Slinking_Odin
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Commander
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Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

Blink
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Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
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Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman

Orthion, Hero of Lavabrink
, : Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Soldier

Copy
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Draw
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Finisher
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Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Land
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Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
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Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Ramp
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Recursion
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Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Vengeful Ancestor
Flying
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Creature - Dragon Spirit

Removal
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Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Stax
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Tokens
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Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Legendary Creature - Angel

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter

Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
{"ops":[{"insert":"To get this out of the way first; this is not a "},{"insert":{"card-link":"Hinata, Dawn-Crowned"}},{"insert":" deck as much as it is very grindy ETB focused deck that uses Hinata as a bit of extra protection/ramp. Other commanders that provide similar bits of extra value are: "},{"insert":{"card-link":"Narset, Enlightened Exile"}},{"insert":" (main benefit would be stealing from opponent graveyards while denying recursion decks resources), "},{"insert":{"card-link":"Satya, Aetherflux Genius"}},{"insert":" (synergistic with the token creation/extra combat engines), "},{"insert":{"card-link":"Kykar, Wind's Fury"}},{"insert":" (the tokens he creates serve as a bit of ramp and synergize with the ETB burn effects), "},{"insert":{"card-link":"Elsha of the Infinite"}},{"insert":" (provides a bit of card advantage and a nice little flash bonus), "},{"insert":{"card-link":"Arthur, Marigold Knight"}},{"insert":" (his bounce effect would synergize with the ETB effects and act as extra card advantage), "},{"insert":{"card-link":"Cayth, Famed Mechanist"}},{"insert":" (her Fabricate and populate ability synergizes with the token generation of this deck), "},{"insert":{"card-link":"Gandalf of the Secret Fire"}},{"insert":" (gives slightly slow recursion on your instant and sorcery cards while he is out), "},{"insert":{"card-link":"Dynaheir, Invoker Adept"}},{"insert":" (gives the few creatures with activated abilities the ability to activate them the turn you play them.), or "},{"insert":{"card-link":"Sevinne, the Chronoclasm"}},{"insert":" (Useful only as a blocker to prevent combat damage). You could also use "},{"insert":{"card-link":"The War Doctor"}},{"insert":"/"},{"insert":{"card-link":"Adric, Mathematical Genius"}},{"insert":" for the exile synergy and ability copying, or any combination of partner commanders that give you Jeskai. Some of the Partner Commanders that I would most strongly consider are "},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":", "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":", "},{"insert":{"card-link":"Krark, the Thumbless"}},{"insert":", or "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":".\n\nWith that out of the way, the goal of this deck is repeatedly activating ETB effects. Your main methods of doing so are blink effects (either non-permanent spells like "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" or permanent turn after turn ones like "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":") and copy/clone generation (like "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" or "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":"). Your ETB effects provide a suite of effects that range from draw, to draw, to removal, and beyond. There are further cards that help with all these things, like "},{"insert":{"card-link":"Teferi's Ageless Insight"}},{"insert":" providing extra draw, "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" to make ALL ETBs also burn, and "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" to double up all ETB effects. You've also got a bare bones interaction suite, "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", "},{"insert":{"card-link":"Counterspell"}},{"insert":", "},{"insert":{"card-link":"Mana Drain"}},{"insert":" etc. to help get you to a point where your control engine is too powerful for anyone else to reasonably stop. \n\nOnce you are reasonably churning through cards and holding advantage, you have a few win conditions you can be working towards. The most basic is just regular combat, getting pieces on the board and preventing your opponents from having them and swinging in with them. The Second win con is burn, getting at least one ETB burn card out and then utilizing your phasing to repeatedly burn with those effects. Then, we get to the more interesting win cons: Combos. There are 12, so I am not going to go into details about all of them, but they are mostly either infinite token generation combos (thus allowing for infinite burn or just getting a board big enough to kill everyone) or creating infinite combats (achieving a similar result. If you'd like the details, feel free to export the deck and import it into Commander Spellbook. If you don't want to include combos, the sideboard should let you swap out some of those combo pieces for either consistency or just a more conservative strategy.\n\nEither way, your final pieces are "},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":" and "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":". While they do have useful cast effects that work with the rest of the deck, their main purpose is to make sure you never lose to deck out, and can keep pulling the same threats back out again and again.\n"}]}






































































































