AdorkableMia
1.2k views48 days ago
Commander
Size: 100Salt sum: 48.59
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{"ops":[{"insert":"This deck has a learning curve but I promise you it's worth it. I HIGHLY recommend sorting the cards by creatures and their CMC either on archidekt or a piece of paper. That will speed up your tutoring process (and your friends will thank you).\n\nWin-con (if this is so you care about) - tutor your way up to craterhoof. Put out bodies along the way using gruff triplets, protean hulk and 0 or low cmc creatures and/or especially avenger of zendikar. Crashing drawbridge will help you swing immediately. Archetype of imagination will also let you get past large boards.\n\nThis is first and foremost a toolbox deck. Each creature in the deck is there to solve a specific problem. Babe of Progress will shut down enchantment and artifact heavy decks, loaming shaman will save you from mill decks. And there's plenty of general removal pieces like acidic slime. Keep an eye on the board and remember: \"toolbox finds a way.\"\n\nYour first priority should be protecting vannifar. She is the engine and will be a HIGH priority target. There are multiple lines you can use to protect her, but I highly recommend holding up a counter spell before you tutor out slippery bogbonder or tribute mage into swiftfoot boots.\n\nThe biggest weakness of this deck is that it can be too defensive. Getting swung at repeatedly either means you'll die, or you'll lose all your creatures, and by extension all your lines and options. That said, don't be afraid to take a little bit of damage in favor of chasing those lines.\n\n\"Why don't you have all the untap on etb creatures? Or pemin's aura?\"\n\nI tried them, and it turned the deck into a full combo deck that played every game the same. Being able to untap vannifar a ton can lead to a lot of solitare games that are miserable for everyone. That said, if you want to make the deck more powerful, add more untap. If you want to lower the power level, remove some of the untap engines. Season to taste.\n"}]}
Commander
Commander
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Bodies
Bodies
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Counterspells
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Counterspells
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Draw
Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Enchantment

Draw
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Removal
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Tutor
Tutor
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Untap
Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura

Untap
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Win Conditions
Win Conditions
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Maybeboard
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Maybeboard
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Wishlist
Wishlist
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck has a learning curve but I promise you it's worth it. I HIGHLY recommend sorting the cards by creatures and their CMC either on archidekt or a piece of paper. That will speed up your tutoring process (and your friends will thank you).\n\nWin-con (if this is so you care about) - tutor your way up to craterhoof. Put out bodies along the way using gruff triplets, protean hulk and 0 or low cmc creatures and/or especially avenger of zendikar. Crashing drawbridge will help you swing immediately. Archetype of imagination will also let you get past large boards.\n\nThis is first and foremost a toolbox deck. Each creature in the deck is there to solve a specific problem. Babe of Progress will shut down enchantment and artifact heavy decks, loaming shaman will save you from mill decks. And there's plenty of general removal pieces like acidic slime. Keep an eye on the board and remember: \"toolbox finds a way.\"\n\nYour first priority should be protecting vannifar. She is the engine and will be a HIGH priority target. There are multiple lines you can use to protect her, but I highly recommend holding up a counter spell before you tutor out slippery bogbonder or tribute mage into swiftfoot boots.\n\nThe biggest weakness of this deck is that it can be too defensive. Getting swung at repeatedly either means you'll die, or you'll lose all your creatures, and by extension all your lines and options. That said, don't be afraid to take a little bit of damage in favor of chasing those lines.\n\n\"Why don't you have all the untap on etb creatures? Or pemin's aura?\"\n\nI tried them, and it turned the deck into a full combo deck that played every game the same. Being able to untap vannifar a ton can lead to a lot of solitare games that are miserable for everyone. That said, if you want to make the deck more powerful, add more untap. If you want to lower the power level, remove some of the untap engines. Season to taste.\n"}]}


























































































