tihj
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Commander
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{"ops":[{"insert":"Overview and Key Cards "},{"attributes":{"header":2},"insert":"\n"},{"insert":"By the end of this primer, you will be able to pilot this deck just as well as I. Maybe better. It is, after all a Pilot Deck. Let's look over the commander: \n[Kotori, Pilot Prodigy] is a 2/4 for 1 W U. Gives vehicles crew 2 and at the beginning of my combat, target artifact creature I control gains lifelink and vigilance until end of turn. \nThe main attractive factor, of course, is the crew 2, but the keywords are certainly useful. Our main items of attention, with high crew costs, will be our [[Salvation Engine]], [[Parhelion II]], and [[The Prydwen, Steel Flagship]]. Parhelion II, of these, is the best. Easily. \nWe will further emphasise creature of power 2, for ease of crewing, and vehicle based ramp and draw. Let's now go over our best cards: \n[[Urza, Prince of Kroog]] gives all artifact creatures (including vehicles), +2/+2. Further, you can pay 6 generic to create a 1/1 copy of target artifact. Ideally, this would be Parhelion. Suddenly, you don't have to crew it, it has built in evasion from flying, and you get 2 4/4 fliers every attack. \nAnother anthem is present in [[Salvation Engine]]. Giving all your artifacts the same buff of +2/+2 and recurs a dead artifact every turn. Oh, and it's a 6/10. Cause why not? \nTo protect these artifacts, we stick in [[Losheel, Clockwork Scholar]]. Preventing all combat damage to our attacking artifacts, and drawing a card every turn an artifact enters. Beautiful in this deck, protecting our big 6/10 attackers. \nFinally in this section, let's give a mention to [[Rise and Shine]]. Making one of your vehicles a permanent 4/4 attacker with no need to crew, OR overload it to make your whole board alive. Magnifique. This card is the ideal we are going for. \nKey Card Packages "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp: \nCause we aren't in green, our ramp is all artifacts. But all the better for it. \n[[Colossal Plow]] is there to help us, with an early crew target that is reduced a ton by Kotori, providing essentially 6 free life and 3 extra mana every turn from turn 3 with Kotori's lifelink.\n[[Cultivator's Caravan]] is further here as a mana rock, a good payoff for our vehicle strategem.\n[[Voyager Quickwelder]], [[Foundry Inspector]] and [[Etherium Sculptor]] all reduce our artifact costs, and the former two can crew our vehicles.\n[[Cosima, God of the Voyage]] is secretly excellent, broken in landfall and all sorts of artifact strategies. Pick one up when you can, you won't regret it.\n[[Palladium Myr]] accelerates us and helps crew vehicles, great.\n[[Crystal Skull, Isu Spyglass]] accelerates a turn and permanently gives us access to the top of our library as a card. Nice.\n[[Reckoner Bankbuster]] also synergises with the vehicle theme and is all around just good.]]\n[[Sol Ring]] and [[Arcane Signet]] are staples for a reason.\nDraw: \nWe all love card draw. And I have a LOT of card draw in this deck. Let's surmise: \nO.K. draw: \n[[Board the Weatherlight]], [[Thought Monitor]], [[Thopter Spy Network]]. \n[[Board the Weatherlight]] helps us dig for more vehicle to put in to play and is decently prices.\n[[Thought Monitor]] can give you 2 cards for as little as 1 mana and a crewing body, so that's nice.\n[[Thopter Spy Network]] is more here for the tokens it creates, but a card every turn cycle is nice.\nGood Draw: \n[[Universal Surveillance]] is usually very nice and can grab us tons of cards for very little.\n[[Voyage Home]] gives us three cards and three life, and at 5 artifacts in play is essentially Healing Salve and Ancestral Recall stapled together.