ItsMalte
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Commander
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Commander
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Discard
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Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Drain
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Karazikar, the Eye Tyrant
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Legendary Creature - Beholder

Nelly Borca, Impulsive Accuser
Vigilance
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Legendary Creature - Human Detective

Draw
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Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Goad
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Land
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Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

Xantcha, Sleeper Agent
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Creature - Minion Phyrexian

Politics
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Champions of Minas Tirith
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Creature - Human Soldier

Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Protection
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Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Ramp
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Removal
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Stax
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Court of Locthwain
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Enchantment

Theft
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Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Tokens
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Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker

Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment

Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Mathas, Fiend Seeker
Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
Legendary Creature - Vampire

Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background

Olórin's Searing Light
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"\n"},{"attributes":{"bold":true},"insert":"👑 Queen Marchesa – The Political Monarch"},{"insert":"\n\n\n“You may sit upon the throne… but only as long as I allow it.”\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"📜 Introduction"},{"insert":"\n\n\nThis deck is built around the Monarch mechanic and the politics of keeping it. Queen Marchesa brings the crown into play, and from then on the game revolves around holding it, taxing aggression, and manipulating combat.\n\nUnlike most stax or pillowfort lists, this version leans on heavy card draw and ramp to always stay ahead on resources, plus a political toolkit that shifts aggression toward opponents. You don’t just sit behind defenses — you redirect the fight, ensuring that the path to the crown runs through someone else’s board.\n\nThe endgame is clear: outlast, out-draw, and out-politic the table until your finishers can clean up.\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"👑 Commander Role – Queen Marchesa"},{"insert":"\n\n\nGuarantees Monarch is in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Produces assassins if you lose it, providing resilience."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Her mere presence sets the political stage: “Attack me and pay the price.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🎲 Gameplan"},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3)"},{"insert":"\n\n\nRamp into play with Sol Ring, Signets, Smothering Tithe, Curse of Opulence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Establish early defense (Ghostly Prison, Crawlspace, Baird, Steward of Argive)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Queen Marchesa early — the earlier you become Monarch, the more value snowballs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Esper Sentinel / Mangara / Necropotence to immediately fill your hand with options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–7)"},{"insert":"\n\n\nPolitical leverage comes online:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karazikar, Kardur, Disrupt Decorum goad enemies into fighting each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, Orzhov Advokist, Master of Ceremonies, Nils reward opponents for ignoring you and punish them for aggression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Xantcha and the Impetus auras turn enemy creatures into weapons against their own controller."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Your card draw ensures you always have an answer, while Monarch and the Courts keep resources flowing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stay defensive with Comeuppance, Inkshield, Boros Charm — opponents will hesitate once they realize you have “gotchas.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Late Game (Turn 8+)"},{"insert":"\n\n\nOnce the table is weakened from infighting, drop haymakers:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ruinous Ultimatum to wipe opponents while preserving your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bolas’s Citadel to churn through your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Twilight Prophet, Skyline Despot, Gisela for inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Taunt from the Rampart to weaponize the entire board against itself."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"\n\nAt this stage, you’re drawing far more cards than anyone else and ramp has set you up to cast back-to-back answers until the crown is unshakable.\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🛡️ Key Cards & Synergies"},{"insert":"\n\n\nCard Advantage: Monarch, Necropotence, Wedding Ring, Mangara, Esper Sentinel, Master of Ceremonies, Courts cycle, Twilight Prophet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp & Acceleration: Smothering Tithe, Curse of Opulence, Sol Ring, Signets, fast-fetch mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense & Taxation: Ghostly Prison, Crawlspace, Windborn Muse, Kazuul, Baird, Nils."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Political Tools (shifting aggression):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goad & Incentives: Disrupt Decorum, Kardur, Karazikar, Shiny/Ghoulish Impetus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reward Opponents: Breena, Orzhov Advokist, Master of Ceremonies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Punish Aggression: Emberwilde Captain, Kambal (both versions), Xantcha."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Finishers: Ruinous Ultimatum, Bolas’s Citadel, Taunt from the Rampart, Gisela, Skyline Despot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"⚖️ Strengths & Weaknesses"},{"insert":"\n\n\nStrengths\n\nUnmatched card advantage via Monarch + draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong ramp to outpace opponents and cast haymakers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Political toolkit that shifts pressure away from you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deterrents make attacking you costly and unattractive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Big finishers that close games decisively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nWeaknesses\n\nMonarch lost without backup engines = stalled card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can be vulnerable to fast combo decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Table politics can flip if everyone unites against you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🎭 Piloting Tips"},{"insert":"\n\n\nUse politics as a shield: highlight threats, remind others that attacking you is inefficient, and encourage them to fight each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage incentive pieces (Breena, Advokist, Master of Ceremonies): make deals, keep others invested in ignoring you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Never waste removal early — your draw will find the right answer later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Monarch with layers: taxes + political manipulation + instant-speed tricks like Inkshield or Comeuppance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pivot late: once you’re up several cards, unleash a finisher before anyone can mount a comeback."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🔧 Flex Slots & Upgrades"},{"insert":"\n\n\nMore politics: Spectacular Showdown, Grenzo, Havoc Raiser."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More ramp/draw: Dockside Extortionist, Archivist of Oghma."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More lockdown: Archangel of Tithes, Sphere of Safety."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors: Vampiric Tutor, Enlightened Tutor for consistency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🏰 Closing Thoughts"},{"insert":"\n\n\nThis deck is not just about defending the crown — it’s about shaping the battlefield. Between Monarch draw, heavy ramp, taxing defenses, and political pressure, you’re always ahead on resources while opponents exhaust themselves against each other.\n\nPlay Marchesa like a true monarch: let others bleed for the throne, then strike when the kingdom is weakest.\n\n"}]}








































































































































