286
7/31/2023
Odric , dans l'armée
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $108.00
Salt Sum: 21.6
286
7/31/2023
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Commander

Quantity: 1Price: $0.49
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (m13) 23
1

Anthem

Quantity: 9Price: $15.37
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (m13) 8
1
Daru Warchief

Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.

Creature
Daru Warchief (scg) 6
1
Glorious Anthem

Creatures you control get +1/+1.

Enchantment
Glorious Anthem (m21) 21
1
Heraldic Banner

As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (eld) 222
1
Radiant Destiny

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Enchantment
Radiant Destiny (rix) 18
1
Shared Triumph

As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1.

Enchantment
Shared Triumph (ons) 53
1
Spear of Heliod

Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Artifact Enchantment
Spear of Heliod (ths) 33
1
Thalia's Lieutenant

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Creature
Thalia's Lieutenant (c20) 103
1
Veteran Swordsmith

Other Soldier creatures you control get +1/+0.

Creature
Veteran Swordsmith (m10) 39
1

Combat tricks rigolo

Quantity: 2Price: $0.84
Abu Ja'far

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Creature
Abu Ja'far (chr) 1
1
Taranika, Akroan Veteran

Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Creature
Taranika, Akroan Veteran (thb) 39
1

Draw

Quantity: 5Price: $18.25
Arch of Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.

Land
Arch of Orazca (tsr) 404
1
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (som) 167
1
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (cmr) 324
1
Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (jmp) 121
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (dst) 140
1

Land

Quantity: 34Price: $13.64
Blighted Steppe

{T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Land
Blighted Steppe (bfz) 232
1
Daru Encampment

{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.

Land
Daru Encampment (ons) 315
1
Drifting Meadow

Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Drifting Meadow (c20) 271
1
Forbidding Watchtower

Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Land
Forbidding Watchtower (ulg) 140
1
Idyllic Grange

({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

Land
Idyllic Grange (eld) 246
1
Memorial to Glory

Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Land
Memorial to Glory (dom) 244
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c21) 304
1
Plains

({T}: Add {W}.)

Land
Plains (mrd) 288
1
Plains

({T}: Add {W}.)

Land
Plains (m11) 230
1
Plains

({T}: Add {W}.)

Land
Plains (m11) 233
1
Plains

({T}: Add {W}.)

Land
Plains (rtr) 250
1
Plains

({T}: Add {W}.)

Land
Plains (ktk) 252
1
Plains

({T}: Add {W}.)

Land
Plains (xln) 262
7
Plains

({T}: Add {W}.)

Land
Plains (xln) 263
2
Plains

({T}: Add {W}.)

Land
Plains (rix) 192
6
Plains

({T}: Add {W}.)

Land
Plains (iko) 262
1
Plains

({T}: Add {W}.)

Land
Plains (jmp) 38
1
Plains

({T}: Add {W}.)

Land
Plains (znr) 268
2
Secluded Steppe

Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (ddc) 25
1
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (scg) 143
1
Windbrisk Heights

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Land
Windbrisk Heights (md1) 18
1

Mana Acceleration

Quantity: 5Price: $4.21
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (cmr) 27
1
Marble Diamond

Marble Diamond enters the battlefield tapped. {T}: Add {W}.

Artifact
Marble Diamond (cmr) 323
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (ima) 219
1
Moonsilver Key

{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Artifact
Moonsilver Key (mid) 255
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c13) 259
1

Protection

Quantity: 5Price: $2.27
Frontline Medic

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.

Creature
Frontline Medic (c20) 89
1
Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Make a Stand (cmr) 32
1
Rootborn Defenses

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Instant
Rootborn Defenses (c19) 74
1
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (cmr) 388
1
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52
1

Removal

Quantity: 13Price: $8.71
Bounty Agent

Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Creature
Bounty Agent (grn) 2
1
Catapult Master

Tap five untapped Soldiers you control: Exile target creature.

Creature
Catapult Master (ddf) 18
1
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (c21) 86
1
Collective Effort

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

Sorcery
Collective Effort (emn) 17
1
Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Instant
Condemn (c17) 58
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (mmq) 18
1
Intrepid Hero

{T}: Destroy target creature with power 4 or greater.

Creature
Intrepid Hero (8ed) 26
1
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (con) 11
1
Mass Calcify

Destroy all nonwhite creatures.

Sorcery
Mass Calcify (m15) 18
1
Palace Jailer

When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.

Creature
Palace Jailer (plst) CN2-18
1
Purge

Destroy target artifact creature or black creature. It can't be regenerated.

Instant
Purge (dst) 12
1
Ravnica at War

Exile all multicolored permanents.

Sorcery
Ravnica at War (war) 28
1
Unified Strike

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

Instant
Unified Strike (ons) 58
1

Tokens

Quantity: 15Price: $10.03
Basri Ket

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Planeswalker
Basri Ket (m21) 7
1
Call the Coppercoats

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Instant
Call the Coppercoats (c20) 23
1
Evangel of Heliod

When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Evangel of Heliod (ths) 11
1
First Response

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

Enchantment
First Response (m15) 12
1
Haazda Marshal

Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Creature
Haazda Marshal (grn) 13
1
Horn of Valhalla

Artifact
Horn of Valhalla // Ysgard's Call (clb) 26
1
Launch the Fleet

Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Sorcery
Launch the Fleet (jou) 15
1
Lena, Selfless Champion

When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

Creature
Lena, Selfless Champion (m19) 21
1
Lieutenants of the Guard

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Creature
Lieutenants of the Guard (cn2) 16
1
Nomads' Assembly

Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Nomads' Assembly (c14) 82
1
Precinct Captain

First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

Creature
Precinct Captain (ddo) 22
1
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (m15) 26
1
Reverent Hoplite

When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Reverent Hoplite (thb) 33
1
Veteran Soldier

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

Enchantment
Veteran Soldier (clb) 48
1
Wyrm's Crossing Patrol

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Wyrm's Crossing Patrol (clb) 51
1

Utility

Quantity: 5Price: $26.17
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

Instant
Akroma's Will (cmr) 3
1
Bereaved Survivor

Creature
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
1
Preeminent Captain

First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

Creature
Preeminent Captain (m15) 25
1
Selfless Squire

Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

Creature
Selfless Squire (c21) 103
1
Sentinel of the Eternal Watch

Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.

Creature
Sentinel of the Eternal Watch (ori) 30
1

Voltron goes BRRR

Quantity: 1Price: $0.35
Veteran's Armaments

Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2}

Artifact Tribal
Veteran's Armaments (mor) 146
1

À changer

Quantity: 5Price: $7.67
Cathar Commando

Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
1
Consul's Lieutenant

First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Creature
Consul's Lieutenant (ori) 11
1
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (soi) 16
1
Staunch Shieldmate

Creature
Staunch Shieldmate (m21) 39
1
Thraben Inspector

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Thraben Inspector (2xm) 35
1

Maybeboard

Quantity: 2Price: $1.18
Stalwart Pathlighter

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Creature
Stalwart Pathlighter (mic) 9
1
Valiant Veteran

Other Soldiers you control get +1/+1. {3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.

Creature
Valiant Veteran (dmu) 38
1

Deck Stats

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