723 views35 hrs ago
Commander
Size: 100Salt sum: 28.42
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Eviltuxedo

723 views35 hrs ago
Commander
Size: 100Salt sum: 28.42

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{"ops":[{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\n\nThe deck is built around a consistent early setup that enables cycling engines to begin generating value as quickly as possible. Ideally the first turns establish momentum through cheap cycling cards or setup pieces. Turn one often involves cycling a land like [[Barren Moor]], [[Secluded Steppe]], or [[Street Wraith]] to smooth draws and begin filling the graveyard.\n\nTurn two typically deploys a mana rock such as [[Arcane Signet]], [[Boros Signet]], [[Orzhov Signet]], [[Rakdos Signet]], [[Mind Stone]], or one of the talismans to accelerate into a turn-three commander.\n\nBy turn three the goal is to resolve [[Celes, Rune Knight]], which acts as the central engine of the deck. Once Celes is online, cycling cards begins generating additional value through discard triggers, draw effects, and ETB flicker engines.\n\nThe primary value engines are [[Astral Slide]] and [[Astral Drift]]. Each time you cycle a card, these enchantments allow you to exile and return creatures to repeatedly trigger powerful ETB effects. Creatures like [[Loran of the Third Path]] provide repeatable artifact and enchantment removal, while [[Sun Titan]] recurs key permanents such as cycling lands, mana rocks, or engine pieces. [[Skyclave Apparition]] and [[Solitude]] become repeatable removal tools when flickered, and [[Charming Prince]] or [[Restoration Angel]] can further extend these value chains.\n\nCycling itself becomes a major resource engine. Cards like [[Fluctuator]] drastically reduce cycling costs, allowing the deck to chain multiple cycling triggers in a single turn. [[Tectonic Reformation]] turns excess lands into cycling cards, ensuring the engine never runs out of fuel. [[Rooting Moloch]] and [[Abandoned Sarcophagus]] allow cycled cards to be reused or replayed, dramatically extending the deck’s resources over long games.\n\nDiscard payoffs form a second engine layer. Creatures and artifacts like [[Magmakin Artillerist]], [[Monument to Endurance]], [[Bone Miser]], [[Brallin, Skyshark Rider]], and [[Archfiend of Ifnir]] convert each cycling trigger into damage, card advantage, or board control. With several of these effects active, every card cycled becomes multiple layers of value: damage, draw, removal, and ETB triggers.\n\nBlink effects reinforce the strategy. Spells like [[Ephemerate]], [[Cloudshift]], and creatures such as [[Flickerwisp]] or [[Restoration Angel]] allow important ETB creatures to trigger again while also protecting them from removal. When paired with cycling flicker effects from [[Astral Drift]] or [[Astral Slide]], the deck can repeatedly reuse powerful ETB creatures across multiple turns.\n\n"},{"attributes":{"bold":true},"insert":"Synergy Lines"},{"insert":"\n\nSeveral interactions allow the deck to generate explosive turns or overwhelming value.\n\n[[Sun Titan]] becomes a powerful recursion engine when paired with [[Astral Slide]] or [[Astral Drift]], repeatedly returning cycling lands, mana rocks, and key engine pieces every turn cycle while your cycling triggers continue to accumulate value.\n\n[[Fluctuator]] dramatically increases the deck’s ceiling by reducing cycling costs. With enough cycling cards in hand, it becomes possible to chain large numbers of cycling triggers in a single turn, rapidly snowballing your discard payoffs and ETB engines.\n\n[[Tectonic Reformation]] converts every land drawn into a cycling card. Combined with [[Bone Miser]] or [[Monument to Endurance]], each discarded land can generate additional mana, damage, or card advantage while continuing to fuel your engines.\n\nThe deck also includes graveyard recursion and reshuffling tools to maintain longevity. If the deck becomes too depleted or graveyard strategies attempt to exploit your graveyard, discarding [[Kozilek, Butcher of Truth]] triggers its reshuffle ability, returning the graveyard to the library and resetting your resources.\n\nFinally, large cycling chains can create lethal damage turns once multiple discard payoffs are active. Repeated cycling triggers quickly scale into overwhelming pressure while drawing deeper into the deck to continue the engine.\n\nOver time, the deck converts every discarded card into multiple layers of value (damage, ETB triggers, recursion, and card draw) until opponents are overwhelmed by the constant stream of cycling engines and flicker interactions.\n\n"},{"attributes":{"bold":true},"insert":"Note"},{"insert":"\n\nThe deck has a \"b4\" combo in Felidar Guardian + Restoration Angel. The deck has no inherent payoff for infinite ETB/LTB. There's the potential of reanimating another player's payoff, but for the sake of this deck I'm comfortable keeping it in. \n"}]}