\n[[Losheel, Clockwork Scholar]] is more here for the protection, but the cards are very nice as a bonus. \n[[Sai, Master Thopterist]] can get us cards but the having to sack artifacts is a bit annoying. Fortunately, we are up to our ears in recursion.\n[[Mu Yanling, Wind Rider]] granting our vehicles flying is just great, and a card a turn doesn't go unappreciated.\nGreat Draw: \n[[Tezzeret, Betrayer of Flesh]] provides good filtering for a +1, permanently crews a vehicle for -2, and has a buster ult. It lets us tap all our vehicles to crew each other and draw 500 cards on the end step before our turn. Incredible.\n [[Cosima, God of the Voyage]], as well as providing good ramp, is a huge help in drawing a load of cards when she returns. If we draw lands, that is.\n [[Miles \"Tails\" Prower]] only draws cards on our flying vehicles entering, but pair with Mu Yanlign and we are drawing up a storm.\n [[Sram, Senior Edificer]] is straight up cantriping our vehicles. Great in so many strategies. \n [[Weatherlight]] gives us a [[Board the Weatherlight]] every time it connects. Now that's flavorful.\n [[Reckoner Bankbuster]], like Cosima, provides good ramp and good card draw. Lovely.\n [[The Indomitable]]. Note the lack of \"One or more\" if we connect with 5 creatures, we draw 5 cards. Add in built-in recursion and you have got one helluva card.\n [[Smuggler's Copter]] broke standard for a time because it was so good. And it's even better in a vehicle deck!\nRemoval/Interaction: \nNot as much removal as I perhaps should have. \nI have the staples, in [[Generous Gift]], [[Swords to Plowshares]], [[Dovin's Veto]], [[Counterspell]] and [[Witch Enchanter]]. \nThen, of course the synergy pieces: \n[[Skysovereign, Consul Flagship]], [[Organic Extinction]] and [[Dispatch]] Skysovereign picking off their dorks, Organic Extinction being a generally great board wipe for this kinda deck, and Dispatch straight up exiling for 1 mana if i have any kind of board at all are all great. \nRemaining Categories \nWe have three Tutors in [[Deadeye Quatermaster]], [[Guidelight Pathmaker]] and [[From Father to Son]]. Of these, I like From Father to Son the best, but happy day to see any of 'em in my hand. \nWe have 4 card recursion cards: [[Salvation Engine]], [[Dance of the Manse]], [[Hanna, Ship's Navigator]] and [[Ironsoul Enforcer]]. \nOf these, Dance of the Manse is preferred after a board wipe and Hanna otherwise as it doesn't have to risk attacking. \nWe further have 5 cards I would classify as \"Finishers\", though opinions and definitions may vary. Namely; [[Rise and Shine]], [[The Prydwen, Steel Flagship]], [[Parhelion II]], [[Valor's Flagship]] and [[Urza, Prince of Kroog]]. I like Parhelion II the best, but The Prydwen is nothing to scoff at. These cards can all finish games, and they are all the better for it. \nPossible Upgrades to make \nMost of these I won't have done for price reason or for bracket reason, but if you have enough feel free to give these a go: \n[[Enlightened Tutor]], to tutor up our next card mainly, in \n[[Simulacrum Synthesizer]]. Broken in any artifact deck, and this is no exclusion. \n[[Urza, High Lord Artificer]] is also excellent in this deck for obvious reasons. \n[[Illustrious Wanderglyph]] is awesome and I love the art. Finally, we have \n[[Karn, Legacy Reforged]]. March of the Machines: The Aftermath produced so many great cards, Karn chief among them.\n"}]}
Artifact
Mobilizer Mech
Flying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Shorikai, Genesis Engine
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Artifact
(CTRL to add secondary)
Copy
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Legendary Creature Artifact - Robot

