining the engine rather than maximizing the number of creatures you control.\nSpend Energy to preserve the copies that make future turns stronger.\nLet less important copies disappear. Keep protection available for Satya.\nIf your board already generates enough value, there is no reason to spend resources creating more bodies simply because you can.\nThe deck becomes much stronger when each copy serves a specific purpose.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, look for a creature that can immediately change the battlefield when copied.\nThe best recovery targets are usually:\ncard draw,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"token production,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"life gain,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or creatures that can generate several resources at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One good copied ETB can rebuild a hand or remove the permanent that is keeping you behind.\nYou do not need to recreate your entire board.\nYou need one strong creature and a way to copy it.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFocusing Too Much on Energy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Energy is important, but it is not the deck's primary resource.\nDo not make plays simply because they generate Energy.\nThe important question is whether that Energy lets you preserve a valuable copy or creates another meaningful interaction.\n\nAlways Paying to Keep the Copy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not every copy deserves to survive.\nSometimes you want exactly one ETB and then the token can disappear.\nEspecially when the copied creature has a useful death or LTB ability, sacrificing the token may be part of the plan\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attacking Satya Into a Bad Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Satya mainly needs to attack for his ability.\nThe actual combat damage can be secondary.\nUse cards like "},{"insert":{"card-link":"Reconnaissance"}},{"insert":" and your evasive creatures to make sure the attack does not unnecessarily cost you a valuable board presence.\n\nFinishing the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck generally closes games by multiplying the number of creatures entering the battlefield and then converting those entries into damage or overwhelming combat pressure.\n\nETB Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Agate Instigator"}},{"insert":" or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" on the battlefield, every additional copy becomes another source of direct damage.\nThis means a single Satya attack can represent several separate damage triggers rather than only one attacking creature.\n\nWide Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copying token-producing creatures can quickly create enough bodies to overwhelm the table.\nCards such as "},{"attributes":{"bold":true},"insert":"Angel of Invention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Boss's Chauffeur"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Exalted Sunborn"},{"insert":" become much stronger when their token production is repeated.\n\nAdditional Combats"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Éomer, Marshal of Rohan"}},{"insert":" can generate additional combat phases when the right attacking legendary creatures die.\nThis gives the deck another way to convert temporary copies into additional attacks.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya, Aetherflux Genius is best understood as a "},{"attributes":{"bold":true},"insert":"clone engine built around ETB and LTB value"},{"insert":".\nThat is the heart of the deck. "},{"attributes":{"bold":true},"insert":"Copy the best creature, get the ETB, decide whether to keep the copy, get paid again when it leaves, and make the next copy even better."},{"insert":"\n"}]}

































































