Commander

Qty: 1 Price: $39.99
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Wizard Knight
Celes, Rune Knight (fic) 201

Commander

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Burn

Qty: 1 Price: $0.69
Magmakin Artillerist
Whenever you discard one or more cards, this creature deals that much damage to each opponent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, it deals 1 damage to each opponent.
Creature - Elemental Pirate
Magmakin Artillerist (dft) 137

Burn

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Copy

Qty: 2 Price: $26.78
Dualcaster Mage
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Human Wizard
Dualcaster Mage (spg) 153
Jaxis, the Troublemaker
,
, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior
Jaxis, the Troublemaker (snc) 112

Copy

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Creature

Qty: 3 Price: $6.83
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (psos) 85p
Kulrath Zealot
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Warrior Elemental
Kulrath Zealot (ecl) 148
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 122

Creature

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Cycling

Qty: 2 Price: $0.84
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (c20) 76
Malboro
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Horror Plant
Malboro (fin) 106

Cycling

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Discard

Qty: 1 Price: $16.99
Glint-Horn Buccaneer
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature - Minotaur Pirate
Glint-Horn Buccaneer (pm20) 141p

Discard

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Draw

Qty: 4 Price: $36.46
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (drc) 102
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Street Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Creature - Wraith
Street Wraith (dmr) 429
Trumpeting Carnosaur
Trample
When this creature enters, discover 5.
, Discard this card: It deals 3 damage to target creature or planeswalker.
Creature - Dinosaur
Trumpeting Carnosaur (lci) 324

Draw

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Instant

Qty: 1 Price: $0.39
Personify
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Instant
Personify (ecl) 28

Instant

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Land

Qty: 33 (36 w/ MDFC)Price: $187.95
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (fic) 374
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (ons) 312
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (pbro) 257s
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (dmu) 378
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (eoc) 155
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (dmr) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (ons) 317
Glittering Massif
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain
Glittering Massif (eoc) 22
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 277
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (pip) 269
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fic) 481
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (lcc) 346
Plains
(
: Add
.)
Basic Land - Plains
Plains (fic) 478
Polluted Mire
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Polluted Mire (dmr) 253
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (blc) 327
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (peoe) 256p
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 312
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (eoc) 177
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Smoldering Crater
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Smoldering Crater (dmr) 257
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 373
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fic) 480

Land

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Ramp

Qty: 12 Price: $72.54
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Boros Signet
,
: Add
.
Artifact
Boros Signet (rav) 255
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (clb) 860
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
Oliphaunt
Trample
Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Elephant
Oliphaunt (ltr) 426
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dis) 165
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (wot) 79
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (soc) 428
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (clb) 878

Ramp

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Recursion

Qty: 16 Price: $95.94
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (otc) 45
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (4ed) 118
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (afc) 68
Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric
Metamorphosis Fanatic (dsc) 21
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (vis) 64
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (spg) 42
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Priest of Fell Rites
, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Human Warlock
Priest of Fell Rites (fic) 328
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Puppeteer Clique (ecc) 84
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (otc) 86
Sister Hospitaller
Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
Creature - Human Cleric
Sister Hospitaller (40k) 141
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (fic) 286
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (c20) 101
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (mh1) 113
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 413

Recursion

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Removal

Qty: 14 Price: $95.66
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (otp) 35
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (ecc) 70
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (bro) 304
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Pest Control (big) 22
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (znr) 39
Skycrash
Destroy target artifact.
Cycling
(
, Discard this card: Draw a card.)
Instant
Skycrash (dft) 146
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (mh2) 32
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Spectacular Pileup (dft) 378
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (gdy) 4
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Tokens

Qty: 2 Price: $34.28
Mardu Siegebreaker
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Creature - Human Warrior
Mardu Siegebreaker (tdm) 206
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (ptdm) 33p