Copy
(CTRL to add secondary)
Counters
Katsumasa, the Animator
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature - Artificer Moonfolk

Counters
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Draw
Cosima, God of the Voyage
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Legendary Creature - God


Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle

Tezzeret, Betrayer of Flesh
The first activated ability of an artifact you activate each turn costs less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Legendary Planeswalker - Tezzeret

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Draw
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Finisher
Finisher
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Land
Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Colossal Plow
Whenever this Vehicle attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Removal
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Tokens
Born to Drive
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — , Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — , Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Enchantment - Aura

Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Prodigy's Prototype
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Tokens
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Tutor
From Father to Son
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
Artifact - Vehicle

Tutor
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Sideboard
Mindlink Mech
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Artifact - Vehicle

Muzzio, Visionary Architect
, : Look at the top X cards of your library, where X is the greatest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Legendary Creature - Human Artificer

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Overview and Key Cards "},{"attributes":{"header":2},"insert":"\n"},{"insert":"By the end of this primer, you will be able to pilot this deck just as well as I. Maybe better. It is, after all a Pilot Deck. Let's look over the commander: \n[Kotori, Pilot Prodigy] is a 2/4 for 1 W U. Gives vehicles crew 2 and at the beginning of my combat, target artifact creature I control gains lifelink and vigilance until end of turn. \nThe main attractive factor, of course, is the crew 2, but the keywords are certainly useful. Our main items of attention, with high crew costs, will be our [[Salvation Engine]], [[Parhelion II]], and [[The Prydwen, Steel Flagship]]. Parhelion II, of these, is the best. Easily. \nWe will further emphasise creature of power 2, for ease of crewing, and vehicle based ramp and draw. Let's now go over our best cards: \n[[Urza, Prince of Kroog]] gives all artifact creatures (including vehicles), +2/+2. Further, you can pay 6 generic to create a 1/1 copy of target artifact. Ideally, this would be Parhelion. Suddenly, you don't have to crew it, it has built in evasion from flying, and you get 2 4/4 fliers every attack. \nAnother anthem is present in [[Salvation Engine]]. Giving all your artifacts the same buff of +2/+2 and recurs a dead artifact every turn. Oh, and it's a 6/10. Cause why not? \nTo protect these artifacts, we stick in [[Losheel, Clockwork Scholar]]. Preventing all combat damage to our attacking artifacts, and drawing a card every turn an artifact enters. Beautiful in this deck, protecting our big 6/10 attackers. \nFinally in this section, let's give a mention to [[Rise and Shine]]. Making one of your vehicles a permanent 4/4 attacker with no need to crew, OR overload it to make your whole board alive. Magnifique. This card is the ideal we are going for. \nKey Card Packages "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp: \nCause we aren't in green, our ramp is all artifacts. But all the better for it. \n[[Colossal Plow]] is there to help us, with an early crew target that is reduced a ton by Kotori, providing essentially 6 free life and 3 extra mana every turn from turn 3 with Kotori's lifelink.\n[[Cultivator's Caravan]] is further here as a mana rock, a good payoff for our vehicle strategem.\n[[Voyager Quickwelder]], [[Foundry Inspector]] and [[Etherium Sculptor]] all reduce our artifact costs, and the former two can crew our vehicles.\n[[Cosima, God of the Voyage]] is secretly excellent, broken in landfall and all sorts of artifact strategies. Pick one up when you can, you won't regret it.\n[[Palladium Myr]] accelerates us and helps crew vehicles, great.