Cerventia
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Commander
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Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary

Commander
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Ninja's Blades
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Artifact - Equipment

Draw
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Evasion
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Land
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Protection
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Duty-Bound Dead
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton

Pump
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Ramp
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Removal
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Stax
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Voltron Squall wrapped in a control/Stax shell for protection.\n\nObject is to make Squall unblockable, preferably with Shroud, then constantly protect and recur his as needed with recurrable effects like Alseid and Boromir, while maintaining some semblance of board control with Fleshbag and Edict effects. Stax is in there to further slow your opponents down to allow time for Commander Damage win-con.\n\nAfter the board is fully set up, the only thing I have found that it TRULY fears is a Farewell. If you know you are playing against a deck running Farewell, limit the number of things you drop on the board until after the Farewell hits to allow for setting up afterwards. You simply can't set up if everything is exiled.\n\nAll but 12 cards in the deck are recurrable, giving options during each combat in case you need protection, board control, card draw, a stax piece that got destroyed, an equipment to make Squall unblockable after it go destroyed, ramp, or some combination of the above (like wedding invitation giving draw and unblock).\n\nJust remember to choose wisely, you only get 2 recursions from Squall per turn. I have found that prioritizing protection for Squall (unless it is already on board), then unblockable, then everything else is best. You need Squall to stick, hence the protection taking the top spot, and you NEED him to land in combat, hence unblockable taking the second spot.\n"}]}













































