Tokens

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Tutor

Qty: 2 Price: $15.98
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266

Tutor

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Deck Info

Deck stats

39 pips - 31 cards
32 mana - 28 cards
0 pips - 0 cards
0 mana - 7 cards
31 pips - 23 cards
27 mana - 25 cards
18 pips - 13 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\n\nThe deck is built around a consistent early setup that enables cycling engines to begin generating value as quickly as possible. Ideally the first turns establish momentum through cheap cycling cards or setup pieces. Turn one often involves cycling a land like [[Barren Moor]], [[Secluded Steppe]], or [[Street Wraith]] to smooth draws and begin filling the graveyard.\n\nTurn two typically deploys a mana rock such as [[Arcane Signet]], [[Boros Signet]], [[Orzhov Signet]], [[Rakdos Signet]], [[Mind Stone]], or one of the talismans to accelerate into a turn-three commander.\n\nBy turn three the goal is to resolve [[Celes, Rune Knight]], which acts as the central engine of the deck. Once Celes is online, cycling cards begins generating additional value through discard triggers, draw effects, and ETB flicker engines.\n\nThe primary value engines are [[Astral Slide]] and [[Astral Drift]]. Each time you cycle a card, these enchantments allow you to exile and return creatures to repeatedly trigger powerful ETB effects. Creatures like [[Loran of the Third Path]] provide repeatable artifact and enchantment removal, while [[Sun Titan]] recurs key permanents such as cycling lands, mana rocks, or engine pieces. [[Skyclave Apparition]] and [[Solitude]] become repeatable removal tools when flickered, and [[Charming Prince]] or [[Restoration Angel]] can further extend these value chains.\n\nCycling itself becomes a major resource engine. Cards like [[Fluctuator]] drastically reduce cycling costs, allowing the deck to chain multiple cycling triggers in a single turn. [[Tectonic Reformation]] turns excess lands into cycling cards, ensuring the engine never runs out of fuel. [[Rooting Moloch]] and [[Abandoned Sarcophagus]] allow cycled cards to be reused or replayed, dramatically extending the deck’s resources over long games.\n\nDiscard payoffs form a second engine layer. Creatures and artifacts like [[Magmakin Artillerist]], [[Monument to Endurance]], [[Bone Miser]], [[Brallin, Skyshark Rider]], and [[Archfiend of Ifnir]] convert each cycling trigger into damage, card advantage, or board control. With several of these effects active, every card cycled becomes multiple layers of value: damage, draw, removal, and ETB triggers.\n\nBlink effects reinforce the strategy. Spells like [[Ephemerate]], [[Cloudshift]], and creatures such as [[Flickerwisp]] or [[Restoration Angel]] allow important ETB creatures to trigger again while also protecting them from removal. When paired with cycling flicker effects from [[Astral Drift]] or [[Astral Slide]], the deck can repeatedly reuse powerful ETB creatures across multiple turns.\n\n"},{"attributes":{"bold":true},"insert":"Synergy Lines"},{"insert":"\n\nSeveral interactions allow the deck to generate explosive turns or overwhelming value.\n\n[[Sun Titan]] becomes a powerful recursion engine when paired with [[Astral Slide]] or [[Astral Drift]], repeatedly returning cycling lands, mana rocks, and key engine pieces every turn cycle while your cycling triggers continue to accumulate value.\n\n[[Fluctuator]] dramatically increases the deck’s ceiling by reducing cycling costs. With enough cycling cards in hand, it becomes possible to chain large numbers of cycling triggers in a single turn, rapidly snowballing your discard payoffs and ETB engines.\n\n[[Tectonic Reformation]] converts every land drawn into a cycling card. Combined with [[Bone Miser]] or [[Monument to Endurance]], each discarded land can generate additional mana, damage, or card advantage while continuing to fuel your engines.\n\nThe deck also includes graveyard recursion and reshuffling tools to maintain longevity. If the deck becomes too depleted or graveyard strategies attempt to exploit your graveyard, discarding [[Kozilek, Butcher of Truth]] triggers its reshuffle ability, returning the graveyard to the library and resetting your resources.\n\nFinally, large cycling chains can create lethal damage turns once multiple discard payoffs are active. Repeated cycling triggers quickly scale into overwhelming pressure while drawing deeper into the deck to continue the engine.\n\nOver time, the deck converts every discarded card into multiple layers of value (damage, ETB triggers, recursion, and card draw) until opponents are overwhelmed by the constant stream of cycling engines and flicker interactions.\n\n"},{"attributes":{"bold":true},"insert":"Note"},{"insert":"\n\nThe deck has a \"b4\" combo in Felidar Guardian + Restoration Angel. The deck has no inherent payoff for infinite ETB/LTB. There's the potential of reanimating another player's payoff, but for the sake of this deck I'm comfortable keeping it in. \n"}]}
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