\n[[Crystal Skull, Isu Spyglass]] accelerates a turn and permanently gives us access to the top of our library as a card. Nice.\n[[Reckoner Bankbuster]] also synergises with the vehicle theme and is all around just good.]]\n[[Sol Ring]] and [[Arcane Signet]] are staples for a reason.\nDraw: \nWe all love card draw. And I have a LOT of card draw in this deck. Let's surmise: \nO.K. draw: \n[[Board the Weatherlight]], [[Thought Monitor]], [[Thopter Spy Network]]. \n[[Board the Weatherlight]] helps us dig for more vehicle to put in to play and is decently prices.\n[[Thought Monitor]] can give you 2 cards for as little as 1 mana and a crewing body, so that's nice.\n[[Thopter Spy Network]] is more here for the tokens it creates, but a card every turn cycle is nice.\nGood Draw: \n[[Universal Surveillance]] is usually very nice and can grab us tons of cards for very little.\n[[Voyage Home]] gives us three cards and three life, and at 5 artifacts in play is essentially Healing Salve and Ancestral Recall stapled together.\n[[Losheel, Clockwork Scholar]] is more here for the protection, but the cards are very nice as a bonus. \n[[Sai, Master Thopterist]] can get us cards but the having to sack artifacts is a bit annoying. Fortunately, we are up to our ears in recursion.\n[[Mu Yanling, Wind Rider]] granting our vehicles flying is just great, and a card a turn doesn't go unappreciated.\nGreat Draw: \n[[Tezzeret, Betrayer of Flesh]] provides good filtering for a +1, permanently crews a vehicle for -2, and has a buster ult. It lets us tap all our vehicles to crew each other and draw 500 cards on the end step before our turn. Incredible.\n [[Cosima, God of the Voyage]], as well as providing good ramp, is a huge help in drawing a load of cards when she returns. If we draw lands, that is.\n [[Miles \"Tails\" Prower]] only draws cards on our flying vehicles entering, but pair with Mu Yanlign and we are drawing up a storm.\n [[Sram, Senior Edificer]] is straight up cantriping our vehicles. Great in so many strategies. \n [[Weatherlight]] gives us a [[Board the Weatherlight]] every time it connects. Now that's flavorful.\n [[Reckoner Bankbuster]], like Cosima, provides good ramp and good card draw. Lovely.\n [[The Indomitable]]. Note the lack of \"One or more\" if we connect with 5 creatures, we draw 5 cards. Add in built-in recursion and you have got one helluva card.\n [[Smuggler's Copter]] broke standard for a time because it was so good. And it's even better in a vehicle deck!\nRemoval/Interaction: \nNot as much removal as I perhaps should have. \nI have the staples, in [[Generous Gift]], [[Swords to Plowshares]], [[Dovin's Veto]], [[Counterspell]] and [[Witch Enchanter]]. \nThen, of course the synergy pieces: \n[[Skysovereign, Consul Flagship]], [[Organic Extinction]] and [[Dispatch]] Skysovereign picking off their dorks, Organic Extinction being a generally great board wipe for this kinda deck, and Dispatch straight up exiling for 1 mana if i have any kind of board at all are all great. \nRemaining Categories \nWe have three Tutors in [[Deadeye Quatermaster]], [[Guidelight Pathmaker]] and [[From Father to Son]]. Of these, I like From Father to Son the best, but happy day to see any of 'em in my hand. \nWe have 4 card recursion cards: [[Salvation Engine]], [[Dance of the Manse]], [[Hanna, Ship's Navigator]] and [[Ironsoul Enforcer]]. \nOf these, Dance of the Manse is preferred after a board wipe and Hanna otherwise as it doesn't have to risk attacking. \nWe further have 5 cards I would classify as \"Finishers\", though opinions and definitions may vary. Namely; [[Rise and Shine]], [[The Prydwen, Steel Flagship]], [[Parhelion II]], [[Valor's Flagship]] and [[Urza, Prince of Kroog]]. I like Parhelion II the best, but The Prydwen is nothing to scoff at. These cards can all finish games, and they are all the better for it. \nPossible Upgrades to make \nMost of these I won't have done for price reason or for bracket reason, but if you have enough feel free to give these a go: \n[[Enlightened Tutor]], to tutor up our next card mainly, in \n[[Simulacrum Synthesizer]]. Broken in any artifact deck, and this is no exclusion. \n[[Urza, High Lord Artificer]] is also excellent in this deck for obvious reasons. \n[[Illustrious Wanderglyph]] is awesome and I love the art. Finally, we have \n[[Karn, Legacy Reforged]]. March of the Machines: The Aftermath produced so many great cards, Karn chief among them.\n"}]}








































































